hey guys is there a way to make the dark...darkER? lol because in complete darkness I can basically see as if I have my "night vision" all the way up...ya know I'd like to see when I'm supposed to....if that makes sense lol jw
EDIT : Oh ok no, missed an "if". Well it's pretty dark on my end, I can barely see underwater, maybe your screen brightness is too high ?
lol yeah I tried that ~_~ I'm on my laptop and it may be brighter than my desktop's screen...idk but I know that I cant see crap on my desktop....which I do prefer lol
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People on Haven and Hearth don't care for me very much:P
Just ask them :]
hey guys is there a way to make the dark...darkER? lol because in complete darkness I can basically see as if I have my "night vision" all the way up...ya know I'd like to see when I'm supposed to....if that makes sense lol jw
you might want to try the Better Than Wolves mod, but prepare an extra pair of pants nearby just in case, you might need them
Soooo I may be pointing out the obvious, but you packaged the last days resource pack one level too high. minecraft can't find the pack.mcmeta file and therefore ignores it.
Soooo I may be pointing out the obvious, but you packaged the last days resource pack one level too high. minecraft can't find the pack.mcmeta file and therefore ignores it.
Well. I took the zip and I moved the pack.mcmeta file down a level, to see if this would fix the blue sky issue. Instead, it made minecraft ignore that the resource pack even existed.
Ahhh. Well my view distance isn't high enough to notice the sky really, the rest of the pack(and the sky, maybe I'm eccentric like that) is just brilliance. Having a blast so far. Big thanks to everyone who's contributed.
EDIT: sound pack, omg, I've been chasing giant rats around for an hour just to hear em!
Language pack information update:
So, I've been looking into the textures you guys have been posting for mods, more specifically, I've been looking into the mods that you guys are supporting to work WITH the texture pack, and I was thinking this; "Maybe I could add language suport for the mods too??" so once again, I'm asking if you guys could help me with this endeavour by
(1) Giving me a list of supported mods (or redirecting me to where supported mods are { I'm not home and don't have the freetime to search before I ask})
(2) If there is not any lore for it (I'm speaking on things that need lore, like the "More Foods" mod, where a biscuit is supposed to be a Water Bottle) create some please.
And I just want everyone to know, I am doing all of this work out of the kindness of my heart, and that I love everyone who supports this texture pack and has helped keep it alive by using it, or contributing any work towards it. This gives me another thing to do when I have freetime, and I love adding immersion to a mod that has an infinite amount of potential to grow with the help everyone is putting in.
P.S. Cowbells.
Just ask them :]
lol yeah I tried that ~_~ I'm on my laptop and it may be brighter than my desktop's screen...idk but I know that I cant see crap on my desktop....which I do prefer
Just ask them :]
Ikr! that mod will wreck a casual MC player xP
great...now I want to play it...thanks lol
Just ask them :]
Well. I took the zip and I moved the pack.mcmeta file down a level, to see if this would fix the blue sky issue. Instead, it made minecraft ignore that the resource pack even existed.
EDIT: sound pack, omg, I've been chasing giant rats around for an hour just to hear em!
I'm also still getting the default music. The other sounds are working but not the music. Anyone know why its doing this?
Well,actually I already started and made another a while back but, yeah
So, I've been looking into the textures you guys have been posting for mods, more specifically, I've been looking into the mods that you guys are supporting to work WITH the texture pack, and I was thinking this; "Maybe I could add language suport for the mods too??" so once again, I'm asking if you guys could help me with this endeavour by
(1) Giving me a list of supported mods (or redirecting me to where supported mods are { I'm not home and don't have the freetime to search before I ask})
(2) If there is not any lore for it (I'm speaking on things that need lore, like the "More Foods" mod, where a biscuit is supposed to be a Water Bottle) create some please.
And I just want everyone to know, I am doing all of this work out of the kindness of my heart, and that I love everyone who supports this texture pack and has helped keep it alive by using it, or contributing any work towards it. This gives me another thing to do when I have freetime, and I love adding immersion to a mod that has an infinite amount of potential to grow with the help everyone is putting in.
P.S. Cowbells.
That walking supply fridge concept someone posted? Couldn't that be the donkey or the mule, since they're already able to have storage added to them?
I already said this.
Sorta, I'm having a lot of issues.