why does every pack that looks cool have to have a patcher, you should have said that in the title.
all packs that are 32x32 and up need a patcher.Literally 99% of the minecraft community(the 1% being you) know about this.16x16 packs however do not need a patcher unless it has custom lava or water.
why does every pack that looks cool have to have a patcher, you should have said that in the title.
And why would I need to put it in the title when it is quite often posted in the front page? I LINK to the patcher page. Seriously. But if your computer cannot run it, I understand.
A first look at what I am calling Last Hours. A 16x texture pack of last days. I may give up on it, I may finish it and never release it, but I was bored and spent an hour or so creating these.
You do understand the the gui's can remain any size regardless of the texture pack? So all of the gui's will remain the same.
let me rephrase that when i first made the alchemy gui i could not get it into 32x32 so i was stuck at 16x16.oh and i guess it would look nice in 16x16 with your example
A first look at what I am calling Last Hours. A 16x texture pack of last days. I may give up on it, I may finish it and never release it, but I was bored and spent an hour or so creating these.
A first look at what I am calling Last Hours. A 16x texture pack of last days. I may give up on it, I may finish it and never release it, but I was bored and spent an hour or so creating these.
obviously a comparison.
Looks good. Way better than I imagined it would look.
I actually tried that once using a skin creator but it turnded out too complicated for me. Due to the pixel limitations you can't write HIVE on the back for example
Well, i dont want the "hive" text on the back. just the body and head, none of the super-special stuff like the text on him. basicalle, him as a regular survivor.
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I own the server for this AWESOME Texture pack. HECK YAS!
Hey, is the customizer broken for anyone else? Like I download it and bring it in-game it it just totally screws up!
The customizer is still being worked on, so some textures are missing. I set it to include vanilla textures so I dont know what is messing up, but I'll look into it.
I have decided not to do the 16x version, apart from the fact that it will take a lot of work, it looks terrible for the more detailed textures. e.g the wools, pumpkins and melons. Instead I will concentrate on animation, as I am finding that quite fun.
Just noticed that the colored wooden planks are more or less just place holders. I was thinking we could use clean possibly riveted wooden planks for the birch planks and improvised wooden planks for the pine/jungle planks
The gold texture was changed because the original looked like a graphical error so now we at least have a good looking block. Also, I believe that since the original gold ore looks like a safe the block would be a crate.
Just letting everyone know, I've recently done a retexture of the ever-popular Balkon's Weapon Mod in the style of Last Days. The link is in my signature.
I'll be starting a topic for it soon, but for now, what do you guys think?
I may be able to contribute to the sound pack sometime in the coming weeks. If someone could put together a list of all the sounds that need to be redone for the new versions of Last Days, that would go a long way towards me recording/editing them.
Just letting everyone know, I've recently done a retexture of the ever-popular Balkon's Weapon Mod in the style of Last Days. The link is in my signature.
I'll be starting a topic for it soon, but for now, what do you guys think?
Fantastic! my only suggestion is to make the mace orb for the diamond mace an energy orb, as an energy infused metal orb doesn't make much sense. but otherwise, those look amazing! could you possibly make ic2 support?
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Curse PremiumAnd why would I need to put it in the title when it is quite often posted in the front page? I LINK to the patcher page. Seriously. But if your computer cannot run it, I understand.
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Curse PremiumYeah... if we tried to make it 16x it would look like a monochrome painterly pack.
You do understand the the gui's can remain any size regardless of the texture pack? So all of the gui's will remain the same.
obviously a comparison.
Looks good, Some shading would be nice though
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Curse PremiumLooks good. Way better than I imagined it would look.
Well, i dont want the "hive" text on the back. just the body and head, none of the super-special stuff like the text on him. basicalle, him as a regular survivor.
The customizer is still being worked on, so some textures are missing. I set it to include vanilla textures so I dont know what is messing up, but I'll look into it.
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Curse PremiumSounds good guys.
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Curse PremiumJust ask them :]
I'll be starting a topic for it soon, but for now, what do you guys think?
I may be able to contribute to the sound pack sometime in the coming weeks. If someone could put together a list of all the sounds that need to be redone for the new versions of Last Days, that would go a long way towards me recording/editing them.
Fantastic! my only suggestion is to make the mace orb for the diamond mace an energy orb, as an energy infused metal orb doesn't make much sense. but otherwise, those look amazing! could you possibly make ic2 support?