Need better double flowers, ajalexd's don't quite tile right.
Flowers should better reflect the color of their respective dyes
As should stained clay. I like the idea of them being decorative blocks, but perhaps make the primary colors of their textures match the dyed color.
Need better acacia and dark oak planks, ajalexd's are, as someone else put it, not plank-y enough.
Maaaaybe change the sponge from a safe to something else. Though the safe fits the flooded submarine/base theme the prismarine textures have going on.
3D block models for doors and trapdoors, at the very least. Vanilla doors...texture badly. I may do these myself.
Also, I made some textures for the missing blocks, and for some of the blocks I found not to my liking. I am not a texture artist, I made these relatively quickly, and just put in enough effort to make them look decent in game. Some of them could be texture pack material, but I feel most of them aren't, or need a lot of a tweaking by someone with more skill than me. http://imgur.com/a/8AyoF
Need better double flowers, ajalexd's don't quite tile right.
Flowers should better reflect the color of their respective dyes
As should stained clay. I like the idea of them being decorative blocks, but perhaps make the primary colors of their textures match the dyed color.
Need better acacia and dark oak planks, ajalexd's are, as someone else put it, not plank-y enough.
Maaaaybe change the sponge from a safe to something else. Though the safe fits the flooded submarine/base theme the prismarine textures have going on.
3D block models for doors and trapdoors, at the very least. Vanilla doors...texture badly. I may do these myself.
Also, I made some textures for the missing blocks, and for some of the blocks I found not to my liking. I am not a texture artist, I made these relatively quickly, and just put in enough effort to make them look decent in game. Some of them could be texture pack material, but I feel most of them aren't, or need a lot of a tweaking by someone with more skill than me. http://imgur.com/a/8AyoF
U drunk m8? Those are amazing and consistent! All of these are perfectly fine to be added to the pack! Glad to see you are also working hard on adding new textures!
The Meaning of Life, the Universe, and Everything.
Join Date:
3/21/2014
Posts:
54
Location:
The Ethereal Plane
Minecraft:
SentrySam
Discord:
TheDarkOne_HxC
Member Details
CyborgDragon,
The only thing I have to say about the stained clay is that there should be a new white one. Its current tile doesn't look that good in my opinion, and yes, we do need a new dark oak plank texture.
The current sponge texture is actually a water valve, but I understand your confusion. The language pack hasn't been displaying all the item names in the pack.
Yes, 3-D textures would be nice. I'll try my hand at learning how to make them, and see what I come up with.
Now, for what I think about your textures:
-Rusty valve? Me gusta.
-Rough Andesite looks a bit rough. I'm thinking about a wrecked air vent (with a '><' pattern) with some small pipes visible through a hole, and the fixed version is a slightly dented air vent. A dirty light grey color is desirable.
-Diorite looks pretty clean for this resource pack. I suggest a texture of off-white piping in a '+' shaped box. Rough is destroyed and rusty, while smooth variant is a sort of cobbled-together wall of pipes
-That smooth Granite texture is genius! A rebar wall would be amazing to have. Just refine the bars and your good to go. As for the raw granite, I think a texture combo of metal plating and concrete (sandstone) would be interesting when made rusty.
-Daylight detector is good. The acacia planks look much better now. Those bars make a surprising difference.
-Your dark oak planks aren't quite fitting. I'll have to do some brainstorming and texturing to get what I'm looking for, because I think an altered oak plank doesn't cut it.
-Red sandstone could be a bit more gritty.
-That sea lantern looks amazing. Nice and dark, with an excellent glowing shade of blue. Combine with a dark metal frame, and you have a top notch block!
For the slime block, there is an old post somewhere where a texture already exists. I'll get it right now.
Thanks for putting up with all the constructive criticism. I know that you said you aren't a full-on texture artist, and your contribution is greatly appreciated. Believe me, I know texturing takes a lot from oneself. Also, if you go back a few pages you can see my doors. (I'll also come back to this as a note-to-self of sorts.)
The alt textures were built into this "make your own texture pack" thing where you selected everything you wanted and got it. It was also for 1.4.7.
Yes, but I'm talking about alternate textures, like the different kinds of germanium tiles. It allows for more variation and a more interesting texture pack.
The only thing I have to say about the stained clay is that there should be a new white one.
Definitely need a new white stained clay, yes. Magenta could be a bit more...magenta, as well. Orange, while it has an orange backplate...it doesn't really stand out as orange at first glance. Red is the same as orange, has red there, but doesn't stand out. Pink and purple are the ones I was really talking about it needing to match the dye colors.
The current sponge texture is actually a water valve, but I understand your confusion. The language pack hasn't been displaying all the item names in the pack.
Ah, I see. I was actually looking into maybe updating the language file as well.
Yes, 3-D textures would be nice. I'll try my hand at learning how to make them, and see what I come up with...Also, if you go back a few pages you can see my doors.
I was specfiically thinking of 3D modeling your doors, haha. I really hate how the texture "tiles" improperly on the sides of minecraft's door models, and it'd be nice to look through the windows in the doors as if they weren't paper.
-That sea lantern looks amazing. Nice and dark, with an excellent glowing shade of blue. Combine with a dark metal frame, and you have a top notch block!
Like I said in the album description, I put a bit more work into the valve. These two are actually my favorites.
-Your dark oak planks aren't quite fitting. I'll have to do some brainstorming and texturing to get what I'm looking for, because I think an altered oak plank doesn't cut it.
I don't find them fitting either, myself. But I find them better fitting than wood.
-Rough Andesite looks a bit rough. I'm thinking about a wrecked air vent (with a '><' pattern) with some small pipes visible through a hole, and the fixed version is a slightly dented air vent. A dirty light grey color is desirable.
-Diorite looks pretty clean for this resource pack. I suggest a texture of off-white piping in a '+' shaped box. Rough is destroyed and rusty, while smooth variant is a sort of cobbled-together wall of pipes
-That smooth Granite texture is genius! A rebar wall would be amazing to have. Just refine the bars and your good to go. As for the raw granite, I think a texture combo of metal plating and concrete (sandstone) would be interesting when made rusty.
Yeah I'm not liking how the rough andesite looks, myself. I tried to darken them, as well, but not too much, but it just doesn't feel right. As for the fixed version, I'd prefer something that tiles well and looks good taking up an entire wall. That's part of the reason I made the stone variants the way I did.
As for diorite, I'm liking the wall of pipes idea for the smooth variant, but I'm afraid that may be a bit out of my league.
For the granite, well, I actually fixed up the rebar. Personally, I feel the fixed rebar looks too noisy, but tell me what you guys think.
I Like The Things, Thanks For The Help
Your Trapdoor And Door Are Much Bigger Than 32x32 Which Is What Resolution This Resource Pack Is Otherwise Its Great
A bit saturated for the rest of the pack, otherwise I like them.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Exactly
Also, some personal opinions on stuff:
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
U drunk m8? Those are amazing and consistent! All of these are perfectly fine to be added to the pack! Glad to see you are also working hard on adding new textures!
I can't find the textures, were they removed?
The only thing I have to say about the stained clay is that there should be a new white one. Its current tile doesn't look that good in my opinion, and yes, we do need a new dark oak plank texture.
The current sponge texture is actually a water valve, but I understand your confusion. The language pack hasn't been displaying all the item names in the pack.
Yes, 3-D textures would be nice. I'll try my hand at learning how to make them, and see what I come up with.
Now, for what I think about your textures:
-Rusty valve? Me gusta.
-Rough Andesite looks a bit rough. I'm thinking about a wrecked air vent (with a '><' pattern) with some small pipes visible through a hole, and the fixed version is a slightly dented air vent. A dirty light grey color is desirable.
-Diorite looks pretty clean for this resource pack. I suggest a texture of off-white piping in a '+' shaped box. Rough is destroyed and rusty, while smooth variant is a sort of cobbled-together wall of pipes
-That smooth Granite texture is genius! A rebar wall would be amazing to have. Just refine the bars and your good to go. As for the raw granite, I think a texture combo of metal plating and concrete (sandstone) would be interesting when made rusty.
-Daylight detector is good. The acacia planks look much better now. Those bars make a surprising difference.
-Your dark oak planks aren't quite fitting. I'll have to do some brainstorming and texturing to get what I'm looking for, because I think an altered oak plank doesn't cut it.
-Red sandstone could be a bit more gritty.
-That sea lantern looks amazing. Nice and dark, with an excellent glowing shade of blue. Combine with a dark metal frame, and you have a top notch block!
For the slime block, there is an old post somewhere where a texture already exists. I'll get it right now.
Thanks for putting up with all the constructive criticism. I know that you said you aren't a full-on texture artist, and your contribution is greatly appreciated. Believe me, I know texturing takes a lot from oneself. Also, if you go back a few pages you can see my doors. (I'll also come back to this as a note-to-self of sorts.)
Remember To Make Alternate Textures!
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Yes, but I'm talking about alternate textures, like the different kinds of germanium tiles. It allows for more variation and a more interesting texture pack.
Definitely need a new white stained clay, yes. Magenta could be a bit more...magenta, as well. Orange, while it has an orange backplate...it doesn't really stand out as orange at first glance. Red is the same as orange, has red there, but doesn't stand out. Pink and purple are the ones I was really talking about it needing to match the dye colors.
Ah, I see. I was actually looking into maybe updating the language file as well.
I was specfiically thinking of 3D modeling your doors, haha. I really hate how the texture "tiles" improperly on the sides of minecraft's door models, and it'd be nice to look through the windows in the doors as if they weren't paper.
Like I said in the album description, I put a bit more work into the valve. These two are actually my favorites.
I don't find them fitting either, myself. But I find them better fitting than wood.
I'll see what I can do.
That slime texture is so much better than mine.
Yeah I'm not liking how the rough andesite looks, myself. I tried to darken them, as well, but not too much, but it just doesn't feel right. As for the fixed version, I'd prefer something that tiles well and looks good taking up an entire wall. That's part of the reason I made the stone variants the way I did.
As for diorite, I'm liking the wall of pipes idea for the smooth variant, but I'm afraid that may be a bit out of my league.
For the granite, well, I actually fixed up the rebar. Personally, I feel the fixed rebar looks too noisy, but tell me what you guys think.
The Rebar Looks Ok To Me But I Think There Should Be Some Metal Plating Bits On The Corners Or Something.
Also Did Anyone Have Opinions On My "Lamb In A Can" Textures For Mutton?