Four years. It's a pretty big moment, probably right up there with my undergrad graduation. It might be higher because I had to do it while working a job, but on the other hand, it doesn't carry as much weight because I don't need it to have a stable career. So I guess it balances out.
Good news! We are extremely close to having a Wolfhound customizer! I've got all the functionality I consider "core" done, which means it will create a texture pack so long as you don't do anything weird. I just need to do a little bit of testing to make sure this will work when it's running on a server... and then actually get it onto the server. And running on the server. Which I do not think will be as easy as it sounds.
Also this customizer is going to be really ugly. I mean, hideously ugly. I don't do front-end dev. That's going to be a learning experience when I try to make it not an eyesore.
In fact, here's a screenshot of how bad it looks. I'm especially proud of the magenta box that's cropped on two sides because figuring out what I did wrong with the css is pretty much at the bottom of my priorities of things to fix.
Go easy on it. I'm not sure how the bandwidth is going to shake out here and would prefer people not download a whole bunch for funsies. And I'm aware that it's extremely user unfriendly right now, but cleaning up the GUI wasn't part of the first iteration here.
I'm unsure if its a firefox issue or not but the customizer site seems incredibly slow on firefox, works well on chrome though.
I think it's straight-up broken on Firefox. Looks like a problem with the javascript. I'm not surprised, the frontend was built mostly by flailing wildly at the keyboard until it stopped spitting errors at me and is currently held together with duct table and unicorn tears. I'll make figuring this out a priority. Thanks for letting me know about the problem!
I've been quite busy these past months and haven't been able to keep up with this pack like I'd like to.
But I'm glad to see the customizer is back again!
Also seems like the pack's evolved a bit, I still have yet to go through all the other packs though, but I'm liking the changes.
I'll try the customizer out a bit soon! :3
Are there still any plans of doing a steampunk variant?
Yes, it is on my list of things to do someday. I want to finish up the GUI redesign first though and then finish the Norse pack I'm working on. So... unless I like binge making textures all weekend in a frenzy of adrenaline and caffeine, it could be maybe a year out. There's so many textures in Minecraft now that it takes a really long time to make a new pack.
I've added the customizer to github. This ensures the code will stay safe in case something catastrophic happens to my laptop and also gives other people access to it. There's also an "issues" tab where you can report problems or request features. Have fun!
Heads up! A few hours ago they released a new snapshot with new stuff in it!
So I think the new stuff is...
Barkless wood of all 6 variants. (Use an axe on bark to un-bark it)
2 new mobs, Turtle and Phantom.
Turtle eggs.
Sea grass.
Kelp and dried kelp.
kelp plant which consists of the stem and the top of the plant as two different textures.
Turtle shell piece as an item.
Turtle shell piece as a hat! (lolwut?) And the trident... I think that's it, but more will be coming soon.
Give the snapshot a try maybe, it's pretty fun.
So get ready for a butt load of textures. (Only if you want to though. ;w;)
Sorry if I'm naggy, I just like keeping my favorite resource packs up on what's new. X3
[EDIT]: Oh, sea grass also has a double tall variant like regular grass.
[EDIT 2]: And a kelp block... I keep missing stuff. :v
Thanks for the heads-up! I took a look at the new textures. I think the stripped logs and kelp blocks will just be recolors of the same textures. There's not a whole lot of room for variation on those. The kelp plant and tridents can be unique textures. I'm still debating on the turtle. I might need to do some googling on different turtle varieties to see if there's enough kinds to fit all the pack types.
I don't think it'll be too bad. I like doing plants and it's not like the big color update. That one was a lot of work.
The Glazed Terracotta blocks might be one of the main reasons I haven't made my own resource pack yet.
Just making a repeatable texture is so annoying, and higher resolutions would just make it worse so I can only imagine what it put you through! lol
Released some GUI updates for the customizer. The category expand/collapse should work properly now and hopefully it just looks a bit nicer. Also fixed a bug.
I should really write some tests for this... my testing involves running it locally, but I've stopped running the compiled version because I'm lazy and I just put in on the server and hope it starts up again when I reboot the app. One of these days it's not going to start and I'm going to hate myself for not testing/having a rollback plan.
So I tested the customizer on Opera and there are some bugs.
Brick is the vanilla texture.
Same goes for all armor and the wings.
Prisamarine, Magma, Nether portals and all states of all liquids have no texture, as in the purple and black thing.
Hope it's not too annoying to fix, and sorry to be the bringer of bad news. X3
[Edit]: Oh, the UI is vanilla too.
Didn't test all UI but some of it.
Okay, I've got the bugs figured out. I have a fix for the animated textures. They were missing a file that tells Minecraft how to animate them. I also know what's wrong with the brick and wings and stuff, but don't actually have a fix for it yet.
Nothing is going out tonight though, I need to upgrade what version of the language I'm using and that might go horribly wrong when I deploy to the server. Maybe by next week.
I "fixed" the UI by removing those files. I'm not ready for the GUI to be available in the customizer. I need to finish redoing it.
Good thing you haven't fixed it yet, 'cause I found another bug. (Or more rememebred it)
The file that tells Minecraft that it's a resource pack is missing, so I had to copy/paste it from another pack. lol
All in all I am impressed with the customizer so you've done a good job. :v
That's awesome news! :3
How many years did it take? I assume this is like... one of your biggest moments.
Four years. It's a pretty big moment, probably right up there with my undergrad graduation. It might be higher because I had to do it while working a job, but on the other hand, it doesn't carry as much weight because I don't need it to have a stable career. So I guess it balances out.
Good news! We are extremely close to having a Wolfhound customizer! I've got all the functionality I consider "core" done, which means it will create a texture pack so long as you don't do anything weird. I just need to do a little bit of testing to make sure this will work when it's running on a server... and then actually get it onto the server. And running on the server. Which I do not think will be as easy as it sounds.
Also this customizer is going to be really ugly. I mean, hideously ugly. I don't do front-end dev. That's going to be a learning experience when I try to make it not an eyesore.
In fact, here's a screenshot of how bad it looks. I'm especially proud of the magenta box that's cropped on two sides because figuring out what I did wrong with the css is pretty much at the bottom of my priorities of things to fix.
It's live.
http://wolfhoundcustomizer.com/items
Go easy on it. I'm not sure how the bandwidth is going to shake out here and would prefer people not download a whole bunch for funsies. And I'm aware that it's extremely user unfriendly right now, but cleaning up the GUI wasn't part of the first iteration here.
I'm unsure if its a firefox issue or not but the customizer site seems incredibly slow on firefox, works well on chrome though.
I think it's straight-up broken on Firefox. Looks like a problem with the javascript. I'm not surprised, the frontend was built mostly by flailing wildly at the keyboard until it stopped spitting errors at me and is currently held together with duct table and unicorn tears. I'll make figuring this out a priority. Thanks for letting me know about the problem!
I've been quite busy these past months and haven't been able to keep up with this pack like I'd like to.
But I'm glad to see the customizer is back again!
Also seems like the pack's evolved a bit, I still have yet to go through all the other packs though, but I'm liking the changes.
I'll try the customizer out a bit soon! :3
Customizer should work for Firefox now.
Are there still any plans of doing a steampunk variant?
Yes, it is on my list of things to do someday. I want to finish up the GUI redesign first though and then finish the Norse pack I'm working on. So... unless I like binge making textures all weekend in a frenzy of adrenaline and caffeine, it could be maybe a year out. There's so many textures in Minecraft now that it takes a really long time to make a new pack.
I've added the customizer to github. This ensures the code will stay safe in case something catastrophic happens to my laptop and also gives other people access to it. There's also an "issues" tab where you can report problems or request features. Have fun!
https://github.com/fainting-goat/wolfhound_customizer
Heads up! A few hours ago they released a new snapshot with new stuff in it!
So I think the new stuff is...
Barkless wood of all 6 variants. (Use an axe on bark to un-bark it)
2 new mobs, Turtle and Phantom.
Turtle eggs.
Sea grass.
Kelp and dried kelp.
kelp plant which consists of the stem and the top of the plant as two different textures.
Turtle shell piece as an item.
Turtle shell piece as a hat! (lolwut?)
And the trident... I think that's it, but more will be coming soon.
Give the snapshot a try maybe, it's pretty fun.
So get ready for a butt load of textures. (Only if you want to though. ;w;)
Sorry if I'm naggy, I just like keeping my favorite resource packs up on what's new. X3
[EDIT]: Oh, sea grass also has a double tall variant like regular grass.
[EDIT 2]: And a kelp block... I keep missing stuff. :v
Thanks for the heads-up! I took a look at the new textures. I think the stripped logs and kelp blocks will just be recolors of the same textures. There's not a whole lot of room for variation on those. The kelp plant and tridents can be unique textures. I'm still debating on the turtle. I might need to do some googling on different turtle varieties to see if there's enough kinds to fit all the pack types.
I don't think it'll be too bad. I like doing plants and it's not like the big color update. That one was a lot of work.
The Glazed Terracotta blocks might be one of the main reasons I haven't made my own resource pack yet.
Just making a repeatable texture is so annoying, and higher resolutions would just make it worse so I can only imagine what it put you through! lol
Released some GUI updates for the customizer. The category expand/collapse should work properly now and hopefully it just looks a bit nicer. Also fixed a bug.
I should really write some tests for this... my testing involves running it locally, but I've stopped running the compiled version because I'm lazy and I just put in on the server and hope it starts up again when I reboot the app. One of these days it's not going to start and I'm going to hate myself for not testing/having a rollback plan.
So I tested the customizer on Opera and there are some bugs.
Brick is the vanilla texture.
Same goes for all armor and the wings.
Prisamarine, Magma, Nether portals and all states of all liquids have no texture, as in the purple and black thing.
Hope it's not too annoying to fix, and sorry to be the bringer of bad news. X3
[Edit]: Oh, the UI is vanilla too.
Didn't test all UI but some of it.
Okay, I've got the bugs figured out. I have a fix for the animated textures. They were missing a file that tells Minecraft how to animate them. I also know what's wrong with the brick and wings and stuff, but don't actually have a fix for it yet.
Nothing is going out tonight though, I need to upgrade what version of the language I'm using and that might go horribly wrong when I deploy to the server. Maybe by next week.
I "fixed" the UI by removing those files. I'm not ready for the GUI to be available in the customizer. I need to finish redoing it.
Good thing you haven't fixed it yet, 'cause I found another bug. (Or more rememebred it)
The file that tells Minecraft that it's a resource pack is missing, so I had to copy/paste it from another pack. lol
All in all I am impressed with the customizer so you've done a good job. :v
The customizer is hard down and will remain down for a while. I broke the server. It was inevitable, really.
And we're back up. I think I fixed all the bugs as well.