Thing is, the tree's were always fine until I upgraded to 1.2.5 xD So idk maybe something just glitched up for some reason. I'll take a look into it a little more to see if I can figure anything out.
do you used custom colours?
No I don't actually, I use optifine and everything I don't really like custom colors
Nice animation there. Now this is helpful to the pack.And how do you use animation.
You'll put it in the texturepack folder (NOT A SUBFOLDER!!!) and rename it to custom_terrain_## (diamond ore is 50).
The ## pertains to the blocks number in the terrain.png, NOT THE BLOCK ID! I forgot the real name of what its called but its basically found by counting each "texture block" in the terrain.png from left to right, starting with 0 (if I remember correctly).
i'm not sure if this has been mentioned before, and i'm sorry if it has, but i'll be honest: i'm lazy.
When downloading the pack from the customizer i select the 'default original' glass. The glass shows up correctly in my hand, in the creative menu, in my chests, etc. But once placed reverts to the vanilla texture. This makes me a sad panda. Is there any way for /me/ to fix it, am i doing something wrong? Or is it just a glitch with the customizer?
i'm not sure if this has been mentioned before, and i'm sorry if it has, but i'll be honest: i'm lazy.
When downloading the pack from the customizer i select the 'default original' glass. The glass shows up correctly in my hand, in the creative menu, in my chests, etc. But once placed reverts to the vanilla texture. This makes me a sad panda. Is there any way for /me/ to fix it, am i doing something wrong? Or is it just a glitch with the customizer?
It sounds as though you are using OptiFine and have the connected textures option turned on, but don't have a ctm.png in the texture pack folder. Either turn that off, or get the ctm.png from somewhere. I can upload it somewhere if you need me to.
Pythros, would it be alright if I made the NPC's in the style of normal players, IE, making there visible skin and face 16x16, but making their clothes 64x64? I really despise the cuby, feature filled faces of most 64+ packs.
You can make them however you want. Keep in mind it is a "high-res" texture pack. As along as you follow Ovo's rustic style, most likely we will accept it and place it in the vault/customizer.
Lol my in-game skin is actually the skin I made then I took the leather armour that was submitted here awhile back, re-sized it to a 16x16 format and put that on my skin So i'm forever wearing the Ovo's Rustic Redemption leather armour (in 16 bit!) lol
-snip-
slime.png (I know there is a WIP for this somewhere by someone...)
-snip-
*waves hand frantically around* I was! I was really trying to make some faces for them that looked less, well, blocky for the eyes and mouth. I failed miserably at it, so I think I'll just leave them as is (dark green slightly shaded boxes)
*waves hand frantically around* I was! I was really trying to make some faces for them that looked less, well, blocky for the eyes and mouth. I failed miserably at it, so I think I'll just leave them as is (dark green slightly shaded boxes)
Is there anyway possible for you to make this texture pack a 32x32 texture pack.
Really. This isn't even FINISHED yet, and we already have requests for 32x32? Sorry, but it'll be awhile before we finish this, and our work will most likely be on randommobs support and alternatives. Sorry to burst your bubble.
Thing is, the tree's were always fine until I upgraded to 1.2.5 xD So idk maybe something just glitched up for some reason. I'll take a look into it a little more to see if I can figure anything out.
No I don't actually, I use optifine and everything I don't really like custom colors
Nice animation there. Now this is helpful to the pack.And how do you use animation.
You'll put it in the texturepack folder (NOT A SUBFOLDER!!!) and rename it to custom_terrain_## (diamond ore is 50).
The ## pertains to the blocks number in the terrain.png, NOT THE BLOCK ID! I forgot the real name of what its called but its basically found by counting each "texture block" in the terrain.png from left to right, starting with 0 (if I remember correctly).
When downloading the pack from the customizer i select the 'default original' glass. The glass shows up correctly in my hand, in the creative menu, in my chests, etc. But once placed reverts to the vanilla texture. This makes me a sad panda. Is there any way for /me/ to fix it, am i doing something wrong? Or is it just a glitch with the customizer?
Really?? Lol I never knew that
It sounds as though you are using OptiFine and have the connected textures option turned on, but don't have a ctm.png in the texture pack folder. Either turn that off, or get the ctm.png from somewhere. I can upload it somewhere if you need me to.
Folder:
image.png
+SubFolder:
-image.png
Images in the root folder:
particles.png - various items need to be updated.
Achievement:
bg.png
Armor:
chain_1.png
chain_2.png
diamond_1.png
diamond_2.png
gold_1.png
gold_2.png
iron_1.png
iron_2.png
power.png (needed?)
Environment:
clouds.png (needed?)
ligh_normal.png (needed?)
Font:
alternate.png
Gui:
crash_logo.png
Misc:
footpring.png (needed?)
glint.png (needed?)
mapbg.png
mapicons.png
particlefield.png (needed?)
tunnel.png (needed?)
watercolor.png (?)
Mob(RandomMob support welcome!):
cat_black.png (Tuxedo)
cat_red.png (Tabby)
cat_siamese.png
cavespider.png
char.png
cow.png
enderman.png
enderman_eyes.png
ghast.png
ghast_fire.png
lava.png
ozelot.png
pig.png
pigman.png (for kicks?)
pigzombie.png
redcow.png
saddle.png
sheep.png
sheep_fur.png
silverfish.png
skeletong.png
slime.png (I know there is a WIP for this somewhere by someone...)
spider.png
spider_eyes.png
squid.png
villager_golem.png
+Enderdragon:
-beam.png (needed?)
-body.png (needed yet?)
-dragon.png(needed yet?)
-ender.png
-ender_eyes.png
-shuffle.png (don't think this is used?)
+Villager:
-butcher.png
-farmer.png
-librarian.png
-priest.png
-smith.png
-villager.png
Title:
mojang.png (Make it rustic
-Part-time Maintainer of Ovo's Rustic Pack: Redemption
-Owner and Founder of ChiRho Entertainment-
-Part-time Maintainer of Ovo's Rustic Pack: Redemption
-Owner and Founder of ChiRho Entertainment-
-Part-time Maintainer of Ovo's Rustic Pack: Redemption
-Owner and Founder of ChiRho Entertainment-
*waves hand frantically around* I was! I was really trying to make some faces for them that looked less, well, blocky for the eyes and mouth. I failed miserably at it, so I think I'll just leave them as is (dark green slightly shaded boxes)
Here's the most well done version (I think @[email protected]):
COUUULLL...
Really. This isn't even FINISHED yet, and we already have requests for 32x32? Sorry, but it'll be awhile before we finish this, and our work will most likely be on randommobs support and alternatives. Sorry to burst your bubble.
My wip 32x texture pack.
Probably, but you may help if you wish. Alternatives are fine too.