Well for the endermite, seeing as they appear sometimes when Endermen telleport, they could be some kinda void parasite that manages to get through the rifts that open when the endermen telleport
I'm confused, is the pack up to date with 1.7 or not?
Last Days isn't completely updated to 1.7. The items/blocks that still need textures and renaming are as follows:
Acacia logs, leaves, sapling, and planks, packed ice, blue orchid, allium, azure bluet, all the tulips, oxeye daisy, rose bush, and double tallgrass.
The items/blocks that need renaming only are these:
Podzol, all carpets, all stained glass/glass panes, and dark oak logs, planks, leaves, and sapling
Some weird things are here: Red sand has a texture in 1.7.2, but not 1.7.5, and egg has a texture, but it isn't in the folder.
Also, these things still need lore:
V2 scrap shack, dark oak, acacia, mesa, ice plains spikes, mega taiga, sunflower plains, birch forest, dark forest, and savannah.
@THA-REALAlexandrowich It's great that you love Last Days, but remember, this isn't Fallout
To get the sound pack working, rename "sound" to "sounds", and put "records" and "music" into "sounds"
i did that in my resourcepack now, it worked, thanks, but i dont see why there is a link to the soundpack on the main-page, aswell as that the link doesnt work
what file format are you putting it into cause im pretty sure minecraft can only use zip files for resource packs. try just using the default archive tool to do it or winrar.
-edit-
did the double fern texture.
double_plant_fern_top.png
double_plant_fern_bottom.png
Hey, I have a question. I'm not saying I don't like it or anything, but why is the gold horse armor called "HORS Hazmat Armor" if it's like some kind of ceremonial armor?
Rollback Post to RevisionRollBack
"I will be kind and explain to you the three reasons this will never happen in somewhat greater detail. But not much. I'm not feeling that kind.
1: Better Than Wolves is ****.
2: Even if it weren't ****, the coding is ****.
3: Even if it weren't **** and the coding weren't ****, FlowerChild is a possessive lunatic who has deliberately ensured that his mod is incompatible with everything, e
specially with Forge (the API used by the mods in Technic Pack), because he has a grudge against Eloraam, who is one of the major maintainers of Forge." - MechaCrash
I have an issue that I was hoping that someone here could help me with. There's a glitch with the oak and jungle leaves, some of them are really dark and others are just black, it's usually not too bad, until I hit a patch of black trying to navigate in the jungle. I've tried putting torches by them, breaking/putting blocks next to them, turning off custom colors in MCpatcher and other things to no avail and the reason I posted this issue here is that it's exclusive to the Last Days resource pack. I do currently have my folder unzipped because I've been adding my own textures to tide me over until it gets updated, but I've never had this issue with other unzipped folders. Thank you for your time.
I'm actually working on a Last Days modpack. Stay tuned. =w=
ohh, sounds awesome, although I was thinking a mod specifically for last days related stuff, EG: making caves seem like the corridors of the HIVE, having trees generate a bit more shack-like, making radiation/toxicity matter, changing the way stuff works, like diamond power armor actually having different effects, making Ghasts actually shoot missiles, that kind of thing, basically the LD version of terrafirmacraft... I hope to see your modpack soon, as even a less specific thing sounds awesome.
How would a robo-insect make sense with the heavy stocking die?
Edit: There are still some untextured 1.7 things, like dark oak planks, everything with acacia, and the new flowers.
To get the sound pack working, rename "sound" to "sounds", and put "records" and "music" into "sounds"
Last Days isn't completely updated to 1.7. The items/blocks that still need textures and renaming are as follows:
Also, these things still need lore:
i did that in my resourcepack now, it worked, thanks, but i dont see why there is a link to the soundpack on the main-page, aswell as that the link doesnt work
Hell Yeah.
Much better than my simple fix. Thanks.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Librari is: The Wizard formerly known as Genshou
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Curse Premium"I will be kind and explain to you the three reasons this will never happen in somewhat greater detail. But not much. I'm not feeling that kind.
1: Better Than Wolves is ****.
2: Even if it weren't ****, the coding is ****.
3: Even if it weren't **** and the coding weren't ****, FlowerChild is a possessive lunatic who has deliberately ensured that his mod is incompatible with everything, e
specially with Forge (the API used by the mods in Technic Pack), because he has a grudge against Eloraam, who is one of the major maintainers of Forge." - MechaCrash
naming starts at furnace0.png and increases sequentally
Reason for edit:typo fix.
ohh, sounds awesome, although I was thinking a mod specifically for last days related stuff, EG: making caves seem like the corridors of the HIVE, having trees generate a bit more shack-like, making radiation/toxicity matter, changing the way stuff works, like
diamondpower armor actually having different effects, making Ghasts actually shoot missiles, that kind of thing, basically the LD version of terrafirmacraft...happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870