Hello. This is my first high-resolution texture pack. Funnily enough, the last texture pack I did before this was a low-resolution texture pack. This is Net_Craft. I took inspiration from many things in this pack, but I was mostly inspired by Japanese animation. There are many problems with the pack right now, but I just wanted to put it on the forums so badly.
Remember to leave a comment if you liked this texture pack. It keeps the thread up.
Questions that would probably be frequently asked if I didn't address them here (QTWPBFAIIDATH?):
Q: Are there any plans to make this texture pack in a resolution below 256x? My computer can't handle 256x.
A: This pack was made with the 512x resolution in mind. I would have to make too many changes to the pack if I shrunk it down to 128x, or any odd resolution between 128x and 256x. It's already a bit blurry in 256x.
In short, don't count on it.
Q: Why do the cacti look so ****-awful?
A: I made those while I was sleep deprived and grumpy. They will most likely get fixed soon.
Q: What mobs do you have skinned?
A: Only the main character, the zombie, and the Enderman.
Q: Why aren't the birch and pine trees greyscale?
A: I don't know how to bypass the hardcoding on those.
Q: Why are the grass and tree leaves still hardcoded green?
A: You need MCPatcher. No, not Optifine, MCPatcher. Only MCPatcher lets you use the custom hardcoded colors I made.
Now here are some screenshots. These are of the 256x version since my computer can't handle 512x very well:
Remember to leave a comment if you liked this texture pack. It keeps the thread up.
Questions that would probably be frequently asked if I didn't address them here (QTWPBFAIIDATH?):
Q: Are there any plans to make this texture pack in a resolution below 256x? My computer can't handle 256x.
A: This pack was made with the 512x resolution in mind. I would have to make too many changes to the pack if I shrunk it down to 128x, or any odd resolution between 128x and 256x. It's already a bit blurry in 256x.
In short, don't count on it.
Q: Why do the cacti look so ****-awful?
A: I made those while I was sleep deprived and grumpy. They will most likely get fixed soon.
Q: What mobs do you have skinned?
A: Only the main character, the zombie, and the Enderman.
Q: Why aren't the birch and pine trees greyscale?
A: I don't know how to bypass the hardcoding on those.
Q: Why are the grass and tree leaves still hardcoded green?
A: You need MCPatcher. No, not Optifine, MCPatcher. Only MCPatcher lets you use the custom hardcoded colors I made.
Now here are some screenshots. These are of the 256x version since my computer can't handle 512x very well:
Furnace:
Crafting Table:
Breaking animation:
Biome transitions:
Ladder:
Cave:
Download links (Mediafire):
256x version: http://www.mediafire...y3soch0m2exx55m
256x version with 512x mobs: http://www.mediafire...w5v0judmww0qtrx
512x version: http://www.mediafire...8y4a3y9eb4cx45x
Once again, please remember to comment if you like the look of this pack. Like I said above, it keeps the thread up.
Net_Bastard's Epic Low-res! As much awesomeness that you can cram into a 5x5 texture pack, and then some!
Net_Bastard's Epic Low-res! As much awesomeness that you can cram into a 5x5 texture pack, and then some!
Then why did you click? It says "GREYSCALE" right in the thread title.
Net_Bastard's Epic Low-res! As much awesomeness that you can cram into a 5x5 texture pack, and then some!
Net_Bastard's Epic Low-res! As much awesomeness that you can cram into a 5x5 texture pack, and then some!
EDIT: Done now.
Net_Bastard's Epic Low-res! As much awesomeness that you can cram into a 5x5 texture pack, and then some!
Net_Bastard's Epic Low-res! As much awesomeness that you can cram into a 5x5 texture pack, and then some!
Net_Bastard's Epic Low-res! As much awesomeness that you can cram into a 5x5 texture pack, and then some!