I had mentioned balkon's weapons mod before, as it seems it would be somewhat easy to use some of your already-existing weapon sets and make only a few originals, like for the firearms and boomerang sets.
It'd be a major endeavor, but seeing wolfhound-themed thaumcraft and ars magica support would be spectacular. All the wolfhound themes seem well-suited to mods dealing with magic crafting and research, especially the fantasy flavor.
Speaking of which, I know you're mostly done with the fantasy variation, but how about some kind of ornate staff for the bow, and a pile of spell components for the arrows?
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Would be nice to have lovely tree support (Biomes O' Plenty, Natura, Forestry + Extra Trees... those kinds,) although being handy with Photoshop I could try to make some necessary tweaks to do some of the easy organics. Hrm...
Would be nice to have lovely tree support (Biomes O' Plenty, Natura, Forestry + Extra Trees... those kinds,) although being handy with Photoshop I could try to make some necessary tweaks to do some of the easy organics. Hrm...
You have my blanket permission to alter existing textures of mine to make mod support. This applies to anyone.
I just don't want to see my textures being used to make other texture packs, otherwise... I don't mind. I just like to know when people are using them for mods.
It's been a while since I've used this pack. Heavenly was always my favorite...Am I just stupid or is the download not there anymore? As far as your poll goes, I think an undersea flavor would be great. It'd be way different then your others.
Edit: If found other thread for it by looking at the bottom of the OP. oops. Keep up the good work, though I'm not sure how you keep your sanity with so many flavors!
Looks like steampunk is proving to be quite popular - no surprise there. I'm a bit surprised at the votes on the Native American one though! I plan to use the Oklahoma area as the basis for that one. Red dirt. Should be cool.
Oh my God... The music... I just...
It gives me goosebumps.
I didn't realize it was the resource pack at first until I stopped everything and i'm like WHAT IS THIS?!
I will never ever turn off my music ever ever again....
I hope This pack is still being developed since I just found it and it looks real good.Sometimes the good packs are hard to find because they get lost in the forum.But thank you for this and keep up the good work.
Been looking at the poll. Undersea sounds great and is hence my vote, but I like Native American and Prehistoric, too. What exactly is the theme of Steampunk…?
Edit: I’ve just applied Wolfhound 1.6 to MC version 1.6.4, obtained via the customiser, and noticed a few problems in the inventory you probably know already but I’ll list them anyway to see if I’m experiencing anything out of the normal.
The following textures are missing (none have been customised by me, and it seems to be a problem with the icons for things that can be placed, but the textures don’t change for food or thrown items):
-Tripwire Hook
-Redstone Repeater
-Snowball
-Horse Armour
-Golden Apple
-Enchanted Golden Apple
-Lead
-Name Tag
As well as the panorama on the main page and backgrounds of menus. Of the above, I remember someone posting about it but can’t seem to find it. Then there’s the inventory background for the inventory buttons (selections such as to show only building/decoration blocks, etc.) which looks very weird, and the scrollbar is invisible. Also, the leather armour aside from the tunic looks strange (bits of leather-coloured pixels about it) as icons but look fine when worn, and potion icons (not splash potions) have pixelated liquid that goes out of the containers, and doesn’t get fixed when held. Is that all related to the missing textures and panorama?
So the customizer is a massive work-in-progress right now. I'm refactoring the javascript so that it works better and once that's done, I can hopefully address problems a bit easier. It's currently a mess.
So the customizer is a massive work-in-progress right now. I'm refactoring the javascript so that it works better and once that's done, I can hopefully address problems a bit easier. It's currently a mess.
Ohh, I see. That's all right. I can wait.
Also textures for smooth/chiselled sandstone seem to have switched places...? I'm not certain...
I actually made pretty good progress on it today. It's still a ways out but WOW is the javascript going to be cleaner when I'm done. I think I may cut my code in half.
The Meaning of Life, the Universe, and Everything.
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As a break from playing with trees, I started messing with mob textures.
What's Kenny so worried about? (Mana Creeper, Ars Magica)
I feel like punching Benimatic for how he did the horns on his minoshroomtaur. Left it that way for now, waiting on a response. (Twilight Forest)
(Incidentally, the regular minotaurs were simply player models with horns/snout added to them; the minotaur zombie texture you have fits on there very nicely. Also, there's a way to modify the mushrooms on the mooshrooms; it'll work the same way here once I dig it out and try it.)
Also, I think I should look at fonts as well; I think I have an old one or two that may work well with your style; I just have to dive into my Font collection for them.
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Curse PremiumWoah. That's a lot of textures.
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Curse PremiumWould love to see Thistle-designed gravestones and memorial blocks.
It'd be a major endeavor, but seeing wolfhound-themed thaumcraft and ars magica support would be spectacular. All the wolfhound themes seem well-suited to mods dealing with magic crafting and research, especially the fantasy flavor.
Speaking of which, I know you're mostly done with the fantasy variation, but how about some kind of ornate staff for the bow, and a pile of spell components for the arrows?
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Curse PremiumYou have my blanket permission to alter existing textures of mine to make mod support. This applies to anyone.
I just don't want to see my textures being used to make other texture packs, otherwise... I don't mind. I just like to know when people are using them for mods.
Edit: If found other thread for it by looking at the bottom of the OP. oops. Keep up the good work, though I'm not sure how you keep your sanity with so many flavors!
"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
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Curse PremiumIt gives me goosebumps.
I didn't realize it was the resource pack at first until I stopped everything and i'm like WHAT IS THIS?!
I will never ever turn off my music ever ever again....
Beautiful!!
Edit: I’ve just applied Wolfhound 1.6 to MC version 1.6.4, obtained via the customiser, and noticed a few problems in the inventory you probably know already but I’ll list them anyway to see if I’m experiencing anything out of the normal.
The following textures are missing (none have been customised by me, and it seems to be a problem with the icons for things that can be placed, but the textures don’t change for food or thrown items):
-Tripwire Hook
-Redstone Repeater
-Snowball
-Horse Armour
-Golden Apple
-Enchanted Golden Apple
-Lead
-Name Tag
As well as the panorama on the main page and backgrounds of menus. Of the above, I remember someone posting about it but can’t seem to find it. Then there’s the inventory background for the inventory buttons (selections such as to show only building/decoration blocks, etc.) which looks very weird, and the scrollbar is invisible. Also, the leather armour aside from the tunic looks strange (bits of leather-coloured pixels about it) as icons but look fine when worn, and potion icons (not splash potions) have pixelated liquid that goes out of the containers, and doesn’t get fixed when held. Is that all related to the missing textures and panorama?
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Curse PremiumOhh, I see. That's all right. I can wait.
Also textures for smooth/chiselled sandstone seem to have switched places...? I'm not certain...
...just so you know I have been working on compatibility, primarily with Natura first.
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Curse PremiumNEAT.
What's Kenny so worried about? (Mana Creeper, Ars Magica)
I feel like punching Benimatic for how he did the horns on his minoshroomtaur. Left it that way for now, waiting on a response. (Twilight Forest)
(Incidentally, the regular minotaurs were simply player models with horns/snout added to them; the minotaur zombie texture you have fits on there very nicely. Also, there's a way to modify the mushrooms on the mooshrooms; it'll work the same way here once I dig it out and try it.)
Also, I think I should look at fonts as well; I think I have an old one or two that may work well with your style; I just have to dive into my Font collection for them.