love the new font!
could you please do soul sand soon? because going through the nether with that one common untextured block is annoying, that said, this is undoubtedly my favorite pack :).
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Welcome back Uniblue!
Great to see you once again working on this amazing resourcepack.
I hope you haven't abandoned the Default Realism pack (128x ;)) since this has been my favorite resourcepack the last year or so.
Most of it is completed, but there are some new blocks in the new updates that could really need the R3D.Craft touch
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Uniblue will you be updating the stained glass in you're packs? I really love you're style glass. But the regular glass has connected textures and the stained does not. And personal I just LOVE when connected textures gets involved in resource packs. I know it takes a LOOONNGGG time to do you're amazing textures because you have to do all resolutions,AND both versions of the pack. But some feedback on this question would be great.
Welcome back UniBlue Glad to see some more progress on my favorite texture pack
Just a thought, once you're up to date with the default texture pack, it would be nice if you could make a tutorial on how you make your blocks, so that some other talented artist (Maybe even me can support mod packs like Tekkit/FTB with your faithful style. Unless of course you are planning on doing that, which would be epic.
Welcome back UniBlue Glad to see some more progress on my favorite texture pack
Just a thought, once you're up to date with the default texture pack, it would be nice if you could make a tutorial on how you make your blocks, so that some other talented artist (Maybe even me can support mod packs like Tekkit/FTB with your faithful style. Unless of course you are planning on doing that, which would be epic.
A single tutorial wouldn't cover how I create blocks, because I use some many variant ways and tools to create each and one of them. There's also no single set way to create textures like these. You could draw them, shape them, filter them, mask or use stockimages, or all at once + more.
I do welcome fan-made things, but I won't include any of that in R3D.CRAFT, simply because it's not a community project.
I'm curious as to what to do to use GLSL shaders with this pack as well. Last time I tried shaders with the 128x pack I had to delete all my MC folders & reinstall. Now that shader support is here, I downloaded [1.7]_R3D.CRAFT_N_MAPS_SR-128x_v0.1.8
Does that file go in the resource packs folder? And after that do I stack it on the pack I wish to use? Or am I going about this wrong?
I'm curious as to what to do to use GLSL shaders with this pack as well. Last time I tried shaders with the 128x pack I had to delete all my MC folders & reinstall. Now that shader support is here, I downloaded [1.7]_R3D.CRAFT_N_MAPS_SR-128x_v0.1.8
Does that file go in the resource packs folder? And after that do I stack it on the pack I wish to use? Or am I going about this wrong?
The shader support file acts like a resourcepack, so yes, place it in the resourcepack folder. From the menu, make sure to apply the resource pack above your current R3D.CRAFT resourcepack file.
Thanks so much for the fast response! This is one of two packs that I can actually play with and not change to just for pics, so it's great to get easy info like that. This is the first pack that I liked enough to start using RP's. Now, I am comfortable enough playing with packs, mods, and shaders (especially since you support GLSL with your pack, and won't crash my game anymore!). Thank you for all the effort you pt into this. I have been playing around with a Wacom tablet, and spent hours on a few textures that I didn't like. I guess that's what I get for only using the basic graphic design tools to make bad "what would it look like" photos for automotive forums.
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Attaching a screenshot from my world using Smooth Realism and SEUS holy cow the difference it makes. Can I make a request? finish the flowers! the detail on the orchid is awesome i'm dieing for the rest of them! GREAT work!
1.0: Record in-game footage while using R3D.CRAFT as long as you credit me properly in the description (ex: lets plays, cinematic videos, reviews, etc...).
1.1: Share a link to this thread everywhere you want.
1.2: Use all logos, pictures, wallpapers and other graphical work connected to R3D.CRAFT (not the actual texture), freely, as long as you credit rightful owner. You can also change the graphical work after your desire, but you still need to credit.
1.3: Customize/change/edit R3D.CRAFT in anyway you like, as long as you keep it privately. YouTube videos and screenshots are allowed to share world wide, but only if you credit me properly for the textures. Even though you change this texture pack, you have still no rights to claim the modified texture as yours.
PS:
Your brother does not understand what fair use is, as long as you don't claim the pack as your own and give proper credit then you should be fine. (Although Youtube doesn't understand fair use either.)
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could you please do soul sand soon? because going through the nether with that one common untextured block is annoying, that said, this is undoubtedly my favorite pack :).
Great to see you once again working on this amazing resourcepack.
I hope you haven't abandoned the Default Realism pack (128x ;)) since this has been my favorite resourcepack the last year or so.
Most of it is completed, but there are some new blocks in the new updates that could really need the R3D.Craft touch
Keep it up
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Curse PremiumSmooth Realism - Version 0.1.9 (22/06/14):
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Curse PremiumJust a thought, once you're up to date with the default texture pack, it would be nice if you could make a tutorial on how you make your blocks, so that some other talented artist (Maybe even me
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Curse PremiumA single tutorial wouldn't cover how I create blocks, because I use some many variant ways and tools to create each and one of them. There's also no single set way to create textures like these. You could draw them, shape them, filter them, mask or use stockimages, or all at once + more.
I do welcome fan-made things, but I won't include any of that in R3D.CRAFT, simply because it's not a community project.
What is shader support? what it does? and how to use it?
Sorry i'm a newbie to resourcepack
Does that file go in the resource packs folder? And after that do I stack it on the pack I wish to use? Or am I going about this wrong?
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Curse PremiumThe shader support file acts like a resourcepack, so yes, place it in the resourcepack folder. From the menu, make sure to apply the resource pack above your current R3D.CRAFT resourcepack file.
How do i use/install sonic ether's shader support ?
The EULA "changes" will not end minecraft servers.
So Dude can i Use your Texture Pack For My Custom pack and Record with it?
So Dude can i Use your Texture Pack For My Custom pack and Record with it?
my brother says ill get copyrighted if i dont ask
Works for me. You're clicking the wrong part of the image.
can I post this website to HKMCK? (HONG KONG)
http://www.hkmcf.com/bbs/forum.php
PS:
Your brother does not understand what fair use is, as long as you don't claim the pack as your own and give proper credit then you should be fine. (Although Youtube doesn't understand fair use either.)