First item texture... wooden sword. I wanted to do a horse head on a stick, but... it didn't go so well. So i made a tapir instead, and i made it plaid.
Like it?
Haha! I love it!
I must say it's got to be one of the most surreal things I've yet seen in Minecraft, and as such, given your theme, works really well. Also the new 3d aspect of items suits what you've made brilliantly...it just makes it look very solid. The idea of beating a creeper over the head with a plaid tapir head on a stick is just classic! Someone has to make a movie of that!
This also makes me look forward to what the other tools and items will be. With any other pack it would be a safe bet roughly what each thing would be. Your work has that ultimate level of surprise...it literally could be anything! This is like watching a Dadaesque performance in action or the creation of a Salvadore painting. Exciting stuff to behold and completely different than any other pack I can think of in terms of it's open-ended possibilities.
I must say it's got to be one of the most surreal things I've yet seen in Minecraft, and as such, given your theme, works really well. Also the new 3d aspect of items suits what you've made brilliantly...it just makes it look very solid. The idea of beating a creeper over the head with a plaid tapir head on a stick is just classic! Someone has to make a movie of that!
This also makes me look forward to what the other tools and items will be. With any other pack it would be a safe bet roughly what each thing would be. Your work has that ultimate level of surprise...it literally could be anything! This is like watching a performance in action or the creation of a Salvadore painting. Exciting stuff to behold and completely different than any other pack I can think of in terms of it's open-ended possibilities.
Salvadore Dali happens to be one of my favorite artists.
Here's the basic plan i have for items:
Wooden - Found items, things you could just find laying around that just *might* be better suited for the job than your bare hands... barely.
Stone - Found items, once again, but this time somewhat decently suited to the job at hand. (these might be the classic tools, but badly damaged)
Gold - Ornate items completely ill suited to the job... but they look valuable. Gold candlestick for a sword, half a broken hand mirror as an axe...
Iron - Jury rigged tools that appear to be quite effective. For example, a meat cleaver and a chef's knife tied together as a sword.
Diamond - These will be powered. clock work, steam... ill figure it out when i get to it. they probably won't be blue however, but ill make them identifiable.
now the real trick here is making tool class easily recognizable.
Just discovered the cocoa pods are meat. That's super creepy. Love it.
Also, quick bug report: The gravel texture has a one-pixel-wide line of green across the top that looks like it was accidentally taken from the grass texture
Just discovered the cocoa pods are meat. That's super creepy. Love it.
Also, quick bug report: The gravel texture has a one-pixel-wide line of green across the top that looks like it was accidentally taken from the grass texture
ah... i see it. thanks for pointing that out to me
That's one of the main reasons i do test releases like this. id miss stuff like that otherwise. it's fixed. the fixed version will be included in the next release.
Can i make a suggestion for the End Stone texture?
Maybe you can use CTM support to make the End Stone sometimes appear with a hole in the mesh, exposing some parts of internal (Maybe rusty) machinery.
I might do something like that eventually, but since end stone only appears in the end, where you're being attacked by a huge dragon and don't exactly have time to look at the textures, its not a priority.
but when i finish the pack, there's a lot of ctm support i have planned for creative mode builds, so it will appeal to servers.
The pack is going great! Snow is fantastic. Epic bookshelves. Is white wool supposed to be pieces of mattress or bathroom tile? Very neat. Generally going very well. I can't wait for you to do mobs!
A couple suggestions: The water texture has some distinct lines in it, which gives big expanses of it a very grid-like look which is hard on the eyes. Any way you could fix that? I also noticed that you made all the variants of stone brick really different. That's fine, but the great thing about stone brick is that you can liven up big tracts of it with some cracks and moss. With all these different textures, you can really only use one type, which diminishes stone brick's potential as a building material. Some ctm on the normal stone brick texture might help. Sand is epic, but when the junk is on the side of the blocks, it looks a bit silly and, well, gravity defiant. Vines- overpoweringly bright. They completely take over any structure they're on. Any way you could dull them down a bit? One last critique- iron bars are way too orange. They don't look very nice in that color. If you want it really rusty, brown would be a bit softer on the eyes.
Sorry for being such a nag... just want this pack to be as great as possible.
Stay awesome!
P.S: Diggin' the tapir.
The pack is going great! Snow is fantastic. Epic bookshelves. Is white wool supposed to be pieces of mattress or bathroom tile? Very neat. Generally going very well. I can't wait for you to do mobs!
A couple suggestions: The water texture has some distinct lines in it, which gives big expanses of it a very grid-like look which is hard on the eyes. Any way you could fix that? I also noticed that you made all the variants of stone brick really different. That's fine, but the great thing about stone brick is that you can liven up big tracts of it with some cracks and moss. With all these different textures, you can really only use one type, which diminishes stone brick's potential as a building material. Some ctm on the normal stone brick texture might help. Sand is epic, but when the junk is on the side of the blocks, it looks a bit silly and, well, gravity defiant. Vines- overpoweringly bright. They completely take over any structure they're on. Any way you could dull them down a bit? One last critique- iron bars are way too orange. They don't look very nice in that color. If you want it really rusty, brown would be a bit softer on the eyes.
Sorry for being such a nag... just want this pack to be as great as possible.
Stay awesome!
P.S: Diggin' the tapir.
Yep, white wool is tile. all of my wool is either wallpaper or tiles of a corresponding color.
I am planning on redoing water. I will be using repeat ctm, meaning i can use larger textures that tile over an area. I have actually found a way to animate ctm, meaning i can animate the water's ripple pattern in a larger area... giving it a more tempestuous and less gelatinous look.
stone brick will be redone. when i did it, i had no understanding that the different stone brick types work together as they do, so ill be disposing of most of the textures i used, because they're pretty bad... except the one that's small tiles. i like that one. i think ill replace one of my less than decent wool tiles with it, after recoloring it. ill do a new set of stonebricks and maybe try classic ctm.
I noticed that about the vines... i shall fix it right away. It will be really easy to tint.
As for the iron bars... im not sure expanded steel mesh really fits my pack anyway. Ill either replace it with something completely different, or redo it with better colors and ctm support so there's not those holes that tile over and over...
and you're not being a nag, stuff like this really helps me out. im extremely critical of my own work, and can think of a million different things that need to be fixed, but ill never fix them unless someone else points out that they need to be fixed, because for all i know, im obsessing over something that no one else would ever notice.
=================
In other news, here's what i got done today...
Wooden axe:
A rusty stop sign... it got a bit bent from being used to bludgeon trees to death. I went for a sort of purplish color... because i can.
Wooden hoe:
An old prosthetic leg is a bit more effective at tilling dirt than your bare hands... but just a bit.
Stone sword:
An umbrella with a pointy tip. Excellent for jousting.
These new items are great! =)
Letme guess, there's gonna be a stone pickaxe next? ;D
Anyways, with the new full terrain.png release, I noticed that Mycelium still has the texture it had before you changed the dirt texture, so it doesn't really match it. I tried to make the texture myself, I just inserted the dirt under the mycelium-side part plus I made it a bit more towards blue, it seemed to match the top more:
Also, I thought it's a shame that the textures of spruce leaves are the same for fancy and fast, so I tried to make the fancy version by deleting some dark parts of it:
I also realized when the new planks were made, that the random varients of wool still had the former texture on the back (you know, where the wallpapers were torn off), so I made it much with that as well. It took quite a long time and I was actually very happy with the result, I didn't expect something I do would turn out so well, but it looked pretty good. However, I accidentally overwrote the file.
I just made these for myself, originally I didn't really mean to suggest this to you, but now I thought, why not. So if you happened to use them, you don't have to give me credit. Well, why would you since I didn't draw any of it. ;D
And the last thing I wanted to say was I had an idea for the spruce. You mentioned since snow is now ash, you would eventually make spruce into a kind of burnt down tree. So I thought it would look nice if there was a random ctm and one (or more) of the varients was animated and had a little flame on it. You know, just a little flame to show that the tree is still hot and could catch on fire any time. A flame for example like this:
only animated. This is purely an example.
Oh and, you seem to have inserted the gravel texture wrongly, it's one pixel lower than it should be.
You're not the first to point out the gravel thing, in fact, i fixed it yesterday.
Anyway, i plan to redo the mycelium completely, i don't much like it.
Ill be redoing spruce trees as well to be burnt, but ill be keeping with the metal plating that's attached, just varying it a bit with some random ctm, and different varinets of charred/smouldering bits... with animation. I don't plan to make a transparent varient for fancy spruce trees however, it would interfere with the animations.
My suggestions are a bit further back than I'm sure one would care to go dig up, so I'll report them here.
Wooden ax: cricket bat ala Shaun of the Dead.
Stone ax: I like the idea of a stop sign bent in half and warped to a thin edge.
Gold Hoe: Obscenely large cigarette holder
Golden Ax: piece of an ornate mirror with a big chunk of glass or polished metal sticking out.
Iron Shovel: ever play with one of those diggers that was on a swivel in a sandbox as a kid? Where you have two handles that you use to move a shovel up and down and to pick up sand .
Diamond Sword: A blade with a tube attached to it that pumps steam along it, heating the edge red hot. A small pump sits on the handle, which includes a protective covering so you don't burn your hand.
I noticed you used the stop sign for the wood ax instead of the stone ax. I was close.
My suggestions are a bit further back than I'm sure one would care to go dig up, so I'll report them here.
Wooden ax: cricket bat ala Shaun of the Dead.
Stone ax: I like the idea of a stop sign bent in half and warped to a thin edge.
Gold Hoe: Obscenely large cigarette holder
Golden Ax: piece of an ornate mirror with a big chunk of glass or polished metal sticking out.
Iron Shovel: ever play with one of those diggers that was on a swivel in a sandbox as a kid? Where you have two handles that you use to move a shovel up and down and to pick up sand .
Diamond Sword: A blade with a tube attached to it that pumps steam along it, heating the edge red hot. A small pump sits on the handle, which includes a protective covering so you don't burn your hand.
I noticed you used the stop sign for the wood ax instead of the stone ax. I was close.
excellent. i could use more ideas for diamond and gold tools.
anyway, here's what i got done today (and yesterday):
I went for a certain motif for iron tools to set them apart... each of them has a few things in common, specifically duct tape and nails.
The iron shovel is a frying pan attached to a longer handle.
The iron pickaxe is one half of a pair of large shears attached to some scrap wood.
The iron axe is the obligatory steampunk cog, that is broken apart, and sharpened and attached to a handle.
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I was thinking for the diamond hoe it would be some bizarre and overly complicated pressure device that would fire out little metal balls that would roll across the land at high speeds to till the soil.
I was thinking for the diamond hoe it would be some bizarre and overly complicated pressure device that would fire out little metal balls that would roll across the land at high speeds to till the soil.
Im not sure how i could convey that idea through a simple item texture...
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Curse PremiumHaha! I love it!
I must say it's got to be one of the most surreal things I've yet seen in Minecraft, and as such, given your theme, works really well. Also the new 3d aspect of items suits what you've made brilliantly...it just makes it look very solid. The idea of beating a creeper over the head with a plaid tapir head on a stick is just classic! Someone has to make a movie of that!
This also makes me look forward to what the other tools and items will be. With any other pack it would be a safe bet roughly what each thing would be. Your work has that ultimate level of surprise...it literally could be anything! This is like watching a Dadaesque performance in action or the creation of a Salvadore painting. Exciting stuff to behold and completely different than any other pack I can think of in terms of it's open-ended possibilities.
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Retired StaffSalvadore Dali happens to be one of my favorite artists.
Here's the basic plan i have for items:
Wooden - Found items, things you could just find laying around that just *might* be better suited for the job than your bare hands... barely.
Stone - Found items, once again, but this time somewhat decently suited to the job at hand. (these might be the classic tools, but badly damaged)
Gold - Ornate items completely ill suited to the job... but they look valuable. Gold candlestick for a sword, half a broken hand mirror as an axe...
Iron - Jury rigged tools that appear to be quite effective. For example, a meat cleaver and a chef's knife tied together as a sword.
Diamond - These will be powered. clock work, steam... ill figure it out when i get to it. they probably won't be blue however, but ill make them identifiable.
now the real trick here is making tool class easily recognizable.
Also, quick bug report: The gravel texture has a one-pixel-wide line of green across the top that looks like it was accidentally taken from the grass texture
Also check me out on:
WordPress, Etsy, and Spore.
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Retired Staffah... i see it. thanks for pointing that out to me
That's one of the main reasons i do test releases like this. id miss stuff like that otherwise. it's fixed. the fixed version will be included in the next release.
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Retired StaffThis is the pickaxe... well, more accurately, it's a hammer, held claw end out. It would sort of work as a pickaxe if nothing better were available.
And the wooden shovel. It's a wooden spoon. how very uncreative of me.
Maybe you can use CTM support to make the End Stone sometimes appear with a hole in the mesh, exposing some parts of internal (Maybe rusty) machinery.
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Retired StaffI might do something like that eventually, but since end stone only appears in the end, where you're being attacked by a huge dragon and don't exactly have time to look at the textures, its not a priority.
but when i finish the pack, there's a lot of ctm support i have planned for creative mode builds, so it will appeal to servers.
A couple suggestions: The water texture has some distinct lines in it, which gives big expanses of it a very grid-like look which is hard on the eyes. Any way you could fix that? I also noticed that you made all the variants of stone brick really different. That's fine, but the great thing about stone brick is that you can liven up big tracts of it with some cracks and moss. With all these different textures, you can really only use one type, which diminishes stone brick's potential as a building material. Some ctm on the normal stone brick texture might help. Sand is epic, but when the junk is on the side of the blocks, it looks a bit silly and, well, gravity defiant. Vines- overpoweringly bright. They completely take over any structure they're on. Any way you could dull them down a bit? One last critique- iron bars are way too orange. They don't look very nice in that color. If you want it really rusty, brown would be a bit softer on the eyes.
Sorry for being such a nag... just want this pack to be as great as possible.
Stay awesome!
P.S: Diggin' the tapir.
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Retired StaffYep, white wool is tile. all of my wool is either wallpaper or tiles of a corresponding color.
I am planning on redoing water. I will be using repeat ctm, meaning i can use larger textures that tile over an area. I have actually found a way to animate ctm, meaning i can animate the water's ripple pattern in a larger area... giving it a more tempestuous and less gelatinous look.
stone brick will be redone. when i did it, i had no understanding that the different stone brick types work together as they do, so ill be disposing of most of the textures i used, because they're pretty bad... except the one that's small tiles. i like that one. i think ill replace one of my less than decent wool tiles with it, after recoloring it. ill do a new set of stonebricks and maybe try classic ctm.
I noticed that about the vines... i shall fix it right away. It will be really easy to tint.
As for the iron bars... im not sure expanded steel mesh really fits my pack anyway. Ill either replace it with something completely different, or redo it with better colors and ctm support so there's not those holes that tile over and over...
and you're not being a nag, stuff like this really helps me out. im extremely critical of my own work, and can think of a million different things that need to be fixed, but ill never fix them unless someone else points out that they need to be fixed, because for all i know, im obsessing over something that no one else would ever notice.
=================
In other news, here's what i got done today...
Wooden axe:
A rusty stop sign... it got a bit bent from being used to bludgeon trees to death. I went for a sort of purplish color... because i can.
Wooden hoe:
An old prosthetic leg is a bit more effective at tilling dirt than your bare hands... but just a bit.
Stone sword:
An umbrella with a pointy tip. Excellent for jousting.
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Retired StaffYou're not the first to point out the gravel thing, in fact, i fixed it yesterday.
Anyway, i plan to redo the mycelium completely, i don't much like it.
Ill be redoing spruce trees as well to be burnt, but ill be keeping with the metal plating that's attached, just varying it a bit with some random ctm, and different varinets of charred/smouldering bits... with animation. I don't plan to make a transparent varient for fancy spruce trees however, it would interfere with the animations.
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Retired StaffAdded some filth to the umbrella (stone sword):
Stone shovel is a teacup. It's better to dig with than a spoon, and you can just hold it and look like a sir.
Stone pickaxe is a crowbar, to pry the ores out of the rock.
Stone axe is a bonesaw... which is good for cutting bones, not so good for cutting wood.
Stone hoe is a rake, because i couldn't think of anything decent:
And the iron sword is a meat cleaver and a chef's knife duct taped together... hack off limbs and stab organs all in one handy tool!
like them?
Stone ax: I like the idea of a stop sign bent in half and warped to a thin edge.
Gold Hoe: Obscenely large cigarette holder
Golden Ax: piece of an ornate mirror with a big chunk of glass or polished metal sticking out.
Iron Shovel: ever play with one of those diggers that was on a swivel in a sandbox as a kid? Where you have two handles that you use to move a shovel up and down and to pick up sand .
Diamond Sword: A blade with a tube attached to it that pumps steam along it, heating the edge red hot. A small pump sits on the handle, which includes a protective covering so you don't burn your hand.
I noticed you used the stop sign for the wood ax instead of the stone ax. I was close.
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Retired Staffexcellent. i could use more ideas for diamond and gold tools.
anyway, here's what i got done today (and yesterday):
I went for a certain motif for iron tools to set them apart... each of them has a few things in common, specifically duct tape and nails.
The iron shovel is a frying pan attached to a longer handle.
The iron pickaxe is one half of a pair of large shears attached to some scrap wood.
The iron axe is the obligatory steampunk cog, that is broken apart, and sharpened and attached to a handle.
Iron pickaxe: sledgehammer
Gold shovel/hoe: a hand cranked eggbeater
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Retired Staffjust posred the iron axe/pickaxe. look right above your post.
but for gold, think ornate. luxury items that would make horrible tools due to fragility.
I am secretly a modder, who works only for himself, seldom publishes.
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Retired StaffIm not sure how i could convey that idea through a simple item texture...
Perhaps some item animation with small pneumatic balls coursing through it and a pressure gauge spinning around?
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Retired StaffIron hoe... It's a piece of a rusty old explosion hazard sign with an axe handle attached:
Gold sword... it's a candle stick. with a candle.
Gold shovel... Just a fancy goblet.
Gold axe... A broken mirror with exposed shards.