Simple Ores 2 and the Fusion plugin...I'll have to look into that mod and find the textures and I can see what I can do. It'll be slow progress however due to the fact of working 2 jobs makes it difficult to do much texturing anymore ^.^"
My name is TeroGirl, I was wondering if we may use some of your textures from your Resource Pack. We understand your legal terms, which state We must ask permission on this thread and give credit to you and your skilled team that have worked hard to keep Ovo's Rustic Redemption Alive.
We do not intent to upload our texture pack to a resource pack site or forum, as it is specifically for our up and coming server ProjectTowns. We would just like to give the players a more in depth realistic feel, as you have done through your textures. I would love to hear back from you with your answer. Thank you for your time and let me know if you have any questions.
Loardvader could you possibly do some things for the OP? I was thinking:
List of textures that still need to be done for the "Contributors" section
The fixed versions of CTM and shader / shader CTM packs (same links I posted earlier)
And maybe we (anyone/everyone) could post some new pictures for the OP?
Set up with the highest AA, mipmap, and AF settings possible would make them look a bit more presentable. Render distance too (if the scene warrants it)
Rollback Post to RevisionRollBack
Everfree Server - A small & friendly survival build server for older 'Crafters.
So I've been a little busy with work, but I'm making slow progress on mod support for the Simple Ores + Fusion. I'll post some screenshots the next time I get the chance to test them in-game. Its just 4am right now and I've spent the last week coughing up my lungs, so its been hard to do alot of work on the computer due to that ontop of work.
TL;DR
Will post progress updates soon on Simple Ores Mod support.
So I've been a little busy with work, but I'm making slow progress on mod support for the Simple Ores + Fusion. I'll post some screenshots the next time I get the chance to test them in-game. Its just 4am right now and I've spent the last week coughing up my lungs, so its been hard to do alot of work on the computer due to that ontop of work.
TL;DR
Will post progress updates soon on Simple Ores Mod support.
AWESOME NEWS!!!! YOU JUST MADE MY DAY!
thanks for working through your sickness and i hope you get better!!
and on the matter of the support, is it going to be like the support for Balkonduers weapons? because i cant seem to get that to work
if someone, anyone would like to explain it to me, that would be great too
im just no sure how to install it, the instructions on OP didnt work some reason(?)
Well I know that since the update to how "resourcepacks" are saved/used...things have been really iffy about it.
However, I do know that when I install my Ironchests modpack, and need to use textures for it (which I really need to go in and finish those....they've been on the back burner FOREVER...) There's 2 ways of doing it. Basically first way is in your current texture folder (in this case the Ovo's Rustic Redemption Pack) You open it, open assets, minecraft, then in that folder, you should see a folder labeled "mods". If you don't, create a new folder in there and label it mods. In this folder you'll put the mod texturepack folder (Not the textures themselves, but the "support" pack, which if this confuses you I'll have pics below in the spoiler). The other option is to place the "support" folder in the resource packs folder itself and just have it added on the "use textures" side in-game. For example, Here is how I would locate my "ironchest" mod textures in the first example:
Open .minecraft >resourcepacks >OvosRusticRedemption >Assets >minecraft >mod >ironchest
And for the 2nd option of just placing in resourcepacks folder, below:
Open .minecraft >resourcepacks > ironchest
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
OR FOR THE 2nd WAY:
NOTE HOW THIS IS JUST PLACED INTO THE RESOURCE PACK FOLDER
Please note: this 2nd method will only work if the "support textures" folder has the pack.mcmeta file included inside of it, as that is what allows it to display on the resource packs screen.
If you still can't get it to work after this, let me know and I'll see what I can do to help you.
Random Egyptian style gold armor. I figure people really don't wear gold armor for utilitarian reasons (except maybe the aqua enchants) and more for "showy and flashy" reasons. I figured a good way to be "Showy and flashy" with gold is an Egyptian style.
I have a "dulled gold" version if people want, but wasn't sure this would get much reception.
Rollback Post to RevisionRollBack
My imagination has run free for so long, that I am afraid when it returns it will not recognize me, and eat me! -- Serrinatta
AWESOME NEWS!!!! YOU JUST MADE MY DAY!
thanks for working through your sickness and i hope you get better!!
and on the matter of the support, is it going to be like the support for Balkonduers weapons? because i cant seem to get that to work
if someone, anyone would like to explain it to me, that would be great too
So Updates on the mod support. very small so far due to finally now being over my sickness (at least the worst of it). Still alot of work to be done with them as my brainstorming is going a bit....slow...My creativity is giving me great troubles with alot of these blocks
Edit: By the way Serrinatta, Love the gold armor
The blocks I've completed thus far: (minus some work still needing to be done on mithril ore, shadowing mostly)
The two blocks on the left are two styles for the "mithril block", which do you guys like best? (Block at very top is Lapis Lazuli for comparison reasons).
The three ore blocks are as follows: Mithril, Copper, Tin. Copper and Tin were done by Azon with a previous design he was using for a mod pack, which were infact for copper/tin ores (Figure if we do multiple mod supports...it would be best to keep designs the same right?)
Mithril furnace GUI: (More of just a test run to give myself a base ground to work from, as I had to completely RECREATE this GUI from scratch using existing ones as help for placement of everything. The background...most likely won't stay that way, It will probably be the cobble background with a more "finished" product of the mithril ore or mithril blocks hiding among the cobble stone like the cobble is crumbling away to expose it).
Yes, I know the hotbar for your 9 slots is misaligned and I will fix that a bit later, as I said it was a rough mock-up to at least get the spread laid out to work with.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/10/2011
Posts:
48
Member Details
Holy crap that is really cool! If you felt like doing unique armor styles for all the armors I think it would add a lot to the pack. If not then I'll just appreciate the really nice job you did on the Egyptian armor anyway.
Random Egyptian style gold armor. I figure people really don't wear gold armor for utilitarian reasons (except maybe the aqua enchants) and more for "showy and flashy" reasons. I figured a good way to be "Showy and flashy" with gold is an Egyptian style.
My name is TeroGirl, I was wondering if we may use some of your textures from your Resource Pack. We understand your legal terms, which state We must ask permission on this thread and give credit to you and your skilled team that have worked hard to keep Ovo's Rustic Redemption Alive.
We do not intent to upload our texture pack to a resource pack site or forum, as it is specifically for our up and coming server ProjectTowns. We would just like to give the players a more in depth realistic feel, as you have done through your textures. I would love to hear back from you with your answer. Thank you for your time and let me know if you have any questions.
-TeroGirl
Sorry to take so long to get back, holidays are crazy. Here's a link to the map I use, Qmagnet's Resource Pack Test Map
http://www.curse.com/worlds/minecraft/qmagnets-resource-pack-test-map
Loardvader could you possibly do some things for the OP? I was thinking:
List of textures that still need to be done for the "Contributors" section
The fixed versions of CTM and shader / shader CTM packs (same links I posted earlier)
And maybe we (anyone/everyone) could post some new pictures for the OP?
Set up with the highest AA, mipmap, and AF settings possible would make them look a bit more presentable. Render distance too (if the scene warrants it)
Everfree Server - A small & friendly survival build server for older 'Crafters.
I seemed to fix this issue by adding a "banner" folder with base.png in it. Not sure why the pack is missing this.
TL;DR
Will post progress updates soon on Simple Ores Mod support.
AWESOME NEWS!!!! YOU JUST MADE MY DAY!
thanks for working through your sickness and i hope you get better!!
and on the matter of the support, is it going to be like the support for Balkonduers weapons? because i cant seem to get that to work
if someone, anyone would like to explain it to me, that would be great too
Guess what...
I'm 34 and I made the "chicken butt" joke.... sigh...
Everfree Server - A small & friendly survival build server for older 'Crafters.
Well I know that since the update to how "resourcepacks" are saved/used...things have been really iffy about it.
However, I do know that when I install my Ironchests modpack, and need to use textures for it (which I really need to go in and finish those....they've been on the back burner FOREVER...) There's 2 ways of doing it. Basically first way is in your current texture folder (in this case the Ovo's Rustic Redemption Pack) You open it, open assets, minecraft, then in that folder, you should see a folder labeled "mods". If you don't, create a new folder in there and label it mods. In this folder you'll put the mod texturepack folder (Not the textures themselves, but the "support" pack, which if this confuses you I'll have pics below in the spoiler). The other option is to place the "support" folder in the resource packs folder itself and just have it added on the "use textures" side in-game. For example, Here is how I would locate my "ironchest" mod textures in the first example:
Open .minecraft >resourcepacks >OvosRusticRedemption >Assets >minecraft >mod >ironchest
And for the 2nd option of just placing in resourcepacks folder, below:
Open .minecraft >resourcepacks > ironchest
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
OR FOR THE 2nd WAY:
NOTE HOW THIS IS JUST PLACED INTO THE RESOURCE PACK FOLDER
Please note: this 2nd method will only work if the "support textures" folder has the pack.mcmeta file included inside of it, as that is what allows it to display on the resource packs screen.
If you still can't get it to work after this, let me know and I'll see what I can do to help you.
I have a "dulled gold" version if people want, but wasn't sure this would get much reception.
Modelled by Oxley
Apachey's new jungle doors:
Eeeeeee so cool! Put this pic on the front page please!
Updated shader texture files pack to include new doors:
http://www.mediafire.com/download/bicbqs7t14podr1/Ovos_RR_shader_files.zip
Everfree Server - A small & friendly survival build server for older 'Crafters.
So Updates on the mod support. very small so far due to finally now being over my sickness (at least the worst of it). Still alot of work to be done with them as my brainstorming is going a bit....slow...My creativity is giving me great troubles with alot of these blocks
Edit: By the way Serrinatta, Love the gold armor
The blocks I've completed thus far: (minus some work still needing to be done on mithril ore, shadowing mostly)
The two blocks on the left are two styles for the "mithril block", which do you guys like best? (Block at very top is Lapis Lazuli for comparison reasons).
The three ore blocks are as follows: Mithril, Copper, Tin. Copper and Tin were done by Azon with a previous design he was using for a mod pack, which were infact for copper/tin ores (Figure if we do multiple mod supports...it would be best to keep designs the same right?)
Mithril furnace GUI: (More of just a test run to give myself a base ground to work from, as I had to completely RECREATE this GUI from scratch using existing ones as help for placement of everything. The background...most likely won't stay that way, It will probably be the cobble background with a more "finished" product of the mithril ore or mithril blocks hiding among the cobble stone like the cobble is crumbling away to expose it).
Yes, I know the hotbar for your 9 slots is misaligned and I will fix that a bit later, as I said it was a rough mock-up to at least get the spread laid out to work with.
also, i just love that you guys are supporting mods!!! its awesome!!