The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2012
Posts:
50
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I have been following Last Days for a long time. Using the customizer, and textures from dereksmith's I have created my variation of the resource pack for 1.6.2. I just updated to 1.7.2, and I am troubled by how I will improvise until dereksmith's comes out with an update for 1.7.2.
Here is a map and the resource pack, I have worked on for a while.
I have been following Last Days for a long time. Using the customizer, and textures from dereksmith's I have created my variation of the resource pack for 1.6.2. I just updated to 1.7.2, and I am troubled by how I will improvise until dereksmith's comes out with an update for 1.7.2.
Here is a map and the resource pack, I have worked on for a while.
A few things are a bit off with the main download and yours. I'm going to see what needs done to get some of the things I know how to do working.
I'll post the mostly-finished product here when it's done. It'll be in two separate downloads, however. Firstly, since the soundpack keeps getting taken down for copyrights, it'd likely be best to ship the finished resource packs with blank music files, and offer a separate download link for the music addon. That way, the sound effects (which are generally more important in a soundpack) won't get taken down due to the music being copyrighted.
On that note, does anyone have the old colormaps from before 1.5 that changed the biomes/sky colors? I can't seem to find them and I don't have any old copies of the pack. Quote this post or PM me to inform me if you do, please.
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I used to maintain the Minecraft Forums Mod List. However, life has stepped in the way of that. Perhaps later...
A few things are a bit off with the main download and yours. I'm going to see what needs done to get some of the things I know how to do working.
I'll post the mostly-finished product here when it's done. It'll be in two separate downloads, however. Firstly, since the soundpack keeps getting taken down for copyrights, it'd likely be best to ship the finished resource packs with blank music files, and offer a separate download link for the music addon. That way, the sound effects (which are generally more important in a soundpack) won't get taken down due to the music being copyrighted.
On that note, does anyone have the old colormaps from before 1.5 that changed the biomes/sky colors? I can't seem to find them and I don't have any old copies of the pack. Quote this post or PM me to inform me if you do, please.
I think I may have it somewhere but I won't be able to send it.
Why not? It's no use telling me you might have them if you can't send them either way.
Not by download or email but I can post them on imgur. Jut tell me what images you need and I'll post the link all you have to do is right click the image and save as.
On that note, does anyone have the old colormaps from before 1.5 that changed the biomes/sky colors? I can't seem to find them and I don't have any old copies of the pack. Quote this post or PM me to inform me if you do, please.
To clarify, I'll be first building the pack for 1.6, then porting to 1.7 as they have slightly different setups. That said, if any of the regulars who help with the pack have any 1.7-specific textures, let me know here and I'll put them in as well.
Would it be of use to anyone if I made a list of what texture files were added in 1.7 (I like lists too much) ?
So far:
- Sounds from a previous copy of LAST DAYS are in place and working. Will compare with Aroukar's set. Once compared, I'll compile a list of sound files that are missing for 1.6.
- I've setup the pack.mcmeta to read a separate language file specifically for LAST DAYS. I've called the language file "en_LD". See spoiler below for mcmeta details if you're unsure of how this is done. (screenshot)
- [EDIT 01] Connected textures are working fine. Going to sort them into folders to make it easier to edit later. Keep in mind that the folders themselves have no strict naming criteria. As long as the appropriate .properties files accompany the correct .png files in the same folder, they should load fine. (screenshot)
- ctm and colormaps so far working fine on both MCPatcher and Optifine. Random texture placement results are slightly different for each, however. Nothing major.
After playing with the colormaps a bit, I'm going to try my hand at getting the ctm to work. For the features shared, I'll test with both Optifine (Standard edition) and MCPatcher. Both tests will be tested thoroughly with FORGE installed, as from my experience, it seems both Optifine and MCPatcher have resolved any incompatibilities somewhat recently. Optifine can go in the mods folder now if you're a Forge user!
After said thorough testing with forge is complete, I will do a sweep through completely vanilla MCPatcher and Optifine to make sure everything is fine as well, which by all means, it should be.
{
"pack": {
"pack_format": "1",
"description": "A community 32x32 pack"
},
"language":{
"en_LD":{
"name":"Last Days",
"region":"LD",
"bidirectional":false
}
}
}
If it's possible, and if anyone still has an actual copy of LAST DAYS before 1.5 (preferrable 1.4), could they please send it my way. I would like to make sure I get everything close to how it was at the time, because that's when it all worked so well.
Also, what's the latest version of the language pack so I'm sure? I see a few...
Not by download or email but I can post them on imgur. Jut tell me what images you need and I'll post the link all you have to do is right click the image and save as.
Oh, alrighty. Seems Froman beat you to it, but if you could compare the ones you have to those, please share any differences or the filenames to each if you could.
Thank you kindly! I believe those might be them. I'll try them out and post results. Like what I said to DeWolf, do you happen to also have the filenames for each? I'm sure I can determine what they're supposed to be, but it would still help a lot.
To clarify, I'll be first building the pack for 1.6, then porting to 1.7 as they have slightly different setups. That said, if any of the regulars who help with the pack have any 1.7-specific textures, let me know here and I'll put them in as well.
Would it be of use to anyone if I made a list of what texture files were added in 1.7 (I like lists too much) ?
So far:
- Sounds from a previous copy of LAST DAYS are in place and working. Will compare with Aroukar's set. Once compared, I'll compile a list of sound files that are missing for 1.6.
- I've setup the pack.mcmeta to read a separate language file specifically for LAST DAYS. I've called the language file "en_LD". See spoiler below for mcmeta details if you're unsure of how this is done. (screenshot)
- [EDIT 01] Connected textures are working fine. Going to sort them into folders to make it easier to edit later. Keep in mind that the folders themselves have no strict naming criteria. As long as the appropriate .properties files accompany the correct .png files in the same folder, they should load fine. (screenshot)
- ctm and colormaps so far working fine on both MCPatcher and Optifine. Random texture placement results are slightly different for each, however. Nothing major.
After playing with the colormaps a bit, I'm going to try my hand at getting the ctm to work. For the features shared, I'll test with both Optifine (Standard edition) and MCPatcher. Both tests will be tested thoroughly with FORGE installed, as from my experience, it seems both Optifine and MCPatcher have resolved any incompatibilities somewhat recently. Optifine can go in the mods folder now if you're a Forge user!
After said thorough testing with forge is complete, I will do a sweep through completely vanilla MCPatcher and Optifine to make sure everything is fine as well, which by all means, it should be.
{
"pack": {
"pack_format": "1",
"description": "A community 32x32 pack"
},
"language":{
"en_LD":{
"name":"Last Days",
"region":"LD",
"bidirectional":false
}
}
}
Oh, alrighty. Seems Froman beat you to it, but if you could compare the ones you have to those, please share any differences or the filenames to each if you could.
Thank you kindly! I believe those might be them. I'll try them out and post results. Like what I said to DeWolf, do you happen to also have the filenames for each? I'm sure I can determine what they're supposed to be, but it would still help a lot.
Two things one yep those are the ones and two I already saw. But anyways did you get the textures for sunflowers that one guy posted?
lets think um well they added in the sunflower a 2 block tall rose bush and 2 block tall grass along with a bunch of other flowers, two new wood types dark oak and acacia, then there is the podzol which is a grass variant, red sand, stained glass, packed ice, and like 4 new fish. I think thats all they added :I (also sorry for absence school is in session along with hunting season)
I'll make this post into a kind of repository for the 1.7 textures that are or need to be completed. Feel free to consult this post if you need to know which are already done. Also feel free to quote or PM me when/if I need to update something here, or if something mentioned below is inaccurate or missing.
Now away form the other stuff, I got some ideas for the new trees: 1. The acacia tree will be like a burnt or charred type of tree. 2. The dark oak will be a giant machine of some sort.
Thank you kindly! I believe those might be them. I'll try them out and post results. Like what I said to DeWolf, do you happen to also have the filenames for each? I'm sure I can determine what they're supposed to be, but it would still help a lot.
going from the imgur post,
picture 1 is underwatercolor.png second one is watercolorx.png third one is watercolor.png forth is pinecolor.png
fith is birchcolor.png sixth is swampfoliagecolor.png seventh is swampgrasscolor.png
i have a copy of the 1.4 version if you need it, but im not sure how to send it.
going from the imgur post,
picture 1 is underwatercolor.png second one is watercolorx.png third one is watercolor.png forth is pinecolor.png
fith is birchcolor.png sixth is swampfoliagecolor.png seventh is swampgrasscolor.png
i have a copy of the 1.4 version if you need it, but im not sure how to send it.
Ah, thank you!
Before you can upload, you'll need to know whether the file you're sending is zipped or not. If you send it as a folder, then you're uploading each individual file separately. If the file is zipped, then you send it all as one file. If you have just a folder containing everything, you'd right-click that file, go down to "Send to", and then choose "Compressed (zipped) folder". Once you have created the zip file that way, yu can then send it via one of the following filesharing sites:
Depending on whether or not you're willing to sign up to any websites, you have quite a few choices.
- If you wish to not sign up to a website just to share the file, then you can upload it to a place like FileDropper.
- If you're fine with sign-ups, then I'd suggest Dropbox.
While ultimately, signing up takes a moment, it lets you manage the files later in case you mess up or want to change something. Anonymous file sharing makes the file just kind of sit there out of your control.
Once you have uploaded the zipped file to either place, you would copy the link and paste it in a post in reply to me here or in a PM. Either should be fine.
If you need any help or further instructions on this, let me know.
Quick suggestions (I'm not sure if these will be fixed or are already) but I am currently making a map with this texture pack and is it possible to remove the little (: after each writing? they are really annoying and appear everywhere making reading enchantments and other stuff really hard (:Flamable:) (;Rebreather:)
and also idk if this is know but the small writing on top of UI s are really hard to read.....like the crafting table and chest.
Yeah I saw it nice map my only issue is two thing one although I am sure because it is a work in progress it is small and two the towns seem a bit too close together (the other settlement is in walking distance from the starting point). By the way I was expecting quest givers to be villagers with modified trades although the out put would only be one thing.
Yeah I saw it nice map my only issue is two thing one although I am sure because it is a work in progress it is small and two the towns seem a bit too close together (the other settlement is in walking distance from the starting point). By the way I was expecting quest givers to be villagers with modified trades although the out put would only be one thing.
Then the person who ate the cake chocked and his throat started to swell on it.
Here is a map and the resource pack, I have worked on for a while.
Map: http://www.mediafire.com/download/2j5wv5r9at59z3p/AfterWar.zip
Resource Pack: http://www.mediafire.com/download/bkdi65l75r6fejq/LAST_DAYS_1.6.1_Custom.zip
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Retired StaffA few things are a bit off with the main download and yours. I'm going to see what needs done to get some of the things I know how to do working.
I'll post the mostly-finished product here when it's done. It'll be in two separate downloads, however. Firstly, since the soundpack keeps getting taken down for copyrights, it'd likely be best to ship the finished resource packs with blank music files, and offer a separate download link for the music addon. That way, the sound effects (which are generally more important in a soundpack) won't get taken down due to the music being copyrighted.
On that note, does anyone have the old colormaps from before 1.5 that changed the biomes/sky colors? I can't seem to find them and I don't have any old copies of the pack. Quote this post or PM me to inform me if you do, please.
I think I may have it somewhere but I won't be able to send it.
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Retired StaffWhy not? It's no use telling me you might have them if you can't send them either way.
Not by download or email but I can post them on imgur. Jut tell me what images you need and I'll post the link all you have to do is right click the image and save as.
I think these would be them
http://imgur.com/HPJG4eZ,ODtTsQN,CXKDO9c,I9XEOGn,1MJLn5L,xFZ6LYc,TYbQRaO
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Retired StaffWould it be of use to anyone if I made a list of what texture files were added in 1.7 (I like lists too much) ?
So far:
After playing with the colormaps a bit,
I'm going to try my hand at getting the ctm to work. For the features shared, I'll test with both Optifine (Standard edition) and MCPatcher. Both tests will be tested thoroughly with FORGE installed, as from my experience, it seems both Optifine and MCPatcher have resolved any incompatibilities somewhat recently. Optifine can go in the mods folder now if you're a Forge user!After said thorough testing with forge is complete, I will do a sweep through completely vanilla MCPatcher and Optifine to make sure everything is fine as well, which by all means, it should be.
{ "pack": { "pack_format": "1", "description": "A community 32x32 pack" }, "language":{ "en_LD":{ "name":"Last Days", "region":"LD", "bidirectional":false } } }If it's possible, and if anyone still has an actual copy of LAST DAYS before 1.5 (preferrable 1.4), could they please send it my way. I would like to make sure I get everything close to how it was at the time, because that's when it all worked so well.
Also, what's the latest version of the language pack so I'm sure? I see a few...
Oh, alrighty. Seems Froman beat you to it, but if you could compare the ones you have to those, please share any differences or the filenames to each if you could.
Thank you kindly! I believe those might be them. I'll try them out and post results. Like what I said to DeWolf, do you happen to also have the filenames for each? I'm sure I can determine what they're supposed to be, but it would still help a lot.
Two things one yep those are the ones and two I already saw. But anyways did you get the textures for sunflowers that one guy posted?
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Retired StaffCompleted 1.7 Textures (So far)
Here is a list of textures added or changed in 1.7 (.txt):
textures\
double_plant_sunflower_back.png(texture)double_plant_sunflower_bottom.png(texture)double_plant_sunflower_front.png(texture)double_plant_sunflower_top.png(texture)textures\
fish_cooked.png - fish_cod_cooked.png(texture)fish_raw.png ---- fish_cod_raw.png(texture)Also worth noting is that log tops now each have individual texture files as of 1.6, but weren't each unique until 1.7.
SectorC (Sunflower Textures)
going from the imgur post,
picture 1 is underwatercolor.png second one is watercolorx.png third one is watercolor.png forth is pinecolor.png
fith is birchcolor.png sixth is swampfoliagecolor.png seventh is swampgrasscolor.png
i have a copy of the 1.4 version if you need it, but im not sure how to send it.
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Retired StaffAh, thank you!
Before you can upload, you'll need to know whether the file you're sending is zipped or not. If you send it as a folder, then you're uploading each individual file separately. If the file is zipped, then you send it all as one file. If you have just a folder containing everything, you'd right-click that file, go down to "Send to", and then choose "Compressed (zipped) folder". Once you have created the zip file that way, yu can then send it via one of the following filesharing sites:
Depending on whether or not you're willing to sign up to any websites, you have quite a few choices.
- If you're fine with sign-ups, then I'd suggest Dropbox.
While ultimately, signing up takes a moment, it lets you manage the files later in case you mess up or want to change something. Anonymous file sharing makes the file just kind of sit there out of your control.
Once you have uploaded the zipped file to either place, you would copy the link and paste it in a post in reply to me here or in a PM. Either should be fine.
If you need any help or further instructions on this, let me know.
and also idk if this is know but the small writing on top of UI s are really hard to read.....like the crafting table and chest.
Thank you for reading!
Yeah I saw it nice map my only issue is two thing one although I am sure because it is a work in progress it is small and two the towns seem a bit too close together (the other settlement is in walking distance from the starting point). By the way I was expecting quest givers to be villagers with modified trades although the out put would only be one thing.
Yeah I saw it nice map my only issue is two thing one although I am sure because it is a work in progress it is small and two the towns seem a bit too close together (the other settlement is in walking distance from the starting point). By the way I was expecting quest givers to be villagers with modified trades although the out put would only be one thing.
WOOOPS DOUBLE POST