The Meaning of Life, the Universe, and Everything.
Join Date:
2/24/2013
Posts:
102
Location:
Brazil, land of Zuera
Minecraft:
robeatnix
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All things considered, the villagers work, i suppose, they look good and don't make me want to burn the village (not that that'd impede me)
Just a thing, some of them seem to have their arm texture inverted, i'm not sure if that's intentional, but if it's not, you might check that out.
Anyway, i was fideting arround with my own villager concepts and found an way to use their way too big foreheads: Give them all turbants/hoods/XVI musician wigs!!!
...
...
Yeah, that wouldn't work, discard this idea, unless you'd want to make a Wolfhound Arab/XVI which i'd support in case.
...
Just discard it.
Arggggggh and I just went through and redid all of them for every pack and screwed up the hands on all the females and now I gotta redo them.... *weeps brokenly*
Thanks for letting me know. I'll fix it tomorrow, I guess.
(I would like to do a Wolfhound Turkish someday if I ever get the urge to make 5000 billion textures)
It's currently only what's organized, so it's still incomplete. I'll shove more into that zip as I continue organizing my mess of files here. But feel free to mess around with them.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/24/2013
Posts:
102
Location:
Brazil, land of Zuera
Minecraft:
robeatnix
Member Details
Ello.
So, i checked out the Llamas carpet, and, tho i'm pretty sure you'd rather use original ideas, if you need reference on what to do, here's what the vanilla looks like:
each carpet has a wholly different texture, and it seems you can customize every part of them.
Black one is purple, oddly.
Green has a creeper pattern, purple has an enderman pattern. Brown, white, and light grey have more colorful patterns, the rest are mostly monochromatic
Grey and Silver have neckerchiefs (ya know, that guy from uncharted/sonic boom sonic), magenta has an ascot thingy, blue has a fancy medalish thing, and cyan has a weird double necklace. The rest all have regular scarves
Blue and magenta have ear mufflers, grey has something that looks either like an eye mask (ya know, those masked dances) or sunglasses, the rest all have simple cloth on their head, silver has nothing on.
There are 4 variant base textures; white, brown, caramel (i dunno the name of that color) and tabby(?) grey. it seems the chest texture in enbbed in the base llama texture, so you can't really customize it for each carpet (unless the armor overlay also covers the chest part of the texture)
Yep! What he said! It means you get all the many many layers I use to make my textures and you can easily recolor or recombine them in different ways. It's essentially the keys to the kingdom for Wolfhound.
You'll also likely find my works in progress or abandoned textures I never did anything with in there.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/7/2010
Posts:
136
Location:
Nya'lotha
Minecraft:
Lethosos
Member Details
Thanks for the files, it's more organized than I could ever be with my layers. I can use this for some new projects with 1.10 mods, now that my interest is back. (I also recently figured out that UV locking issue, how dumb of me to not look in blockstate as well.)
That being said, PhotoShop CS2 does work with Win10, and will open the PDS files correctly. It's considered abandonware by Adobe, but they keep a software key publicly available with the download. Y'all smart, you can search Adobe.com for that page.
Are you okay with your resource packs being up on Resourcepack.net?
Because they're up there....
Though that is how I originally found it back in 1.7.10 I still don't want your pack up on someplace you don't want it to be. lol
Yeah, that's fine. I checked it out just now, they appear to be an aggregator rather than a host, which I'm okay with. As long as they're pointing to a download link that I control and they're not taking credit, I don't mind. The main thing is I don't want people uploading my pack because then I lose control over updates and there'll be outdated versions floating around, and obviously I don't want people taking credit for my work. Otherwise I try to be pretty permissive.
Yeah, that's fine. I checked it out just now, they appear to be an aggregator rather than a host, which I'm okay with. As long as they're pointing to a download link that I control and they're not taking credit, I don't mind. The main thing is I don't want people uploading my pack because then I lose control over updates and there'll be outdated versions floating around, and obviously I don't want people taking credit for my work. Otherwise I try to be pretty permissive.
Okay, awesome.
Glad to know they didn't do anything bad, because it's the best site for getting resource packs in my opinion and I'd hate to have to stop supporitng them. lol
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All things considered, the villagers work, i suppose, they look good and don't make me want to burn the village (not that that'd impede me)
Just a thing, some of them seem to have their arm texture inverted, i'm not sure if that's intentional, but if it's not, you might check that out.
Anyway, i was fideting arround with my own villager concepts and found an way to use their way too big foreheads: Give them all turbants/hoods/XVI musician wigs!!!
...
...
Yeah, that wouldn't work, discard this idea, unless you'd want to make a Wolfhound Arab/XVI which i'd support in case.
...
Just discard it.
Bein' normal for suckers.
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Curse PremiumArggggggh and I just went through and redid all of them for every pack and screwed up the hands on all the females and now I gotta redo them.... *weeps brokenly*
Thanks for letting me know. I'll fix it tomorrow, I guess.
(I would like to do a Wolfhound Turkish someday if I ever get the urge to make 5000 billion textures)
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Curse PremiumSo here's a thing for you all.
Wolfhound textures as .psds
It's currently only what's organized, so it's still incomplete. I'll shove more into that zip as I continue organizing my mess of files here. But feel free to mess around with them.
Ello.
So, i checked out the Llamas carpet, and, tho i'm pretty sure you'd rather use original ideas, if you need reference on what to do, here's what the vanilla looks like:
each carpet has a wholly different texture, and it seems you can customize every part of them.
Black one is purple, oddly.
Green has a creeper pattern, purple has an enderman pattern. Brown, white, and light grey have more colorful patterns, the rest are mostly monochromatic
Grey and Silver have neckerchiefs (ya know, that guy from uncharted/sonic boom sonic), magenta has an ascot thingy, blue has a fancy medalish thing, and cyan has a weird double necklace. The rest all have regular scarves
Blue and magenta have ear mufflers, grey has something that looks either like an eye mask (ya know, those masked dances) or sunglasses, the rest all have simple cloth on their head, silver has nothing on.
There are 4 variant base textures; white, brown, caramel (i dunno the name of that color) and tabby(?) grey. it seems the chest texture in enbbed in the base llama texture, so you can't really customize it for each carpet (unless the armor overlay also covers the chest part of the texture)
That's prolly all, hope this might help
Bein' normal for suckers.
What da derp are PSDs? :v
Friendship is magic!
It's a photoshop file format.
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Curse PremiumYep! What he said! It means you get all the many many layers I use to make my textures and you can easily recolor or recombine them in different ways. It's essentially the keys to the kingdom for Wolfhound.
You'll also likely find my works in progress or abandoned textures I never did anything with in there.
Can they only be opened in photoshop?
Also, sorry about the new account, I got locked out of my old one because I got a new computer. X3
Also, now as I'm able to use shaders thanks to that, mind if I post a picture or two of your resource pack with shaders?
Thanks for the files, it's more organized than I could ever be with my layers. I can use this for some new projects with 1.10 mods, now that my interest is back. (I also recently figured out that UV locking issue, how dumb of me to not look in blockstate as well.)
That being said, PhotoShop CS2 does work with Win10, and will open the PDS files correctly. It's considered abandonware by Adobe, but they keep a software key publicly available with the download. Y'all smart, you can search Adobe.com for that page.
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Curse PremiumTexture test world updated... time to make carpets. ALL the carpets.
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Curse PremiumWolfhound is 1.11!
That was surprisingly fast.... o_O
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Curse PremiumI binge-watched Luke Cage while working on it. The variations aren't done though, just the default pack.
I knew you just meant the default pack, it's still just so fast. lol
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Curse PremiumI don't want to make people wait. They might find another pack and like it better and then I'd be sad.
Pfft, nothing can replace your packs.
I mean sure I use others from time to time, but yours are special.
I'm happy to wait for perfection
I just want to dig a small hole and stay in it now....
Are you okay with your resource packs being up on Resourcepack.net?
Because they're up there....
Though that is how I originally found it back in 1.7.10 I still don't want your pack up on someplace you don't want it to be. lol
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Curse PremiumYeah, that's fine. I checked it out just now, they appear to be an aggregator rather than a host, which I'm okay with. As long as they're pointing to a download link that I control and they're not taking credit, I don't mind. The main thing is I don't want people uploading my pack because then I lose control over updates and there'll be outdated versions floating around, and obviously I don't want people taking credit for my work. Otherwise I try to be pretty permissive.
Okay, awesome.
Glad to know they didn't do anything bad, because it's the best site for getting resource packs in my opinion and I'd hate to have to stop supporitng them. lol