A while back there was a TF2 mob skinning contest and my work is finally complete, I present to you my TF2 Mobs pack.
You can play as either Red or Blu and this is the current setup:
-Creepers are enemy Demomen
-Endermen are enemy Engies
-Skeletons are enemy Snipers
-Spiders (and Cave Spiders) are Enemy Scouts
-Zombies are enemy Heavies
-Blazes are enemy Pyros
-Ghasts are enemy Soldiers
-Zombie Pigmen are enemy Spies
-Pigs are ally Medics
-Butchers are ally Soldiers
-Farmers are ally Scouts
-Librarians are ally Engies
-Priests are ally Snipers
-Smiths are ally Pyros
-Villagers are ally Demomen
-Iron Golems are ally Heavies
Time for pictures! (Because everybody loves pictures)
Meet the Enderman/Engie, Spiders/Scouts, Creeper/Demoman, Skeleton/Sniper, Zombie/Heavy.
Thanks for the complement, but at this time the idea of doing a whole texture pack for this is kind of overwhelming. Right now I am toying with the idea of skinning certain items, and if I come up with any block ideas too good to pass up I will include those changes too, but right now textured blocks are not my main focus with this pack. I will let you know if this ever changes though.
Nice, but i personally think that zombies should be enemy scouts, it would look better, and scout is the "less powered" character of tf2, so he should be the zombie. It would also be cool if you did item textures, i just really want to go around like a sniper with my bow/sniper rifle.
Nice, but i personally think that zombies should be enemy scouts, it would look better, and scout is the "less powered" character of tf2, so he should be the zombie. It would also be cool if you did item textures, i just really want to go around like a sniper with my bow/sniper rifle.
I agree that the scout has less power than the heavy and the spider has more than the zombie but the scouts are faster and jump around a lot, like the spider, and the heavies tend to move much slower and dont really jump, like the zombies. As for the items, as I said, I have some ideas to implement, mostly involving cups and swords at the moment, If you have any item suggestions, please let me know.
What if you made the roses look like Sandviches so that the occasional heavy would be holding a Sandvich. You'd also have Sandvich patches, but who wouldn't want that?
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You can play as either Red or Blu and this is the current setup:
-Creepers are enemy Demomen
-Endermen are enemy Engies
-Skeletons are enemy Snipers
-Spiders (and Cave Spiders) are Enemy Scouts
-Zombies are enemy Heavies
-Blazes are enemy Pyros
-Ghasts are enemy Soldiers
-Zombie Pigmen are enemy Spies
-Pigs are ally Medics
-Butchers are ally Soldiers
-Farmers are ally Scouts
-Librarians are ally Engies
-Priests are ally Snipers
-Smiths are ally Pyros
-Villagers are ally Demomen
-Iron Golems are ally Heavies
Time for pictures! (Because everybody loves pictures)
Meet the Ghast/Soldier.
Meet the Zombie Pigman/Spy, Pig/Medic.
Meet the Butcher/Soldier.
Meet the Librarian/Engineer.
Meet the Smith/Pyro, Farmer/Scout, Priest/Sniper.
Meet the Iron Golem/Heavy.
If you are interested, click here for more information
Or click here for download
Thanks for the complement, but at this time the idea of doing a whole texture pack for this is kind of overwhelming. Right now I am toying with the idea of skinning certain items, and if I come up with any block ideas too good to pass up I will include those changes too, but right now textured blocks are not my main focus with this pack. I will let you know if this ever changes though.
...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
Need textures for your mod? Inquire within, just read the rules.
I agree that the scout has less power than the heavy and the spider has more than the zombie but the scouts are faster and jump around a lot, like the spider, and the heavies tend to move much slower and dont really jump, like the zombies. As for the items, as I said, I have some ideas to implement, mostly involving cups and swords at the moment, If you have any item suggestions, please let me know.
Thanks
Blu team: Looks nearly like the actual thing rofl