this little animated particle effect for flame in torches, furnace, mob spawners
rename it in flame.png
place file in .../anim folder
and make flame.properties file in same directory with this code
News from my dirt cottage: I'm delaying posting a zip of my selection to when I'm done with a new sandstone. But I'm having a very irritating bug with my pen tablet. I need to fix this before going on but it doesn't seem to have an obvious solution, after multiple hours searching the web...
We're just glad to have you back Ovo - I'm sure people don't mind waiting a bit for more goodies from you
To who ever is using the non transparent GUI, and Pythros!
I have redone all the the UI that i had done previously because of a texture tiling issue that was bugging the S*** out of me. They all look a little better now. also fixed an issue with the alchemy UI where the title boxes were darker then the rest of the UI titles. All i ask is that all the current non transparent UI that i've done be replaced with these, because they look much better.
alchemy.png
allitems.png
enchant.png
trading.png
trap.png
list_items.png
search.png
survival_inv.png
ALSO I edited three of the pre-existing textures to make them look a little neater.
container.png - Added the missing title bar at the top.
crafting.png - Redid the background texture to make it look a little less blurred at the top.
furnace.png - Redid the background texture to make it look a little less blurred at the top, changed the progress bars to gold to make them more visible.
hey hey hey guys
today i made new animation for jukebox
it looks like disc rotates
yes, i know that done not carefully, im not good in photoshop
anyway rename file in custom_terrain_75.png and place in /anim folder
in game looks not very bad
tell me what u think
hey hey hey guys
today i made new animation for jukebox
it looks like disc rotates
yes, i know that done not carefully, im not good in photoshop
anyway rename file in custom_terrain_75.png and place in /anim folder
<snip>
in game looks not very bad
tell me what u think
I was actually currently working on an animated jukebox. I've got it mostly done just trying to smooth out the light reflection until its fairly satisfactory. (Plus also working on animated jack-o-lantern and a few others)
so i have seen some animated texture, and now i wonder how you guys do it.
could someone here be able to tell me or direct me to a tutorial of animating blocks?
Fish looks awful, I try something, but it is really hard. Someone who know about grapics should do that.
(edited random google graphics)
I was thinking of doing the fish along with a couple other items.
PS: The style for the items is border-free, big and of course, rustic. The items I have made are not big enough, they are a little hard to see at normal UI size.
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Sharing | Freedom | Kindness | Wisdom => The roots for a better world.
So, I gave most of my crappy work an overhaul, I think it looks a whole lot better now.
The grapes. (Wheat stages)
Grape & wine (Wheat & bread)
Emerald (item)
Emerald ore
And a few minor changes to my chicken alternative.
Lol, my old work seems so crappy compared to this. Pythros, would you mind adding this to the customizer?
I've been MIA due to my server and other things around the house. I think Ovo and I can get things switched today or tomorrow. I'll talk to you privately Ovo
Ovo's rustic was one o my favorite packs. I'm so glad that you guys started a continuation project. As soon as I get a file editor I'm here to help.Does anyone know how to make animated textures?
I've been MIA due to my server and other things around the house. I think Ovo and I can get things switched today or tomorrow. I'll talk to you privately Ovo
I'm in fact in favor of having our discussions in public, when there's no critical info to hide and if it's not utterly useless to other people. Maybe it would introduce too much clutter in this thread (the ideal would be to have a separate public thread for admin discussion) but I really like openness.
I'm only making a suggestion here. What do you guys think? Want to feel more involved in the management or don't want to be bothered by it as long as it's done ?
Rollback Post to RevisionRollBack
Sharing | Freedom | Kindness | Wisdom => The roots for a better world.
Hey, this is pink. I have lost my password to my original account, pinky4341, so Ill have to do with this old account until I can set this straight. =(
I'm in fact in favor of having our discussions in public, when there's no critical info to hide and if it's not utterly useless to other people. Maybe it would introduce too much clutter in this thread (the ideal would be to have a separate public thread for admin discussion) but I really like openness.
I'm only making a suggestion here. What do you guys think? Want to feel more involved in the management or don't want to be bothered by it as long as it's done ?
Honestly, I'd love to be a little more involved =)
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rename it in flame.png
place file in .../anim folder
and make flame.properties file in same directory with this code
We're just glad to have you back Ovo - I'm sure people don't mind waiting a bit for more goodies from you
i made some new items for balkons weapons mod to
gui
items
cannon
crossbow_bolt
dynamite
flail
I have redone all the the UI that i had done previously because of a texture tiling issue that was bugging the S*** out of me. They all look a little better now. also fixed an issue with the alchemy UI where the title boxes were darker then the rest of the UI titles. All i ask is that all the current non transparent UI that i've done be replaced with these, because they look much better.
alchemy.png
allitems.png
enchant.png
trading.png
trap.png
list_items.png
search.png
survival_inv.png
ALSO I edited three of the pre-existing textures to make them look a little neater.
container.png - Added the missing title bar at the top.
crafting.png - Redid the background texture to make it look a little less blurred at the top.
furnace.png - Redid the background texture to make it look a little less blurred at the top, changed the progress bars to gold to make them more visible.
today i made new animation for jukebox
it looks like disc rotates
yes, i know that done not carefully, im not good in photoshop
anyway rename file in custom_terrain_75.png and place in /anim folder
in game looks not very bad
tell me what u think
I was actually currently working on an animated jukebox. I've got it mostly done just trying to smooth out the light reflection until its fairly satisfactory. (Plus also working on animated jack-o-lantern and a few others)
could someone here be able to tell me or direct me to a tutorial of animating blocks?
PS: The style for the items is border-free, big and of course, rustic.
I can try to edit it later today
The grapes. (Wheat stages)
Grape & wine (Wheat & bread)
Emerald (item)
Emerald ore
And a few minor changes to my chicken alternative.
Lol, my old work seems so crappy compared to this. Pythros, would you mind adding this to the customizer?
-Part-time Maintainer of Ovo's Rustic Pack: Redemption
-Owner and Founder of ChiRho Entertainment-
tried my hand at one
I'm only making a suggestion here. What do you guys think? Want to feel more involved in the management or don't want to be bothered by it as long as it's done ?
Honestly, I'd love to be a little more involved =)