this is important, so im writing it down before i forget...
ive FINALLY had an idea for windows. round ones.
ive never seen round windows in minecraft. they will of course be square blocks, but they will be round windows with metal framing. as large a circle as possible, with minimum of 2px buffer. maybe something like a fractal effect with smaller round windows in the corners. not sure about this.
yeah, ive already tested and found that the one i have for default currently looks horrible on fences. too bad, too, since it goes on stairs and slabs perfectly.
ive not yet figured it out - is it possible to make stairs out of any planks except standard?
I like them both. Great textures. How the hell do you make this ?
i use nothing but GIMP and a mouse. just imagine if i actually had a tablet and photoshop...
ah well.
mostly i just start by making some noise, then i mess around from there until i find something i like, do some curves, add some nails, draw some lines, blur them, mess with layer modes, and come up with this.
left side or right side? which is better? on the left, the planks i posted before. on the right, some subtle blotchy desaturation.
Both look very nice! Which ones would work better with your overall plans? Given the effects of the time disaster you were talking about, either one could work conceptually. The cleaner ones would have just been exposed to the elements for less time since the shifts.
Both look very nice! Which ones would work better with your overall plans? Given the effects of the time disaster you were talking about, either one could work conceptually. The cleaner ones would have just been exposed to the elements for less time since the shifts.
conceptually the cleaner ones could make sense, as planks never occour naturally, as they are made from cutting down trees.
but... im going for asthetics.
im thinking i need to make yet another version... not so much blotchy and weathered, but perhaps a bit dirty.
That central design is solid whether you're using it for the glass or the lamps. The color variations along each spoke are very nicely done.
The only arguement I have against the rivets is that they draw attention to themselves at the extent of the surroundings. At the same time, they add a nice bit of detail.
Rivets or no, that's still some of my favorite glass right there.
That central design is solid whether you're using it for the glass or the lamps. The color variations along each spoke are very nicely done.
The only arguement I have against the rivets is that they draw attention to themselves at the extent of the surroundings. At the same time, they add a nice bit of detail.
Rivets or no, that's still some of my favorite glass right there.
perhaps ill recolor the rivets then. or maybe remove them and add a smaller piece of glass in each corner, that connects to create diamond shaped glass. more transparency...
perhaps ill recolor the rivets then. or maybe remove them and add a smaller piece of glass in each corner, that connects to create diamond shaped glass. more transparency...
Either like a good option, though I think the latter appeals to me the most at this stage. I'm looking forward to seeing what you come up with!
Or make greenish grey rivets instead of gold. I like this detail, the glass texture is awesome.
thinking ill go with removing the large rivets, add more open space, to see through, and if i can manage it, add smaller copper rivets somewhere.
but first, im going to make a whole new design for glass, and see if it suits it better so i can decide if i want this to be the redstone lamp or to stay glass.
ive FINALLY had an idea for windows. round ones.
ive never seen round windows in minecraft. they will of course be square blocks, but they will be round windows with metal framing. as large a circle as possible, with minimum of 2px buffer. maybe something like a fractal effect with smaller round windows in the corners. not sure about this.
ive not yet figured it out - is it possible to make stairs out of any planks except standard?
this work for planks? default ones? or should i desaturate a bit and go redder?
but... not quite apocalyptic-y enough. i was thinking of doing some patchy saturation effects.
like... a blotchy faded look.
left side or right side? which is better? on the left, the planks i posted before. on the right, some subtle blotchy desaturation.
ITS AMAZING
i use nothing but GIMP and a mouse. just imagine if i actually had a tablet and photoshop...
ah well.
mostly i just start by making some noise, then i mess around from there until i find something i like, do some curves, add some nails, draw some lines, blur them, mess with layer modes, and come up with this.
that's what i was going for.
Both look very nice! Which ones would work better with your overall plans? Given the effects of the time disaster you were talking about, either one could work conceptually. The cleaner ones would have just been exposed to the elements for less time since the shifts.
conceptually the cleaner ones could make sense, as planks never occour naturally, as they are made from cutting down trees.
but... im going for asthetics.
im thinking i need to make yet another version... not so much blotchy and weathered, but perhaps a bit dirty.
so... glass?
im thinking of getting rid of the rivets, they dont really work too well...
shall i even use this as glass? or should i repurpose it to be a redstone lamp by adding some interesting glowing guts?
if that were the case, perhaps id make a round window with grid-like supports inside.
The only arguement I have against the rivets is that they draw attention to themselves at the extent of the surroundings. At the same time, they add a nice bit of detail.
Rivets or no, that's still some of my favorite glass right there.
perhaps ill recolor the rivets then. or maybe remove them and add a smaller piece of glass in each corner, that connects to create diamond shaped glass. more transparency...
Either like a good option, though I think the latter appeals to me the most at this stage. I'm looking forward to seeing what you come up with!
thinking ill go with removing the large rivets, add more open space, to see through, and if i can manage it, add smaller copper rivets somewhere.
but first, im going to make a whole new design for glass, and see if it suits it better so i can decide if i want this to be the redstone lamp or to stay glass.
the top is the original glass texture, just made with more transparent spots.
the bottom is a new round one i did.
dont mind the color, that's easy to change. but as for shape and design... whats better?\