To bad, i really love this texture pack and used it for a long time but now i have to find a new one because i switched to tekkit because i also love to play around with that kind of stuff.
Thanks anyway for the awesome texture pack misa! (especially the bed and dispensers haha)
you know there are additional texture support based of misa's wonderful work. http://tinyurl.com/768yf27 its not tekkit though
Thanks for the tip you gave me! I hope you continue your work (also for the whole tekkit pack ^^) I successfully installed them, only in creative game mode when i press E my box is not shown correctly. I don't know what i did wrong but i can life with that.
Now i can still build cool stuff with this texture pack
I successfully installed them, only in creative game mode when i press E my box is not shown correctly. I don't know what i did wrong but i can life with that.
Now i can still build cool stuff with this texture pack
Thats b/c the curent version of misa's has CTM support and its 1.3 which means the creative gui changed
if you go into the tp in the gui folder and change the allitems.png to allitemsn.png and the change the allitmsx.png to allitems
all you need to do is regrab my files and put them in the latest version of Misa's TP. I have mine update already for misa430. I am working on finishing support for BC3 and red power though
all you need to do is regrab my files and put them in the latest version of Misa's TP. I have mine update already for misa430. I am working on finishing support for BC3 and red power though
Download on your MISA_Add_On on first page just called MSIA213, it ist updated for misa430?
Would you plan to support forestry and Millenaire ?
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Download on your MISA_Add_On on first page just called MSIA213, it ist updated for misa430?
Would you plan to support forestry and Millenaire ?
even though it was originally done at the time Misa213. the files have been updated. I do need redo the op anyway.
Forestry is in the plans sometime after Red power
Updates... I am sorry I have been playing Mists of Panderia and working on Red Power Textures. Some of the work for BC3 is done. This weekend I am going cross country for my sisters wedding. I wont have my wife's PC with me so its likely nothing will be done in the next week. Now that someone has mentioned it I see there are some new GUI's in IC2 ... I was waitingon Red power to upgrade my jars
Any chance you might be adding railcraft support to this pack in the future? rc rails looks kinda funky when you connect them to misa tracks lol. also cant wait to you get these updated to the 1.3 versions of the mods its nice to have everything look like they belong together.
one thing i have noticed is the buildcraft engines have 4 pixel wide white lines on parts of the model, i assume this is something to do with the texture not wraping properly, can you sugest a quick fix? im guessing its a case of rescaling the current texture but im a photoshop novice so realy dont know what the best way to change the texture would be.
yea for some reason the graphic was changed and offest by a single pixel down and to the right at 16x16 which shifts it by 4 pixels at 64x .. I have updated the textures. Ill see about maybe doing a semi working release this week if UI don't get it all done. I have the gates and 9 gui's left to do. I had someone decide to steal my textures and make his own pack with em so I am a LOT more reluctant to release unfinished updates now.
and as far as support for railcraft ..... I am considering working towards making this FTB compatible. If i do that I will add that mod to the list. baring that it is rather low on the list of mods. Down there with ee to be honest. Personally I am played out on rails.... I did them for so long in vanilla and for me raillcraft is meh.
I am slow on textures. I am not an artist at all and have learned what I know of gimp by the seat of my pants. That makes it slower for me as well. Its soo much better using layers now
I really like your work and Misas texture pack, and I am wondering if you are interested in accepting contributions, I sent you a message on here a while with a link some textures from the pack that I had modified and had been playing with for my own use (I wanted a higher res top texture for the transposers and filters), but I have not had a response.
If so, I can provide the textures I have been playing with in XCF format, or PSD, assuming that the PSD export feature in the GIMP works correctly.
I will always look at the textures. I will be honest I have a certain look in mind for the Textures. I thought I had responded to you but obviously I never did. I want the marble to look like marble. atm RP textures on on semi hold while I update BC2 to BC3 and IC2 for 1.3.2. If your ok with it I might include them as alternate textures
I between play Mists of Pandaria .... I have the gates left to do in BC 3 and the new nuclear stuff in IC2
Download link shows "Deleted file or invalid link"
Was the second link listed.... had some issue when patching it with mcpatcher. Ended up patching just misa's then using your files as a texture pack once in game. Works now and the models look great.
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Some of the ExtraBiomes Trees don't have textures, so they look like a hole in the world. I think more trees have been added.. perhaps you could pad the texture map with some sort of 'not yet impletemented' or 'no texture' image.
Spoilers was about it. Not JPEG reference. As your images aren't screenshots
To bad, i really love this texture pack and used it for a long time but now i have to find a new one because i switched to tekkit because i also love to play around with that kind of stuff.
Thanks anyway for the awesome texture pack misa! (especially the bed and dispensers haha)
you know there are additional texture support based of misa's wonderful work. http://tinyurl.com/768yf27 its not tekkit though
Thanks for the tip you gave me!
I hope you continue your work (also for the whole tekkit pack ^^)
I successfully installed them, only in creative game mode when i press E my box is not shown correctly.
I don't know what i did wrong but i can life with that.
Now i can still build cool stuff with this texture pack
Thats b/c the curent version of misa's has CTM support and its 1.3 which means the creative gui changed
if you go into the tp in the gui folder and change the allitems.png to allitemsn.png and the change the allitmsx.png to allitems
.. and I use also Forestry an Millianere on my server
It would be great, If you could support newest MISA420 with your beautifull extension
Download on your MISA_Add_On on first page just called MSIA213, it ist updated for misa430?
Would you plan to support forestry and Millenaire ?
even though it was originally done at the time Misa213. the files have been updated. I do need redo the op anyway.
Forestry is in the plans sometime after Red power
yea for some reason the graphic was changed and offest by a single pixel down and to the right at 16x16 which shifts it by 4 pixels at 64x .. I have updated the textures. Ill see about maybe doing a semi working release this week if UI don't get it all done. I have the gates and 9 gui's left to do. I had someone decide to steal my textures and make his own pack with em so I am a LOT more reluctant to release unfinished updates now.
and as far as support for railcraft ..... I am considering working towards making this FTB compatible. If i do that I will add that mod to the list. baring that it is rather low on the list of mods. Down there with ee to be honest. Personally I am played out on rails.... I did them for so long in vanilla and for me raillcraft is meh.
I am slow on textures. I am not an artist at all and have learned what I know of gimp by the seat of my pants. That makes it slower for me as well. Its soo much better using layers now
If so, I can provide the textures I have been playing with in XCF format, or PSD, assuming that the PSD export feature in the GIMP works correctly.
I between play Mists of Pandaria .... I have the gates left to do in BC 3 and the new nuclear stuff in IC2
here is a mini preview of the BC chipsets.
Was the second link listed.... had some issue when patching it with mcpatcher. Ended up patching just misa's then using your files as a texture pack once in game. Works now and the models look great.
I already did that but evidently I didn't get it copied over into the zip. I added it to the FTB working textures which can be found here