This page could probably help sirmelty. For the sand, I dont know if this would really look nice. And I make redos of my textures which I dont like. I dont want to have...semi-nice...textures in this pack. I want them to be as nice as I can
P.S. I'm curious about the hydra.
I see what you mean, but some textures (Like the book) I like...
Thats why we have a customizer. I hope sirmelty will find the time to update it in summer.
EDIT: imgur.com/a/dRDBA New sand. But, should I make the stripes thinner? Or use this colour for the other sand? And is the bow ok? (So I can make the pulled back ones)
EDIT^2: Oh, and should I recolour the hoe for every material? And should I do the emerald ore, too?
I haven't had time to look at the sand yet; but yes, make the other bows.
And re-coloring the hoe would be nice ;D
But I think I can do the emerald ore (Same as others?)
MineDackel; a while ago you posted a water texture; is this for flowing or still water, and are you planning to do animations for it? We really need a new water
Oh and I finished the emerald ore (Not item) Next update will be our biggest yet I think.
And I think it's a lot better to do big updates then a lot of small ones. Keep's it organized.Edit: And the sandstone top; there is a black border, but when tiled it looks kinda strange. Haven't tested in game yet so let me see.
Working on pistons, clay, and possibly brewing stands, if anyone has any suggestions for Blaze Rods.
Pistons are currently metallic, but I'm considering implementing a wooden head like the vanilla pistons.
Actually, I have already done clay stuff (see here), but if you think yours looks better, you can post it anyway For the blaze rod....some sort of stick or spoon probably :/
EDIT: imgur.com/a/ZLjr1 Still water, what do you think? I'm not sure :/
Nice water i think.
Animation = Circles moving around and changing size?
Unfortunately, the splash particle colour doesnt match So, there are 2 possibilities: 1. Changing the water colour to that: imgur.com/a/2nfyJ
2. Changing the rain and splash colour to look like the water.
hi everyone! i just downloaded the updated version of this pack. i'm glad to see it's coming along nicely without me!
sorry i don't have enough time to contribute anymore. i'm also working on a 16x texture pack of my own that is taking forever due to time constraints. keep up the good work, everyone! kudos to whoever made the notebook paper GUI. it's much better than the one i made xD
Sorry, I have been very busy with school for this week imgur.com/a/dj4j0 bed icon
EDIT: Just wondering, to use a skin in multi-player, it has to be default resolution? So it would probably be useful to have such a maxwell skin.
EDIT^2: Trip wire hook. Havent tested it ingame, but it SHOULD work.
EDIT^3: imgur.com/a/0JKM9 Mushroom, repeater and redstone torch. The repeater needs some bit of detail, but i dont know what i could add. And i dont know if this redtorch looks better than the other one.
hi everyone! i just downloaded the updated version of this pack. i'm glad to see it's coming along nicely without me!
sorry i don't have enough time to contribute anymore. i'm also working on a 16x texture pack of my own that is taking forever due to time constraints. keep up the good work, everyone! kudos to whoever made the notebook paper GUI. it's much better than the one i made xD
Glad you could stop by! Can't wait to see what your pack turns out to be
EDIT^15: http://imgur.com/AWf1U Portal animation, but since I dont know how to make ctm, there are 6 portals in a nether portal...which doesnt look very nice. And I think it needs a properties file with duration=5. Does anyone have another idea for the portal?
EDIT^16: This looks better
EDIT^17: New nether wart seeds.
Do you think I should change something in the icons.png?
EDIT^18: New rotten meat.
EDIT^19: imgur.com/hPDGF I'm sorry, I'm not pleased with my other water texture, so I made another one.
EDIT^20: http://imgur.com/a/nB3te Gravel and another water. Just tell me which water you prefer.
EDIT^21: Emerald block...
EDIT^22: http://imgur.com/a/BVOaG tweak for the cake, new rods and new hook. BTW The sandstone top is very difficult because it has to look natural/stony to match the actual sandstone, but at the same time artificial to match the 2 other sandstones and at the same time it should look nice as floor covering I have no idea...
EDIT^23: I found an updated version of the Wildgrass mod. In Scribblenauts, there are so many different flowers, so mod support wouldnt be very difficult to make.
I am currently adding these things, or looking at them and whatever. Its hard work...THERE ARE SO MANY!!!
Aaaaah, sorry. I haven't been feeling texture-y for quite a while. http://u.cubeupload....Melty/Stuff.png
Tripline and piston stuff. Also, the cocoa pods in the terrain file are overlapping with the dragon egg texture, so you may want to move them ever so slightly to the right.
Aaaaah, sorry. I haven't been feeling texture-y for quite a while. http://u.cubeupload....Melty/Stuff.png
Tripline and piston stuff. Also, the cocoa pods in the terrain file are overlapping with the dragon egg texture, so you may want to move them ever so slightly to the right.
Yay
Well, is there anything else we need? Or should I release the LONG awaited update...
Edit: And MineDackel; READ THE MESSAGE I SENT YOU
Edit: Edit: Planning to release the update soon/today/hopefully.
New Blocks:
• TNT
• New Glass
• Tripwire
• Trip wire hook
• New red Mushroom
• Emerald Ore
• Emerald Block
• New Cauldorn
• New sandstone top (Experimental)
• New Redstone Torch
• Redstone Repeater
• Fixed Floating Pixels on vines.
• Cake
• Clay Block
• Changed Dead Shrub Saturation
• New Sand
• Pistons
New items:
• Redstone Repeater
• Bed
• Bow
• Spider Eye
• Potion-Liquid
• Lapiz
• Emerald
• Writeabale/Written Book
• Stew
• New Sign
• Clay
• Brick
• New Fishing Rod
• New Rotten Flesh
• Some new seeds
• Map
• New Hoe
• Flint
• New Cookie
Other:
• Portal Animation
• Arrows.png
• Snow
• Moon Phases
• Armor
• New hook icon
• Book GUI
t's an epic pack, but there's a problem. Steves that look like Maxwell's Doppelganger have their head textures completely missing, and the inside of the necklace for Doppelganger should be Red, not Blue. Other than those two problems, this is a great pack. Keep up the good work
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Curse PremiumWait for the next update, you will like it
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Curse PremiumI see what you mean, but some textures (Like the book) I like...
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Curse PremiumI haven't had time to look at the sand yet; but yes, make the other bows.
And re-coloring the hoe would be nice ;D
But I think I can do the emerald ore (Same as others?)
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Curse PremiumOh and I finished the emerald ore (Not item) Next update will be our biggest yet I think.
And I think it's a lot better to do big updates then a lot of small ones. Keep's it organized.Edit: And the sandstone top; there is a black border, but when tiled it looks kinda strange. Haven't tested in game yet so let me see.
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Curse PremiumPistons are currently metallic, but I'm considering implementing a wooden head like the vanilla pistons.
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Curse PremiumNice water i think.
Animation = Circles moving around and changing size?
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Curse PremiumStripes sound good
And I'm in Germany right now, and will be for a few weeks...so ya.
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Curse PremiumI think the darker water would be better.
When I originally made the rain, it was lighter, and looked like snow :/
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Curse PremiumWe need to work on the 1.3 textures, especially the GUI's...
(Or have you already?)
sorry i don't have enough time to contribute anymore. i'm also working on a 16x texture pack of my own that is taking forever due to time constraints. keep up the good work, everyone! kudos to whoever made the notebook paper GUI. it's much better than the one i made xD
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Curse PremiumAdded it all (Except repeter)
Glad you could stop by! Can't wait to see what your pack turns out to be
I am currently adding these things, or looking at them and whatever. Its hard work...THERE ARE SO MANY!!!
Which is good.
I like this water texture btw imgur.com/hPDGF
This one looks more like flowing water? http://imgur.com/a/nB3te
And I thought the same thing about the sandstone top, wildgrass support after we finish, portal looks good.
Back from Europe BTW
My plan is to release the update of the pack soon after 1.3 comes out.
So to you and SirMelty; get all the textures in SOON!
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Curse PremiumLook great! One thing though; in game, the text you right overlaps on the red thingys... :/
I have put together all of the stuff (or at least most of it) and now I guess were just waiting for Sirmelty....(I want those pistons :P)
And I guess the new GUI's, cocoa plants and ender chest we will leave at default, which is fine.
Oh, and also; the sandstone top looks kinda weird on sandstone stairs :/
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Curse PremiumTripline and piston stuff. Also, the cocoa pods in the terrain file are overlapping with the dragon egg texture, so you may want to move them ever so slightly to the right.
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Curse PremiumYay
Well, is there anything else we need? Or should I release the LONG awaited update...
Edit: And MineDackel; READ THE MESSAGE I SENT YOU
Edit: Edit: Planning to release the update soon/today/hopefully.
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Curse PremiumChangelog:
New Blocks:
• TNT
• New Glass
• Tripwire
• Trip wire hook
• New red Mushroom
• Emerald Ore
• Emerald Block
• New Cauldorn
• New sandstone top (Experimental)
• New Redstone Torch
• Redstone Repeater
• Fixed Floating Pixels on vines.
• Cake
• Clay Block
• Changed Dead Shrub Saturation
• New Sand
• Pistons
New items:
• Redstone Repeater
• Bed
• Bow
• Spider Eye
• Potion-Liquid
• Lapiz
• Emerald
• Writeabale/Written Book
• Stew
• New Sign
• Clay
• Brick
• New Fishing Rod
• New Rotten Flesh
• Some new seeds
• Map
• New Hoe
• Flint
• New Cookie
Other:
• Portal Animation
• Arrows.png
• Snow
• Moon Phases
• Armor
• New hook icon
• Book GUI
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Curse Premium-
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Curse Premium