Looking forward to the update! i'm glad you've got so much more items done. Hopefully they look as good as the books
Also, i know your Norwegian (i think? or something like that..), but it's loosening, not loosing (just helping you with some English, not being a grammar natzi or whatever people call it)
Also you have an amazing talent, i hope you keep up with this stuff (including video editing and visual effects), i think you'll go far if you stick with it.
Looking forward to the update! i'm glad you've got so much more items done. Hopefully they look as good as the books
Also, i know your Norwegian (i think? or something like that..), but it's loosening, not loosing (just helping you with some English, not being a grammar natzi or whatever people call it)
Yes, I am Norwegian and thank you for the correction. I hate it when I use wrong words
After several requests, I've decided to add all the older versions of R3D.CRAFT back to this thread. You can find a these underneath the current download links.
After several requests, I've decided to add all the older versions of R3D.CRAFT back to this thread. You can find a these underneath the current download links.
~ Tiger :3
I believe, if you're doing Mod support for BuildCraft, you should do all of the components for BuildCraft, not just 'BuildCraft'. I noticed you had Additional Pipes, Additional Objects & Logistic Pipes. They're all part of BuildCraft, so it only seems logical & FAIR to provide support for them as well. Just, a suggestion.
I believe, if you're doing Mod support for BuildCraft, you should do all of the components for BuildCraft, not just 'BuildCraft'. I noticed you had Additional Pipes, Additional Objects & Logistic Pipes. They're all part of BuildCraft, so it only seems logical & FAIR to provide support for them as well. Just, a suggestion.
I haven't really been doing any research on these various mods, yet. I know very well what Connected Textures, Random Mobs and Mo' Creatures are, but not the Tekkit mods and all those similar mods. I do plan to look over all these mods, but they are not my priority at the moment.
EDIT:
If these big mod families are way to expanded and requires tons of textures to be remade, I might need to reconsider and let other, smaller mods first in line. I can't let 3-4 months be 100% dedicated to one mod family.
I think you should do industrialcraft/buildcraft later as they have a hell of a lot of textures to do. And they have a **** tonne of addons. I suggest you do the mods that are easier to do for example mo' creatures, extra biomes and the bunyan addon on (extra biomes has only about 10 new textures, the others are rotations/recolours and the addon is only 1 texture. The aether doesn't have too much textures but has a few GUI's and a lot of mob textures. Redpower is quite a big mod with textures i think. Better than wolves has no addons but quite a few textures. Tropicraft doesn't have too much blocks and items. But has a few mobs. Clay soldiers shouldn't be too hard. Not sure about the furniture mod or thaumcraft. And for connected textures, it would be amazing if you could do randomized textures/extended connected textures. But that involves a bit of coding to figure out which block goes where and whatnot in properties files, you can look at misas realistic/dokucraft for examples as they both have a lot random textures and extended connected textures. Or maybe you could try some basic animations on gold/diamond/diamond tools/iron and gold ingot/diamond and emerald gem items and their blocks. Maybe some blinking animations for the mobs, it looks really good ingame.
Also to do with vanilla textures, could you do the flowers before the next update? when making a home in a plains biome it looks absolutely gorgeous but the crappy default flowers wreck it xD
Beautiful Texture pack. I've been looking for better default texture packs which serve realism but this just makes it awesome. I was looking for that 'Pixel like' pattern and this texture just did it for me.
I think you should do industrialcraft/buildcraft later as they have a hell of a lot of textures to do. And they have a **** tonne of addons. I suggest you do the mods that are easier to do for example mo' creatures, extra biomes and the bunyan addon on (extra biomes has only about 10 new textures, the others are rotations/recolours and the addon is only 1 texture. The aether doesn't have too much textures but has a few GUI's and a lot of mob textures. Redpower is quite a big mod with textures i think. Better than wolves has no addons but quite a few textures. Tropicraft doesn't have too much blocks and items. But has a few mobs. Clay soldiers shouldn't be too hard. Not sure about the furniture mod or thaumcraft. And for connected textures, it would be amazing if you could do randomized textures/extended connected textures. But that involves a bit of coding to figure out which block goes where and whatnot in properties files, you can look at misas realistic/dokucraft for examples as they both have a lot random textures and extended connected textures. Or maybe you could try some basic animations on gold/diamond/diamond tools/iron and gold ingot/diamond and emerald gem items and their blocks. Maybe some blinking animations for the mobs, it looks really good ingame.
Also to do with vanilla textures, could you do the flowers before the next update? when making a home in a plains biome it looks absolutely gorgeous but the crappy default flowers wreck it xD
Thank you for short, but yet, detailed info about these mods. It helped
I find it troublesome to finish the plants and the saplings. I've tried several ways, but I'm not satisfied with the result. I really want them done, too
Love the texture pack. I haven't used anything else since finding it! I just wanted to say, I edited the texture pack for myself so that the connected textures work. I could send you the files if you would like? I'm asuming it's probably a no since you will want to do it yourself, just trying to help out. The only problem is that sandstone half-slabs take the texture from the bottom half of the texture rather than the top now.
Hello Uniblue (idk what I should call you) I would love to learn how you did this, I've seen texture packs like this and can't wait until this is done, if you can please teach me how to do this.
You should go all out and make it for Tekkit as well (or at least add it to the vote list). This would probaby help your pack out, as there are really only two good texture packs for tekkit (Faithful 32x, and SPhax 64x or 128x). Please please consider texturing tekkit!
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Looking forward to the update!
Also, i know your Norwegian (i think? or something like that..), but it's loosening, not loosing
Also you have an amazing talent, i hope you keep up with this stuff (including video editing and visual effects), i think you'll go far if you stick with it.
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Curse PremiumYes, I am Norwegian and thank you for the correction. I hate it when I use wrong words
Keep at it! And this still is the only pack I use, no wondering what else there is here.....
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Curse PremiumAfter several requests, I've decided to add all the older versions of R3D.CRAFT back to this thread. You can find a these underneath the current download links.
~ Tiger :3
I believe, if you're doing Mod support for BuildCraft, you should do all of the components for BuildCraft, not just 'BuildCraft'. I noticed you had Additional Pipes, Additional Objects & Logistic Pipes. They're all part of BuildCraft, so it only seems logical & FAIR to provide support for them as well. Just, a suggestion.
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Curse PremiumI haven't really been doing any research on these various mods, yet. I know very well what Connected Textures, Random Mobs and Mo' Creatures are, but not the Tekkit mods and all those similar mods. I do plan to look over all these mods, but they are not my priority at the moment.
EDIT:
If these big mod families are way to expanded and requires tons of textures to be remade, I might need to reconsider and let other, smaller mods first in line. I can't let 3-4 months be 100% dedicated to one mod family.
Also to do with vanilla textures, could you do the flowers before the next update?
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Curse PremiumThank you for short, but yet, detailed info about these mods. It helped
I find it troublesome to finish the plants and the saplings. I've tried several ways, but I'm not satisfied with the result. I really want them done, too
That's nice
~Jaren_117
might want to let him finish the default before anything else
Skype me at: FSsprint07