Been looking at the snapshot today. LOTS of changes, wow. I'm concerned about the mesa though, it's using hardened clay extensively in that biome which really doesn't work with the decorative blocks I've made. So. I may have to redo the hardened clay for all the texture packs. Makes me sad.
Been looking at the snapshot today. LOTS of changes, wow. I'm concerned about the mesa though, it's using hardened clay extensively in that biome which really doesn't work with the decorative blocks I've made. So. I may have to redo the hardened clay for all the texture packs. Makes me sad.
That's harsh on you, but there's always that odd thing on minecraft that doesn't look good with Resource-packs. For instance, some Resource-packs have sand and sandstone that have completely different color-schemes, and they just look a bit out of place when you see sandstone blocks by sand (like a pyramid, well, or village).
That's harsh on you, but there's always that odd thing on minecraft that doesn't look good with Resource-packs. For instance, some Resource-packs have sand and sandstone that have completely different color-schemes, and they just look a bit out of place when you see sandstone blocks by sand (like a pyramid, well, or village).
What I'll probably do is make a natural hardened clay texture and then just replace the five or so colors used in the mesas. All the rest can stay the same, but the ones that show up in the game without crafting will all look normalish.
I finally got around to working on the adventure map. It will feature custom music. I will probably need to update the Resource Pack to the latest version when most of the map is finished.
What I'll probably do is make a natural hardened clay texture and then just replace the five or so colors used in the mesas. All the rest can stay the same, but the ones that show up in the game without crafting will all look normalish.
There's a biome-specific option in Optifine that can be used to designate a certain texture for any block if it's generated/placed in the listed biome within the properties file. I plan on using that when 1.7 rolls out.
If anyone has a seed with a roofed forest next to a savannah I would be soooo so so grateful for it.
seed: BANANA (1951941477)
starts near both savanna and roofed forest like 2~3 chunks away, they aren't touching but are vary near each other and visible from start point.
When you get the customizer site running tip top again could you please add more natural looking hardened clay to it? I want to use it for different colored building materials and the flowers prevent that.
When you get the customizer site running tip top again could you please add more natural looking hardened clay to it? I want to use it for different colored building materials and the flowers prevent that.
I can go ahead and upload the new clay to the "old" customizer for you. The new customizer is going very well, but I've hit the point where I need to write the php backend and I hate php. I really do. So I'm procrastinating.
I'll see about getting it uploaded later today. I have to run errands this morning. My work is having a potluck on Tuesday and I volunteered to make flan, tamales, and horchata. It's Mexican themed. I gotta get groceries.
When do you think you can get the new customizer up?
P.S. You texture pack is THE BEST THING EVER!
I don't know. I've got the new code uploaded and working with my test JSON, but it's not working with my real JSON from the server. And unfortunately, debugging this stuff is miserable. I feel like I'm debugging with both hands cut off. I'd give my right kidney for a real debugger that lets me actually step through code and add watches on variables. Okay, maybe not my right kidney, but you get the idea.
And omfg (warning: work related rant ahead) the framework I work on for my day job (the one that pays the bills) has parts where the IDE's debugger DOES NOT WORK. They're using this crazy command-line debugger and I cannot tell you how much I hate it. I just want to walk in there and yell at them, "How do you people live like this!?" I think they're making steps to get it working with the IDE's debugger though. God, I hope they are. Because I'm happy in my little world with a working debugger and I want to weep every time I switch projects.
I'm also working on a NaNoWriMo sooooooooo. Yeah. Free time.
It's up.
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Curse PremiumThose look fantastic.
Awesome, I'll add it to the front page.
Been looking at the snapshot today. LOTS of changes, wow. I'm concerned about the mesa though, it's using hardened clay extensively in that biome which really doesn't work with the decorative blocks I've made. So. I may have to redo the hardened clay for all the texture packs. Makes me sad.
That's harsh on you, but there's always that odd thing on minecraft that doesn't look good with Resource-packs. For instance, some Resource-packs have sand and sandstone that have completely different color-schemes, and they just look a bit out of place when you see sandstone blocks by sand (like a pyramid, well, or village).
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Curse PremiumWhat I'll probably do is make a natural hardened clay texture and then just replace the five or so colors used in the mesas. All the rest can stay the same, but the ones that show up in the game without crafting will all look normalish.
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Curse Premium"There's always more in store when I can press the red recording button once more!" - Check out my YouTube Channel!
There's a biome-specific option in Optifine that can be used to designate a certain texture for any block if it's generated/placed in the listed biome within the properties file. I plan on using that when 1.7 rolls out.
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Curse Premiumseed: BANANA (1951941477)
starts near both savanna and roofed forest like 2~3 chunks away, they aren't touching but are vary near each other and visible from start point.
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Curse PremiumNo worries about the biomes now, I found what I wanted.
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Curse PremiumThat looks awesome! I'll put it on the front page right away.
Sorry for the delay in responding, I've gotten massively ill and haven't had much energy to do more than lay around and feel sorry for myself.
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Curse PremiumI can go ahead and upload the new clay to the "old" customizer for you. The new customizer is going very well, but I've hit the point where I need to write the php backend and I hate php. I really do. So I'm procrastinating.
I'll see about getting it uploaded later today. I have to run errands this morning. My work is having a potluck on Tuesday and I volunteered to make flan, tamales, and horchata. It's Mexican themed. I gotta get groceries.
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Curse PremiumJust uploaded the new code. And nothing works! Yay! I left the old customizer as the active one, no worries.
P.S. You texture pack is THE BEST THING EVER!
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Curse PremiumI don't know. I've got the new code uploaded and working with my test JSON, but it's not working with my real JSON from the server. And unfortunately, debugging this stuff is miserable. I feel like I'm debugging with both hands cut off. I'd give my right kidney for a real debugger that lets me actually step through code and add watches on variables. Okay, maybe not my right kidney, but you get the idea.
And omfg (warning: work related rant ahead) the framework I work on for my day job (the one that pays the bills) has parts where the IDE's debugger DOES NOT WORK. They're using this crazy command-line debugger and I cannot tell you how much I hate it. I just want to walk in there and yell at them, "How do you people live like this!?" I think they're making steps to get it working with the IDE's debugger though. God, I hope they are. Because I'm happy in my little world with a working debugger and I want to weep every time I switch projects.
I'm also working on a NaNoWriMo sooooooooo. Yeah. Free time.