Jump into a new world! PureCraft has four seasons to choose from and is fully customizable with the help of Minecraft Customizer. it is nice and smooth but not flat and... really i don't have anything else to say. so go try it!
-Started main terrain (stone, grass, dirt, etc.)
-made water and variations
-made lava
-made seasons
-made cobblestone, netherrack, soul sand, wooden planks, leaves, and most other patterned blocks
-made pistons, workbench and chest wrappers
-added MCPatcher files for water and lava
-made grass and tree shaders for various seasons
-made particles
-made particles a higher definition
-made sun
-fixed sun lighting problem
-round sun+moon (no phases)
-enchantment table
-fixed up grass textures to be less smooth but still having the option of using smooth grass
-new wooden plank textures
-option for candles instead of torches
I've added a Facebook Page open for news and discussion.
I think those are modded in, needs maybe some coding of some sort.
Or do you mean change the present torch animations?
welll if you look at dokucraft: the saga continues and you look at the enchantment table and the torches plus a couple of other things youll see that they some how have moving textures. im pretty sure the maker of dokucraft doesnt know how to code plus its only a texture pack not a mod so i think it may have something to do with the options of MCPatcher
welll if you look at dokucraft: the saga continues and you look at the enchantment table and the torches plus a couple of other things youll see that they some how have moving textures. im pretty sure the maker of dokucraft doesnt know how to code plus its only a texture pack not a mod so i think it may have something to do with the options of MCPatcher
You need mcpatcher for those animated textures I believe. They might work with optifine as well. if you look at the source for those texture packs there is a "strip" animation associated with whatever block/object is animated. Im not sure how you go about configuring those to work but Im sure you could just find the torch strip animation in doku, note the number of frames in the strip, adjust that to your texture size, draw your frames and name it the same thing and I bet it would work.
You need mcpatcher for those animated textures I believe. They might work with opti-fine as well.
I'm sure they do work with Optifine. The Texturepack I use had animated textures using MCPatcher and Opti-fine, without changing anything in it.
How you make the animated textures is by having a vertical strip of images, each image being the original size of the texture. So, say, take your furnace. Create a new project (Or whatever), keep the width of the canvas the same as the texture, but change the height, keeping the height numbers multiples of the width. Since this is a 16x Texturepack, the width should be 16 px, and the height should be something a multiple of the width. (16 px, 32x, 48px, 64 px, etc.) I find having the height of the canvas to be 10x the width (So yours would be something like 16x160) for short images. Expand/retract the height at will, to fit the texture animation. Then, to have MCPatcher/Opti-fine read it, you have to name it:
custom_****_????
Where '*' is whatever it is. If you want lava animations, put in 'lava' in the place of '*', and 'still' or 'flowing' in place of the '?'. You want to have a torch animation? Change the '*' to 'terrain', and then change the '?' to the tile number of the torch. (The first tile, the top of grass, is '0', and it counts horizontally, so stone is 1, dirt is 2, side of the grass block is 3, etc.) So basically, the name of the file should look like this:
While if you wanted to have Randomobs work with you texturepack, it's as easy as editing an existing mob, except saving it as 'zombie2' or 'creeper15'. Stuff like that. (I'm sure you'd actually need to follow the numerical order of things.)
Hope that complicated lesson thar was understandable enough for you. xD
All your images are either from far away or in the night.
honestly the pictures are from a long time ago and i really need to make some new pictures, especially to feature all the new features ive added eg: seasons, candles as torches etc.
Vaziel, on 09 February 2012 - 10:02 PM, said:
You need mcpatcher for those animated textures I believe. They might work with opti-fine as well.
High Paladin:
I'm sure they do work with Optifine. The Texturepack I use had animated textures using MCPatcher and Opti-fine, without changing anything in it.
How you make the animated textures is by having a vertical strip of images, each image being the original size of the texture. So, say, take your furnace. Create a new project (Or whatever), keep the width of the canvas the same as the texture, but change the height, keeping the height numbers multiples of the width. Since this is a 16x Texturepack, the width should be 16 px, and the height should be something a multiple of the width. (16 px, 32x, 48px, 64 px, etc.) I find having the height of the canvas to be 10x the width (So yours would be something like 16x160) for short images. Expand/retract the height at will, to fit the texture animation. Then, to have MCPatcher/Opti-fine read it, you have to name it:
custom_****_????
Where '*' is whatever it is. If you want lava animations, put in 'lava' in the place of '*', and 'still' or 'flowing' in place of the '?'. You want to have a torch animation? Change the '*' to 'terrain', and then change the '?' to the tile number of the torch. (The first tile, the top of grass, is '0', and it counts horizontally, so stone is 1, dirt is 2, side of the grass block is 3, etc.) So basically, the name of the file should look like this:
While if you wanted to have Randomobs work with you texturepack, it's as easy as editing an existing mob, except saving it as 'zombie2' or 'creeper15'. Stuff like that. (I'm sure you'd actually need to follow the numerical order of things.)
Hope that complicated lesson thar was understandable enough for you. xD
thanks you you both have been awesome. i wish all commenters were as helpful. i will probably add animations to torches, furnaces, tall grass (to make it look like wind is blowing it), enchantment tables, possibly rotating lily pads and fire. once again thanks.
Jump into a new world! PureCraft has four seasons to choose from and is fully customizable with the help of Minecraft Customizer. it is nice and smooth but not flat and... really i don't have anything else to say. so go try it!
Current Dowload Version [1.1]
Change Log:
-Started main terrain (stone, grass, dirt, etc.)
-made water and variations
-made lava
-made seasons
-made cobblestone, netherrack, soul sand, wooden planks, leaves, and most other patterned blocks
-made pistons, workbench and chest wrappers
-added MCPatcher files for water and lava
-made grass and tree shaders for various seasons
-made particles
-made particles a higher definition
-made sun
-fixed sun lighting problem
-round sun+moon (no phases)
-enchantment table
-fixed up grass textures to be less smooth but still having the option of using smooth grass
-new wooden plank textures
-option for candles instead of torches
I've added a Facebook Page open for news and discussion.
You can find me on Twitter here
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lol thanks
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Curse Premiumnice work.
thanks :smile.gif: also you choose whatever colour grass you want with this texture pack
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Curse PremiumI think those are modded in, needs maybe some coding of some sort.
Or do you mean change the present torch animations?
welll if you look at dokucraft: the saga continues and you look at the enchantment table and the torches plus a couple of other things youll see that they some how have moving textures. im pretty sure the maker of dokucraft doesnt know how to code plus its only a texture pack not a mod so i think it may have something to do with the options of MCPatcher
(oo)
(UU)
You need mcpatcher for those animated textures I believe. They might work with optifine as well. if you look at the source for those texture packs there is a "strip" animation associated with whatever block/object is animated. Im not sure how you go about configuring those to work but Im sure you could just find the torch strip animation in doku, note the number of frames in the strip, adjust that to your texture size, draw your frames and name it the same thing and I bet it would work.
I'm sure they do work with Optifine. The Texturepack I use had animated textures using MCPatcher and Opti-fine, without changing anything in it.
How you make the animated textures is by having a vertical strip of images, each image being the original size of the texture. So, say, take your furnace. Create a new project (Or whatever), keep the width of the canvas the same as the texture, but change the height, keeping the height numbers multiples of the width. Since this is a 16x Texturepack, the width should be 16 px, and the height should be something a multiple of the width. (16 px, 32x, 48px, 64 px, etc.) I find having the height of the canvas to be 10x the width (So yours would be something like 16x160) for short images. Expand/retract the height at will, to fit the texture animation. Then, to have MCPatcher/Opti-fine read it, you have to name it:
Where '*' is whatever it is. If you want lava animations, put in 'lava' in the place of '*', and 'still' or 'flowing' in place of the '?'. You want to have a torch animation? Change the '*' to 'terrain', and then change the '?' to the tile number of the torch. (The first tile, the top of grass, is '0', and it counts horizontally, so stone is 1, dirt is 2, side of the grass block is 3, etc.) So basically, the name of the file should look like this:
While if you wanted to have Randomobs work with you texturepack, it's as easy as editing an existing mob, except saving it as 'zombie2' or 'creeper15'. Stuff like that. (I'm sure you'd actually need to follow the numerical order of things.)
Hope that complicated lesson thar was understandable enough for you. xD
honestly the pictures are from a long time ago and i really need to make some new pictures, especially to feature all the new features ive added eg: seasons, candles as torches etc.
(oo)
(UU)
thanks you you both have been awesome. i wish all commenters were as helpful. i will probably add animations to torches, furnaces, tall grass (to make it look like wind is blowing it), enchantment tables, possibly rotating lily pads and fire. once again thanks.
(oo)
(UU)
thanks. i rarely get people commenting due to it not being on any popular texture pack lists so this is good
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