Are all the downloads from the OP patches for Misa's textures? What I mean is, should I add FTB_WorkingTextures.zip, KaosiansModedMisas432.zip, KaosianTextures_1_4_2_v1.zip, and RedPowerWorkin.zip to a fresh download of Misa's pack or are some of those redundant or contained within other ones?
edit: Well, I realized that I could probably answer my own question by just looking at what was in each zip, but I just confused myself more as I see multiple versions of various files in various zips. If there's a clear choice as to which zips I should use it is eluding me. Perhaps somebody could point out to me what's likely obvious to the rest of you...
I downloaded your zips and the texture for the additional pipes are out of date any chance your still updating this for 1.4.7.Btw was wondering if it would be possible to add support to log pipes APS and thermal expansion?
I am updating them .... RP was put put on the back burner for the moment as I have a whole slew of texture packs I am trying to make textures for. I kinda bit a huge bot off when I decided to do ftb textures.
The FTB working d/l should have the most up to date textures I have done for RP, esp the new motor
I have updated my work once again.
Added textures for pipes liquid switched pipes, gold switched pipes and water end pipes in Additonal Pipes
Partial textures for enderstorage mod
Added textures for RP2 for the RP Engine; Windmill; Cage Lamps; Light Fixtures; cnavas bag gui; silver, tin and copper blocks; Basalt blocks redone and added too.
Updated Projext table gui texture,
added pocket crafting table to items.png for factorization.
For Forestry added apatite ore texture and item, Bee hives, honey comb, copper gear, tin gear, moldy and decayed wheat, propolis, biome detector and bags.
My pack is specifically for tech related mods and what not, but the 1.5.2 and the 1.6 changes to TPs /resourcepcks has been horrible for coversions so I am way behind sice all the art moved. and I don't know what it will do again. Waiting to get 1.6 mods out before doing anymore texture work
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I began minecraft ~July 7 2011 1.7.3 Beta
My username used to be Creative_Dalek but is now Dalek since 2/4/2015
Nope FTB will have much more mods legitimately.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Projettable from RP2 is wrong (new receipt field)
Some of forestry trees havent a texture...
edit: Well, I realized that I could probably answer my own question by just looking at what was in each zip, but I just confused myself more as I see multiple versions of various files in various zips. If there's a clear choice as to which zips I should use it is eluding me. Perhaps somebody could point out to me what's likely obvious to the rest of you...
The FTB working d/l should have the most up to date textures I have done for RP, esp the new motor
Work is slow atm got a little artistic block
Added textures for pipes liquid switched pipes, gold switched pipes and water end pipes in Additonal Pipes
Partial textures for enderstorage mod
Added textures for RP2 for the RP Engine; Windmill; Cage Lamps; Light Fixtures; cnavas bag gui; silver, tin and copper blocks; Basalt blocks redone and added too.
Updated Projext table gui texture,
added pocket crafting table to items.png for factorization.
For Forestry added apatite ore texture and item, Bee hives, honey comb, copper gear, tin gear, moldy and decayed wheat, propolis, biome detector and bags.
Portal gun icons and portal gun textures.
Steve carts detector track
Should be fine now