Be warned though as I would have the compulsive urge to change the if any for bread to.
MA PRETZEL NOO!
I don't get it... More importantly though, i could tell the world about that delicious little insect stuck to their biscotti. For far too long the magestic strink has lived in obscurity.
I don't get it... More importantly though, i could tell the world about that delicious little insect stuck to their biscotti. For far too long the magestic strink has lived in obscurity.
i just burst out laughing and then felt like i was going to puke at the same time.
I don't get it... More importantly though, i could tell the world about that delicious little insect stuck to their biscotti. For far too long the magestic strink has lived in obscurity.
Well your right about the insect because i have no idea what that is. As for the pretzel thing the bread texture is a pretzel that got burned and I like pretzels if you can't get I won't know how to explain it. By the way the reason that I didn't really like texture packs over 32x is that they can't be easily used with optifine (which is why there is mcpatcher) but the issue though is that is the only texture mod I can use with forge without problems unless I can figure out how.
Well your right about the insect because i have no idea what that is. As for the pretzel thing the bread texture is a pretzel that got burned and I like pretzels if you can't get I won't know how to explain it. By the way the reason that I didn't really like texture packs over 32x is that they can't be easily used with optifine (which is why there is mcpatcher) but the issue though is that is the only texture mod I can use with forge without problems unless I can figure out how.
Optifine should work fine with any resolution texture pack. It just lacks some of the advanced features, like betterglass and skyboxes.
Optifine should work fine with any resolution texture pack. It just lacks some of the advanced features, like betterglass and skyboxes.
No I mean if I just use forge or mcpatcher I am fully able to use your texture pack but with forge and optifine I can't mainly because my PC lacks beef.
No I mean if I just use forge or mcpatcher I am fully able to use your texture pack but with forge and optifine I can't mainly because my PC lacks beef.
as i tell people all the time, it only boosts it if you know how to use it. it boosts it because you have more options on what graphics to turn on or off. if you install optifine on a crappy comp and expect render distance extreme with full fancy graphics, you're gonna be disappointed. but it WILL let you use certain fancy graphics without requiring others, though
so.... what do you think about the new portal stuff in the snapshot? gonna screw up your ctm :/
I wanted to redo the stone anyway, i'm not entirely sure the yellow will go with i come up with. I'll switch to repeat ctm most likely.
The single tile was neat while it lasted though....
Actually, now that i think of it, the method i used was classic ctm, but only 6 specific tiles of it. There's no reason i can't just make a full on classic ctm sheet for it. All it really needs for the same level of continuity is a gradient from darker edges to a brighter middle. Other than that, a repeating pattern will work.
I wanted to redo the stone anyway, i'm not entirely sure the yellow will go with i come up with. I'll switch to repeat ctm most likely.
The single tile was neat while it lasted though....
Actually, now that i think of it, the method i used was classic ctm, but only 6 specific tiles of it. There's no reason i can't just make a full on classic ctm sheet for it. All it really needs for the same level of continuity is a gradient from darker edges to a brighter middle. Other than that, a repeating pattern will work.
well, i hope at least the classic portal size texture will stay the same. i didnt notice it at first, but when i did i was like "ERMAHGERD YELLOW STARGATE"
Just a heads up, I think I found another texture that got messed up in 1.6: the activated detector rail.
Looks like you have it named "rail_golden_powered.png" when it's now "detectorRail_on.png". Oddly enough, the unactivated detector rail is now called "detectorRail.png", while yours is still named "rail_golden.png", yet it still works just fine…
Just a heads up, I think I found another texture that got messed up in 1.6: the activated detector rail.
Looks like you have it named "rail_golden_powered.png" when it's now "detectorRail_on.png". Oddly enough, the unactivated detector rail is now called "detectorRail.png", while yours is still named "rail_golden.png", yet it still works just fine…
Yeah, a bunch of file names were changed in 1.6 which broke the textures. The note block and birch leaves have that issue as well, the textures are there, the name is just changed. But i think in those cases, it's because they separated shared textures.
Actually, I just looked again. rail_golden is the booster rail, and it's working just fine. Incidentally, they changed the names for almost all the rails, but the old name scheme seems to work. However, I'm not seeing an "active" detector rail texture in your current version of the pack… did you overlook that, or did it not get uploaded/downloaded properly?
In any case, you may want to go through and double check the names of the rails, as they have changed, and it is possible that they remove the current backwards compatibility, naming-wise.
Actually, I just looked again. rail_golden is the booster rail, and it's working just fine. Incidentally, they changed the names for almost all the rails, but the old name scheme seems to work. However, I'm not seeing an "active" detector rail texture in your current version of the pack… did you overlook that, or did it not get uploaded/downloaded properly?
In any case, you may want to go through and double check the names of the rails, as they have changed, and it is possible that they remove the current backwards compatibility, naming-wise.
I don't actually remember detector rails having an active version. So it probably doesn't exist (in my pack i mean). I'll stick it in the mob update.
Well then, i guess i won't have the texture for it made already. Actually, thinking of it, it would be pretty tricky to add an active version to what i have now, since it's just a metal lever/switch. I'll see what i can do. Contact sparks or something.
Well then, i guess i won't have the texture for it made already. Actually, thinking of it, it would be pretty tricky to add an active version to what i have now, since it's just a metal lever/switch. I'll see what i can do. Contact sparks or something.
Yeah, sparks would probably be easiest. Would fit with the Activator rail as well.
And here's a horse faucet i use to spawn tons of horses quickly, since there are so many different varients. This is the fastest way to see all of them.
And here's a horse faucet i use to spawn tons of horses quickly, since there are so many different varients. This is the fastest way to see all of them.
Horse armor (which i'm working on right now) ghasts, wolves, cats, creepers (i know i have it done, but it needs some editing), witches, villagers, zombies, skeletons, and the wither and enderdragon.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffI don't get it... More importantly though, i could tell the world about that delicious little insect stuck to their biscotti. For far too long the magestic strink has lived in obscurity.
i just burst out laughing and then felt like i was going to puke at the same time.
Well your right about the insect because i have no idea what that is. As for the pretzel thing the bread texture is a pretzel that got burned and I like pretzels if you can't get I won't know how to explain it. By the way the reason that I didn't really like texture packs over 32x is that they can't be easily used with optifine (which is why there is mcpatcher) but the issue though is that is the only texture mod I can use with forge without problems unless I can figure out how.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffOptifine should work fine with any resolution texture pack. It just lacks some of the advanced features, like betterglass and skyboxes.
No I mean if I just use forge or mcpatcher I am fully able to use your texture pack but with forge and optifine I can't mainly because my PC lacks beef.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffOptifine should boost performance, not lower it.
as i tell people all the time, it only boosts it if you know how to use it. it boosts it because you have more options on what graphics to turn on or off. if you install optifine on a crappy comp and expect render distance extreme with full fancy graphics, you're gonna be disappointed. but it WILL let you use certain fancy graphics without requiring others, though
-
View User Profile
-
View Posts
-
Send Message
Retired StaffI wanted to redo the stone anyway, i'm not entirely sure the yellow will go with i come up with. I'll switch to repeat ctm most likely.
The single tile was neat while it lasted though....
Actually, now that i think of it, the method i used was classic ctm, but only 6 specific tiles of it. There's no reason i can't just make a full on classic ctm sheet for it. All it really needs for the same level of continuity is a gradient from darker edges to a brighter middle. Other than that, a repeating pattern will work.
well, i hope at least the classic portal size texture will stay the same. i didnt notice it at first, but when i did i was like "ERMAHGERD YELLOW STARGATE"
Looks like you have it named "rail_golden_powered.png" when it's now "detectorRail_on.png". Oddly enough, the unactivated detector rail is now called "detectorRail.png", while yours is still named "rail_golden.png", yet it still works just fine…
-
View User Profile
-
View Posts
-
Send Message
Retired StaffYeah, a bunch of file names were changed in 1.6 which broke the textures. The note block and birch leaves have that issue as well, the textures are there, the name is just changed. But i think in those cases, it's because they separated shared textures.
In any case, you may want to go through and double check the names of the rails, as they have changed, and it is possible that they remove the current backwards compatibility, naming-wise.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffI don't actually remember detector rails having an active version. So it probably doesn't exist (in my pack i mean). I'll stick it in the mob update.
im pretty sure that was new to 1.6
-
View User Profile
-
View Posts
-
Send Message
Retired StaffWell then, i guess i won't have the texture for it made already. Actually, thinking of it, it would be pretty tricky to add an active version to what i have now, since it's just a metal lever/switch. I'll see what i can do. Contact sparks or something.
Yeah, sparks would probably be easiest. Would fit with the Activator rail as well.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffJust a few color/pattern combinations are shown.
And here's a horse faucet i use to spawn tons of horses quickly, since there are so many different varients. This is the fastest way to see all of them.
LOL. Now then what's left?
-
View User Profile
-
View Posts
-
Send Message
Retired StaffHorse armor (which i'm working on right now) ghasts, wolves, cats, creepers (i know i have it done, but it needs some editing), witches, villagers, zombies, skeletons, and the wither and enderdragon.