I have been playing Minceraft forever and was disappointed with most texture packs. I didn't want cartoons (otherwise Sphax is excellent) and default was just annoying (even the good faithful TPs). I discovered Forgottenlands x16 by Axel (should be default!) and liked his fresh approach to the ideas in a TP. I borrowed his concepts as my starting point and have been polishing ever since. A year in it is ready for more wide release.
The idea driving my work is a TP with a more realistic feel while still have distinctive textures that clearly identify everything (thus photo-based rather than photo-real). Everywhere I can I have used an image of the real thing as the base of my block. The ores are based on actual images of the real ores.
Like the pack? Show your support by hitting that little button down at the bottom of the thread!
Please tell me what you like and, especially, what you DO NOT like. For the things that are not right, if you can tell me why they are wrong there is a good chance I will fix it, well at least try.
Don't forget you need to use MCPatcher or Optifine for this texture pack to look perfect, it uses Connected Textures.
For anyone looking for a small, friendly, G-rated Australian server, I can highly recommend justplaymc.net. It is not for the PVP anarchy seeking player. Cheese510 started the server as a place for he and his friends to mine, build and meet. He has opened the server but the rules are still very strict. I love it. It is where I find a friendly place to build.
Bad:
-Jungle logs. It looks like concrete covered in slime
-Sandstone, despite looking nice, does not tile with one another, which looks bad
-Why is the ice opaque?
-The obsidian isn't convincing at all. It feels like something smeared in paint
-Glowstone looks more like endstone. Does not fit what it should be at all
-The ores are very difficult to identify and they clash with the stone way too much
-The wool doesn't feel right. It looks more like concrete (Unless that was the goal?)
-I was sure the endstone is actually netherrack until i checked the name
-The birch looks much too dark for what it's supposed to represent
-The pine log is too blurry and looks more like oaks (which feel more like pines).
There's more, but i didn't want to make it any longer for the time being.
To sum up, i'm actually having a hard time figuring out what is what, which is bad, though some textures are nice (Especially the netherrack, oh the netherrack, it's just so gorgeous)
Some of the things you mentioned are problems some are intentional. My premise was to throw away the Minecraft default and make textures that were connected to reality in some way.
Bad: -Jungle logs. It looks like concrete covered in slime
-You are dead right. I felt the same way but it is what jungle trees look like. I have just spent four years living in the jungle. This texture is based off the rubber tree. I will look but they all look very similar.
-Sandstone, despite looking nice, does not tile with one another, which looks bad
- I will work on it some more.
-Why is the ice opaque?
- This was on purpose as most ice is opaque. Is there a game reason it should be semi transparent? If there is I will gladly change it.
-The obsidian isn't convincing at all. It feels like something smeared in paint
- I agree. This is my third obsidian attempt and none has been pleasing to me but you have just given me an idea. Check the next release, obsidian might just be excellent.
-Glowstone looks more like endstone. Does not fit what it should be at all
- Glowstone is intentional. I wanted it to be a grainy glowing quartz. I like it but it is very different.
-The ores are very difficult to identify and they clash with the stone way too much
- The ores are intentional. The block is based from a photos of the real ores found even redstone is based on a rare copper ore (I thought that was appropriate). I like them. I will probably offer a customisation in the future to give more "standard" ore textures.
-The wool doesn't feel right. It looks more like concrete (Unless that was the goal?)
- Wool is a compromise. I wanted wool to have a texture but at x32 fine woven texture is near impossible. The texture is based off of hessian cloth, a rough weave, best I can do at this resolution. It does look excellent in buildings though (your comment is correct) with a rendered feel.
-I was sure the endstone is actually netherrack until i checked the name
- Another problem from throwing out the ideas of Minecraft default. I like the blood-soaked stone feel of the endstone.
-The birch looks much too dark for what it's supposed to represent
- The birch bark is intentional. The birch in the TP is based on Golden Birch. The bark has golden tones and the wood is a lovely aged yellow colour. I like it.
-The pine log is too blurry and looks more like oaks (which feel more like pines).
- I agree on the blurry, I will find a more distinctive bark photo as the base. The trouble is in real life the barks are very similar on mature trees with oaks being more grey based and pine more red based but almost identical in texture.
There's more, but i didn't want to make it any longer for the time being.
- more please, I am not a glutten for punishment I just want this texture pack to be as good as it can be.
I see, fair points there. Can't say i agree, but they make sense.
Moving on:
-What is soulsand supposed to be? To me it looks more like IRL clay (The actual clay looks fine though)
-Just noticed the ice has tiling problems (And to answer the question - No, there are no practical reasons to make ice translucent, but when it's opaque, it acts weird around water, namely, the bottom turns invisible when underwater,)
-I think the gray area on disabled glowstone lamps should be darker. It's probably not realistic, but grey next to colors looks weird
-The cactus top/bottom needs to be 1 pixel smaller
-Mycellium doesn't tile very well
-Just my personal taste, but it think the 'slot' on the redstone repeaters should be uniformly dark
-The tiles on the crafting table would probably look better if they were exposed more (more contrast)
-Dyes and wheat (item) have some excess white pixels around it (Items in MC don't recognize partial transparency, everything has to be either opaque or completely transparent
)
-The minecarts, boats and chainmail icons don't really fit the rest of the pack, i guess they're placeholders.
- The Soulsand was supposed to look like sand heated by lava. I'll try and make it more obvious.
- fixed the ice tiling.
- fixed the glowstone lamp - off
- fixed the cactus
- fixed the mycellium tiling
- I darkened the repeater slot. I agree it looks better now.
- I'll work on the wheat and dyes. I agree these are problems.
- I can do chainmail but it is not used in the game (really). Do you think it should be included?
- Please expand on your boat and mine cart comment. I hoped the boat looked OK (not great) and I don't like the cart so more is welcome.
I cannot thank you enough for taking a hard look and providing these comments.
I liked the pack mostly. My main issue was that I found that the diamond images were too light and as a result, blended with the mid-yellow background too much.
Just so you know the 1.3.1 version of this fantasic texture pack (I know I am modest) has been available for a while. Just in case you you have not looked recently Also I am thinking of doing a tekkit extension. Any opinions?
Rollback Post to RevisionRollBack
(koo-star-neek) The real numbers are countable and I CAN prove it. Cantor was wrong!
I noticed you broke up the brightness of the yellow gui by texturing it a bit. Very nice
Also I have kept forgetting to mention Frank Lloyd Wright and your homage to his art, I had the opportunity to stay at the Biltmore Jewel in Phoeniz, AZ and to stay in a place that was heavily influenced by him and is pure art was simply amazing. Had some amazing textures!
I really like it how you're trying to make it as realistic as possible, instead of based on vanilla. It's harder for a drawn pack-maker, as a photo pack isn't questioned. They are just photos. But when you draw something like this, people think that they should point out the differences between this and vanilla.
(No offence meant towards Balduran)
Keep it up. This is an amazing pack.
Oh, and Tekkit support would be great! I'm a big fan myself.
Wow, this texture pack looks really good in the screenshots (and the premise itself is good). I am going to download right now, and give feedback (if I can). I do have a suggestion. I understand you want people to download the pack for themselves and explore it fully, but I think you should put up a couple more screenshots on the front page. They (the screenshots) would be of very specific types of things (ores, armor, nature, etc.) in a natural environment, so they are a little better informed on the pack beforehand. Thanks.
@Balduran- Thank you for showing me that there are still people who read through an entire post and give thoughtful feedback when possible. All of the people on this topic so far are very nice.
Wow, this texture pack looks really good in the screenshots (and the premise itself is good). I am going to download right now, and give feedback (if I can). I do have a suggestion. I understand you want people to download the pack for themselves and explore it fully, but I think you should put up a couple more screenshots on the front page. They (the screenshots) would be of very specific types of things (ores, armor, nature, etc.) in a natural environment, so they are a little better informed on the pack beforehand. Thanks.
@Balduran- Thank you for showing me that there are still people who read through an entire post and give thoughtful feedback when possible. All of the people on this topic so far are very nice.
I will add more photos. Good comment. However I will wait until the HD item edge render problem is fixed ATM everything looks way too ugly.
Rollback Post to RevisionRollBack
(koo-star-neek) The real numbers are countable and I CAN prove it. Cantor was wrong!
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Curse PremiumHi Everyone,
I have been playing Minceraft forever and was disappointed with most texture packs. I didn't want cartoons (otherwise Sphax is excellent) and default was just annoying (even the good faithful TPs). I discovered Forgottenlands x16 by Axel (should be default!) and liked his fresh approach to the ideas in a TP. I borrowed his concepts as my starting point and have been polishing ever since. A year in it is ready for more wide release.
The idea driving my work is a TP with a more realistic feel while still have distinctive textures that clearly identify everything (thus photo-based rather than photo-real). Everywhere I can I have used an image of the real thing as the base of my block. The ores are based on actual images of the real ores.
Like the pack? Show your support by hitting that little
button down at the bottom of the thread!

32x Screenshot thanks to Kab's Resource Pack Showcase!
Licence / Permissions (legalistic crap):
I've used content from the following with permission:
Please tell me what you like and, especially, what you DO NOT like. For the things that are not right, if you can tell me why they are wrong there is a good chance I will fix it, well at least try.
Don't forget you need to use MCPatcher or Optifine for this texture pack to look perfect, it uses Connected Textures.
Download 1.9 x16: K16_1.10_v3
Download 1.9 x16: K16_1.9_v4
Change log x16 (and old versions):
K16_1.10_v3:
K16_1.10_v1:
K16_1.9_v4:
K16_1.9_v2:
K16_1.9_v1:
K16_1.8_v4:
- fixed jack-o-lantern
- better mossy cobblestone
- better stone brick
- better cracked stone brick
- better mossy stone brick
- better quartz column
- better sandstone top
- better sandstone bottom
- better red sandtones (all)
- better trapdoor model
- fixed hopper model
- better stone slab texture
- better double stone slab texture
- fixed widgets gui
- better armour stand
- better wooden shovel
- better stone shovel
- fixed effects icons (inventory gui)
- fixed hopper model
- fixed bedrock
- fixed dirt
- fixed grass
- fixed red sand
- fixed sand
- added animated lava bucket
- added animated water bucket
- better farmer villager
K16_1.8.0_v1:- added 1.8 most updates
- added horse menu
- better CTM sand
- better CTM red sand
- better CTM soul sand
- fixed CTM mossy cobblestone
- fixed CTM dead bush
- fixed CTM netherack
- fixed CTM rotated planks
- fixed CTM quartz column
- fixed CTM carved sandstone
- fixed CTM snow
- fixed CTM soil (wet & dry)
- fixed CTM cracked stone brick
- fixed CTM sugarcane
- fixed CTM waterlily
K16_1.7.10_v2:- better red sand
- better brewing stand item
- fixed arrow item
- fixed lever
- added animated brewing stand
K16_1.7.10_v1:- better gold block
- better spruce log
- better birch log
- better jungle log
- better acacia log
- better dark oak log
- fixed potato
- fixed baked potato
K16_1.7.9_v2:- better string item
- better double christmas chest
- added horse armour
- better map icons
- better CTM bedrock
- added CTM cobblestone
K16_1.7.9_v1:- better iron helm item
- better gold nugget
- added River Tam butcher villager
K16_1.7.5_v1:- changes for 1.7
K16_1.6.2_v4:- added CTM sand
- added CTM soul sand
- better double brick slab
- better bed item
K16_1.6.2_v3:- added CTM grass
- added CTM dirt
- better default cow
- better emerald ore
K16_1.6.2_v2:- better large brown mushroom
- better large red mushroom
- added CTM quartz block
- added CTM quartz column
K32_1.6.2_v1:- fixed bucket
- fixed lava bucket
- fixed water bucket
- fixed milk bucket
- fixed birch leaves
- fixed noteblock
- better Enderman
- better brewing stand
K16_1.6.1_v1:- changes for 1.6.1 release (except horses)
- better trading menu
- better log top birch
- better log top jungle
- better log top spruce
- better bed
- better iron door
K16_1.5.2_v3:- added mobs/witch
- better blocks/cracked anvil
- added CTM blocks/stone
- added CTM blocks/gravel
K16_1.5.2_v2:- added mobs/villagers
- better blocks/lapis block
- better blocks/trip wire lever
- better blocks/hopper
K16_1.5.2_v1:- better blocks/diamond block
- better blocks/gold block
- better blocks/emerald block
- better blocks/iron block
K16_1.5.1_v4:- added mob/ender dragon
- added mob/beacon
- added mob/beam
- better blocks/bedrock
- better blocks/tripwire
- better blocks/redstone block
- better gui/backgroud
K16_1.5.1_v3:- better blocks/bookcase
- better blocks/wheat
- better blocks/carrots
- better blocks/spruce planks
K16_1.5.1_v2:- added mobs/black cat
- added mobs/red cat
- added mobs/siamese cat
K16_1.5.1_v1:- fixed blocks/hopper
- added mob/ocelot
K16_1.5.0_v1:- fixed font
- fixed block/dead bush
- better water bottle
- updated terrain/moon to environment/
- updated terrain/moon phases to environment/
- updated terrain/sun to environment/
- added gui/hopper
- updated gui/icons
- added gui/particles
- added item/chests/trap large
- added item/chests/trap small
- added mob/wolf collar
- added block/activator rail
- added block/activator rail powered
- added block/block redstone
- added block/comparitor
- added block/comparitor lit
- added block/daylight detector side
- added block/daylight detector top
- added block/detector rail on
- added block/dispensor front vertical
- added block/dropper front
- added block/dropper front vertical
- updated anim/custom fire to block/fire
- added block/hopper
- added block/hopper inside
- added block/hopper top
- updated anim/custom lava to block/lava
- added block/netherquartz
- added block/portal
- added block/quartz block bottom
- added block/quartz block chiseled
- added block/quartz block chiseled top
- added block/quartz block lines
- added block/quartz block lines top
- added block/quartz block side
- added block/quartz block top
- updated anim/custom water to block/water
- updated item/clock
- added item/comparitor
- updated item/compass
- added item/glass bottle
- added item/hopper
- added item/minecart hopper
- added item/minecart TNT
- added item/netherbrick
- added item/netherquartz
K16_1.4.7_v5:- better potato plant
- better glowstone
- better glowstone lamps
- better glowstone dust item
- better netherwart
- better netherwart item
K16_1.4.7_v4:- fixed allitems menu
- better alchemy menu
- fixed beacon menu
- fixed container menu
- fixed crafting menu
- fixed enchant menu
- fixed furnace menu
- fixed gui menu
- fixed inventory menu
- fixed trading menu
- fixed trap menu
- fixed laputa villager golem
- better skeleton
K16_1.4.7_v3:- better rain (oops: even better now
) - better orange dye
- better orange wool
- better red mushroom
- better brown mushroom
- better mushroom stem
- fixed trading gui (missing disabled trades)
- added squids
K16_1.4.7_v2:Download x32: K32_1.10_v1
Download x32: K32_1.9_v4
Download x32: K32_1.8_v5
Change log x32 (and old versions):
K32_1.10_v1:
K32_1.9_v4:
K32_1.9_v3:
K32_1.9_v2:
K32_1.9_v1:
K32_1.8_v5:
K32_1.8_v4:
K32_1.8_v3:
- added font
- added animated netherack
- added animated quartz ore
- added animated nether brick
- added resource pack selection arrows
- added server selection arrows
- better stats icons
- added spectator widgets
- added endermite
- better banner
K32_1.8.0_v1:- added 1.8 most updates
- better oak door
- better CTM sand
- better CTM red sand
- better CTM soul sand
K32_1.7.10_v2:- better red sand
- better brewing stand item
- better glass pane frame
- fixed raw cod item
- fixed skeleton
- fixed wither skeleton
- added animated brewing stand
K32_1.7.10_v1:- better gold block
- better bucket lava
- better bucket water
K32_1.7.9_v1:- better birch log
- better jungle log
- better dark oak log
- better spruce log
- better snowman
- better string item
- better map icons
- better CTM bedrock
- better CTM cobblestone
K32_1.7.8_v1:- updates for CTM changes (unseen)
- better gold nugget
- added River Tam butcher villager
K32_1.7.5_v1:- changes for 1.7 (and some 1.8 release stuff)
K32_1.6.2_v4:- better bricks
- better double brick slab
- better bed item
K32_1.6.2_v3:- better default cow
- better emerald ore
- better quartz block
K32_1.6.2_v2:- fixed large trapped chest (oops)
- better brewing stand menu
- added custom default (non-HDfonts) font
- better quartz block
K32_1.6.2_v1:- fixed redstone torch off
- fixed redstone torch on
- fixed large chest
- fixed large trapped chest
- fixed bucket
- fixed lava bucket
- fixed water bucket
- fixed milk bucket
- better Enderman
- better brewing stand
K32_1.6.1_v1:- changes for 1.6.1 release (except horses they still arn't as good as I want)
- fixed potato
- fixed baked potato
- better trading menu
- better log top birch
- better log top jungle
- better log top spruce
- better experience orb
K32_1.5.2_v3:- added CTM webs
- added CTM dead bushes
K32_1.5.2_v2:- better blocks/lapis block
- better blocks/trip wire lever
- better blocks/hopper
- better blocks/oak leaves (birch too)
- better blocks/jungle leaves
K32_1.5.2_v1:- better gui/backgroud
- better blocks/diamond block
- better blocks/gold block
- better blocks/emerald block
- better blocks/iron block
K32_1.5.1_v3:- better blocks/bedrock
- better blocks/tripwire
- better blocks/redstone block
- better blocks/crafting table
K32_1.5.1_v2:- added mob/witch
- fixed mob/black cat
- fixed mob/red cat
- fixed mob/wolf
- fixed mob/angry wolf
- fixed mob/tame wolf
- better blocks/spruce planks
- fixed blocks/hopper top (for the last time
)
K32_1.5.1_v1:- fixed mob/siamese cat
- fixed mob/zombie
- added CTM blocks/quartz block
- added CTM blocks/quartz lines
- major revamp of CTM structure to match new version (unseen)
K32_1.5.0_v2:- fixed connected textures
- fixed blocks/hopper top
K32_1.5.0_v1:- better water bottle
- updated terrain/moon to environment/
- updated terrain/moon phases to environment/
- updated terrain/sun to environment/
- added gui/hopper
- updated gui/icons
- added gui/particles
- added gui/slot
- added item/chests/trap large
- added item/chests/trap small
- added mob/wolf collar
- added block/activator rail
- added block/activator rail powered
- added block/block redstone
- added block/comparitor
- added block/comparitor lit
- added block/daylight detector side
- added block/daylight detector top
- added block/detector rail on
- added block/dispensor front vertical
- added block/dropper front
- added block/dropper front vertical
- updated anim/custom fire to block/fire
- added block/hopper
- added block/hopper inside
- added block/hopper top
- updated anim/custom lava to block/lava
- added block/netherquartz
- added block/portal
- added block/quartz block bottom
- added block/quartz block chiseled
- added block/quartz block chiseled top
- added block/quartz block lines
- added block/quartz block lines top
- added block/quartz block side
- added block/quartz block top
- updated anim/custom water to block/water
- updated item/clock
- added item/comparitor
- updated item/compass
- added item/glass bottle
- added item/hopper
- added item/minecart hopper
- added item/minecart TNT
- added item/netherbrick
- added item/netherquartz
K32_1.4.7_v5:- better alchemy menu (retro from v4)
- better netherwart
- better netherwart item
- re-added achievement tree menu (deleted somehow)
- better skeletons
K32_1.4.7_v4:- fixed allitems menu
- fixed alchemy menu
- better skeleton(s)
- better skeleton head item
- better wither skeleton
- better wither skeleton head item
- fixed art backing
- fixed bat
- fixed laputa villager golem
- added metropolis villager golem
K32_1.4.7_v3:- better rain (oops: even better now
) - better orange dye
- better orange wool
- better red mushroom
- better brown mushroom
- better mushroom stem
- better butcher villager
- better farmer villager
- fixed trading gui (missing disabled trades)
K32_1.4.7_v2:- fixed items\bootsCloth_overlay
- better rain
- better change log naming convention
- better tame wolf
- better particles
K32_1.4.7_v1:- better beacon
- fixed cracked stone blocks
- converted (shhhhh!)
K32_1.4.6_v3:- complete CTM bricks
- fixed lapis lazuli block
- fixed flame particle
K32_1.4.6_v2:- better CTM bricks
- better and CTM cracked stone blocks
- better lapis lazuli block
K32_1.4.6_v1:- update for Minecraft 1.4.6
- better and CTM lilypad
- fixed cave spiders
K32_1.4.5_v6:- CTM wild grass
- better and CTM bricks
- better paper item
K32_1.4.5_v5:- added CTM oak step
- added CTM pine step
- added CTM birch step
- added CTM jungle step
- fixed door
- fixed trap door
K32_1.4.5_v4:- better nether wart item
- added CTM tilled soil dry
- added CTM tilled soil wet
- better leather armour
- fixed large chest
K32_1.4.5_v3:- better CTM sugar cane
- better swords
- better shovels
- better picks
- better axes
- better hoes
K32_1.4.5_v2:- added CTM sand
- added CTM snow
- added CTM soul sand
- added CTM glowstone
- (unseen) added debugging
K32_1.4.5_v1:- fixed pixel errors
- better armour
- better string
- better CTM bookcase
K32_1.4.4_v1:- fixed pixel errors
- fixed pigzombie (thanks XtfiwsX)
K32_1.4.2_v5:- better nether wart
- better worn anvil
- fixed pixel errors
K32_1.4.2_v4:- better wool
- added aminated flint and steel item
- added random endstone
- added random mossy cobblestone
K32_1.4.2_v3:- added wither, wither invulnerable
- added random netherack
- added CTM bookcase
K32_1.4.2_v2:- better nether brick
- better sandstone block
- better stone block
K32_1.4.2_v1:- added ender crystal
- added ender beam
- added ender dragon
- better endstone
- switched villager golem order (I like the laputa robot that much)
K32_1.4.1_v1:- update for Minecraft 1.4 (except Wither and Witch)
- better map item
K32_1.3.2_v5:- better emerald ore
- better emerald block
K32_1.3.2_v4:- better Frank Lloyd Wright homages order (art)
- better plain Skeleton
- new Steve Skeleton
- new leather Skeleton
- new chain Skeleton
- new iron Skeleton
- new diamond Skeleton
- new gold Skeleton
- CTM for better looking (random) grass, stone, soil, cobblestone
K32_1.3.2_v3:- consistent creative menu scroll button (oops)
- better long grass
- better pumpkin vine
- better vines
- x32 resolution toy robot Village golem
- new laputa robot village golem
K32_1.3.2_v2- a 1.3.x creative menu I can live with (not perfect but close)
- fix more texture errors
K32_1.3.2_v1- fix texture errors
K32_1.3.1_v1If you decide you would like to support my efforts please donate. Every penny will be greately appreciated.
These are all my texture packs, I bet there is something you like:
For anyone looking for a small, friendly, G-rated Australian server, I can highly recommend justplaymc.net. It is not for the PVP anarchy seeking player. Cheese510 started the server as a place for he and his friends to mine, build and meet. He has opened the server but the rules are still very strict. I love it. It is where I find a friendly place to build.
Good:
-Custom font, yay!
-Nice sand
-Sugar cane/bamboo
-Bricks, stone bricks, cobble
-Tall grass
-Stone
-The netherrack is awesome!
-Some items
Bad:
-Jungle logs. It looks like concrete covered in slime
-Sandstone, despite looking nice, does not tile with one another, which looks bad
-Why is the ice opaque?
-The obsidian isn't convincing at all. It feels like something smeared in paint
-Glowstone looks more like endstone. Does not fit what it should be at all
-The ores are very difficult to identify and they clash with the stone way too much
-The wool doesn't feel right. It looks more like concrete (Unless that was the goal?)
-I was sure the endstone is actually netherrack until i checked the name
-The birch looks much too dark for what it's supposed to represent
-The pine log is too blurry and looks more like oaks (which feel more like pines).
There's more, but i didn't want to make it any longer for the time being.
To sum up, i'm actually having a hard time figuring out what is what, which is bad, though some textures are nice (Especially the netherrack, oh the netherrack, it's just so gorgeous)
...But that's just my opinion.
My DeviantART, requests welcome.
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Curse PremiumSome of the things you mentioned are problems some are intentional. My premise was to throw away the Minecraft default and make textures that were connected to reality in some way.
Bad:
-Jungle logs. It looks like concrete covered in slime
-Sandstone, despite looking nice, does not tile with one another, which looks bad
-Why is the ice opaque?
-The obsidian isn't convincing at all. It feels like something smeared in paint
-Glowstone looks more like endstone. Does not fit what it should be at all
-The ores are very difficult to identify and they clash with the stone way too much
-The wool doesn't feel right. It looks more like concrete (Unless that was the goal?)
-I was sure the endstone is actually netherrack until i checked the name
-The birch looks much too dark for what it's supposed to represent
-The pine log is too blurry and looks more like oaks (which feel more like pines).
There's more, but i didn't want to make it any longer for the time being.
Moving on:
-What is soulsand supposed to be? To me it looks more like IRL clay (The actual clay looks fine though)
-Just noticed the ice has tiling problems (And to answer the question - No, there are no practical reasons to make ice translucent, but when it's opaque, it acts weird around water, namely, the bottom turns invisible when underwater,)
-I think the gray area on disabled glowstone lamps should be darker. It's probably not realistic, but grey next to colors looks weird
-The cactus top/bottom needs to be 1 pixel smaller
-Just my personal taste, but it think the 'slot' on the redstone repeaters should be uniformly dark
-The tiles on the crafting table would probably look better if they were exposed more (more contrast)
-Dyes and wheat (item) have some excess white pixels around it (Items in MC don't recognize partial transparency, everything has to be either opaque or completely transparent
-The minecarts, boats and chainmail icons don't really fit the rest of the pack, i guess they're placeholders.
...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
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Curse Premium- The Soulsand was supposed to look like sand heated by lava. I'll try and make it more obvious.
- fixed the ice tiling.
- fixed the glowstone lamp - off
- fixed the cactus
- fixed the mycellium tiling
- I darkened the repeater slot. I agree it looks better now.
- I'll work on the wheat and dyes. I agree these are problems.
- I can do chainmail but it is not used in the game (really). Do you think it should be included?
- Please expand on your boat and mine cart comment. I hoped the boat looked OK (not great) and I don't like the cart so more is welcome.
I cannot thank you enough for taking a hard look and providing these comments.
and, Thank you for the compliment Brickmick
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Curse PremiumI have implemented most of Baluran's suggestions and thank you for the compliment Poly_G.
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Curse PremiumI liked the pack mostly. My main issue was that I found that the diamond images were too light and as a result, blended with the mid-yellow background too much.
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Curse Premiumteaser: I like tekkit
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Curse PremiumAll fixed. Thank you for catching this
No problem.
I noticed you broke up the brightness of the yellow gui by texturing it a bit. Very nice
Also I have kept forgetting to mention Frank Lloyd Wright and your homage to his art, I had the opportunity to stay at the Biltmore Jewel in Phoeniz, AZ and to stay in a place that was heavily influenced by him and is pure art was simply amazing. Had some amazing textures!
http://www.arizonabiltmore.com/about/history.aspx
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Curse Premium@Balduran- Thank you for showing me that there are still people who read through an entire post and give thoughtful feedback when possible. All of the people on this topic so far are very nice.
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Curse PremiumI will add more photos. Good comment. However I will wait until the HD item edge render problem is fixed ATM everything looks way too ugly.