Would anyone like to correspond with me to build a Bevos Tech Pack modpack resource pack (I said pack too many times there) patch for Last Days? I've already thought of some lore for mods like Applied Energistics (The Skystone meteors are fragments of the moon that fell to earth. Inside, are chests that held experimental press patterns that were being developed by Orbital Industries for more advanced technologies. Certus Quartz could be a material that was synthesized by the blast of the moon and was peppered across the planet) and some of the blood magic and other magical aspects could be that magic DOES exist, but it was passed over by the ancestors as they preferred the "security" of success that technology ensured.
Give me the mod list and I'll have a look. I can't promise i'll do much more than put together textures from other textures, but thats better than nothing.
BEE+ (beetroot)
Similar to the iodine extraction machines, These manufacture vitamins, mostly vitamin B and lots of vitamin E. The pills themselves are not very filling, but stuffing a number of them in a can with water makes the body convert the sudden overdose into energy. Don't ask how.
CHRU-5 (chorus plant)
CHaos Refinement Unit Mk 5. Now read as Chrus, and pronounced chorus. The CHRU were built to siphon of chaos energy, turning it into a more stable form. They leave behind themselves a trail of condensed chaos. It is possible to find chaos capsules in it. The devices themselves are fragile and a drop would surely destroy them, so care must be taken when harvesting.
Chaos pods (chorus fruit)
Pods containing unstable condensed chaos. If ingested, the ingestee is teleported a small distance by the chaos energies. By heating it, it is possible to create stabilised chaos pods, which are more stable and are used to build the labs known as 'End Cities'.
END of lore
I changed the rabbit stew texture to be more consistent.
EDIT: Oh, and we need new boat textures, and someone please etxture the polar bears. I can't do entities.
More edit: I'm also working on the .lang file.
Even more edit: Is it just me or is the minecart in 16x?
A little update: I forked the github, and I updated the lang file. Except for potions. They don't even have textures done.
Textures needed: end crystal item, elytra, new boats, lingering potions, new arrows(can probably do these) dragons breath. Zombie villagers, Strays and husks(new 1.10 skeletons and zombies), bone blocks, magma block, red nether brick, netherwart block
Hmm? The pills are the raw beetroot, the can is soup, the machine is both seeds and plant. I'll upload what textures I have to my fork on git and post the link.
Stormman09, I am giving you the task to wake the sleepers and the giants... go now my friend, now that we have made a spark we must take the light into the darkness and summon the unforgotten!
I did the arrows, did the language, except for the wird broken bits... Maybe i have duplicates somehre. I realised i put the compass and clock textures in the wrong place. All ~100 of them have to be removed now... sigh
The Entire Language File Needs To Be Re Written, That Will Probably Have To Happen With The Lore Page Update. I can edit the page but we need more contributers online to discuss the lore changes.
are you sure the clock and compass in their own folders will work?
I think the lang file is up to date. There probably is some spelling mistakes in there. Oh, some of the menu options are missing. I am looking into it.
what i mean is that take a fresh lang file and edit it copying the names over, if we do this while were working on the lore page it will minimize the consistency errors.
-edit i will be working on updating the github pages.
Would anyone like to correspond with me to build a Bevos Tech Pack modpack resource pack (I said pack too many times there) patch for Last Days? I've already thought of some lore for mods like Applied Energistics (The Skystone meteors are fragments of the moon that fell to earth. Inside, are chests that held experimental press patterns that were being developed by Orbital Industries for more advanced technologies. Certus Quartz could be a material that was synthesized by the blast of the moon and was peppered across the planet) and some of the blood magic and other magical aspects could be that magic DOES exist, but it was passed over by the ancestors as they preferred the "security" of success that technology ensured.
Give me the mod list and I'll have a look. I can't promise i'll do much more than put together textures from other textures, but thats better than nothing.
LORE!
BEE+ (beetroot)



Similar to the iodine extraction machines, These manufacture vitamins, mostly vitamin B and lots of vitamin E. The pills themselves are not very filling, but stuffing a number of them in a can with water makes the body convert the sudden overdose into energy. Don't ask how.
CHRU-5 (chorus plant)



CHaos Refinement Unit Mk 5. Now read as Chrus, and pronounced chorus. The CHRU were built to siphon of chaos energy, turning it into a more stable form. They leave behind themselves a trail of condensed chaos. It is possible to find chaos capsules in it. The devices themselves are fragile and a drop would surely destroy them, so care must be taken when harvesting.
Chaos pods (chorus fruit)


Pods containing unstable condensed chaos. If ingested, the ingestee is teleported a small distance by the chaos energies. By heating it, it is possible to create stabilised chaos pods, which are more stable and are used to build the labs known as 'End Cities'.
END of lore
I changed the rabbit stew texture to be more consistent.

EDIT: Oh, and we need new boat textures, and someone please etxture the polar bears. I can't do entities.
More edit: I'm also working on the .lang file.
Even more edit: Is it just me or is the minecart in 16x?
A little update: I forked the github, and I updated the lang file. Except for potions. They don't even have textures done.
Textures needed: end crystal item, elytra, new boats, lingering potions, new arrows(can probably do these) dragons breath. Zombie villagers, Strays and husks(new 1.10 skeletons and zombies), bone blocks, magma block, red nether brick, netherwart block
Textures wanted(not needed): animated chorus , better redstone model, better chorus model.
is there a beetroot.png you've made?
Hmm? The pills are the raw beetroot, the can is soup, the machine is both seeds and plant. I'll upload what textures I have to my fork on git and post the link.
Link https://github.com/Gwolfski/LAST_DAYS/tree/1.9-Remastered
i was about to tell you i have finished the clock and compass.
edit- i see my mistake - "can not grow beetroot from pills."
my clock and compass puts it in a folder under items to reduce clutter.
can i have the redstone to add to the test pack real quick? - <- i was not vary bright, ill just get it off the github.
-edit I've also finished the missing world select gui
Stormman09, I am giving you the task to wake the sleepers and the giants... go now my friend, now that we have made a spark we must take the light into the darkness and summon the unforgotten!
by the way mcpatcher is now old news ... the good news is that optifine supports the the mcpatcher file now.
I'll have a look at the enchanted arrows. No promises, though.
Noticable bugs: The old survival inventory appears insteda of the new survival and creative inventories. I think the brewing stand uses old gui too.
Edit: the language file is wierd, some of the changed names dont work. I checked an it should be the same as vanilla,
I did the arrows, did the language, except for the wird broken bits... Maybe i have duplicates somehre. I realised i put the compass and clock textures in the wrong place. All ~100 of them have to be removed now... sigh
The Entire Language File Needs To Be Re Written, That Will Probably Have To Happen With The Lore Page Update. I can edit the page but we need more contributers online to discuss the lore changes.
The clock is in a folder that I made for it.
are you sure the clock and compass in their own folders will work?
I think the lang file is up to date. There probably is some spelling mistakes in there. Oh, some of the menu options are missing. I am looking into it.
WE need the enchanted golden apple achieve, and the wither and beacon ones as well. Adventuring time too. And the 'diamonds to you'
what i mean is that take a fresh lang file and edit it copying the names over, if we do this while were working on the lore page it will minimize the consistency errors.
-edit i will be working on updating the github pages.
Who do I call?
I suggest organizing the lang file alphabetically and see what is missing
ok the gh-pages are fixed
I need a list of missing or broken/outdated things, so i can document them here http://sukar42.github.io/LAST_DAYS/1.6/incomplete.html
how long has 1.10 been out? finished<-