Whoops. Forgot to add it. It's in there now. Also, I just started working on my own side project, and will most likely use the water I just uploaded. Any objections?
Whoops. Forgot to add it. It's in there now. Also, I just started working on my own side project, and will most likely use the water I just uploaded. Any objections?
Just a quick warning, I will NOT be the one to convert this to resource pack format. I've tried with other packs, and the converter simply will not work, plus I have no idea how they're even meant to be formatted, and they don't even appear in the selection menu.
Update:
• Improved grass, dirt and ice.
• Added water
• Added Trapped Chest
• Added Stained Clay
Sorry for not being very active. Kind of bored again. I'll come back eventully (espessily if you guys are participating :P)
The resorce packs look kind of cool though. We can add scribblenauts sounds
If you can figure out how to get the converter to work, I'll supply the music.
I can't find any sources for the regular sound effects, so I'll need to find some way to record audio directly from Scribblenauts Unlimited.
You may also want to write up some credits or something for the end.txt.
If you can figure out how to get the converter to work...
MCPatcher has a near-fully functional texture-to-resource converter that you just select a 1.5 pack, and it converts. The only problem with it is that it can't transfer animations (default animations, not the ones on the paintings etc.).
On a side note, default animations are quite a lot faster in 1.6.
People keep saying that, but it never works for me. I don't know why.
Plus, even if I could convert it, I don't want to risk uploading it and having my Dropbox account disabled again.
If you can figure out how to get the converter to work, I'll supply the music.
I can't find any sources for the regular sound effects, so I'll need to find some way to record audio directly from Scribblenauts Unlimited.
You may also want to write up some credits or something for the end.txt.
MCPatcher has a near-fully functional texture-to-resource converter that you just select a 1.5 pack, and it converts. The only problem with it is that it can't transfer animations (default animations, not the ones on the paintings etc.).
On a side note, default animations are quite a lot faster in 1.6.
I haven't tried the converter yet, so I guess I'll give it a shot.
Ok...well I hit convert and it all LOOKED like it worked...but I am unable to select it...I clicked on it and nothing happend. Then I clicked on another reasorce pack that was working before, and that one became all glitchy.
From what I understand, a resource pack is only selectable when a ridiculous number of conditions are satisfied.
The ones I know are:
Folder format, not .zip.
Pack.mcmeta properly written.
All animations must use frame 0.
If you have a crash log, you should post it here so it can be thoroughly scoured for clues.
Alright, time to bring this back again. I've finally gotten the converter figured out, I just need to ask which game we should use for the music. Alternatively, we could just leave the music unchanged. Fire away with your opinion(s) on the matter.
Whew, it's been awhile. I guess I'll try to bring this pack back; but we got some work to do
For starters I think we either need a new hardened clay, or add CTM to the old one so it looks good in Mesa biomes. What do you think?
How's this? It tiles well, but I can't help but feel there's something missing...
Also flowers and packed ice. Large fern not done yet.
Awesome flowers
I'm not so sure about the clay though. I think it actully needs to be more simple and plain, to fit better with what people use it for. (Colored walls, etc,)
I was working on trying to finsih up the GUI's.
Here's the beacon:
New Hardened Clay, meant to be reminiscent of smeared stucco, while also looking vaguely natural. Feedback?
On a side note, all music, ambient and on disk, is ready.
New Hardened Clay, meant to be reminiscent of smeared stucco, while also looking vaguely natural. Feedback?
On a side note, all music, ambient and on disk, is ready.
That looks...AMAZING. And music...AMAZING. Good work
https://dl.dropboxusercontent.com/u/65462272/pack.zip
Here ya go.
HClay, flowers, packed ice, fish, music, and some sounds.
Also, I think the tweaks you made to the random grass may not be present in this. You may wish to double-check to be sure.
https://dl.dropboxus...462272/pack.zip
Here ya go.
HClay, flowers, packed ice, fish, music, and some sounds.
Also, I think the tweaks you made to the random grass may not be present in this. You may wish to double-check to be sure.
Update:
• Updated to 1.6
• Added music, record disks and various sounds
• Beacon GUI
• Added new 1.7 flowers
• Added new Hardened clay
• Packed ice, podzel, coal blocks added.
Enjoy
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Curse PremiumThis is a signature.
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Curse PremiumNo objections
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Curse Premium• Improved grass, dirt and ice.
• Added water
• Added Trapped Chest
• Added Stained Clay
Sorry for not being very active. Kind of bored again. I'll come back eventully (espessily if you guys are participating :P)
The resorce packs look kind of cool though. We can add scribblenauts sounds
And I finnaly got rid of that stupid poll
Floating_Pickle? Me
Awesome pack BTW.
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Curse PremiumI can't find any sources for the regular sound effects, so I'll need to find some way to record audio directly from Scribblenauts Unlimited.
You may also want to write up some credits or something for the end.txt.
This is a signature.
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Curse PremiumMCPatcher has a near-fully functional texture-to-resource converter that you just select a 1.5 pack, and it converts. The only problem with it is that it can't transfer animations (default animations, not the ones on the paintings etc.).
On a side note, default animations are quite a lot faster in 1.6.
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Curse PremiumPlus, even if I could convert it, I don't want to risk uploading it and having my Dropbox account disabled again.
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Curse PremiumMCPatcher has a near-fully functional texture-to-resource converter that you just select a 1.5 pack, and it converts. The only problem with it is that it can't transfer animations (default animations, not the ones on the paintings etc.).
On a side note, default animations are quite a lot faster in 1.6.
I haven't tried the converter yet, so I guess I'll give it a shot.
Ok...well I hit convert and it all LOOKED like it worked...but I am unable to select it...I clicked on it and nothing happend. Then I clicked on another reasorce pack that was working before, and that one became all glitchy.
I'm so confused :/
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Curse PremiumThe ones I know are:
Folder format, not .zip.
Pack.mcmeta properly written.
All animations must use frame 0.
If you have a crash log, you should post it here so it can be thoroughly scoured for clues.
This is a signature.
<3 Scribblenauts IN MINECRAFT!?
I need new pants.
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Curse PremiumThis is a signature.
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Curse PremiumFor starters I think we either need a new hardened clay, or add CTM to the old one so it looks good in Mesa biomes. What do you think?
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Curse PremiumAlso flowers and packed ice. Large fern not done yet.
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Curse PremiumAwesome flowers
I'm not so sure about the clay though. I think it actully needs to be more simple and plain, to fit better with what people use it for. (Colored walls, etc,)
I was working on trying to finsih up the GUI's.
Here's the beacon:
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Curse PremiumOn a side note, all music, ambient and on disk, is ready.
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Curse PremiumThat looks...AMAZING. And music...AMAZING. Good work
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Curse PremiumHere ya go.
HClay, flowers, packed ice, fish, music, and some sounds.
Also, I think the tweaks you made to the random grass may not be present in this. You may wish to double-check to be sure.
This is a signature.
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Curse PremiumUpdate:
• Updated to 1.6
• Added music, record disks and various sounds
• Beacon GUI
• Added new 1.7 flowers
• Added new Hardened clay
• Packed ice, podzel, coal blocks added.
Enjoy