-pokes at thread just to make sure it hasn't died again-
hey people! what's goin' on here?
got some ideas for a few of the new blocks incoming in the new patches, as well as some that i'm pretty sure we haven't done yet
Slime blocks, should probably stay as just nasty ol' slime blocks, as the slimes are still nasty ol' slimes
New stone types. hmmmm, different styles of plating for the interiors of the H.I.V.E.s would be cool, signifying different sectors or areas of the H.I.V.E.
I don't believe we've done the new flowers either, so i think we should just stick with the broken bits of machinery, from which you take the dyes, which are machine parts.
I'm pretty sure that's everything, just some ideas, thought i'd lay them out in case we ever get up and running smoothly again,
The slime blocks are probably going to be toxic waste made out of slimes.also can someone give me a list of incomplete vanilla textures so I can get working right away.-edit-redid the top of the sunflower textures after not realizing they were done so I guess we have some alt textures.
did the powered detector rail as well
first it has to update to 1.7, wait 6 months come back and see what's here, I wont tell you there is anything new besides ideas and stones in the dark, because we should expect a final version is far from certain.
first it has to update to 1.7, wait 6 months come back and see what's here, I wont tell you there is anything new besides ideas and stones in the dark, because we should expect a final version is far from certain.
Hey, I just wanted to say that this is a fantastic texture pack. I'm really happy I found it again (I used to use it way back when History was in charge of it, but then I lost the thread as different people took over). I've been using it again and am planning to build a fairly elaborate bunker. Thanks for all the fantastic updates, and I look forward to more in the future!
you don't extract it you just put it in your resource pack folder
Finished the translocator mod
diamondNugget.png
grad.png
tex.png
craftingGrid.png
I can't just place a zip file into the folder, that's not gonna work. What I meant by extracting is I unzip the file, then I place the folder in the RP folder, but it does not show up.
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WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
The Meaning of Life, the Universe, and Everything.
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Here's alternate rails for those who fancy them. I'm using a new image host. It is turning the files into the .jpg format. Remember to edit them to .png files.
Here's alternate rails for those who fancy them. I'm using a new image host. It is turning the files into the .jpg format. Remember to edit them to .png files.
Here's alternate rails for those who fancy them. I'm using a new image host. It is turning the files into the .jpg format. Remember to edit them to .png files.
why not use imgur to host the textures? thy seem to like almost any image format.editFinished the stained glass textures. black glass blue glass brown glass cyan glass grey glass green glass light blue glass lime glass magenta glass orange glass pink glass purple glass red glass silver glass white glass yellow glass
So to explain the textures here: the wastelanders were tired of all the grey and brown so they decided to nail colorful cellophane to their window frames. not only does it keep freezing cold breezes out of shacks but they add a bit of color to the drab wasteland.I also redid the block breaking textures as the old ones have been bugging me for a while
What do you mean?
hey people! what's goin' on here?
got some ideas for a few of the new blocks incoming in the new patches, as well as some that i'm pretty sure we haven't done yet
Slime blocks, should probably stay as just nasty ol' slime blocks, as the slimes are still nasty ol' slimes
New stone types. hmmmm, different styles of plating for the interiors of the H.I.V.E.s would be cool, signifying different sectors or areas of the H.I.V.E.
I don't believe we've done the new flowers either, so i think we should just stick with the broken bits of machinery, from which you take the dyes, which are machine parts.
I'm pretty sure that's everything, just some ideas, thought i'd lay them out in case we ever get up and running smoothly again,
Whelp, that's it for now,
Noodles Out.
did the powered detector rail as well
luv the pack btw it AMAZING!
Other things:
first it has to update to 1.7, wait 6 months come back and see what's here, I wont tell you there is anything new besides ideas and stones in the dark, because we should expect a final version is far from certain.
that's because they lied to you...
-edit- did the mystcraft inkmixer.png texture
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you don't extract it you just put it in your resource pack folder
Finished the translocator mod
diamondNugget.png
grad.png
tex.png
craftingGrid.png
I can't just place a zip file into the folder, that's not gonna work. What I meant by extracting is I unzip the file, then I place the folder in the RP folder, but it does not show up.
OMG so awesome!!!
So to explain the textures here: the wastelanders were tired of all the grey and brown so they decided to nail colorful cellophane to their window frames. not only does it keep freezing cold breezes out of shacks but they add a bit of color to the drab wasteland.I also redid the block breaking textures as the old ones have been bugging me for a while
slime block texture