It's bugged because the menu for the creative menu hasn't been created yet, and it's using a garbled version of the menu that is included. It's a problem with most texture packs that haven't been updated to 1.3. I noticed it in the Sortex pack, when I downloaded the wrong version. It was meant for 1.2.5, not 1.3, so the creative menu was messed up similar to the creative menu.
What I assume it does is that if there isn't a creative menu in the pack already it takes the survival menu texture and stretches it over the creative menu GUI, leading to what you see there.
The pink block is an item that is new and missing a texture. From the looks of it, that's the trip-wire hook, which doesn't have a texture yet. Though, I believe the base of the hook uses the oak wood texture while the stick and actual metal hook use their own texure.
It's bugged because the menu for the creative menu hasn't been created yet, and it's using a garbled version of the menu that is included. It's a problem with most texture packs that haven't been updated to 1.3. I noticed it in the Sortex pack, when I downloaded the wrong version. It was meant for 1.2.5, not 1.3, so the creative menu was messed up similar to the creative menu.
What I assume it does is that if there isn't a creative menu in the pack already it takes the survival menu texture and stretches it over the creative menu GUI, leading to what you see there.
The pink block is an item that is new and missing a texture. From the looks of it, that's the trip-wire hook, which doesn't have a texture yet. Though, I believe the base of the hook uses the oak wood texture while the stick and actual metal hook use their own texure.
if it is vanilla , why is so bugued and why the pink block?
the pink block... i can't say for sure, but its probably a texture ive not changed yet.
as for the bugs... this is because the current texture pack release i have out includes the 1.2.5 gui texture, but since you're running 1.3.2 it applies the old texture to the new model. when i do the texture for it, it will be fixed.
no, you can't edit/distribute my pack. when i finish it i may give permission for people to use it (on a case by case basis) but not at all until then.
no, you can't edit/distribute my pack. when i finish it i may give permission for people to use it (on a case by case basis) but not at all until then.
ok , i will continue working in the map but i will no distribute it (again sorry for the english , i try)
That goes against the entire theme of the pack: A dark, apocalyptic steampunk pack. You can't have an apocalypse with clean glass! It's blasphemy!
I do dislike pressing 13thMurder into making the leaves into real leaves, but that, in my opinion, could still work with an apocalypse (Dead trees or nature slowly returning and reclaiming the land). A bright version would be un-apocalyptic. If you want a bright themed Steampunk, go download Glimmar's pack. You could mix-and-match the two packs into a personal pack (So long as it isn't redistributed).
mixing my pack with glimmar's wouldn't end well. our styles are so different that it would obvious which ones came from which pack.
anyway, i do plan to change the leaves (and trunk) of the oak tree. birch was the only one that was supposed to have paper leaves, but unfortunately due to certain limitations (the game using the same leaf texture for oak and birch) i didn't have a choice, however im looking into using ctm to force oak trees to have a different leaf texture. it should be possible due to the different damage value of the block.
mixing my pack with glimmar's wouldn't end well. our styles are so different that it would obvious which ones came from which pack.
anyway, i do plan to change the leaves (and trunk) of the oak tree. birch was the only one that was supposed to have paper leaves, but unfortunately due to certain limitations (the game using the same leaf texture for oak and birch) i didn't have a choice, however im looking into using ctm to force oak trees to have a different leaf texture. it should be possible due to the different damage value of the block.
ok i understand you are not going to change the pack , ok no problem
The pack isn't finished yet.
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Retired Staffi never changed the GUI. 1.3 changed the GUI's format.
i do believe this is the first one of the type.
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Retired Staffif you're talking about the menu to the right, that is the too many items mod. it provides its own gui.
if you mean what's in the center, that's vanilla 1.3 gui.
What I assume it does is that if there isn't a creative menu in the pack already it takes the survival menu texture and stretches it over the creative menu GUI, leading to what you see there.
The pink block is an item that is new and missing a texture. From the looks of it, that's the trip-wire hook, which doesn't have a texture yet. Though, I believe the base of the hook uses the oak wood texture while the stick and actual metal hook use their own texure.
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Retired Staffthe pink block... i can't say for sure, but its probably a texture ive not changed yet.
as for the bugs... this is because the current texture pack release i have out includes the 1.2.5 gui texture, but since you're running 1.3.2 it applies the old texture to the new model. when i do the texture for it, it will be fixed.
no, you can't edit/distribute my pack. when i finish it i may give permission for people to use it (on a case by case basis) but not at all until then.
ok , i will continue working in the map but i will no distribute it (again sorry for the english , i try)
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Retired Staffwhat you can do is finish the map and distribute the map alone, and link to my texture pack in the thread for your map.
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Retired Staffin what way are the colors not good?
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in other news, i redid signs! this time... junkier!
better?
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Retired Staffwhy don't you just use dokucraft?
mixing my pack with glimmar's wouldn't end well. our styles are so different that it would obvious which ones came from which pack.
anyway, i do plan to change the leaves (and trunk) of the oak tree. birch was the only one that was supposed to have paper leaves, but unfortunately due to certain limitations (the game using the same leaf texture for oak and birch) i didn't have a choice, however im looking into using ctm to force oak trees to have a different leaf texture. it should be possible due to the different damage value of the block.
when you put a new release of the pack?
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Retired Staffitems i still need to do before in can do the next release:
large chest
minecart
boat
minecart track (+2 varients)
edit redstone pipes
piston/sticky piston
bookshelf
spider web
once i finish those, ill release the next version. should be pretty soon.