I'm still having issues with the Minecraftcustomiser not letting me upload things.
I'm also starting to have my doubts about it now because I cannot find any recent stuff from the developers....does anyone know of any solutions or alternatives?
PS: The problem I have with it is that it says I have a Flash or Java script error.
I'm still having issues with the Minecraftcustomiser not letting me upload things.
I'm also starting to have my doubts about it now because I cannot find any recent stuff from the developers....does anyone know of any solutions or alternatives?
PS: The problem I have with it is that it says I have a Flash or Java script error.
NoScript or Script- or AdBlocker in your browser activated?
Rollback Post to RevisionRollBack
It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt.
(Mark Twain)
I'm still having issues with the Minecraftcustomiser not letting me upload things.
I'm also starting to have my doubts about it now because I cannot find any recent stuff from the developers....does anyone know of any solutions or alternatives?
PS: The problem I have with it is that it says I have a Flash or Java script error.
I made an account to try it out, still happens on vanilla Google Chrome. I checked their forums, its apparently broken for everyone and they are working on it.
Also, my sister is making a sheep texture (she can't stand default mobs for some reason). I don't know how it will turn out, (and don't have too high of expectations) but I'll post it here when she's finished.
Looks like all that's left for blocks are the End portal blocks, the cake, netherwart, one or two of the giant mushroom textures, and I think that's it.
EDIT: Oh and I think the cauldron someone made, although it looks great, needs a little touching up on the feet and on the corners of the bottom.
Hopefully I didn't totally fail at this.
Edit: Gold Ingot color could use some work, and the brightness could be adjusted, but I did the basic shape and texture.
Oh and I think the cauldron someone made, although it looks great, needs a little touching up on the feet and on the corners of the bottom.
Ah yes, I'd forgotten that I meant to do that. Here, fixed:
Ended up replacing the iron legs altogether with wooden ones, as their shape fits the cauldron model better. That little bit of the top of each leg no longer shows on the inside of the cauldron, either.
Ah yes, I'd forgotten that I meant to do that. Here, fixed:
Ended up replacing the iron legs altogether with wooden ones, as their shape fits the cauldron model better. That little bit of the top of each leg no longer shows on the inside of the cauldron, either.
Very nice.
EDIT: And oh yea, the spawner is another block unfinished.
Can't you just take all is old textures like the gui and stuff instead of making your own?
I don't really understand what you mean? The purpose of this texture pack is that it looks different from the original. Now if we leave all the GUI as it was in the original, why would we want the texture pack then? The idea is to give it a "rustic" (and HD) feeling, not to leave half of the staff as it was and just kill the mood?
OT: did anyone think of adding the eggs from the mob-spawners for the current pre-release 11w50? Otherwise I could try, but I am really crap at this... I warn you :wink.gif:
Rollback Post to RevisionRollBack
It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt.
(Mark Twain)
Wow, you guys are amazing! I think this is a great continuation of Ovo's pack! The textures are extremely similar--if not identical--to Ovo's style. They're gorgeous! Will definitely be using this updated pack. Thank you for all your hard work!
This (unfinished!) would be the second stage of growth; trying to mimic the style of some of the old wild grass textures Ovo did (with some influence from Misa's rather delightfully grotesque Nether Wart as well, particularly in the colors used.) In the final stage, the bulb (is that the right term?) would open, revealing some sort of seed pod thingy inside, which is what you would collect for potion-making or replanting.
Thoughts/suggestions/critique?
EDIT: Oh wow, I messed up. Forgot that the Nether Wart model used the texture four times in a square formation, rather than two times in a cross formation (like the flowers.) I'll have to change it up a bit, probably add a second plant beside it.
I'm also starting to have my doubts about it now because I cannot find any recent stuff from the developers....does anyone know of any solutions or alternatives?
PS: The problem I have with it is that it says I have a Flash or Java script error.
NoScript or Script- or AdBlocker in your browser activated?
(Mark Twain)
I made an account to try it out, still happens on vanilla Google Chrome. I checked their forums, its apparently broken for everyone and they are working on it.
Also, my sister is making a sheep texture (she can't stand default mobs for some reason). I don't know how it will turn out, (and don't have too high of expectations) but I'll post it here when she's finished.
http://flying-sheep.github.com/Texture-Pack-Customizer/#
on the top right is "Make your own customizer"
Something like that, though it only supports the main 'terrain' png and not the items or moon phases or Gui's.
EDIT: Oh and I think the cauldron someone made, although it looks great, needs a little touching up on the feet and on the corners of the bottom.
Hopefully I didn't totally fail at this.
Edit: Gold Ingot color could use some work, and the brightness could be adjusted, but I did the basic shape and texture.
I altered james27's wonderful looking steak to make this rotten looking slab of flesh.
Ah yes, I'd forgotten that I meant to do that. Here, fixed:
Ended up replacing the iron legs altogether with wooden ones, as their shape fits the cauldron model better. That little bit of the top of each leg no longer shows on the inside of the cauldron, either.
Very nice.
EDIT: And oh yea, the spawner is another block unfinished.
On it.
^Fancy iron
^Rustic wooden
:biggrin.gif:
Wow you're quick :tongue.gif:
I don't really understand what you mean? The purpose of this texture pack is that it looks different from the original. Now if we leave all the GUI as it was in the original, why would we want the texture pack then? The idea is to give it a "rustic" (and HD) feeling, not to leave half of the staff as it was and just kill the mood?
OT: did anyone think of adding the eggs from the mob-spawners for the current pre-release 11w50? Otherwise I could try, but I am really crap at this... I warn you :wink.gif:
(Mark Twain)
And dirt has holes in it I can see caves from it
I mean stone
This (unfinished!) would be the second stage of growth; trying to mimic the style of some of the old wild grass textures Ovo did (with some influence from Misa's rather delightfully grotesque Nether Wart as well, particularly in the colors used.) In the final stage, the bulb (is that the right term?) would open, revealing some sort of seed pod thingy inside, which is what you would collect for potion-making or replanting.
Thoughts/suggestions/critique?
EDIT: Oh wow, I messed up. Forgot that the Nether Wart model used the texture four times in a square formation, rather than two times in a cross formation (like the flowers.) I'll have to change it up a bit, probably add a second plant beside it.