LAST NEWS : Upgraded Main texture pack for 128, and the artist updated the 64 (5/17/2012)
Hello everyone
I found this texture pack in google search and I liked the theme, it was only X64 and it's not completed yet, so after talking with the developer and getting permission I resized it to X128 and cleaned it as much as possible, I'll release other versions as soon as the texture pack get finished, in the mean time i'm developing addons for this texture pack, I'll create packs for as many mods as I can find time for. Permission From The Artist :
Version history
0.2.0 :
1- new version of x64 released, so the whole texture pack redone, added more mob's textures, corrected moon phases, added more environmental color textures.
2- in X128 : basically better terrain file now, cleaner borders and more sharper textures looking. switched back the gui to the original x64 style, switched back the creeper color to green, look at known issues
0.1.0 : resized to 128, cleaned, starting version (5/14/2012)
==============================================================================
Download Main Texture Pack <----- UPDATED (5/17/2012)
==============================================================================
Mod Addons :
Red power 2 : under development
IC2 : to be done
BC : to be done
Rail Craft : to be done
Forestry : to be done
EE : to be done
Ender Storage : to be done
Laser : to be done
Logistic Pipes : to be done
Magic Box : to be done
Iron Chest : to be done
Paint Ball : to be done
Portal Gun : to be done
Rope + : to be done
Sneaky Pipes : to be done
Steave Carts : to be done
Thaum Craft : to be done
Twilight Forest : to be done
Wireless Redstone (chiken bone edition) : to be done
Somnia : to be done
Armor Stand : to be done
Back Packs : to be done
Balkon's Weapon : to be done
Crossbows : to be done
Extruder : to be done
FarmCraft : to be done
Floodgate : to be done
Minefactory Reloaded : to be done
Modern Weapons Pack : to be done
MotionDetector : to be done
Save Point Chest : to be done
SDK Gun : to be done
Team Fortress 2 Teleporter : to be done
THX Helicopter : to be done
WW2 Pack : to be done
Simply Horses : to be done
Tropicraft : to be done
Xie's Farming : to be done
==============================================================================
Main pack's Pictures <----- Added (5/14/2012)
More Pictures are available in Here :
Slide show : http://img855.images...20514231447.png
==============================================================================
Mod packs' Pictures <----- Red Power Addon Preview Added (5/14/2012)
some mob textures need to be cleaned, so you may see som pixels around the box, specially in head
if you have any mod in mind to be added to the list I'll be happy to hear about it. Also keep in mind that the order of developing mod addons are not in same as the list, I'll develop one that in the time i feel like doing it.
Another Note : I know that the texture pack is not complete, i'll wait for the main developer ( you can find the link on x64 main texture pack ) as soon as the artist develop more i'll update the main texture pack.
Look, we don't give a rat's butt what it looks like if you can't post some pictures first. That's just rude
Besides, you don't even KNOW the author, let alone having permission... What is wrong with you people?
But go on, prove me otherwise. Post proof that you have permission, AND credit the guy already.
First of all thanks for reminding me about adding a screen capture of permission pm, second, if just thought for a second that i'm further developing a previously made texture pack, you would know that if you looked at the main texture pack on the main artist's developer site there should be pictures, I'm screen capturing pictures and will record a video spot light too, but all of them need time, for time being at least you can check the link for x64, there are some pictures, they don't show the beauty of the pack really hence the reason i didn't use those pictures
First of all thanks for reminding me about adding a screen capture of permission pm, second, if just thought for a second that i'm further developing a previously made texture pack, you would know that if you looked at the main texture pack on the main artist's developer site there should be pictures, I'm screen capturing pictures and will record a video spot light too, but all of them need time, for time being at least you can check the link for x64, there are some pictures, they don't show the beauty of the pack really hence the reason i didn't use those pictures
Alright, now we're clear that you got permission, that's good.
However, it's your responsibility to provide pictures up front (In fact, it's in the section rules).
Look at it this way: It's you who wants people to see it. You want people to take their time and download it. So you have to convince them it's worth bothering
Pardon my tone, but the opening post left a really poor impression imho.
Pardon my tone, but the opening post left a really poor impression imho.
No problem, I didn't think that people would respond in next 30 mins no harm and I didn't know that having pictures were in ruels, at the time i posted i was uploading some pics any way, there will be more pics and videos will be available as i and the artist work forward, and if you guys made something cool please send me some pics so that i can add to the op.
pictures added for main pack and current stage of red power addon
There, now we can talk;
They're much too blurry. Just changing the resolution doesn't work very well (It actually looks as if you shrinked them instead). What program are you using for it?
There, now we can talk;
They're much too blurry. Just changing the resolution doesn't work very well (It actually looks as if you shrinked them instead). What program are you using for it?
photoshop, and no matter what i try no filter or no tool works as much as i want them to, i asked Motoko to see if i can get original pictures used to create the package, if so i'll be very happy, if no option like that be there then nothing more can be done unless i want to change the look and use new textures, something that i really don't want to do, also redpower machines were really hard to handle (resizing from 16 to 128 !) and i didn't want to change the base look of machines drastically, this was as far as it was possible for those textures on machines to go with, if the result is not good enough i would need to use new pictures and change the look of machines completely
Keeping the devices as they were next to texture like that would create a nasty effect. Since you have permission to use the texture pack, you could just try and tinker with existing ones to make them fit in.
As for resizing upwards... Saddly, i'm not aware of any lossless way to do it, but there is one trick that works for MC.
I never used photoshop, so you'll have to look for the option on your own, but The Gimp had a feature that let's you change from RGB to Indexed color palette, which lets your resize stuff without the blurriness. The downsize is that it reduces the colors in general, so in the case of a big, detailed image like a 64x terrain, the effect will look slightly different. They also use transparency (ice)
Here's how yours looks like:
As you can see, it feels... off. At least up close. Not sure how it'll look ingame.
Keeping the devices as they were next to texture like that would create a nasty effect. Since you have permission to use the texture pack, you could just try and tinker with existing ones to make them fit in.
As for resizing upwards... Saddly, i'm not aware of any lossless way to do it, but there is one trick that works for MC.
I never used photoshop, so you'll have to look for the option on your own, but The Gimp had a feature that let's you change from RGB to Indexed color palette, which lets your resize stuff without the blurriness. The downsize is that it reduces the colors in general, so in the case of a big, detailed image like a 64x terrain, the effect will look slightly different. They also use transparency (ice)
Here's how yours looks like:
As you can see, it feels... off. At least up close. Not sure how it'll look ingame.
well photoshop has the same ability to change to indexed color but as you said it affects the pixel colors, i may found a nice solution for upsizing, seems there are some stand alone programs just for this, as for ice, it'll look semi transparent in game, just look at some of the pictures in slide show there is an ice block there, and about machines, well i may change their look as like as that accelerator you can see in picture oor pneumatic tubes and the wires, when i had done it why not give the machines a try ha?
added more mods to the future list, after finishing the red power, i'll go for smaller mods that need less job and can be ready sooner, so stay tune. and if I can find a good program for upsizing the pictures i may redo the main texture package
When I saw this at a glance, I was skeptical it would be much better than the other version that was "resurrected". Which, although the intention was good and the guy who did it gave it his best, just didnt live up to the legacy Sevenfour left behind. Im looking at your textures now, and I believe that this is as good as it gets to Sevenfour himself coming back.
When I saw this at a glance, I was skeptical it would be much better than the other version that was "resurrected". Which, although the intention was good and the guy who did it gave it his best, just didnt live up to the legacy Sevenfour left behind. Im looking at your textures now, and I believe that this is as good as it gets to Sevenfour himself coming back.
A job well done on keeping this pack going.
to be honest, the main credit should go to the guy developing it for x64 now, i just rescaled it to x128 and will try my hand on addons for different mods.
Hey buddy, you might want to rework your front page. It's a little hard to figure out what is where! Also I would make a compilation image or slideshow of some sort so that people can see what your work is about without having to scroll through a lot of images. It just helps to provide an overall neat factor which helps persuade users to download your work.
*also on your second to last image that box thing looks like somebody just pasted an image onto it, you should check that out. If that is the case then you also need direct permission from the person who created said image to use it, it's a violation of rules etc.. but yeah, I would just check out those two things. other than that this all looks like an interesting spin off of motoko's work, keep it up.
having some issues with the most recent version of this pack not sure if it is a related to some internal configuration files but loading this pack always causes an out of memory error for me when trying to load a level.
other 64x packs work just fine i am running optifine HD AA Multicore
additionally the memory allocation for my client is -xms512m -xmx1024m the crash usually occurs with only 200 - 300 megs of ram in use any ideas what could cause this ?
Rollback Post to RevisionRollBack
Every time a mod author makes a new "TOOL" God Kills a Kitten. Think of the Kittens, ADD Omniwrench Support To Your Mods !!!
Hey buddy, you might want to rework your front page. It's a little hard to figure out what is where! Also I would make a compilation image or slideshow of some sort so that people can see what your work is about without having to scroll through a lot of images. It just helps to provide an overall neat factor which helps persuade users to download your work.
*also on your second to last image that box thing looks like somebody just pasted an image onto it, you should check that out. If that is the case then you also need direct permission from the person who created said image to use it, it's a violation of rules etc.. but yeah, I would just check out those two things. other than that this all looks like an interesting spin off of motoko's work, keep it up.
you mean the gold lion ? not sure, as i said the artist of the pack is linked on another website and it seems that he has all permissions, but if you mean the ones on redpower, well i used another guy's textures but he was damn silent recently, like 8 months now, anyway i just completed his wire texture file for newest redpower and changed the texture to fit the others, if he comes online i will defenetly ask for permission and even if he likes what i have done i'll share, why not
having some issues with the most recent version of this pack not sure if it is a related to some internal configuration files but loading this pack always causes an out of memory error for me when trying to load a level.
other 64x packs work just fine i am running optifine HD AA Multicore
additionally the memory allocation for my client is -xms512m -xmx1024m the crash usually occurs with only 200 - 300 megs of ram in use any ideas what could cause this ?
not sure why it's happening, if it's on x64 version, use the link to the artis's webpage and speak with him directly, the 128 version has some issues on showing textures on mobs that i couldn't figure so i'll simply use 64 for the mobs folder
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Curse PremiumHello everyone
I found this texture pack in google search and I liked the theme, it was only X64 and it's not completed yet, so after talking with the developer and getting permission I resized it to X128 and cleaned it as much as possible, I'll release other versions as soon as the texture pack get finished, in the mean time i'm developing addons for this texture pack, I'll create packs for as many mods as I can find time for.
Permission From The Artist :
Version history
0.1.0 : resized to 128, cleaned, starting version (5/14/2012)
Download Main Texture Pack <----- UPDATED (5/17/2012)
x128 : http://www.mediafire...8rsb272mc06wi2h <----- UPDATED (5/17/2012)
x62 : http://www.planetmin...nate-5-revived/ <----- UPDATED (5/17/2012)
x32 : to be done
x16 : to be done
x8 : to be done
Mod Addons :
Red power 2 : under development
IC2 : to be done
BC : to be done
Rail Craft : to be done
Forestry : to be done
EE : to be done
Ender Storage : to be done
Laser : to be done
Logistic Pipes : to be done
Magic Box : to be done
Iron Chest : to be done
Paint Ball : to be done
Portal Gun : to be done
Rope + : to be done
Sneaky Pipes : to be done
Steave Carts : to be done
Thaum Craft : to be done
Twilight Forest : to be done
Wireless Redstone (chiken bone edition) : to be done
Main pack's Pictures <----- Added (5/14/2012)
More Pictures are available in Here :
Slide show : http://img855.images...20514231447.png
==============================================================================
Mod packs' Pictures <----- Red Power Addon Preview Added (5/14/2012)
==============================================================================
if you have any mod in mind to be added to the list I'll be happy to hear about it. Also keep in mind that the order of developing mod addons are not in same as the list, I'll develop one that in the time i feel like doing it.
Another Note : I know that the texture pack is not complete, i'll wait for the main developer ( you can find the link on x64 main texture pack ) as soon as the artist develop more i'll update the main texture pack.
HAVE FUN
(JIRAIYAH)
Besides, you don't even KNOW the author, let alone having permission... What is wrong with you people?
But go on, prove me otherwise. Post proof that you have permission, AND credit the guy already.
...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
Need textures for your mod? Inquire within, just read the rules.
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Curse PremiumHowever, it's your responsibility to provide pictures up front (In fact, it's in the section rules).
Look at it this way: It's you who wants people to see it. You want people to take their time and download it. So you have to convince them it's worth bothering
Pardon my tone, but the opening post left a really poor impression imho.
...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
Need textures for your mod? Inquire within, just read the rules.
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Curse PremiumNo problem, I didn't think that people would respond in next 30 mins
There, now we can talk;
They're much too blurry. Just changing the resolution doesn't work very well (It actually looks as if you shrinked them instead). What program are you using for it?
...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
Need textures for your mod? Inquire within, just read the rules.
-
View User Profile
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View Posts
-
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Curse Premiumphotoshop, and no matter what i try no filter or no tool works as much as i want them to, i asked Motoko to see if i can get original pictures used to create the package, if so i'll be very happy, if no option like that be there then nothing more can be done unless i want to change the look and use new textures, something that i really don't want to do, also redpower machines were really hard to handle (resizing from 16 to 128 !) and i didn't want to change the base look of machines drastically, this was as far as it was possible for those textures on machines to go with, if the result is not good enough i would need to use new pictures and change the look of machines completely
As for resizing upwards... Saddly, i'm not aware of any lossless way to do it, but there is one trick that works for MC.
I never used photoshop, so you'll have to look for the option on your own, but The Gimp had a feature that let's you change from RGB to Indexed color palette, which lets your resize stuff without the blurriness. The downsize is that it reduces the colors in general, so in the case of a big, detailed image like a 64x terrain, the effect will look slightly different. They also use transparency (ice)
Here's how yours looks like:
...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
Need textures for your mod? Inquire within, just read the rules.
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View User Profile
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View Posts
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Curse Premiumwell photoshop has the same ability to change to indexed color but as you said it affects the pixel colors, i may found a nice solution for upsizing, seems there are some stand alone programs just for this, as for ice, it'll look semi transparent in game, just look at some of the pictures in slide show there is an ice block there, and about machines, well i may change their look as like as that accelerator you can see in picture oor pneumatic tubes and the wires, when i had done it why not give the machines a try ha?
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Curse PremiumA job well done on keeping this pack going.
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Curse Premiumnot sure if this is the issue or not, but if you have "connected textures" set to on in opti fog options turn it off, not sure why it causes problems.
to be honest, the main credit should go to the guy developing it for x64 now, i just rescaled it to x128 and will try my hand on addons for different mods.
*also on your second to last image that box thing looks like somebody just pasted an image onto it, you should check that out. If that is the case then you also need direct permission from the person who created said image to use it, it's a violation of rules etc.. but yeah, I would just check out those two things. other than that this all looks like an interesting spin off of motoko's work, keep it up.
other 64x packs work just fine i am running optifine HD AA Multicore
additionally the memory allocation for my client is -xms512m -xmx1024m the crash usually occurs with only 200 - 300 megs of ram in use any ideas what could cause this ?
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Curse PremiumI'll appreciate it
you mean the gold lion ? not sure, as i said the artist of the pack is linked on another website and it seems that he has all permissions, but if you mean the ones on redpower, well i used another guy's textures but he was damn silent recently, like 8 months now, anyway i just completed his wire texture file for newest redpower and changed the texture to fit the others, if he comes online i will defenetly ask for permission and even if he likes what i have done i'll share, why not
not sure why it's happening, if it's on x64 version, use the link to the artis's webpage and speak with him directly, the 128 version has some issues on showing textures on mobs that i couldn't figure so i'll simply use 64 for the mobs folder