BAM, more screenshots added, in case for the lazier trolls who won't download and post any sort of criticism other than "those screenshots arent very good!"
Going to update soon, desaturated alot of blocks to match the theme, and fixed some CTM stuff ups, will update screenshots within the hour as well. A GUI is changed, the rest will be done later due to lack of time, they were to bright and the item slots were all the same so i used the noise filter, the GUI's will receive the most work in the next week. The only changed GUI is the alchemy for the record.
EDIT: also decresed file size by removing what i havent changed.
BAM, more screenshots added, in case for the lazier trolls who won't download and post any sort of criticism other than "those screenshots arent very good!"
You're responsible for providing pictures that present your pack. If you don't have enough common sense to post something else that a screenshot of distant trees, then ure doin it rong
Why would anyone bother downloading a pack they can't see?
OT:
-Everything is too blurry and lacks detail (I could enumerate specific blocks, but it's a global problem)
-Chests blend in too much with planks
-The stone looks like a poor default edit
-Black wool has too much noise
-Your sprites are just flat colors, never do that.
You have potential, but you seriously have to work on this pack.
You're responsible for providing pictures that present your pack. If you don't have enough common sense to post something else that a screenshot of distant trees, then ure doin it rong
Why would anyone bother downloading a pack they can't see?
OT:
-Everything is too blurry and lacks detail (I could enumerate specific blocks, but it's a global problem)
-Chests blend in too much with planks
-The stone looks like a poor default edit
-Black wool has too much noise
-Your sprites are just flat colors, never do that.
You have potential, but you seriously have to work on this pack.
Thanks, i'll try to make everything sharper. Have you any good ideas for the chest? I really need to go get some artistic flair. And as for the stone, i can't seem to make anything that looks aesthetically pleasing, but looks realistic in caves and such, so ill put that at the top of my agenda since it's the most used block in the game other than air.
I am also going through to every block and fining any flat colours, and adding some noise. I have reduced alot of noise in all the wool blocks since they were actually just recolours. I am also going to change things like the crafting table and note blocks so they don't use planks as their side texture. I also noticed my wooden door is also just a load of S%^& when i played on a map with my pack.
I really like the stonebrick texture, and also the inventory GUI that is posted.
I see nothing wrong with the pack, guys... There is no real 'glaring flaws' like others have said. But, I gathered this:
The flowers... They are blue. It would mislead me.
The leaves definently need alot more contrast.
Mushrooms, dead trees, ferns, long grass, and saplings all have no contrast whatsoever, They need work.
I really like the stonebrick texture, and also the inventory GUI that is posted.
I see nothing wrong with the pack, guys... There is no real 'glaring flaws' like others have said. But, I gathered this:
The flowers... They are blue. It would mislead me.
The leaves definently need alot more contrast.
Mushrooms, dead trees, ferns, long grass, and saplings all have no contrast whatsoever, They need work.
Expect and update tomorrow, all GUI's are done and there is more contrast. And okay, i'll change the flowers.
BAM, more screenshots added, in case for the lazier trolls who won't download and post any sort of criticism other than "those screenshots arent very good!"
First impressions are everything... If you don't impress someone the second they click your thread, they won't be interested.
Hello sir, i am a texture pack video maker and some of my friends suggested to visit "Indie pack central" to help the unpopular texture packs become popular, so to help you out im going to make a video of your texture pack :3 it will probably a quick 10minute video and i do hope it helps you in any shape or form, so ill be doing that very soon in the mean time keep up making textures and best of luck
Hello sir, i am a texture pack video maker and some of my friends suggested to visit "Indie pack central" to help the unpopular texture packs become popular, so to help you out im going to make a video of your texture pack :3 it will probably a quick 10minute video and i do hope it helps you in any shape or form, so ill be doing that very soon in the mean time keep up making textures and best of luck
Thanks alot, i am looking for a lot of feedback on this, so if this brings more people i will greatly appreciate it, ill add you to the list of "special people" now
heres that video i was going to make hope you enjoy X3
Well i see where you are coming from alot, and the reason i removed the usual ores and all is to make the users install CTM. It was stated in the OP that the texturepack requires Mcpatcher (not optifine, maybe) with CTM installed. Anyways, thanks for the review and i will change the hotbar now.
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...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
Need textures for your mod? Inquire within, just read the rules.
EDIT: also decresed file size by removing what i havent changed.
Why would anyone bother downloading a pack they can't see?
OT:
-Everything is too blurry and lacks detail (I could enumerate specific blocks, but it's a global problem)
-Chests blend in too much with planks
-The stone looks like a poor default edit
-Black wool has too much noise
-Your sprites are just flat colors, never do that.
You have potential, but you seriously have to work on this pack.
...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
Need textures for your mod? Inquire within, just read the rules.
Thanks, i'll try to make everything sharper. Have you any good ideas for the chest? I really need to go get some artistic flair. And as for the stone, i can't seem to make anything that looks aesthetically pleasing, but looks realistic in caves and such, so ill put that at the top of my agenda since it's the most used block in the game other than air.
I am also going through to every block and fining any flat colours, and adding some noise. I have reduced alot of noise in all the wool blocks since they were actually just recolours. I am also going to change things like the crafting table and note blocks so they don't use planks as their side texture. I also noticed my wooden door is also just a load of S%^& when i played on a map with my pack.
I see nothing wrong with the pack, guys... There is no real 'glaring flaws' like others have said. But, I gathered this:
Which wood? Also, the use of random textures makes it hard to define which ore you are talking about.
Expect and update tomorrow, all GUI's are done and there is more contrast. And okay, i'll change the flowers.
First impressions are everything... If you don't impress someone the second they click your thread, they won't be interested.
Yea, i've been overhauling my pack from opinions so i get better screenshots out of it, so the next set of screenshots look their best
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Curse PremiumThanks alot, i am looking for a lot of feedback on this, so if this brings more people i will greatly appreciate it, ill add you to the list of "special people" now
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Curse PremiumWell i see where you are coming from alot, and the reason i removed the usual ores and all is to make the users install CTM. It was stated in the OP that the texturepack requires Mcpatcher (not optifine, maybe) with CTM installed. Anyways, thanks for the review and i will change the hotbar now.