Okay I edited some of the animated textures for the tv.
The last one would have a light static layer over the monitor.
I also finsihed the block_0 for industrialcraft
Just about everything is straight foward except for the rubber tree which is a newer model of shack in a box that can process water to turn it into an adhesive to repair small things. Sometimes holes are created in the tank which leak constantly.
The uranium ore is fuel rods that havent been depleted.
the bronze and tin blocks are just boxes
the copper block is a large cuttof valve.
the uranium block is just a big fuel rod storage
the industrial tnt is exactly as it says.
the reinforced stone, glass and doors are made of an advanced alloy that has hight blast resistance.
hi i am making an adventure map using your texture pack and i was wondering if i could include in in the download of the map, so people dont have to take any extra time to go and download it
Okay I edited some of the animated textures for the tv.
The last one would have a light static layer over the monitor.
I also finsihed the block_0 for industrialcraft
Just about everything is straight foward except for the rubber tree which is a newer model of shack in a box that can process water to turn it into an adhesive to repair small things. Sometimes holes are created in the tank which leak constantly.
The uranium ore is fuel rods that havent been depleted.
the bronze and tin blocks are just boxes
the copper block is a large cuttof valve.
the uranium block is just a big fuel rod storage
the industrial tnt is exactly as it says.
the reinforced stone, glass and doors are made of an advanced alloy that has hight blast resistance.
as it turns out i still run the customize, even tho croco's name is on it....
just noticing that... I know it says the majority of the alt art is community made, but i did at least 80% of the alts. the ones being used not so much. hence why i was running that customizer.
but almost all the mod, except for +human, i did up...
anyways, just guess i should come by here more often, and keep it up to date. they were haivng problems for the longest time with the higher res textures in the pack. so everything looks like it's running now, i won't mind keeping that customizer going strong. i'll try set it up to reflect the default pack as well.
as it turns out i still run the customize, even tho croco's name is on it....
just noticing that... I know it says the majority of the alt art is community made, but i did at least 80% of the alts. the ones being used not so much. hence why i was running that customizer.
but almost all the mod, except for +human, i did up...
Last time Croco dropped in, he gave me admin access to that customizer and while the thread says majority is community made, your name is still up on the customizer.
I believe that I have updated that texture pack so it is update to date with 1.3.1 and our current release on the forums.
I would say that the customizer is under control at the moment.
Hi guys, I don't mean to be a burden, but, is there a list of what needs to be done in tekkit/technic?
Thanks! (I will able to make some textures if needed.)
Mods that arent technic but I would like to eventually see would be atmos mobs Forestry Extra bees (forestry plugin) Visbees (also forestry)
we also need more CTM support
More random mobs for the ones that are lacking would be good too.
would anyone mind if i had a go at Rail craft
also what about Balkans weapon mod thats included in tekkit besides it adds all sorts of new weaponry even if its not in the recommended build i would like to have that one completed
These go under item/weaponmod blowgun_dart.png cannon.png cannon_backup.png knife.png cannon_ball.png crossbow_bolt.png dummy.png dynamite.png flail.png musket_bullet.png spear.png
the items texture goes under gui/weaponmod
weapons.png
Mods that arent technic but I would like to eventually see would be atmos mobs Forestry
we also need more CTM support
More random mobs for the ones that are lacking would be good too.
I'll make the Mo' Creatures mod support if that's ok.
These go under item/weaponmod blowgun_dart.png cannon.png cannon_backup.png knife.png cannon_ball.png crossbow_bolt.png dummy.png dynamite.png flail.png musket_bullet.png spear.png
the items texture goes under gui/weaponmod
weapons.png
all right i forgot you did those good job btw but ya for rail craft does anyone mind if i do that i already had a pretty good design for the bore
go ahead, just be aware that it would be awesome if you did both of the rail styles.
alright by both styles you do mean scrap rails and good rails it shouldnt be too hard my main worry is the signal blocks because i have no idea what most of them are the rest of railcraft isnt to difficult
The last one would have a light static layer over the monitor.
I also finsihed the block_0 for industrialcraft
Just about everything is straight foward except for the rubber tree which is a newer model of shack in a box that can process water to turn it into an adhesive to repair small things. Sometimes holes are created in the tank which leak constantly.
The uranium ore is fuel rods that havent been depleted.
the bronze and tin blocks are just boxes
the copper block is a large cuttof valve.
the uranium block is just a big fuel rod storage
the industrial tnt is exactly as it says.
the reinforced stone, glass and doors are made of an advanced alloy that has hight blast resistance.
as it turns out i still run the customize, even tho croco's name is on it....
just noticing that... I know it says the majority of the alt art is community made, but i did at least 80% of the alts. the ones being used not so much. hence why i was running that customizer.
but almost all the mod, except for +human, i did up...
anyways, just guess i should come by here more often, and keep it up to date. they were haivng problems for the longest time with the higher res textures in the pack. so everything looks like it's running now, i won't mind keeping that customizer going strong. i'll try set it up to reflect the default pack as well.
ALSO CHECK OUT FALLOUT WASTELAND!
FALLOUT INSPIRE MINECRAFT TEXTURE PACK
Last time Croco dropped in, he gave me admin access to that customizer and while the thread says majority is community made, your name is still up on the customizer.
I believe that I have updated that texture pack so it is update to date with 1.3.1 and our current release on the forums.
I would say that the customizer is under control at the moment.
the additions are:
iron golems
player damage and fall damage
zombie door bashing
music discs
so grab a copy on mediafire
http://www.mediafire.com/?38bv4ij3lxo20sb
just install it like you would with any other sound pack
I'm looking forward to hearing feedback from my fellow wasteland adventurers
I like it although the sheep sound kinda get annoying after awhile and i love the falling sounds
Thanks! (I will able to make some textures if needed.)
tubestuff
additional buildcraft objects
railcraft
reis minimap
steves carts
mo' creatures
power converters
iron chests
thermal expansion
Computercraft sensors
logistics pipes
modular forcefields
nuclear control
Mods that arent technic but I would like to eventually see would be
atmos mobs
Forestry
Extra bees (forestry plugin)
Visbees (also forestry)
we also need more CTM support
More random mobs for the ones that are lacking would be good too.
would anyone mind if i had a go at Rail craft
also what about Balkans weapon mod thats included in tekkit besides it adds all sorts of new weaponry even if its not in the recommended build i would like to have that one completed
These go under item/weaponmod
the items texture goes under gui/weaponmod
weapons.png
I'll make the Mo' Creatures mod support if that's ok.
go ahead, just be aware that it would be awesome if you did both of the rail styles.
That would be exellent, I do have a request though; could you make the scorpions be hall-monitor esque robots that have siringes for tails.
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Curse Premium..Well anyway yeah. I was in portland and then back down home for a Weird Al Concert. Now i'm back and updating stuff.
alright by both styles you do mean scrap rails and good rails it shouldnt be too hard my main worry is the signal blocks because i have no idea what most of them are the rest of railcraft isnt to difficult
Would you mind putting the supported mods and credit me for the textures ive done in the op.