The Meaning of Life, the Universe, and Everything.
Join Date:
3/21/2014
Posts:
54
Minecraft:
SentrySam
Member Details
Sorry for the delay, but now the '1.6.2' version is available for download. I updated the textures to 1.7ish, and the good ol' Last Days sounds are included, like HalphPrice's music. There are some things in the lang file that need updating that I don't know how to fix, and some items also need naming and lore in the first place. This is the way I think Last Days should look like, so here it is!
Yes, you'll be given collaborator status, though, I am literally only here to put the pack together and redistribute it. I don't like making the decisions on what does and doesn't make it into the pack. Your art abilities and style should have more authority in those respects. I do no create textures for the pack, and am merely here to keep things organized, as things are pretty hectic with all the collaborators.
A lot of the changes that you see were, as you've figured, to accommodate for the changes added with the last few versions of MC. I didn't have much to go on when re-assembling the pack to a workable state for 1.6+, as well as some of the changes in properties format with MCPatcher, so had to deal with what I could find and move some things around in a way I thought made sense. You'll be able to re-work/move any of the textures as you see fit when you're added as a collaborator on GitHub.
If you have textures that you'd like to use separately for carpets, feel free to share them either vie post, PM, or github pull request. If you wish for them to be made to be used with MCPatcher's CTM, yes, that's simple enough. I can write the properties file for that, if you wish.
Contributions or changes to the pack using Git aren't too difficult. Basically, you create an account, find the repository you wish to contribute to, and "fork" it. How you deal with the forks is up to you, but I use the Official Github client. Forking it should create a duplicate repository to your account, which you can then sync to your computer. When you make changes to the one synced on your computer, Github will keep track of any and all changes made. You then use your preferred method to sync the changes back to your Github. When you're satisfied with everything, you submit your changes as a pull request to the main repository. Since you'll be a collaborator, I won't have to be online to accept the changes, as it knows to trust your changes.
It all seems a bit odd in the beginning, but it gets very simple very quickly. Every couple of days, if I see changes have been made to the main repository, I'll sync them to my computer, package up the changes, and upload them to the main two download links (MEGA and MediaFire). But please feel free to get in contact with me through PM. Or if you prefer, you can contact me on IRC at #mcf_modlist on esper.net.
As for mod support, yeah. It's very confusing after a while. If you do consider making mod support, I'd recommend sticking to the more simple mods unless it's one you simply can't live without. Only do mods you prefer to do, and if that means none, then so be it. Others will have to add their own or deal with it as is.
All I'll need is your github URL to link you to the repository. You can PM that to me, if you wish, or just reply with it. Example, mine is the following:
The Meaning of Life, the Universe, and Everything.
Join Date:
3/21/2014
Posts:
54
Minecraft:
SentrySam
Member Details
I'm thinking this water temple would be a good opportunity to reuse the old end stone texture, which is currently being used as the end portal frame bottom texture.The metal already looks old and corroded.
Any suggestions for the upcoming underwater patch?
Well, the Guardians don't look like anything I can imagine from a post apocalyptic setting, but the underwater dungeon is very well designed. You could make the Guardians into fish that are mutated with machines considering guardians have a ranged attack.
As for the other additions:
- Endermites could be data parasites (mental or physical, as the end never made much sense to me with the resource pack. I always though the end was some sort of digital/electrical representation created when you step through the pre-war technology).
- Rabbits can be normal.
- Barrier blocks could be something like "Warning: Uninhabitable Area Ahead."
- Sea Lanterns could be alien lighting technology.
- Diorite, Andesite, and Granite can be things like industrial filtering, oxidized metal, and even piles of rusty piping. Polished versions include reclaimed/repaired versions of the block. For example, repaired filtering, fixed metal, and re-aligned piping.
- Coarse dirt could be cracked/dry/irradiated soil.
- Wet sponge can be a "full" version of whatever it already is.
- Slime Block could be pile of flesh and gore.
"I will be kind and explain to you the three reasons this will never happen in somewhat greater detail. But not much. I'm not feeling that kind.
1: Better Than Wolves is ****.
2: Even if it weren't ****, the coding is ****.
3: Even if it weren't **** and the coding weren't ****, FlowerChild is a possessive lunatic who has deliberately ensured that his mod is incompatible with everything, e
specially with Forge (the API used by the mods in Technic Pack), because he has a grudge against Eloraam, who is one of the major maintainers of Forge." - MechaCrash
Coming to think about Sentry Sam's request, maybe "normal" clay get the rusted metal as texture. [snip] When placed in a furnace it's welded together and can be used as a frame for a machine (slight texture update, less damaged looking). But why are bricks made of molten metal?...
Here are my thoughts on machine texture issue: I vote for Machine textures going back to wool, but I also think that the clay texture should be switched to the rusty plating, and the broken machine for hardened clay being kept. We'll come up with some different hardened clay textures to be used in mesa, which could possibly be garbage, construction, or different machines than the wool ones (customizer, anyone?). Plus, I think that this idea would work well:
Quote from Comply_cat_Ed
As for the carpets: Some can simply remain regular floor covers (for example in case of white& brown wool / metal sheet & crates). I haven't looked that much into the new resource pack's and McPatcher's workings, but I believe ctm can be used to turn the rest of them into a thin layer of rubble, electrics and machinery (to be used more as a decorative wasteland/ruins element than a living room floor) (end quote)
Quote from Shrouded
-Diorite, Andesite, and Granite can be things like industrial filtering, oxidized metal, and even piles of rusty piping. Polished versions include reclaimed/repaired versions of the block. For example, repaired filtering, fixed metal, and re-aligned piping.
- Coarse dirt could be cracked/dry/irradiated soil. (end quote)
As for metal bricks, it's not that big of a deal. No texture change or anything.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/21/2014
Posts:
54
Minecraft:
SentrySam
Member Details
Ok, Comply_cat_Ed, it's good to know your opinion on the wool. Honestly, I thought that switching the machine textures would allow for the new types of colored clay, which would be suited more for color-related building. That was really the only reason I opted for the switch, and along with that, it wouldn't make sense to make the big change to fix old maps. There will be so much more new content made with Last Days that we should just stick with the clay machines.
And, if you want the full experience with older maps, just get MCedit and replace brown wool with brown hardened clay, green wool with green hard clay, and so on.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/21/2014
Posts:
54
Minecraft:
SentrySam
Member Details
I think your frozen bricks texture would be good as an alternate texture for bricks in cold biomes. There's a way to use biome-specific textures with CTM, so it could work.
Edit: Oops! I missed your latest packed ice texture when I was posting! It looks rough, like ice (in a good way).
Ok red sand makes a little more sense now that you say that. Well red sandstone is naturally found near caves in red desert things so it can be some sort of marker to show cave entrances, as with the others maybe some decorative blocks. also I did a coarse dirt texture just putting it in my pack now
Edit: Added Texture Of Coarse Dirt Its Debris And Well . . . Dirt.
I Also Added In Some Alternate Packed Ice Textures They Are Radioactive Lime . . . And Blue Enjoy!
Just so you know I think the acacia wood looks like the outside paneling of the house so you might want to change the plank textures.
I only posted these as fillers until some one makes better so the pack will fit with 1.7.10.
Here is another link (for conveniences)- https://www.dropbox.com/s/vod8n61th9xlypy/The_Outlands_LD_Texture_Edit.zip
Here is a link to all the old lastdays packs i have gathered- https://www.dropbox.com/s/6mqnj2jd45yt5ub/Lastdays archive.zip
http://www.mediafire.com/download/leith97eqlcnxv4/(Updated)_LAST_DAYS_1.6.2.zip
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Retired StaffYes, you'll be given collaborator status, though, I am literally only here to put the pack together and redistribute it. I don't like making the decisions on what does and doesn't make it into the pack. Your art abilities and style should have more authority in those respects. I do no create textures for the pack, and am merely here to keep things organized, as things are pretty hectic with all the collaborators.
A lot of the changes that you see were, as you've figured, to accommodate for the changes added with the last few versions of MC. I didn't have much to go on when re-assembling the pack to a workable state for 1.6+, as well as some of the changes in properties format with MCPatcher, so had to deal with what I could find and move some things around in a way I thought made sense. You'll be able to re-work/move any of the textures as you see fit when you're added as a collaborator on GitHub.
If you have textures that you'd like to use separately for carpets, feel free to share them either vie post, PM, or github pull request. If you wish for them to be made to be used with MCPatcher's CTM, yes, that's simple enough. I can write the properties file for that, if you wish.
Contributions or changes to the pack using Git aren't too difficult. Basically, you create an account, find the repository you wish to contribute to, and "fork" it. How you deal with the forks is up to you, but I use the Official Github client. Forking it should create a duplicate repository to your account, which you can then sync to your computer. When you make changes to the one synced on your computer, Github will keep track of any and all changes made. You then use your preferred method to sync the changes back to your Github. When you're satisfied with everything, you submit your changes as a pull request to the main repository. Since you'll be a collaborator, I won't have to be online to accept the changes, as it knows to trust your changes.
It all seems a bit odd in the beginning, but it gets very simple very quickly. Every couple of days, if I see changes have been made to the main repository, I'll sync them to my computer, package up the changes, and upload them to the main two download links (MEGA and MediaFire). But please feel free to get in contact with me through PM. Or if you prefer, you can contact me on IRC at #mcf_modlist on esper.net.
As for mod support, yeah. It's very confusing after a while. If you do consider making mod support, I'd recommend sticking to the more simple mods unless it's one you simply can't live without. Only do mods you prefer to do, and if that means none, then so be it. Others will have to add their own or deal with it as is.
All I'll need is your github URL to link you to the repository. You can PM that to me, if you wish, or just reply with it.
Example, mine is the following:
Very rough concept:
Well, the Guardians don't look like anything I can imagine from a post apocalyptic setting, but the underwater dungeon is very well designed. You could make the Guardians into fish that are mutated with machines considering guardians have a ranged attack.
As for the other additions:
- Endermites could be data parasites (mental or physical, as the end never made much sense to me with the resource pack. I always though the end was some sort of digital/electrical representation created when you step through the pre-war technology).
- Rabbits can be normal.
- Barrier blocks could be something like "Warning: Uninhabitable Area Ahead."
- Sea Lanterns could be alien lighting technology.
- Diorite, Andesite, and Granite can be things like industrial filtering, oxidized metal, and even piles of rusty piping. Polished versions include reclaimed/repaired versions of the block. For example, repaired filtering, fixed metal, and re-aligned piping.
- Coarse dirt could be cracked/dry/irradiated soil.
- Wet sponge can be a "full" version of whatever it already is.
- Slime Block could be pile of flesh and gore.
I think that Froman said that the diorite is supposed to be concrete or cement.
"I will be kind and explain to you the three reasons this will never happen in somewhat greater detail. But not much. I'm not feeling that kind.
1: Better Than Wolves is ****.
2: Even if it weren't ****, the coding is ****.
3: Even if it weren't **** and the coding weren't ****, FlowerChild is a possessive lunatic who has deliberately ensured that his mod is incompatible with everything, e
specially with Forge (the API used by the mods in Technic Pack), because he has a grudge against Eloraam, who is one of the major maintainers of Forge." - MechaCrash
Edit: Made Texture Need Feedback
Here are my thoughts on machine texture issue: I vote for Machine textures going back to wool, but I also think that the clay texture should be switched to the rusty plating, and the broken machine for hardened clay being kept. We'll come up with some different hardened clay textures to be used in mesa, which could possibly be garbage, construction, or different machines than the wool ones (customizer, anyone?). Plus, I think that this idea would work well:
Quote from Comply_cat_Ed
As for the carpets: Some can simply remain regular floor covers (for example in case of white& brown wool / metal sheet & crates). I haven't looked that much into the new resource pack's and McPatcher's workings, but I believe ctm can be used to turn the rest of them into a thin layer of rubble, electrics and machinery (to be used more as a decorative wasteland/ruins element than a living room floor) (end quote)
Quote from Shrouded
-Diorite, Andesite, and Granite can be things like industrial filtering, oxidized metal, and even piles of rusty piping. Polished versions include reclaimed/repaired versions of the block. For example, repaired filtering, fixed metal, and re-aligned piping.
- Coarse dirt could be cracked/dry/irradiated soil. (end quote)
As for metal bricks, it's not that big of a deal. No texture change or anything.
It Gives Me Something To Focus On While I Type
Some Sort Of Moon Ice Sounds Pretty Nice
Download Link: http://www.mediafire.com/download/2dau16ha21uztk1/ice_packed.png
And, if you want the full experience with older maps, just get MCedit and replace brown wool with brown hardened clay, green wool with green hard clay, and so on.
Oh Goodie . . .
Edit: Oops! I missed your latest packed ice texture when I was posting! It looks rough, like ice (in a good way).
Also What The Heck Is the Red Sand Texture I Think It Needs A Redo, Reason: Red Sandstone
Edit: Wait Biome Specific Textures! This Might Fix Our Mesa Biome Problem, But Maybe Not Because Biome Specific
Textures Need Mcpatcher / Optifine
Edit: Dang Look At These Ice Spikes They're Crazy
Edit: Added Texture Of Coarse Dirt Its Debris And Well . . . Dirt.
I Also Added In Some Alternate Packed Ice Textures They Are Radioactive Lime . . . And Blue Enjoy!