Download link for the pack is at the bottom of this post.
Preface:
For those that don't know, this is a texture pack that was started by the user Nerolucien nearly 2 years ago and was contributed to by me from almost the beginning. Eventually Nero more or less moved on.. I think (he's popped up once or twice in the original topic but I haven't seen him around otherwise).. and the pack has been continuously updated since then by me. Over the years it has branched into various offshoots and alternate versions, but this would be the original.
The reason a new topic has been so long in coming, though, is that even now I feel it is still his project and not mine. I did however finally decide that the topic had gotten so long and, due to the closing of Megaupload, the "why u not updte" questions had gotten numerous enough that it would finally be a good idea to just make a seperate topic and continue, as I will still be updating as long as is necessary. I will always have a link to the original topic here though, both for reference and out of respect.
This is an admittedly somewhat cartoonish texture pack based off of The Legend of Zelda: A Link to the Past and its various offshoot games. Where no appropriate material existed, content from other games in the series has been adapted, though work on mobs is generally stalled due to tools to make it easier on my head not being completely up to par yet. If anyone wishes to contribute, feel free to post, but understand it might end up being changed or not added. Keeping to a fairly limited and cohesive look for everything was something that the creator stressed way back when, and I have kept to that as best as possible.
What's included:
Just about everything non-mob is there. Could use a nice rain replacement still.
Mob Skins for:
Zombie
Chicken
Cow (and Mooshroom)
Creeper
Skeleton
Spider
Cave Spider
Slime
Enderman
Includes textures for The Aether mod, with Mob Skins for the Boss characters (sadly not any of the wildlife yet).
A sound and music pack exists in the original topic, however it is grossly out of date and I personally can't do much to it.
Latest Version: 12w21b
New since Last Update:
Added GUIs for the Trade and new Creative inventory screens.
Changed the texture for diamonds and diamond ore. This is because...
Recolored and repurposed the diamond sprites for use as emerald. This is actually something I said i'd do if and when we got a currency, so there.
Put in alternate spider skins as requested. Simply properly rename the spider_a, cavespider_a, and spider_eye_a files to use them.
Added cocoa pods.
Added a recolored "metal" chest from a Halloween version of the skin as the Ender Chest... at least until I can come up with something better (if I even can).
Pictures:
[This screen is somewhat out-of-date now but its too much of a pain to retake it for the moment. More than accurate enough.]
I'll try adding alternate textures to the pack for what you said for the spiders.. I like them how they are and will be leaving them normally (might do something for the legs though as was suggested), but I did start with a more complicated spider eye anyway for the skulltula so I can easily do the recolors and such and add the textures in for someone that wants them to use if they want.
For the nether brick.. i'll see if I can find something that will work better and looks more like brick, but i'm attached to the rack texture and probably won't change it, especially because the other zelda packs at the time chose the same texture for it at the same time I did. More than one person doing the same thing at the same time without realizing it has to be more than coincidence.
The idea that you're not the author doesn't sit well with me, but i appreciate the honesty;
I love it, but the mushrooms really bug me, especially when on Mushrooms... They're just so MASSIVE.
I also partially agree with DeepBlue, the nether brick doesn't look very brick-like.
For what's it worth, i think it's just beautiful, especially the stone bricks.
I don't feel like uploading a full new zip file already, and you'll have to properly rename them first because of photobucket, but here's updates to the items and terrain sheets. I fixed my new watermelon texture some (just didn't look right still), as well as switched the nether brick sprite out for a different one that looks more brick-ish but still keeps the roughness the previous one had (which is what I was going for originally).
Updated for the latest snapshot. I didn't think just adding the cocoa pods two weeks ago would have been worth updating the entire pack, so I put it off until the next update that added a substantial amount of stuff (ie: this one).
Also, the Ruby sprite on the item sheet is currently unchanged until we find out if it will be used for anything down the line. Don't want to bother making something for it if it just ends up getting replaced entirely next week.
Er.. and since I realize I never responded to the comment (sorry.. must have slipped my mind..), the mushrooms will probably stay that size. Yes they look ridiculous on Mooshrooms, but the alternative is making them much less detailed (there's a tiny mushroom in LA) and i'd rather not, especially when the toadstool sprite is one of those things so easily recognizeable as being from LttP.
Erm.. trouble how? If you mean the animations in the file.. water yes.. I couldn't come up with anything that looked good for animated still water.. everything I tried just made me dizzy. I'm happy with the flowing stuff and lava though. If you meant from the screenshots in the thread.. that's just because the only thing I usually use that allows replacement textures for liquids is Optifine, and I couldn't use it at the times I took the pictures.. soon as we get the next full update that gets an Optifine version i'll most likely retake them. I apologize for them not being proprerly displayed as a result.
To move something across from the old forum, because it was relatively ignored
My friend whom I gave this texture pack (it was outdated at the time)had an interesting experience with it, his nether fortress bricks were invisible, but usable, so I wonder, if a modder was to work with this pack that the effect could be toggleable, kinda like a lens of truth, or maybe even switch the skins of blocks from two states, to make an oracle of ages/seasons feel, or the light world dark world thing from lttp. Anyway nice work on updating this pack, I shall look forward to more updates in the future!
Anyway, havent been playing minecraft recently, probably going to start again very soon. Thanks for keeping one of my favourite packs updated!
Building on from the Spider/Tektite idea, the cave spiders actually act like skulltulas/skullwalltullas in that they stick on walls all the time and occasionally drop from roofs (had some bad experiences where i walked under one block gaps in the roof of a cave and a lot of them fell on me) while the normal spider acts like a Tektike.
Gravel, being a block that falls could be textured like the boulders that fall on you in death mountain in the light world, and if you havent already, End/nether portals could be textured like the portal between light/Dark world. Just some suggestions! feel free to criticize or use my ideas as you feel fit!
I actually used the whirlpool texture instead for the portals because a wall of those pulsating tiles didn't quite look right.. I might try it again though.
Sorry.. just checked the topic again for the first time in a while. I'll be updating the pack again when everything is finalized for the next major patch, because until then i've got too much work to do for classes (as I have for the past moth or so.. writing classes suck, especially when taught by an ex-journalist).
I actually used the whirlpool texture instead for the portals because a wall of those pulsating tiles didn't quite look right.. I might try it again though.
Sorry.. just checked the topic again for the first time in a while. I'll be updating the pack again when everything is finalized for the next major patch, because until then i've got too much work to do for classes (as I have for the past moth or so.. writing classes suck, especially when taught by an ex-journalist).
Looking forward (patiently) to the update for this pack. It makes me very nostalgic for LttP and I always enjoy using the pack when playing MC.
Preface:
For those that don't know, this is a texture pack that was started by the user Nerolucien nearly 2 years ago and was contributed to by me from almost the beginning. Eventually Nero more or less moved on.. I think (he's popped up once or twice in the original topic but I haven't seen him around otherwise).. and the pack has been continuously updated since then by me. Over the years it has branched into various offshoots and alternate versions, but this would be the original.
The reason a new topic has been so long in coming, though, is that even now I feel it is still his project and not mine. I did however finally decide that the topic had gotten so long and, due to the closing of Megaupload, the "why u not updte" questions had gotten numerous enough that it would finally be a good idea to just make a seperate topic and continue, as I will still be updating as long as is necessary. I will always have a link to the original topic here though, both for reference and out of respect.
http://www.minecraft...03-more-sounds/
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What is it?
This is an admittedly somewhat cartoonish texture pack based off of The Legend of Zelda: A Link to the Past and its various offshoot games. Where no appropriate material existed, content from other games in the series has been adapted, though work on mobs is generally stalled due to tools to make it easier on my head not being completely up to par yet. If anyone wishes to contribute, feel free to post, but understand it might end up being changed or not added. Keeping to a fairly limited and cohesive look for everything was something that the creator stressed way back when, and I have kept to that as best as possible.
What's included:
Just about everything non-mob is there. Could use a nice rain replacement still.
Mob Skins for:
A sound and music pack exists in the original topic, however it is grossly out of date and I personally can't do much to it.
Latest Version: 12w21b
New since Last Update:
[This screen is somewhat out-of-date now but its too much of a pain to retake it for the moment. More than accurate enough.]
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I also request that posters not badmouth the offshoot packs here. They aren't better or worse, just different personal visions.
Download latest version here: http://www.mediafire...y58o521l3elfud2
For the nether brick.. i'll see if I can find something that will work better and looks more like brick, but i'm attached to the rack texture and probably won't change it, especially because the other zelda packs at the time chose the same texture for it at the same time I did. More than one person doing the same thing at the same time without realizing it has to be more than coincidence.
I love it, but the mushrooms really bug me, especially when on Mushrooms... They're just so MASSIVE.
I also partially agree with DeepBlue, the nether brick doesn't look very brick-like.
For what's it worth, i think it's just beautiful, especially the stone bricks.
...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
Need textures for your mod? Inquire within, just read the rules.
I don't feel like uploading a full new zip file already, and you'll have to properly rename them first because of photobucket, but here's updates to the items and terrain sheets. I fixed my new watermelon texture some (just didn't look right still), as well as switched the nether brick sprite out for a different one that looks more brick-ish but still keeps the roughness the previous one had (which is what I was going for originally).
Excellent work on the new sprites. :3
Also, the Ruby sprite on the item sheet is currently unchanged until we find out if it will be used for anything down the line. Don't want to bother making something for it if it just ends up getting replaced entirely next week.
Er.. and since I realize I never responded to the comment (sorry.. must have slipped my mind..), the mushrooms will probably stay that size. Yes they look ridiculous on Mooshrooms, but the alternative is making them much less detailed (there's a tiny mushroom in LA) and i'd rather not, especially when the toadstool sprite is one of those things so easily recognizeable as being from LttP.
Anyway, havent been playing minecraft recently, probably going to start again very soon. Thanks for keeping one of my favourite packs updated!
Building on from the Spider/Tektite idea, the cave spiders actually act like skulltulas/skullwalltullas in that they stick on walls all the time and occasionally drop from roofs (had some bad experiences where i walked under one block gaps in the roof of a cave and a lot of them fell on me) while the normal spider acts like a Tektike.
Gravel, being a block that falls could be textured like the boulders that fall on you in death mountain in the light world, and if you havent already, End/nether portals could be textured like the portal between light/Dark world. Just some suggestions! feel free to criticize or use my ideas as you feel fit!
ALC
Sorry.. just checked the topic again for the first time in a while. I'll be updating the pack again when everything is finalized for the next major patch, because until then i've got too much work to do for classes (as I have for the past moth or so.. writing classes suck, especially when taught by an ex-journalist).
Looking forward (patiently) to the update for this pack. It makes me very nostalgic for LttP and I always enjoy using the pack when playing MC.
I should have it done either tonight or tomorrow. My class is finally over and I actually have time again.