The pack needs to be heavily redone for the new garbage 1.6.2 format and the new mobs need to be textured. I have lots of things going on right now so do not expect the update anytime soon. I said I would update it not that I would have it done on the update. if you are interested in doing it yourself just put the proper credits which I have neglected to do. The main workers so far by forum names
wild8900 - original designer alpha 1.2 - alpha 1.2.6
MegaManTrigger - reviver beta 1.1- beta 1.2
DarkDemonWolf76 - reviver for beta 1.4 - Release 1.4.5
spoonikle - GUI fixs and minor block corrections in beta 1.4 release
A list of more names in detail should be here, but I am sorry to say that, the original is not know by me.
The 1.4.5 release will remain available for download. The sounds however will be removed as they no longer work with minecraft in their current format. The pack is not converted nor updated so download it to use with an older version of minecraft or to help update faster then I can at this time. Thank you for your understanding and please do enjoy what work I did manage to put into this pack along with all the others even those I have failed to name :c
http://www.youtube.com/user/DarkDemonWolf76?feature=mhee if you like Let's Plays of random things Right now I have Pokemon Ruby and Hamtaro Ham ham hearbreak as my main Plays which are updated every day but wends which is updated with wario world (cause it's a short game its only updated once a week) all so on wends and sunday is a co/op I got going with another LPer~ with my brand new computer Marley I can start posting regularly for real now so feel free to subscribe and help me out by shearing videos with your friends and stuff <3
Great to see the Pack back! I really like what you did with the Light blocks... It makes for a very fun lighting scheme, Kind of more "adventure" style than the variation on glowstone i made.
I should repack the texture with your jungle leaves, they are great! Would you mind?
Mega man Legends Is my favorite game in the history of games, and Minecraft is number 2. I will be working to maintain the "adventure Version" of this texture pack, to go along with my Adventure map Projects.
Great to see the Pack back! I really like what you did with the Light blocks... It makes for a very fun lighting scheme, Kind of more "adventure" style than the variation on glowstone i made.
I should repack the texture with your jungle leaves, they are great! Would you mind?
Mega man Legends Is my favorite game in the history of games, and Minecraft is number 2. I will be working to maintain the "adventure Version" of this texture pack, to go along with my Adventure map Projects.
Considering you have allowed me to use your textuers in my pack it is only right I allow you acsess to mine. So as of now you are my partner.
Rollback Post to RevisionRollBack
http://www.youtube.com/user/DarkDemonWolf76?feature=mhee if you like Let's Plays of random things Right now I have Pokemon Ruby and Hamtaro Ham ham hearbreak as my main Plays which are updated every day but wends which is updated with wario world (cause it's a short game its only updated once a week) all so on wends and sunday is a co/op I got going with another LPer~ with my brand new computer Marley I can start posting regularly for real now so feel free to subscribe and help me out by shearing videos with your friends and stuff <3
looks nice so far except for the wheat hard to tell if its ready
no it isn't. It turns compleatly tan with NO green unlike the other stages where there is still slight hints of green. :I
Rollback Post to RevisionRollBack
http://www.youtube.com/user/DarkDemonWolf76?feature=mhee if you like Let's Plays of random things Right now I have Pokemon Ruby and Hamtaro Ham ham hearbreak as my main Plays which are updated every day but wends which is updated with wario world (cause it's a short game its only updated once a week) all so on wends and sunday is a co/op I got going with another LPer~ with my brand new computer Marley I can start posting regularly for real now so feel free to subscribe and help me out by shearing videos with your friends and stuff <3
I have Pushed an update to my old adventure map "Legends Home". Some minor Bug fixes and I converted it to anvil (and fixed the bugs made by the switch)
Once again I am posting its availability here on the Legends texture pack forum.
I am also making great progress on my latest map. I am done writing the the script, and I am almost done the Introductory level.
Here Is a sneak peak at the airship you will captain - The Azure Humming Bird, Or the "bird" as your crew calls it, hovering around 120 meters above the ocean.
4 decks, 3 engines, Hybrid Refractor/hydrocarbon power generation.
textures and sounds tested with mostly everything just perfect.
pig's missing i think, and other cosmetic things, but nothing a little texture tweaking can't solve. overall, this is my new default texture and sound pack.
I have Pushed an update to my old adventure map "Legends Home". Some minor Bug fixes and I converted it to anvil (and fixed the bugs made by the switch)
textures and sounds tested with mostly everything just perfect.
pig's missing i think, and other cosmetic things, but nothing a little texture tweaking can't solve. overall, this is my new default texture and sound pack.
thanks for reviving the project
nope pigs and cows are the same cause why change what's not broken? I didn't notice any broken texrues 0.0 make sure you use optifine or the HD patcher
Rollback Post to RevisionRollBack
http://www.youtube.com/user/DarkDemonWolf76?feature=mhee if you like Let's Plays of random things Right now I have Pokemon Ruby and Hamtaro Ham ham hearbreak as my main Plays which are updated every day but wends which is updated with wario world (cause it's a short game its only updated once a week) all so on wends and sunday is a co/op I got going with another LPer~ with my brand new computer Marley I can start posting regularly for real now so feel free to subscribe and help me out by shearing videos with your friends and stuff <3
nope pigs and cows are the same cause why change what's not broken? I didn't notice any broken texrues 0.0 make sure you use optifine or the HD patcher
ah - pigs and cows makes sense now. and nonono, no "broken" textures, just things i would rather have over other things, but that's not your fault, that's just my bad taste.
More work on my adventure map
Thanks to the inclusion of a ambient light read out in the F3 overlay, the entire map is lit to over light level 8. This prevents random mobs from spawning (creepers). Instead, a combination of player detectors, and levers/pressure plates/buttons will trigger hidden dispensers with mob eggs. All mob encounters are now Planned, and timed. No worries about creepers, and no issues with mob spawners infinity flooding the ruin.
There are also no caves in the entire map, other than the ruin I am building. Because there are no caves, the random "scary cave" sound should never be played during the entire play through. I wanted this because I am setting up a you-tube playlist of legends music to go along with the play through of the map.
More work on my adventure map
Thanks to the inclusion of a ambient light read out in the F3 overlay, the entire map is lit to over light level 8. This prevents random mobs from spawning (creepers). Instead, a combination of player detectors, and levers/pressure plates/buttons will trigger hidden dispensers with mob eggs. All mob encounters are now Planned, and timed. No worries about creepers, and no issues with mob spawners infinity flooding the ruin.
There are also no caves in the entire map, other than the ruin I am building. Because there are no caves, the random "scary cave" sound should never be played during the entire play through. I wanted this because I am setting up a you-tube playlist of legends music to go along with the play through of the map.
More work on my adventure map
Thanks to the inclusion of a ambient light read out in the F3 overlay, the entire map is lit to over light level 8. This prevents random mobs from spawning (creepers). Instead, a combination of player detectors, and levers/pressure plates/buttons will trigger hidden dispensers with mob eggs. All mob encounters are now Planned, and timed. No worries about creepers, and no issues with mob spawners infinity flooding the ruin.
There are also no caves in the entire map, other than the ruin I am building. Because there are no caves, the random "scary cave" sound should never be played during the entire play through. I wanted this because I am setting up a you-tube playlist of legends music to go along with the play through of the map.
sweet balls! cant wait to play through this when its done! it will be prolly my first adventure map playthrough on my channle.
Rollback Post to RevisionRollBack
http://www.youtube.com/user/DarkDemonWolf76?feature=mhee if you like Let's Plays of random things Right now I have Pokemon Ruby and Hamtaro Ham ham hearbreak as my main Plays which are updated every day but wends which is updated with wario world (cause it's a short game its only updated once a week) all so on wends and sunday is a co/op I got going with another LPer~ with my brand new computer Marley I can start posting regularly for real now so feel free to subscribe and help me out by shearing videos with your friends and stuff <3
wild8900 - original designer alpha 1.2 - alpha 1.2.6
MegaManTrigger - reviver beta 1.1- beta 1.2
DarkDemonWolf76 - reviver for beta 1.4 - Release 1.4.5
spoonikle - GUI fixs and minor block corrections in beta 1.4 release
A list of more names in detail should be here, but I am sorry to say that, the original is not know by me.
The 1.4.5 release will remain available for download. The sounds however will be removed as they no longer work with minecraft in their current format. The pack is not converted nor updated so download it to use with an older version of minecraft or to help update faster then I can at this time. Thank you for your understanding and please do enjoy what work I did manage to put into this pack along with all the others even those I have failed to name :c
Download: https://dl.dropbox.c...ds 1.4.5ish.zip 1.4.5 zip
I should repack the texture with your jungle leaves, they are great! Would you mind?
Mega man Legends Is my favorite game in the history of games, and Minecraft is number 2. I will be working to maintain the "adventure Version" of this texture pack, to go along with my Adventure map Projects.
I had found it a little hard to tell. Yet it has not been to much of an issue (enough to change the packs).
It should be a simple fix, if you would like, just select the final wheat stage and boost the contrast a bit to make it more golden.
Its fun to edit textures and you should defiantly give it a try.
Once again I am posting its availability here on the Legends texture pack forum.
Legends Home - A Megaman Legends Adventure map
I am also making great progress on my latest map. I am done writing the the script, and I am almost done the Introductory level.
Here Is a sneak peak at the airship you will captain - The Azure Humming Bird, Or the "bird" as your crew calls it, hovering around 120 meters above the ocean.
4 decks, 3 engines, Hybrid Refractor/hydrocarbon power generation.
textures and sounds tested with mostly everything just perfect.
pig's missing i think, and other cosmetic things, but nothing a little texture tweaking can't solve. overall, this is my new default texture and sound pack.
thanks for reviving the project
also... this. this right here. is so fun.
nope pigs and cows are the same cause why change what's not broken? I didn't notice any broken texrues 0.0 make sure you use optifine or the HD patcher
ah - pigs and cows makes sense now. and nonono, no "broken" textures, just things i would rather have over other things, but that's not your fault, that's just my bad taste.
Thanks to the inclusion of a ambient light read out in the F3 overlay, the entire map is lit to over light level 8. This prevents random mobs from spawning (creepers). Instead, a combination of player detectors, and levers/pressure plates/buttons will trigger hidden dispensers with mob eggs. All mob encounters are now Planned, and timed. No worries about creepers, and no issues with mob spawners infinity flooding the ruin.
There are also no caves in the entire map, other than the ruin I am building. Because there are no caves, the random "scary cave" sound should never be played during the entire play through. I wanted this because I am setting up a you-tube playlist of legends music to go along with the play through of the map.
so. EXCITED.
*breathing* i'm cool i'm cool.
sweet balls! cant wait to play through this when its done! it will be prolly my first adventure map playthrough on my channle.
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