so yeah what were you guys thinking abut for the carrots and potatoes?
or do you not have anything yet
comply already settled that its just no ones gotten around to doing them he said for potatoes to be iodine and we could just re use some old textures that arent in full use
I started forestry and I came up with a concept for the bees and bee breeding along with a sketch.
This is the W.A.S.P. or the Winged Adjusting Self-replicating Plodder.
Now orbital industries is inspired by insects for their robots quite often, this one is no exception. With orbital industries expanding at such an incredible rate that it did, there simply weren't enough people to assemble all of the products buildings and vehicles needed to support the OI empire so instead of doing something ridiculous such as assembly machines that were built for only one purpose they did the only obvious solution; robots that can do nearly any task and can be programmed to work in any environment. This led to these foot long robot bees being built.
The R & D at OI realized if they were self replicating than the robots had no sort of hold on their replicating cycle then you would have an extremely nasty Von Neumann machine on your hands. So although they programmed the W.A.S.P.s to evolve they made it so they could only replicate via a queen passing on her programming her offspring and they could only replicate on their own if they were near a certain radio transmitter (note the transmitters were rather advanced and fried during the event), With the drones being only good for storing programming and princess wasps only being able to accept and modify programming (you can tell the difference between the types by the material of the wing supports). The programming can greatly vary as you could guess for the variety of jobs these wasps had with the hazard stripes on them differentiating in color per program set.
Unfortunately all of the wasps outside of a production box (apiary) fried due to the same reason of the transmitters. The good thing is that there are still more than enough types of wasps to produce any spare parts you would ever need. All the production models were designed to function similarly to real bees in the fact that that they can defend themselves if programmed to and they still make honeycombs to store things in and they are capable of making it from whatever possible materials are available. they used to have crates of wax to have a speedy production.
By the event wasps were used in every environment including on the moon helping mine helium 3 deposits with only minor problems of certain models attacking workers, thankfully OI made a suit that can protect someone from these attacks.
Alternatively if someone wants to come up with some lore of the bees being biological in origin be my guest as the sprites im doing are turning out pretty organic anyways.
-edit-
Finished the bees.png
goes under gfx\forestry\items\
this is the old version for the pre-1.5.0.0 forestry
this version is for the post 1.5.0.0 version
-edit2- due to some unknown glitch the bee colors seem to be broken, I have no idea why. because of how forestry handles bee colors now, I was using a slightly outdated version.
-edit3-
fixed the textures and there are 2 different versions
I started forestry and I came up with a concept for the bees and bee breeding along with a sketch.
This is the W.A.S.P. or the Winged Adjusting Self-replicating Plodder.
Now orbital industries is inspired by insects for their robots quite often, this one is no exception. With orbital industries expanding at such an incredible rate that it did, there simply weren't enough people to assemble all of the products buildings and vehicles needed to support the OI empire so instead of doing something ridiculous such as assembly machines that were built for only one purpose they did the only obvious solution; robots that can do nearly any task and can be programmed to work in any environment. This led to these foot long robot bees being built.
The R & D at OI realized if they were self replicating than the robots had no sort of hold on their replicating cycle then you would have an extremely nasty Von Neumann machine on your hands. So although they programmed the W.A.S.P.s to evolve they made it so they could only replicate via a queen passing on her programming her offspring and they could only replicate on their own if they were near a certain radio transmitter (note the transmitters were rather advanced and fried during the event), With the drones being only good for storing programming and princess wasps only being able to accept and modify programming (you can tell the difference between the types by the material of the wing supports). The programming can greatly vary as you could guess for the variety of jobs these wasps had with the hazard stripes on them differentiating in color per program set.
Unfortunately all of the wasps outside of a production box (apiary) fried due to the same reason of the transmitters. The good thing is that there are still more than enough types of wasps to produce any spare parts you would ever need. All the production models were designed to function similarly to real bees in the fact that that they can defend themselves if programmed to and they still make honeycombs to store things in and they are capable of making it from whatever possible materials are available. they used to have crates of wax to have a speedy production.
By the event wasps were used in every environment including on the moon helping mine helium 3 deposits with only minor problems of certain models attacking workers, thankfully OI made a suit that can protect someone from these attacks.
Alternatively if someone wants to come up with some lore of the bees being biological in origin be my guest as the sprites im doing are turning out pretty organic anyways.
-edit-
Finished the bees.png
goes under gfx\forestry\items\
this is the old version for the pre-1.5.0.0 forestry
this version is for the post 1.5.0.0 version
-edit2- due to some unknown glitch the bee colors seem to be broken, I have no idea why. because of how forestry handles bee colors now, I was using a slightly outdated version.
-edit3-
fixed the textures and there are 2 different versions
Nice. I added your story to the lore thread. The mod lore was moved from the OP to another post due to character limitations.
so i found out that they are going to put another layer for leather armor so you can change what part gets dyed over this means stoneback armor can stay with the update.
It plays way faster than I had hoped it would. There has to be an easy way to do animations. I spend hours to do draw this, especially the matrix numbers were annoying to do.
Edit: The creative menues don't work for me. I've got the standard gui instead of Fromans work. Also the CTM does act weird. Does anyone have the same problem? I'm using Optifine
mother of god that seems pretty epic, but idk how good it will look on a large scale though
It plays way faster than I had hoped it would. There has to be an easy way to do animations. I spend hours to do draw this, especially the matrix numbers were annoying to do.
Edit: The creative menues don't work for me. I've got the standard gui instead of Fromans work. Also the CTM does act weird. Does anyone have the same problem? I'm using Optifine
I don't know about the CTM stuff, but the the list_items.png, search.png and survival_inv.png need to be put in gui/creative_inv folder in your texture pack.
Well not much, Buildcraft ,balkons and now rei's minimap are completed.
several others are being textured.
reis minimap textures
they should go under \reifnsk\minimap\ however due to it not working while in the texture pack but it does work if you replace either zans minimap or the default minimaps.
e.png
entity.png
entity2.png
lightning.png
marker.png
marker2.png
mmarrow.png
n.png
roundmap.png
roundmap_mask.png
s.png
w.png
waypoint.png
waypoint2.png
Well not much, Buildcraft ,balkons and now rei's minimap are completed.
several others are being textured.
reis minimap textures
they should go under \reifnsk\minimap\ however due to it not working while in the texture pack but it does work if you replace either zans minimap or the default minimaps.
e.png
entity.png
entity2.png
lightning.png
marker.png
marker2.png
mmarrow.png
n.png
roundmap.png
roundmap_mask.png
s.png
w.png
waypoint.png
waypoint2.png
sweet! looking forward to the last days tekkit texture pack I might update the sounds to tekkit but since it is already a mod I may as well just leave it at that, but let me know if you want the sounds to be changed and I'll take a rough stab at it
(tell you the truth though, I have no idea where the resources folder is for the mods)
Hey! It's me again! I've had this idea for a while now, and I thought I would post it, and in the worst time too, when your all gettin' mod support in. I've disliked the Snow biome texture's for a while now...so I thought, maybe replace the snow with ash! After a very powerful weapon was used, on something or what, ashes could be raining down for year's...In an exaggerated scenario. What do ya'll think?
Hey! It's me again! I've had this idea for a while now, and I thought I would post it, and in the worst time too, when your all gettin' mod support in. I've disliked the Snow biome texture's for a while now...so I thought, maybe replace the snow with ash! After a very powerful weapon was used, on something or what, ashes could be raining down for year's...In an exaggerated scenario. What do ya'll think?
Take a look at the customizer it has snowfall as ashes and some interesting snow and ice textures.
okay so I have chosen some music for the music discs they are:
Phil Harris - He's His Own Grandpa
Phil Harris - Minnie the Mermaid
Russ Morgen - Laughing Trombone Polka
Sons of The Pioneers - Ghost Riders in the Sky
Wayne King - Instrumental Pop 1
Xavier Cugat - Cherry Pink & Apple Blossom White
Xavier Cugat - Chica Chica Boom Chic
Glenn Miller - In the Mood
This is the W.A.S.P. or the Winged Adjusting Self-replicating Plodder.
Now orbital industries is inspired by insects for their robots quite often, this one is no exception. With orbital industries expanding at such an incredible rate that it did, there simply weren't enough people to assemble all of the products buildings and vehicles needed to support the OI empire so instead of doing something ridiculous such as assembly machines that were built for only one purpose they did the only obvious solution; robots that can do nearly any task and can be programmed to work in any environment. This led to these foot long robot bees being built.
The R & D at OI realized if they were self replicating than the robots had no sort of hold on their replicating cycle then you would have an extremely nasty Von Neumann machine on your hands. So although they programmed the W.A.S.P.s to evolve they made it so they could only replicate via a queen passing on her programming her offspring and they could only replicate on their own if they were near a certain radio transmitter (note the transmitters were rather advanced and fried during the event), With the drones being only good for storing programming and princess wasps only being able to accept and modify programming (you can tell the difference between the types by the material of the wing supports). The programming can greatly vary as you could guess for the variety of jobs these wasps had with the hazard stripes on them differentiating in color per program set.
Unfortunately all of the wasps outside of a production box (apiary) fried due to the same reason of the transmitters. The good thing is that there are still more than enough types of wasps to produce any spare parts you would ever need. All the production models were designed to function similarly to real bees in the fact that that they can defend themselves if programmed to and they still make honeycombs to store things in and they are capable of making it from whatever possible materials are available. they used to have crates of wax to have a speedy production.
By the event wasps were used in every environment including on the moon helping mine helium 3 deposits with only minor problems of certain models attacking workers, thankfully OI made a suit that can protect someone from these attacks.
-edit-
Finished the bees.png
goes under gfx\forestry\items\
this is the old version for the pre-1.5.0.0 forestry
this version is for the post 1.5.0.0 version
-edit2-
due to some unknown glitch the bee colors seem to be broken, I have no idea why. because of how forestry handles bee colors now, I was using a slightly outdated version.-edit3-
fixed the textures and there are 2 different versions
Nice. I added your story to the lore thread. The mod lore was moved from the OP to another post due to character limitations.
-Comply_cat_ed signing out
i have to agree with you Comply i like the different universe where a company took out the earth instead of a war or army
I don't know about the CTM stuff, but the the list_items.png, search.png and survival_inv.png need to be put in gui/creative_inv folder in your texture pack.
also could someone tell me how much of tekkit is completed?
several others are being textured.
reis minimap textures
they should go under \reifnsk\minimap\ however due to it not working while in the texture pack but it does work if you replace either zans minimap or the default minimaps.
e.png
entity.png
entity2.png
lightning.png
marker.png
marker2.png
mmarrow.png
n.png
roundmap.png
roundmap_mask.png
s.png
w.png
waypoint.png
waypoint2.png
(tell you the truth though, I have no idea where the resources folder is for the mods)
Take a look at the customizer it has snowfall as ashes and some interesting snow and ice textures.
Look in the 'Download' tab. People these days.
Phil Harris - He's His Own Grandpa
Phil Harris - Minnie the Mermaid
Russ Morgen - Laughing Trombone Polka
Sons of The Pioneers - Ghost Riders in the Sky
Wayne King - Instrumental Pop 1
Xavier Cugat - Cherry Pink & Apple Blossom White
Xavier Cugat - Chica Chica Boom Chic
Glenn Miller - In the Mood