awesome <3 ... I'm gonna make monster Textures for it now :biggrin.gif:
Edit: How about this "Slime"? ... Its only a prototype :tongue.gif:
I love it! If anyone else wants to join in and help with textures, go ahead and post 'em up and I'll credit you in the front post. I think if we get a couple of more BK fans in here, we can eventually turn this into a full pack.
Right now I'm hoping to get a release up when we get the next patch, messing around with the rainforest textures right now, thinking about replacing the cocoa bean shapes on the leaves with the oranges from Mumbo Mountain.
Been listening to the soundtrack each day I work on this, I've gotta say, looking back, I think Treasure Trove Cove is probably my favorite track, and makes an awesome backdrop when testing out the textures.
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Java is bulky, slow, hogs resources, passes out from exhaustion, and although it was big in the 90's is now typically only found on poorly designed websites. Much like Harry Knowles. So any time Minecraft crashes, blame Java.
Hey guys, sorry for the lack of updates lately, been either too sick or too busy to get much done.
Uploaded a new pic to the front to show off how the wool blocks look as well as both torches and WIP minecart tracks, and updated the main pic to show off the enchanting table + book, watermelon, and jungle tree block, as well as an image showing how three of the four trees currently look.
Here's a bonus pic of how jungles look so far:
I still need to work a lot more on the biome shading, though.
Right now, all I've got left to do on terrain.png are: Netherdragon eggs, wheat, the mushroom tiles, small mushrooms, pumpkin, potion stand, endstone, cake, chests, lava, water, reeds, desert shrub, powered rails, repeaters, redstone dust, and sponge.
I completed the cauldron (it's basically just a purple black cauldron) and both the piston and sticky pistons, but forgot to snap a shot of them, so expect them in the next update pic once I take care of a few more things from terrain.png.
I'd love to hear any and all suggestions as to what should be done for the remaining terrain.png stuff, so suggest away.
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Java is bulky, slow, hogs resources, passes out from exhaustion, and although it was big in the 90's is now typically only found on poorly designed websites. Much like Harry Knowles. So any time Minecraft crashes, blame Java.
Gonna upload the first release this week, just wanna get a few major things out of the way. Gotta polish up the biome shaders, finish up chests, and polish up the tracks a bit first.
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Java is bulky, slow, hogs resources, passes out from exhaustion, and although it was big in the 90's is now typically only found on poorly designed websites. Much like Harry Knowles. So any time Minecraft crashes, blame Java.
Got the Nether looking pretty good with the current netherrack, been working to improve the tiling with this, smooth stone, and dirt.
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Java is bulky, slow, hogs resources, passes out from exhaustion, and although it was big in the 90's is now typically only found on poorly designed websites. Much like Harry Knowles. So any time Minecraft crashes, blame Java.
Hey guys, sorry for the delay, I had to deal with some photoshop issues, my glasses breaking and having to go without them for a day, etc. I'll have the first release up on tuesday.
I got some more work done at least, which I've updated the front post with. Powered tracks, detector rails, large red mushrooms, large brown mushrooms, mycelium, desert shrub, new clay block, new birch block, mob spawner, WIP jack o lantern.
Not shown, but finished: Small red mushroom, small brown mushroom, repeaters.
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Java is bulky, slow, hogs resources, passes out from exhaustion, and although it was big in the 90's is now typically only found on poorly designed websites. Much like Harry Knowles. So any time Minecraft crashes, blame Java.
Fixed up some issues I was having, and have updated the front post with a download link, an updated main image, and a shot of the saplings and small mushrooms, huzzah!
I'm all ears for any helpful suggestions, criticisms, etc. Right now I'm working on getting the chests and double chests done, which feels a bit tricky, since I figure the best route would be to go with a crate, which fits on it... a bit oddly, so going to be redrawing part of the crates to use as chests maybe.
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Java is bulky, slow, hogs resources, passes out from exhaustion, and although it was big in the 90's is now typically only found on poorly designed websites. Much like Harry Knowles. So any time Minecraft crashes, blame Java.
Fixed, I went full durp with the original link, my mistake.
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Java is bulky, slow, hogs resources, passes out from exhaustion, and although it was big in the 90's is now typically only found on poorly designed websites. Much like Harry Knowles. So any time Minecraft crashes, blame Java.
This was one of my first games I ever played! Oh the memories.
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Favorite quotes : "I Don't Always Derp But When I do, I Herp a Derp." ,"The poet got it wrong. The world won't end with a bang or a whimper. It'll end with the death screams of a thousands demons and a defiant, carefree, savage, wolfen howl." ,&"It's so much easier to see the world in black and white. Gray? I don't know what to do with gray." Favorite texturepacks : Misa's Realistic Texture-Pack, Faithful 32 Pack, Derivation, SMP's Revival, SummerFields, Flow's HD Texture pack, 42'S REMNANT, Affinites Faithful
this is AWESOME!!!! it looks even better with water shader mod. Do you think when you get around to it, if u can make it so that when u put the pumpkin on your head it doesn't impair your sight at all?
Working on the biome shaders and chests in my spare time, I should have a big update in store for 1.2's release next week.
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Java is bulky, slow, hogs resources, passes out from exhaustion, and although it was big in the 90's is now typically only found on poorly designed websites. Much like Harry Knowles. So any time Minecraft crashes, blame Java.
I think that you should make chickens look like kazooie, and glowstone as jiggys, but a different lighter shade of yellow. Another idea is that you could make the netherrack like the ground on the lava side of HailFire Peaks in Banjo Tooie, That would be really cool also
You did great though, this might be one of my main texture packs!
I think that you should make chickens look like kazooie, and glowstone as jiggys, but a different lighter shade of yellow. Another idea is that you could make the netherrack like the ground on the lava side of HailFire Peaks in Banjo Tooie, That would be really cool also
You did great though, this might be one of my main texture packs!
I'm thinking of making jiggies into the glowstone lamps, I've got a good texture for it both lit and unlit, one of which I'd originally planned as just glowstone before realizing that Mumbo's skull texture looks almost exactly like in-game glowstone.
Breegul chickens are 100% going to happen and will be in the 1.2 release guaranteed, and their eggs are, of course, Kazooie's blue eggs.
I'm gonna be experimenting with some more Banjo-Tooie textures here soon, so the Hailfire Peak suggestion might happen, just gotta finish my replaythrough of BT first to get a feel for the textures again.
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Java is bulky, slow, hogs resources, passes out from exhaustion, and although it was big in the 90's is now typically only found on poorly designed websites. Much like Harry Knowles. So any time Minecraft crashes, blame Java.
Epic texture pack! I don't know if you're still working on it or not, but either way, it's great! I had to artifically create some textures for 1.2.5, but it was easy (copying/reshading the wood texture, putting a pane effect on top of Glowstone, making Circle Stone Brick) XD Glad to see if you continue it, but even if you don't, it'll be a great Texture Pack nonetheless! :3
I love it! If anyone else wants to join in and help with textures, go ahead and post 'em up and I'll credit you in the front post. I think if we get a couple of more BK fans in here, we can eventually turn this into a full pack.
Right now I'm hoping to get a release up when we get the next patch, messing around with the rainforest textures right now, thinking about replacing the cocoa bean shapes on the leaves with the oranges from Mumbo Mountain.
Been listening to the soundtrack each day I work on this, I've gotta say, looking back, I think Treasure Trove Cove is probably my favorite track, and makes an awesome backdrop when testing out the textures.
Uploaded a new pic to the front to show off how the wool blocks look as well as both torches and WIP minecart tracks, and updated the main pic to show off the enchanting table + book, watermelon, and jungle tree block, as well as an image showing how three of the four trees currently look.
Here's a bonus pic of how jungles look so far:
I still need to work a lot more on the biome shading, though.
Right now, all I've got left to do on terrain.png are: Netherdragon eggs, wheat, the mushroom tiles, small mushrooms, pumpkin, potion stand, endstone, cake, chests, lava, water, reeds, desert shrub, powered rails, repeaters, redstone dust, and sponge.
I completed the cauldron (it's basically just a purple black cauldron) and both the piston and sticky pistons, but forgot to snap a shot of them, so expect them in the next update pic once I take care of a few more things from terrain.png.
I'd love to hear any and all suggestions as to what should be done for the remaining terrain.png stuff, so suggest away.
Gonna upload the first release this week, just wanna get a few major things out of the way. Gotta polish up the biome shaders, finish up chests, and polish up the tracks a bit first.
Got the Nether looking pretty good with the current netherrack, been working to improve the tiling with this, smooth stone, and dirt.
I got some more work done at least, which I've updated the front post with. Powered tracks, detector rails, large red mushrooms, large brown mushrooms, mycelium, desert shrub, new clay block, new birch block, mob spawner, WIP jack o lantern.
Not shown, but finished: Small red mushroom, small brown mushroom, repeaters.
I'm all ears for any helpful suggestions, criticisms, etc. Right now I'm working on getting the chests and double chests done, which feels a bit tricky, since I figure the best route would be to go with a crate, which fits on it... a bit oddly, so going to be redrawing part of the crates to use as chests maybe.
Fixed, I went full durp with the original link, my mistake.
Working on the biome shaders and chests in my spare time, I should have a big update in store for 1.2's release next week.
You did great though, this might be one of my main texture packs!
I'm thinking of making jiggies into the glowstone lamps, I've got a good texture for it both lit and unlit, one of which I'd originally planned as just glowstone before realizing that Mumbo's skull texture looks almost exactly like in-game glowstone.
Breegul chickens are 100% going to happen and will be in the 1.2 release guaranteed, and their eggs are, of course, Kazooie's blue eggs.
I'm gonna be experimenting with some more Banjo-Tooie textures here soon, so the Hailfire Peak suggestion might happen, just gotta finish my replaythrough of BT first to get a feel for the textures again.