Finished the final zombie variant. The last one has artificial limbs. A breastplate type thing with metal arms attached to that, and springs attached to his legstumps for... walking on.
Here are all 3.
Also, remember when i said i would animate the nipples? I finally decided what to do. Since mobs who blink are all the rage these days, i went with that. But due to the fact that my zombies lack eyelids, i had to get creative...
Finished the final zombie variant. The last one has artificial limbs. A breastplate type thing with metal arms attached to that, and springs attached to his legstumps for... walking on.
Here are all 3.
-snip-
The arms and legs are great, but the face just doesn't seem as scary due to the goggles obscuring the eyes.
Also, remember when i said i would animate the nipples? I finally decided what to do. Since mobs who blink are all the rage these days, i went with that. But due to the fact that my zombies lack eyelids, i had to get creative...
-snip-
Any thoughts on them?
The arms and legs are great, but the face just doesn't seem as scary due to the goggles obscuring the eyes.
It's a bit hard to tell in the screenshot there, but the goggles are actually transparent. You can see the eyes through them. It's more obvious when you see them facing forward though.
Finished the final zombie variant. The last one has artificial limbs. A breastplate type thing with metal arms attached to that, and springs attached to his legstumps for... walking on.
Here are all 3.
Also, remember when i said i would animate the nipples? I finally decided what to do. Since mobs who blink are all the rage these days, i went with that. But due to the fact that my zombies lack eyelids, i had to get creative...
Any thoughts on them?
Nice. But what about the zombie villager or are you doing those along with villagers?
Nice. But what about the zombie villager or are you doing those along with villagers?
I wanted there to be an obvious difference between villager zombies and regular ones. So i came up with the idea of having wet zombies and dry zombies.
The regular zombies as seen above are dry zombies. They are dried out, leathery corpses.
Wet zombies, as the zombie villagers will be, will be much paler, much bloodier, and might have worms hanging out of infected wounds and missing bits of flesh. They will be decomposing, whereas normal zombies are more or less mummified.
I wanted there to be an obvious difference between villager zombies and regular ones. So i came up with the idea of having wet zombies and dry zombies.
The regular zombies as seen above are dry zombies. They are dried out, leathery corpses.
Wet zombies, as the zombie villagers will be, will be much paler, much bloodier, and might have worms hanging out of infected wounds and missing bits of flesh. They will be decomposing, whereas normal zombies are more or less mummified.
I thought villager zombies would have the look of more recent infection or whatever. As for the other zombies I though that they due to temporal distortion that this pack has a theme of they were basically flash infected and baked (like they were instantly put into a state where they look as though they have been wandering the earth for years but in reality it has only been a fraction of a second).
I thought villager zombies would have the look of more recent infection or whatever. As for the other zombies I though that they due to temporal distortion that this pack has a theme of they were basically flash infected and baked (like they were instantly put into a state where they look as though they have been wandering the earth for years but in reality it has only been a fraction of a second).
Original zombies, created by perhaps some mutation or virus, rapidly sped up and mutated by that time event might end up dry and leathery since worms and such wouldn't really be able to get at them due to time disruption. Things that have died once time is stabilized will rot as normal. Hence the original zombies are dry zombies, and any new ones created (by zombies infecting villagers) will be wet zombies.
Original zombies, created by perhaps some mutation or virus, rapidly sped up and mutated by that time event might end up dry and leathery since worms and such wouldn't really be able to get at them due to time disruption. Things that have died once time is stabilized will rot as normal. Hence the original zombies are dry zombies, and any new ones created (by zombies infecting villagers) will be wet zombies.
But we could talk that stuff later what are your plans for spiders and wither skeletons(wither skeletons because they are the only skeleton you haven't done yet)
But we could talk that stuff later what are your plans for spiders and wither skeletons(wither skeletons because they are the only skeleton you haven't done yet)
The tools are engineered to look good from the perspective of the player holding them, above all else. This creates issues sometimes however... It might be possible to fix it though, i'll look into it.
The tools are engineered to look good from the perspective of the player holding them, above all else. This creates issues sometimes however... It might be possible to fix it though, i'll look into it.
Courses of action I can think of.
A. Change the orientation of the umbrella.
B. change it from a curved handle to a straight one then lower the umbrella.
C. Not recommended but a new weapon in entirety.
Courses of action I can think of.
A. Change the orientation of the umbrella.
B. change it from a curved handle to a straight one then lower the umbrella.
C. Not recommended but a new weapon in entirety.
Nah, i like the umbrella. It's a stabbing weapon, holding it that way changes the animation from the player's POV. It jabs rather than swings it.
Anyway...
I did the ghast today. It's some kind of furnace monster. A medical waste incinerator?
Regular on the left, and firing on the right.
Only one variant, since ghasts are not too common.
It is however animated. The fire seen in the grate flickers and glows.
Medical Workers trapped in the dimension, and as a result mutated from the medical waste?
Not sure how boxes of mutated medical waste trap doctors. But... i want to keep humans to a minimum. I like to create something of a sense of isolation.
Nah, i like the umbrella. It's a stabbing weapon, holding it that way changes the animation from the player's POV. It jabs rather than swings it.
Anyway...
I did the ghast today. It's some kind of furnace monster. A medical waste incinerator?
Regular on the left, and firing on the right.
Only one variant, since ghasts are not too common.
It is however animated. The fire seen in the grate flickers and glows.
I could really use ideas for pigmen though.
Furnace powered pig bots or something. Although realistically I would think something along the lines of the random soul sand flesh that has compounded to a reanimated blob of flesh.
Maybe. If i can find a way to get the money together i will. I will need about $200 for a good quality sound recorder and editing software, so it's not too likely that i will, unless i can find a bunch of royalty free sound files to use, but even then, i wouldn't want to use something i haven't made.
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Retired StaffHere are all 3.
Also, remember when i said i would animate the nipples? I finally decided what to do. Since mobs who blink are all the rage these days, i went with that. But due to the fact that my zombies lack eyelids, i had to get creative...
Any thoughts on them?
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Curse Premiumperfect
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Retired StaffIt's a bit hard to tell in the screenshot there, but the goggles are actually transparent. You can see the eyes through them. It's more obvious when you see them facing forward though.
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Retired StaffI'm not responsible for any medical bills.
Anyway, i should mention that they don't blink as often ingame as they do in the animation. Maybe once every 10 seconds or so. It's subtle.
Nice. But what about the zombie villager or are you doing those along with villagers?
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Retired StaffI wanted there to be an obvious difference between villager zombies and regular ones. So i came up with the idea of having wet zombies and dry zombies.
The regular zombies as seen above are dry zombies. They are dried out, leathery corpses.
Wet zombies, as the zombie villagers will be, will be much paler, much bloodier, and might have worms hanging out of infected wounds and missing bits of flesh. They will be decomposing, whereas normal zombies are more or less mummified.
I thought villager zombies would have the look of more recent infection or whatever. As for the other zombies I though that they due to temporal distortion that this pack has a theme of they were basically flash infected and baked (like they were instantly put into a state where they look as though they have been wandering the earth for years but in reality it has only been a fraction of a second).
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Retired StaffOriginal zombies, created by perhaps some mutation or virus, rapidly sped up and mutated by that time event might end up dry and leathery since worms and such wouldn't really be able to get at them due to time disruption. Things that have died once time is stabilized will rot as normal. Hence the original zombies are dry zombies, and any new ones created (by zombies infecting villagers) will be wet zombies.
But we could talk that stuff later what are your plans for spiders and wither skeletons(wither skeletons because they are the only skeleton you haven't done yet)
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Retired StaffI guess i forgot to post it.
LOL it looks derpy holding that umbrella.
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Retired StaffThe tools are engineered to look good from the perspective of the player holding them, above all else. This creates issues sometimes however... It might be possible to fix it though, i'll look into it.
Courses of action I can think of.
A. Change the orientation of the umbrella.
B. change it from a curved handle to a straight one then lower the umbrella.
C. Not recommended but a new weapon in entirety.
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-
View Posts
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Retired StaffNah, i like the umbrella. It's a stabbing weapon, holding it that way changes the animation from the player's POV. It jabs rather than swings it.
Anyway...
I did the ghast today. It's some kind of furnace monster. A medical waste incinerator?
Regular on the left, and firing on the right.
Only one variant, since ghasts are not too common.
It is however animated. The fire seen in the grate flickers and glows.
I could really use ideas for pigmen though.
Medical Workers trapped in the dimension, and as a result mutated from the medical waste?
-
View User Profile
-
View Posts
-
Send Message
Retired StaffNot sure how boxes of mutated medical waste trap doctors. But... i want to keep humans to a minimum. I like to create something of a sense of isolation.
Furnace powered pig bots or something. Although realistically I would think something along the lines of the random soul sand flesh that has compounded to a reanimated blob of flesh.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffMaybe. If i can find a way to get the money together i will. I will need about $200 for a good quality sound recorder and editing software, so it's not too likely that i will, unless i can find a bunch of royalty free sound files to use, but even then, i wouldn't want to use something i haven't made.