I don't really "get" the nixie tubes, but I can't really think of anything better so I'll just leave them there.
By the way, you said the release would be "tomorrow", but you said it at around midnight. Did you mean tomorrow as in "when the sun comes up", as in sometime today on the 27th, or literally tomorrow, as in the 28th? (Sorry, I'm just a bit excited to try the new GUI.)
I meant when curse starts working. It's still not working. I submitted a bug report.
Curse is still not letting me upload it, but i found a few things i missed anyway. Hopefully curse works soon.
Do you think it would be better to just upload to Mediafire or something until Curse works again, or is there a specific reason you have to use the Curse uploader?
Do you think it would be better to just upload to Mediafire or something until Curse works again, or is there a specific reason you have to use the Curse uploader?
Do you think it would be better to just upload to Mediafire or something until Curse works again, or is there a specific reason you have to use the Curse uploader?
Actually, someone had asked me to use curse exclusively to help get the curse client going, and i agreed to do so. I don't like going back on something i agreed to do, but if it won't start working soon, ill have to.
Since curse is not letting me upload today, i did some environment stuff that will be going in with the GUI release. Sun, moon phases, lightmaps, and skyboxes.
Let me tell you... skyboxes are hard. I've been working on these for the last 11 hours straight.
I'm all for adding finishing touches that you forgot, but it's been almost 3 days since you said you'd upload. You should consider using Mediafire, just until Curse gets fixed.
By the way, I looked through the pack and found a few more textures I think you missed. The Minecraft logo is still unchanged, you may wanna get that. (Or was that the big "Broken Anachronism" plate you made?)
In the particles texture you did a couple days ago, you forgot the Testificate trading particles, the little green sparkle that comes out when you make a trade, (Which I think is also used when using Bonemeal, so you should at least do that one) the thing that looks like a Bomb Rock that comes out when you hit them, and a little angry Testificate face which I honestly don't know what does. I've never actually seen it in-game. :\
Right underneath the potion effects, there are a bunch of little stars. Those come out when you get a crit when fighting.
And on the very bottom, there's a bunch of weird squiggly lines. (It looks like you replaced 3 of them with what appears to be EXP orbs.) Those are from when you have bookshelves around an enchanting table, and they come out of the books. I would suggest making them strings of binary. They may also be used in the enchanting table itself, so they may be slightly important.
"unknown pack" icon, it's in the GUI folder as "unknown_pack.png".
The rest are all under the "misc" folder:
"explosion.png", the weird cloud particles that come out after a Creeper or something blows up. "pumpkinblur.png", I think you should put some screens and stuff inside the pumpkin, or something relating to Slenderman, since when you wear a pumpkin on your head looking at Endermen doesn't anger them.
"shadow.png", the curiously round shadow that's underneath every entity on the ground. not entirely necessary, but I don't know if you wanna change it.
Sorry if I came off as slightly rude and/or trying to tell you how to do your job, I'm just trying to help.
I'm all for adding finishing touches that you forgot, but it's been almost 3 days since you said you'd upload. You should consider using Mediafire, just until Curse gets fixed.
By the way, I looked through the pack and found a few more textures I think you missed. The Minecraft logo is still unchanged, you may wanna get that. (Or was that the big "Broken Anachronism" plate you made?)
In the particles texture you did a couple days ago, you forgot the Testificate trading particles, the little green sparkle that comes out when you make a trade, (Which I think is also used when using Bonemeal, so you should at least do that one) the thing that looks like a Bomb Rock that comes out when you hit them, and a little angry Testificate face which I honestly don't know what does. I've never actually seen it in-game. :\
Right underneath the potion effects, there are a bunch of little stars. Those come out when you get a crit when fighting.
And on the very bottom, there's a bunch of weird squiggly lines. (It looks like you replaced 3 of them with what appears to be EXP orbs.) Those are from when you have bookshelves around an enchanting table, and they come out of the books. I would suggest making them strings of binary. They may also be used in the enchanting table itself, so they may be slightly important.
"unknown pack" icon, it's in the GUI folder as "unknown_pack.png".
The rest are all under the "misc" folder:
"explosion.png", the weird cloud particles that come out after a Creeper or something blows up. "pumpkinblur.png", I think you should put some screens and stuff inside the pumpkin, or something relating to Slenderman, since when you wear a pumpkin on your head looking at Endermen doesn't anger them.
"shadow.png", the curiously round shadow that's underneath every entity on the ground. not entirely necessary, but I don't know if you wanna change it.
Sorry if I came off as slightly rude and/or trying to tell you how to do your job, I'm just trying to help.
No worries, if i missed anything, i appreciate the help.
The minecraft logo is indeed the broken anachronism plate. From what i can tell, that logo is pretty much always replaced by the texture pack name.
unknown_pack.png is a piece of dirty cardboard that says "cheap generic textures" because... really, any pack that doesn't bother adding a pack.png probably is exactly that... or a WIP.
The orb things on the bottom are uh... whatever those orbs on the enchantment table are. Some sort of data transfer module. You can see a dispenser for them in some of the bookshelf varients, and on the enchanting table itself. It's a sort of microstorage device. I was thinking of adding a microfiche screen to a bookshelf varient, but wasn't 100% sure about it. I only did 3 because i don't want tons of particles flowing into the enchanting table, just one or two every once in a while.
I didn't do some of the particles because i thought they were unusued (except the flame, i didn't do that because my torch and furnace have no need) but if anyone could find out exactly what all of the particles do, some kind of diagram explaining each one, that would be great. I used the diagram on the minecraft wiki, which appears to use the 1.2.5 particles... since i couldn't find the other particles ingame, i sort of gave up on trying to figure out what they're for and assumed they're unused, but since they do appear to have a purpose, ill add them in.
As for the explosion, yes thanks for pointing that out. I completely skipped over it. Ill be adding something a little extra perhaps, since it is a chronoton bomb... maybe some purple electricity arcs in addition to the fire and smoke stuff.
I did change shadow.png, but not much. i just increased the size and added more blur to make it a little softer.
As for the pumpkin blur, i want to keep it as simple as possible, i can't stand overlays that get in the way a lot, with mine it's still easy to play the game with the non-intrusive overlay.
I just remembered, i need to do the beacon beam as well... if i can find it.
Anyway, i found out for sure when curse will be working, it should be working by the end of the day today, which is fine, since ill have time to stuff in all the rest of the stuff before the release and make this a much better relase than i had originally planned. So, if what the curse admin told me is accurate, and everything gets done on time on their end, my pack should be up by tomorrow morning (well, technically tonight, but depending on how late it is i finally get it up, i might not add it to the OP of the thread until tomorrow)
I didn't do some of the particles because i thought they were unusued (except the flame, i didn't do that because my torch and furnace have no need) but if anyone could find out exactly what all of the particles do, some kind of diagram explaining each one, that would be great. I used the diagram on the minecraft wiki, which appears to use the 1.2.5 particles... since i couldn't find the other particles ingame, i sort of gave up on trying to figure out what they're for and assumed they're unused, but since they do appear to have a purpose, ill add them in.
Here you go. I removed the big white circle thing because I didn't know if it did anything and it was taking up space for words.
As for the explosion, yes thanks for pointing that out. I completely skipped over it. Ill be adding something a little extra perhaps, since it is a chronoton bomb... maybe some purple electricity arcs in addition to the fire and smoke stuff.
I like the idea, but the particles are used for the Creeper and Ghast as well, who don't really use chronoton bombs.
As for the pumpkin blur, i want to keep it as simple as possible, i can't stand overlays that get in the way a lot, with mine it's still easy to play the game with the non-intrusive overlay.
Yea, I see what you're getting at. How about a sort of shaded melmet or something? Then Slendy can't see you seeing them.
I just remembered, i need to do the beacon beam as well... if i can find it.
It's in the "misc" folder, under "beam.png". There's also the beacon that the Enderdragon uses to heal with, if you haven't gotten that one already.
[size=medium] Here you go. I removed the big white circle thing because I didn't know if it did anything and it was taking up space for words.
The white circle is the rocket smoke for fireworks. Anyway, thanks for that, but mostly what i need to know is exactly what villager particle does what. I can do some experimentation to find out though.
I like the idea, but the particles are used for the Creeper and Ghast as well, who don't really use chronoton bombs.
The ghasts shoot fire charges, which look pretty sciency anyway. As for creepers, it might be a bit odd, but have you seen my creepers? who knows what those guys are hiding. When i write the backstory i could add in something about them being some sort of suicide bombers attempting to travel back to before the time disaster by blowing themselves up with chonoton charges.
I redid mycelium, since the old version still used the original dirt texture and didn't tile with the rest:
I added explosions. The purple arcs are on account of the chronotons in the TNT, and in the general atmosphere.
These would have looked quite a bit better if explosions supported partial transparency...
Firework particles:
Villager hit particles:
Blood splats.
Trading particles:
I went for an old cash register tab thing.
Curse should be working by later tonite, expect the pack to be up by morning.
Gone for a few weeks and by the time I get back, you've made a lot of progress on… well, a lot. Looks great, can't wait to try it, here's hoping they fix the Curse client soon…
Gone for a few weeks and by the time I get back, you've made a lot of progress on… well, a lot. Looks great, can't wait to try it, here's hoping they fix the Curse client soon…
Seeing as my mediafire account has been for some reason suspended for copyright infringement, when all ive ever uploaded onto it has been nothing but different versions of broken anachronism, ill just keep adding the random extras until it starts working. I've been in contact pretty well with some curse admins, and appearently they know of the problem, know what's causing it, and are just fine tuning the fix.
Right now i'm working on figuring out exactly how to keep skyboxes from disappearing when it starts raining... a dark cloudy one might make storms much nicer, if i could figure out how to implement it. I might do a bit of work on seeing about changing beacon glass and redoing regular glass to support vertical ctm as well.
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Retired StaffI meant when curse starts working. It's still not working. I submitted a bug report.
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Retired StaffI added the achievement GUI, which i had missed since it's not with the rest of the GUI.
And this stuff:
Map background, icons, and colors.
End sky, lightmap, and fog.
Pumpkin head overlay.
Hopefully curse works soon.
Do you think it would be better to just upload to Mediafire or something until Curse works again, or is there a specific reason you have to use the Curse uploader?
monies, most likely (inb4 you greedy [REDACTED])
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Retired StaffActually, someone had asked me to use curse exclusively to help get the curse client going, and i agreed to do so. I don't like going back on something i agreed to do, but if it won't start working soon, ill have to.
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Retired StaffLet me tell you... skyboxes are hard. I've been working on these for the last 11 hours straight.
anyway, here's what i got. I did 4 of them...
Sunrise:
Day:
Sunset:
Night:
Moon phases
Sun
By the way, I looked through the pack and found a few more textures I think you missed.
The Minecraft logo is still unchanged, you may wanna get that. (Or was that the big "Broken Anachronism" plate you made?)
In the particles texture you did a couple days ago, you forgot the Testificate trading particles, the little green sparkle that comes out when you make a trade, (Which I think is also used when using Bonemeal, so you should at least do that one) the thing that looks like a Bomb Rock that comes out when you hit them, and a little angry Testificate face which I honestly don't know what does. I've never actually seen it in-game. :\
Right underneath the potion effects, there are a bunch of little stars. Those come out when you get a crit when fighting.
And on the very bottom, there's a bunch of weird squiggly lines. (It looks like you replaced 3 of them with what appears to be EXP orbs.) Those are from when you have bookshelves around an enchanting table, and they come out of the books. I would suggest making them strings of binary. They may also be used in the enchanting table itself, so they may be slightly important.
"unknown pack" icon, it's in the GUI folder as "unknown_pack.png".
The rest are all under the "misc" folder:
"explosion.png", the weird cloud particles that come out after a Creeper or something blows up.
"pumpkinblur.png", I think you should put some screens and stuff inside the pumpkin, or something relating to Slenderman, since when you wear a pumpkin on your head looking at Endermen doesn't anger them.
"shadow.png", the curiously round shadow that's underneath every entity on the ground. not entirely necessary, but I don't know if you wanna change it.
Sorry if I came off as slightly rude and/or trying to tell you how to do your job, I'm just trying to help.
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Retired StaffNo worries, if i missed anything, i appreciate the help.
The minecraft logo is indeed the broken anachronism plate. From what i can tell, that logo is pretty much always replaced by the texture pack name.
unknown_pack.png is a piece of dirty cardboard that says "cheap generic textures" because... really, any pack that doesn't bother adding a pack.png probably is exactly that... or a WIP.
The orb things on the bottom are uh... whatever those orbs on the enchantment table are. Some sort of data transfer module. You can see a dispenser for them in some of the bookshelf varients, and on the enchanting table itself. It's a sort of microstorage device. I was thinking of adding a microfiche screen to a bookshelf varient, but wasn't 100% sure about it. I only did 3 because i don't want tons of particles flowing into the enchanting table, just one or two every once in a while.
I didn't do some of the particles because i thought they were unusued (except the flame, i didn't do that because my torch and furnace have no need) but if anyone could find out exactly what all of the particles do, some kind of diagram explaining each one, that would be great. I used the diagram on the minecraft wiki, which appears to use the 1.2.5 particles... since i couldn't find the other particles ingame, i sort of gave up on trying to figure out what they're for and assumed they're unused, but since they do appear to have a purpose, ill add them in.
As for the explosion, yes thanks for pointing that out. I completely skipped over it. Ill be adding something a little extra perhaps, since it is a chronoton bomb... maybe some purple electricity arcs in addition to the fire and smoke stuff.
I did change shadow.png, but not much. i just increased the size and added more blur to make it a little softer.
As for the pumpkin blur, i want to keep it as simple as possible, i can't stand overlays that get in the way a lot, with mine it's still easy to play the game with the non-intrusive overlay.
I just remembered, i need to do the beacon beam as well... if i can find it.
Anyway, i found out for sure when curse will be working, it should be working by the end of the day today, which is fine, since ill have time to stuff in all the rest of the stuff before the release and make this a much better relase than i had originally planned. So, if what the curse admin told me is accurate, and everything gets done on time on their end, my pack should be up by tomorrow morning (well, technically tonight, but depending on how late it is i finally get it up, i might not add it to the OP of the thread until tomorrow)
I didn't do some of the particles because i thought they were unusued (except the flame, i didn't do that because my torch and furnace have no need) but if anyone could find out exactly what all of the particles do, some kind of diagram explaining each one, that would be great. I used the diagram on the minecraft wiki, which appears to use the 1.2.5 particles... since i couldn't find the other particles ingame, i sort of gave up on trying to figure out what they're for and assumed they're unused, but since they do appear to have a purpose, ill add them in.
Here you go. I removed the big white circle thing because I didn't know if it did anything and it was taking up space for words.
I like the idea, but the particles are used for the Creeper and Ghast as well, who don't really use chronoton bombs.
Yea, I see what you're getting at. How about a sort of shaded melmet or something? Then Slendy can't see you seeing them.
It's in the "misc" folder, under "beam.png". There's also the beacon that the Enderdragon uses to heal with, if you haven't gotten that one already.
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Retired StaffThe ghasts shoot fire charges, which look pretty sciency anyway. As for creepers, it might be a bit odd, but have you seen my creepers? who knows what those guys are hiding. When i write the backstory i could add in something about them being some sort of suicide bombers attempting to travel back to before the time disaster by blowing themselves up with chonoton charges.
It already is, pretty much.
Ender dragon stuff, i need to look into it. My misc folder doesn't have those files, ill need to pull them out of the .bin.
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Retired StaffI redid mycelium, since the old version still used the original dirt texture and didn't tile with the rest:
I added explosions. The purple arcs are on account of the chronotons in the TNT, and in the general atmosphere.
These would have looked quite a bit better if explosions supported partial transparency...
Firework particles:
Villager hit particles:
Blood splats.
Trading particles:
I went for an old cash register tab thing.
Curse should be working by later tonite, expect the pack to be up by morning.
because it looks so cool.
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Retired StaffExactly, they keep saying it will start working at some point today.
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Retired StaffAnd here's a new portal. Just one texture for the entire portal, not 6 textures tiled. Much better, i think. It wasn't easy getting it working though.
Animated:
Now, let's see about getting this pack up for download... If curse is still not working my tomorrow, im gonna go back to mediafire.
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Retired StaffSeeing as my mediafire account has been for some reason suspended for copyright infringement, when all ive ever uploaded onto it has been nothing but different versions of broken anachronism, ill just keep adding the random extras until it starts working. I've been in contact pretty well with some curse admins, and appearently they know of the problem, know what's causing it, and are just fine tuning the fix.
Right now i'm working on figuring out exactly how to keep skyboxes from disappearing when it starts raining... a dark cloudy one might make storms much nicer, if i could figure out how to implement it. I might do a bit of work on seeing about changing beacon glass and redoing regular glass to support vertical ctm as well.