Sorry, i should have actually took an in-game look before saying the first thing that came to my head. I don't want any negativity on this thread as we're all working towards the same thing; so i apologise and in future I'll look properly and only give constructive criticism
Where this file should be located? And what should it contain to work? I've just created empty file in root of pack pasted this line you gave us and flowers are still green.
Where this file should be located? And what should it contain to work? I've just created empty file in root of pack pasted this line you gave us and flowers are still green.
color.properties file must be in main folder of tp
here faq for this file, i took it from other tp
###############################################################################
# color.properties
###############################################################################
# Sample color.properties file for use with MCPatcher's Custom Colors mod.
#
# This file is offered without any copyright restrictions. Please copy and
# modify it to suit your needs. Then place it at /color.properties in your
# texture pack.
#
# You only need to provide values for the properties you wish to change. The
# default Minecraft values for each property are given below for convenience.
#
# Property names are case-sensitive.
# All colors are in hex rgb format, 000000 to ffffff.
###############################################################################
###############################################################################
# Base color of water drop particle effects
###############################################################################
# Biome water color multiplier is applied to this value. The value should
# match the color of your base water texture. If your base water texture is
# grey so that you do coloring via /misc/watercolorX.png, you should set
# drop.water=ffffff.
drop.water=334cff
###############################################################################
# Lily pad color
###############################################################################
# This is a single color that is used across all biomes.
lilypad=208030
###############################################################################
# Colors for each potion effect
###############################################################################
# Final color is the average of these colors weighted by level of each potion
# effect.
potion.blindness=1f1f23
potion.confusion=551d4a
potion.damageBoost=932423
potion.digSlowDown=4a4217
potion.digSpeed=d9c043
potion.fireResistance=e49a3a
potion.harm=430a09
potion.heal=f82423
potion.hunger=587653
potion.invisibility=7f8392
potion.jump=786297
potion.moveSlowdown=5a6c81
potion.moveSpeed=7cafc6
potion.nightVision=1f1fa1
potion.poison=4e9331
potion.regeneration=cd5cab
potion.resistance=99453a
potion.waterBreathing=2e5299
potion.weakness=484d48
# potion.water represents a plain bottle of water
potion.water=385dc6
###############################################################################
# Spawner egg colors
###############################################################################
egg.shell.Creeper=0da70b
egg.spots.Creeper=000000
egg.shell.Skeleton=c1c1c1
egg.spots.Skeleton=494949
egg.shell.Spider=342d27
egg.spots.Spider=a80e0e
egg.shell.Zombie=044975
egg.spots.Zombie=799c65
egg.shell.Slime=51a03e
egg.spots.Slime=7ebf6e
egg.shell.Ghast=f9f9f9
egg.spots.Ghast=bcbcbc
egg.shell.PigZombie=ea9393
egg.spots.PigZombie=4c7129
egg.shell.Enderman=161616
egg.spots.Enderman=000000
egg.shell.CaveSpider=0c424e
egg.spots.CaveSpider=a80e0e
egg.shell.Silverfish=6e6e6e
egg.spots.Silverfish=303030
egg.shell.Blaze=f6b201
egg.spots.Blaze=fff87e
egg.shell.LavaSlime=340000
egg.spots.LavaSlime=fcfc00
egg.shell.Pig=f0a5a2
egg.spots.Pig=db635f
egg.shell.Sheep=e7e7e7
egg.spots.Sheep=ffb5b5
egg.shell.Cow=443626
egg.spots.Cow=a1a1a1
egg.shell.Chicken=a1a1a1
egg.spots.Chicken=ff0000
egg.shell.Squid=223b4d
egg.spots.Squid=708899
egg.shell.Wolf=d7d3d3
egg.spots.Wolf=ceaf96
egg.shell.MushroomCow=a00f10
egg.spots.MushroomCow=b7b7b7
egg.shell.Villager=563c33
egg.spots.Villager=bd8b72
###############################################################################
# Complete file list
###############################################################################
# Below is a full list of files used by the Custom Colors mod:
# /color.properties - this file
# /misc/redstonecolor.png - 16x1 redstone colors (0=fully off, 15=fully on)
# /misc/stemcolor.png - 8x1 pumpkin/melon stem colors (0=sprout, 7=fully grown)
# /misc/lavadropcolor.png - Nx1 lava drop colors (x=age of particle in ticks)
# /misc/swampgrasscolor.png - 256x256 swamp grass color palette
# /misc/swampfoliagecolor.png - 256x256 swamp foliage color palette
# /misc/pinecolor.png - 256x256 pine tree color palette
# /misc/birchcolor.png - 256x256 birch tree color palette
# /misc/watercolorX.png - 256x256 water color palette
# /misc/underwatercolor.png - 256x256 underwater color
# /misc/fogcolor0.png - 256x256 fog color for the overworld
# /misc/skycolor0.png - 256x256 sky color for the overworld
# /environment/lightmap0.png - Nx32 overworld lighting palettes
# /environment/lightmap-1.png - Nx32 Nether lighting palettes
# /environment/lightmap1.png - Nx32 End lighting palettes
###############################################################################
# Custom biome palettes
###############################################################################
# You may assign custom biome palettes to any standard block (i.e. one that
# does not already have its own special color multiplier method). The syntax
# for this in color.properties is
# palette.block.<image in texture pack>=<list of block IDs>
# The image must exist in your texture pack and must be 256x256. For example,
# to color all stone and ore blocks with /misc/stonecolor.png
# palette.block./misc/stonecolor.png=1 14 15 16 21 56 73 74
In the latest snapshot, it appears that the crafting area in the Survival_inv.png for creative has been removed. I'm not sure weather this is supposed to be gone or its a glitch, but when i find out i will update the file and upload it here again.
sorry but this is crap... i mean it's not even creative just some iron blocks, no vines or nothing.. please spend some more time on your work?
Really? You do realize he stated it was a starting point for others to do more to it or until another one is released. Right?.. Also Last I check the IRON Golem is called that for a reason. Your comment is very malicious.
What he brought is an excellent starting point for many of the great texture artist that frequently bring out different textures for this pack to run with. There is no need for the hostility, This texture pack is a collaboration of different people for one common goal (A great texture pack). Im sure everyone including myself would love to have your >Constructive< input and/or *master textural knowledge.
Would you mind putting a screenshot up Product?
I was wondering if anyone/who will be working on the potatoes and carrots. I myself am not the best artist, so it'd be neat to see what people come up with. I'd really like to see Ovo's take and style on them myself.
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Sure thing Mac:
I think it looks great. I really like that it isnt the same color as regular wood and more so the color of the crafting table. Its a great accent color sitting next to any block really. The only thing that may be a little strange for some is that it is crafted out of bricks and when crafted it would be wooden.. But I personally will use this without change.
Also J_m1e: I like the golem as well. Not like my personal opinion matters just really happy with the work all you guys are doing.
It'd be nice if we could add another option for the iron golem that has eyes and vines, similar to the default.
Also, take a look at the default leather armor after snapshot 12w34a.
I'm confused. I recall there only being a leather armor before this snapshot, not Leather I and Leather II.
Two questions, will we have to completely change our leather armor such as whats worn by the villagers to fit a gradient, and what does Leather armor II represent?
It'd be nice if we could add another option for the iron golem that has eyes and vines, similar to the default.
Also, take a look at the default leather armor after snapshot 12w34a.
I'm confused. I recall there only being a leather armor before this snapshot, not Leather I and Leather II.
Two questions, will we have to completely change our leather armor such as whats worn by the villagers to fit a gradient, and what does Leather armor II represent?
Isn't cloth_1 the helmet and chest plate and cloth_2 the leggings and boots still?
You might be referring to the color change of the leather? In which case it's because leather armor is now color changeable with dye.
It was our pleasure to continue it. I don't really do much here any more, but there are amazing people here doing what they can.
wow, thanks:D
you're welcome
it's ok, happens with everyone:]
there my new ctm for lilypads
and screen
in colors.properties file
color.properties file must be in main folder of tp
here faq for this file, i took it from other tp
Beautiful.
It's kinda bland, feel free to give advice/touch it up a little.
Really? You do realize he stated it was a starting point for others to do more to it or until another one is released. Right?.. Also Last I check the IRON Golem is called that for a reason. Your comment is very malicious.
What he brought is an excellent starting point for many of the great texture artist that frequently bring out different textures for this pack to run with. There is no need for the hostility, This texture pack is a collaboration of different people for one common goal (A great texture pack). Im sure everyone including myself would love to have your >Constructive< input and/or *master textural knowledge.
*Heavy Sarcasm
I was wondering what that thing in my terrain file was. LOL.. Will go test yours out and see how it looks. BRB
EDIT: Looks great!
I was wondering if anyone/who will be working on the potatoes and carrots. I myself am not the best artist, so it'd be neat to see what people come up with. I'd really like to see Ovo's take and style on them myself.
I think it looks great. I really like that it isnt the same color as regular wood and more so the color of the crafting table. Its a great accent color sitting next to any block really. The only thing that may be a little strange for some is that it is crafted out of bricks and when crafted it would be wooden.. But I personally will use this without change.
Also J_m1e: I like the golem as well. Not like my personal opinion matters just really happy with the work all you guys are doing.
Also, take a look at the default leather armor after snapshot 12w34a.
I'm confused. I recall there only being a leather armor before this snapshot, not Leather I and Leather II.
Two questions, will we have to completely change our leather armor such as whats worn by the villagers to fit a gradient, and what does Leather armor II represent?
this is my variant frame with leather background
and ingame screen
Isn't cloth_1 the helmet and chest plate and cloth_2 the leggings and boots still?
You might be referring to the color change of the leather? In which case it's because leather armor is now color changeable with dye.