Very nice indeed! As Swork said, they all blend perfectly. It's almost as if there's a simple overlay that makes them blend in. But I've seen enough of UniBlue's videos to know it takes more work than that.
Very nice indeed! As Swork said, they all blend perfectly. It's almost as if there's a simple overlay that makes them blend in. But I've seen enough of UniBlue's videos to know it takes more work than that.
well the wet sponge was easy, i just darkened the normal sponge
Oh if anyone wants to test my add on as I create it and give me some feedback before I release it message me and we'll see what I can do, I have one person already
They look like they fit in perfectly. How do u make them like that. Have any tips?
a lot of textures are derived from each other, for example, stained clay is basically the stone texture but with less contrast between colors, so using the stone texture uniblue already made I was able to tweak some settings and mess around with the colors to make the hardened clay textures
Added/refreshed this (it's at the top of this thread). If you plan on expanding this resource pack, please read it.
A response to some questions and complains: Alrighty then,
There's nothing stopping people from expanding upon this texture pack. Feel free to do so. You are not breaking any rules, any copyright guidelines or upsetting anyone.Since the Minecraft client now allows you to add more than one texture pack to the resource pack panel, you can simply create an addon. Make people download both your addon and this resource pack. After your users have downloaded your resource pack addon, direct them here so they can download this base resource pack which your resource pack adds upon (R3D,CRAFT).
If you feel like that above is silly and you want to include R3D.CRAFT textures with yours in one single package and publish that, we would have a problem. The moderators on this site and other sites do not look happily on duplicates and your thread will most likely be put down. Also, keep in mind that it's not right (and if you ask me, disrespectful) to upload someone else work without their consent.But, as you all know, this is the internet, and there's not much stopping you from doing what you want.
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I understand that some of you want answers, but please respect that I don't want to share my personal life here.On that note, I will state that I've never said that this project is dead. Seems like people thinks it is.
With best regards,Thomas
Guys, I think it's wonderful and exciting that you are so eager to expand upon this resource pack, but I hope you do it properly, with respect for what I've created so far. Also, keep in mind that this project is not yet rendered dead, which means I could come back or are planning on coming back to continue where I left of.
Added/refreshed this (it's at the top of this thread). If you plan on expanding this resource pack, please read it.
Guys, I think it's wonderful and exciting that you are so eager to expand upon this resource pack, but I hope you do it properly, with respect for what I've created so far. Also, keep in mind that this project is not yet rendered dead, which means I could come back or are planning on coming back to continue where I left of.
Here is the first set of textures I have been working on to go along with uniblues texture pack. Here are some samples of what you can expect to see!
Here is a complete change log of what changes.
Added a brewing stand texture.
Added a brewing stand base texture.
Added a coal block texture.
Added a comparator texture.
Added a podzol texture.
Added a dragon egg texture.
Added a stained glass texture.(No ctm atm.)
Added a hardened clay texture as well as stained clay.
Added a hopper texture.(Still needs a texture for the item form.)
Added a ice packed texture.
Added the leaves, logs, planks and new log tops for trees that were missing or needed to be replaced.
Added rail activator and powered texture.
Added a connected texture version of both melon and pumpkin stem.
Added a red sand texture.
Added a redstone block texture.
Added a trip wire texture for both wire and actual trap.
Added icons for resource pack gui.
Added the missing icons.
Added an achievement gui texture.
Added a cookie texture.
Added a diamond texture.
Added a texture for five dyes.(Same texture just different colors.)
Added a fireball texture.
Added a glowstone dust texture.
Added a gunpowder texture.
Added a name tag texture.
Added a splash potion texture.
Added a redstone dust texture.
Added a sugar texture.
Added a texture for three heads.(Zombie, human and creeper.)
Added a map icons texture.
Added an underwater texture.
Added the missing painting.
Fixed piston inner texture.
Enjoy the free textures.
Link - 512x (fixed moon texture)
Link - 256x (fixed moon texture)
Link - 128x (fixed moon texture)
Link - 64x (fixed moon texture)
Link - 32x (fixed moon texture)
To use them make sure to have my resource pack above uniblues and make sure to match the resolution. Some files in my pack do replace some of uniblues work such as the paintings.
You may want to look into custom item models. In the shovel in particular, I noticed that since you had semitransparent pixels at the edges, the edges of the held item were also semitransparent. Summon a zombie holding a stone shovel with no ai and you will see what I am talking about. It looks rather ridiculous.
Also, in my personal opinion you should tackle hostile mobs then do the rest of the blocks.
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What do you guys think of my packed ice, hopper and wet sponge? Constructive criticism is appreciated
They look like they fit in perfectly. How do u make them like that. Have any tips?
Very nice indeed! As Swork said, they all blend perfectly. It's almost as if there's a simple overlay that makes them blend in. But I've seen enough of UniBlue's videos to know it takes more work than that.
well the wet sponge was easy, i just darkened the normal sponge
Oh if anyone wants to test my add on as I create it and give me some feedback before I release it message me and we'll see what I can do, I have one person already
a lot of textures are derived from each other, for example, stained clay is basically the stone texture but with less contrast between colors, so using the stone texture uniblue already made I was able to tweak some settings and mess around with the colors to make the hardened clay textures
Thanks for the reply.
Could someone also make the other doors for the different types of wood? That would be greatly appreciated.
Youtube: http://www.youtube.com/c/FIrefoxGaming1
Custom Resource Pack 1.9: http://www.mediafire.com/download/n6wot7wb6erbccs/Firefox_CUSTOM_1.9.zip
Everyone here's doing their best to get the pack up to date. Please be patient.
you say about 1.8?
can i ask users r3d def and smooth
smooth realism bigger than default realism but he create fps down for me, its strange, what could be the problem?
I working on missing textures in 512x... for smooth and default realism
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Curse PremiumGuys, I think it's wonderful and exciting that you are so eager to expand upon this resource pack, but I hope you do it properly, with respect for what I've created so far. Also, keep in mind that this project is not yet rendered dead, which means I could come back or are planning on coming back to continue where I left of.
Best regards,
Thomas
I hope what you will back!
Khodge0027 I tried to make default realism 128x Andesite texture. Could someone give me some feedback please. This would be greatly appreciated.
Way better. I know this won't help much, but I can honestly find little wrong with it.
A bit too much yellow and the smooth version resembles the stone a bit too much
I Like This
The Downloads won't work
I have the pack, I can re-upload if general allows. 128x only.
Youtube: http://www.youtube.com/c/FIrefoxGaming1
Custom Resource Pack 1.9: http://www.mediafire.com/download/n6wot7wb6erbccs/Firefox_CUSTOM_1.9.zip
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Curse PremiumYou may want to look into custom item models. In the shovel in particular, I noticed that since you had semitransparent pixels at the edges, the edges of the held item were also semitransparent. Summon a zombie holding a stone shovel with no ai and you will see what I am talking about. It looks rather ridiculous.
Also, in my personal opinion you should tackle hostile mobs then do the rest of the blocks.