I've updated the pack today to include the new 1.6 blocks, and I've also redone wool.
Coal block and hay block:
Lead, nametag, and charcoal:
Now... i mentioned a bit back doing seperate textures for wool and carpet using ctm, and doing wool as wallpaper, hardened clay as tiles, and carpet as, well, carpet. Each with a few random ctm varients. I had estimated that it would be 500+ textures, and people thought the idea was insane.
Well, i did it, and it came out to exactly 515 textures in all, and 49 unique base textures.
Here's some more close up views of each...
Carpet:
Tiles:
(note: brown tiles not shown, top left is base color hardened clay)
I was wondering, have you posted the lore behind the pack anywhere? I've seen pieces of it hinted at in posts but nothing really complete.
I really need to get around to writing it out.
It's hard though, i want to keep it no longer than 3-4 paragraphs so it's not a pain to read it all, but make sure it's a rich, detailed story that fully gets the point across.
2) Note blocks are still default texture. (not sure if it's a bug or you just didn't do it yet, because the jukebox sides are fine)
3) Cloudmap is a little weird due to the edges of the top/bottom being more transparent, but the sides of the clouds (on fancy graphics) are more opaque. Nothing can really be done about this due to the way MC works, so I just turned off clouds. The sexy skybox makes up for it.
2) Note blocks are still default texture. (not sure if it's a bug or you just didn't do it yet, because the jukebox sides are fine)
3) Cloudmap is a little weird due to the edges of the top/bottom being more transparent, but the sides of the clouds (on fancy graphics) are more opaque. Nothing can really be done about this due to the way MC works, so I just turned off clouds. The sexy skybox makes up for it.
Other than that, great pack. This is by far my favorite pack I've seen.
1. I'll see what's going on with the hopper, i've never had that problem before, and even have some screenshots showing it working fine. It's likely due to something that changed in 1.6.
2. that's very odd, likely another 1.6 issue seeing as juke box sides and note blocks were always the same texture before.
3. Yeah... i can't really get the clouds how i want them. I'll probably just remove them completely.
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Now that with 1.6 you can add custom sounds to the game, are you going to be adding custom sound files that help further the lore associated with this texture pack?
Now that with 1.6 you can add custom sounds to the game, are you going to be adding custom sound files that help further the lore associated with this texture pack?
If i can get up the money to buy a microphone, i definately will.
But it could be a while, right now i'm unemployed and barely surviving...
I wish you'd mentioned that months ago, before i put all the work into making the fancy ink bottles.
Well, um, maybe you could make the potions have those fancy ink bottles? Or the potions could be syringes; injecting yourself in the mouth seems surreal to me.
Well, um, maybe you could make the potions have those fancy ink bottles? Or the potions could be syringes; injecting yourself in the mouth seems surreal to me.
And give up the awesome flasks? Nah... i think it's been done in Last Days anyway.
The light map is not working at all for me. Unless I remove the folder, there is no visible change in light levels. Other than that, fantastic update. I'm currently working on a map that uses this pack, I'll post screens when I am happy with the progress.
The light map is not working at all for me. Unless I remove the folder, there is no visible change in light levels. Other than that, fantastic update. I'm currently working on a map that uses this pack, I'll post screens when I am happy with the progress.
I am using MCPatcher, and to be honest, I think the bug is on their end. However, I wasn't sure if in the 1.5 to 1.6 switch, there had been a change in the way light maps were recognized.
It seems to be working fine for me, i've just tried it out with the same version of the pack that's released, along with mcpatcher.
Day:
Transition:
Night:
With the default lightmap, nighttime light is blue, with mine it's purplish brown.
Is it blue for you?
The lightmap does seem a bit different to me though... it definately is my lightmap, but the colors are a little off since the update. The transitional stage was more gold, less yellow before.
It's hard though, i want to keep it no longer than 3-4 paragraphs so it's not a pain to read it all, but make sure it's a rich, detailed story that fully gets the point across.
Why not make a Machinima?
It'd be more work, but a 5-10 minute video would be more entertaining and would catch more eyes that a written story, plus it'd be fun to do.
Oh, and on the charcoal, I think it should be a pile of burnt logs or something, maybe firewood. The reason coal itself was a knight was because the ore was burned stuff, so burning a log and getting a horse doesn't make much sense to me.
It seems to be working fine for me, i've just tried it out with the same version of the pack that's released, along with mcpatcher.
The problem I was having was that light levels would not change, so I went back and re-installed everything, however nothing changed. I just went back and downloaded a fresh copy of mcpatcher, and the problem has gone away. It was the same version I used in the first place, I just think the first one had been corrupted somewhere.
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Retired StaffCoal block and hay block:
Lead, nametag, and charcoal:
Now... i mentioned a bit back doing seperate textures for wool and carpet using ctm, and doing wool as wallpaper, hardened clay as tiles, and carpet as, well, carpet. Each with a few random ctm varients. I had estimated that it would be 500+ textures, and people thought the idea was insane.
Well, i did it, and it came out to exactly 515 textures in all, and 49 unique base textures.
Here's some more close up views of each...
Carpet:
Tiles:
(note: brown tiles not shown, top left is base color hardened clay)
Wallpaper:
It's available for download, so go give it a try!
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Retired StaffI really need to get around to writing it out.
It's hard though, i want to keep it no longer than 3-4 paragraphs so it's not a pain to read it all, but make sure it's a rich, detailed story that fully gets the point across.
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Retired StaffThanks, that's the plan.
1) The top of a hopper (open part) texture doesn't cover the full area of the hopper's edge, so it is see-through in some parts.
Would put a pic but it's massive due to my screen being a 32" LCD and I don't know how to resize so I'll just link.
http://i.imgur.com/03cEP0k.jpg
http://i.imgur.com/eTCvBjN.jpg
2) Note blocks are still default texture. (not sure if it's a bug or you just didn't do it yet, because the jukebox sides are fine)
3) Cloudmap is a little weird due to the edges of the top/bottom being more transparent, but the sides of the clouds (on fancy graphics) are more opaque. Nothing can really be done about this due to the way MC works, so I just turned off clouds. The sexy skybox makes up for it.
'Nother link.
http://i.imgur.com/2nQ4PAS.jpg
Other than that, great pack. This is by far my favorite pack I've seen.
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Retired Staff1. I'll see what's going on with the hopper, i've never had that problem before, and even have some screenshots showing it working fine. It's likely due to something that changed in 1.6.
2. that's very odd, likely another 1.6 issue seeing as juke box sides and note blocks were always the same texture before.
3. Yeah... i can't really get the clouds how i want them. I'll probably just remove them completely.
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Retired StaffIf i can get up the money to buy a microphone, i definately will.
But it could be a while, right now i'm unemployed and barely surviving...
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Curse Premiumnooselead)are very depressingreally fit in with the themeEDIT: I just had an idea for the dyes: they could be syringes filled with their respective colour! Dying sheep will never be the same...
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Retired StaffI wish you'd mentioned that months ago, before i put all the work into making the fancy ink bottles.
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Curse PremiumWell, um, maybe you could make the potions have those fancy ink bottles? Or the potions could be syringes; injecting yourself in the mouth seems surreal to me.
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Retired StaffAnd give up the awesome flasks? Nah... i think it's been done in Last Days anyway.
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Retired StaffAre you using mcpatcher?
I think you need it for custom light maps.
I am using MCPatcher, and to be honest, I think the bug is on their end. However, I wasn't sure if in the 1.5 to 1.6 switch, there had been a change in the way light maps were recognized.
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Retired StaffDay:
Transition:
Night:
With the default lightmap, nighttime light is blue, with mine it's purplish brown.
Is it blue for you?
The lightmap does seem a bit different to me though... it definately is my lightmap, but the colors are a little off since the update. The transitional stage was more gold, less yellow before.
Why not make a Machinima?
It'd be more work, but a 5-10 minute video would be more entertaining and would catch more eyes that a written story, plus it'd be fun to do.
Oh, and on the charcoal, I think it should be a pile of burnt logs or something, maybe firewood. The reason coal itself was a knight was because the ore was burned stuff, so burning a log and getting a horse doesn't make much sense to me.
The problem I was having was that light levels would not change, so I went back and re-installed everything, however nothing changed. I just went back and downloaded a fresh copy of mcpatcher, and the problem has gone away. It was the same version I used in the first place, I just think the first one had been corrupted somewhere.