Well they're done now, and I think they look good. Only (minor) problem I see is the re-coloured rose bush in place of the Paeonia. If I had any artistic inclination whatsoever then I would love to contribute, but I'm only good at the tech stuff. Each of them are pretty great textures, but they are all different, and even go in different directions (some are North-South facing and some are East-West facing) No love for these? -A PIC- These planks (includes ctm and normal-mapping) are in the "Ultra" pack I posted a couple pages back (now needs to be updated), mostly collected from old versions of official Ovo's and posts here. I have the non-ctm individual block textures too. These are the only type that have ever suited the pack, to me at least. Well, I was playing in 1.7 and it was bad, but when I tested it in a snapshot it seemed fine. So I don't know where the conflict lies, I've just never seen a R.P affect performance that badly before. And I can't explain the invisible horse... all other horses were visible but mine was just a shadow with a name above it! Is anyone else having these kinda problems in 1.7? I'll update this "Ultra" pack and post it later. Mostly for shaders mod users, but it also contains all the (working) ctm textures I could find.
Yea, i forgot, i really can't draw normal paeonia, so i made a placeholder
actually, i like these planks too! Since default pack using same feature (recolored planks)
i really don't know what the deal with performance... :\
and Valen777, soon we'll update the CTM, so you can use it. Just wait a bit
Added some detail to the ENDFRAME: (Looks a lot better IMHO.) Also made TNT bars just a bit larger in the TNT side and TNT bottom (still need to do the top.) Maybe I should do them a bit brighter , what do you guys think?
I'm going to do overhaul for it and other bad textures. (now i'm speaking not about your texture, but about base texture that you upgraded) that texture looks like just plastic over endstone (plastic in our RP is crime). I really like snakes, on top of it, but minecraft DON'T EVEN HAVE SNAKES (sorry, with caps lock it looks funnier, i'm not even that angry).
I like that TNT! Yea, make it a bit brighter, but don't forget about shadow
that's the only reason that makes me not using this pack
any textures ?? plz ??
I have noticed it and I think I pointed it out at one point. The only excuse I can think of is that to make the texture you basically have to make 20 different textures that all match together due to the animation
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I make stuff on youtube check me out there gentlegiantJGC
@Hamode192: We HAVE a wip fire texture made by Serrinatta, but it wasn't added to the pack. Actually, it wasn't even added to the Vault...
I'm using this texture in my version of the pack anyway...
Looks awesome, also you wanna post a link to the fire Textures for the fire?
actually, i like these planks too! Since default pack using same feature (recolored planks)
i really don't know what the deal with performance... :\
Ok I have it (kinda) figured out. In vanilla the new pack works just fine, but the shaders mod does NOT like the new pack's horse folder for some reason.... Yep, the horses! And seeing as there are only textures in that folder, I have no idea what the problem is. I'll ask on the shaders mod thread if anyone can figure it out, as someone there might have a better idea what is causing the conflict. Maybe it's because not all the horse/donkey textures are the same resolution...? Who knows. But I won't be able to add the horses to the "Ultra" pack until I figure it out
Ok I have it (kinda) figured out. In vanilla the new pack works just fine, but the shaders mod does NOT like the new pack's horse folder for some reason.... Yep, the horses! And seeing as there are only textures in that folder, I have no idea what the problem is. I'll ask on the shaders mod thread if anyone can figure it out, as someone there might have a better idea what is causing the conflict. Maybe it's because not all the horse/donkey textures are the same resolution...? Who knows. But I won't be able to add the horses to the "Ultra" pack until I figure it out
A few more things: Gravel should be changed, I think i saw it on Google images a while ago and it also look too ... grained or something. Log tops have to be updated so they have their own wood type texture.(I can do this, BTW) Are Nether Warts meant to look like some kind of eyes? About flowers, Sunflower and Syringa have a strange plastic-like strains. Ladder should be widened a bit.(I will do this.) All of those are just IMHO.
Wow, Cozzmy13, i know you going against my textures, but we dare not touch Ovo's original textures. You can always draw an alternative, but never change. Also, didn't noticed any strains, point it out, please
I have noticed it and I think I pointed it out at one point. The only excuse I can think of is that to make the texture you basically have to make 20 different textures that all match together due to the animation
I know it's hard but it's major thing must have
also it's been a while and now I think it's just it and few texure are missing so
isn't it the time to make one ?!
also some CTM not working like stonebrick
and a lot others
I just want to let you know and not begin annoying hope you can understand me :/
Ohhh.... I had to do that for both files.... Looking at the vanilla pack, it seemed like I was meant to have the frames numbered in some kind of order in fire_layer_0.png.mcmeta but nope. Thanks!
But I don't want Apachey's texture to be changed. And I would still prefer my old rose bush texture to your recolored version:
That is really good, might use this too! Random ctm both types or something.
EDIT: I don't know how to random-ctm the double plants because they are 2 files each
Does anyone know how?
also some CTM not working like stonebrick and a lot others
I fixed a lot of the ctm files when I compiled this version (now kinda outdated - missing the new flowers etc.) http://www.mediafire...n_1.7_Ultra.zip
You can extract all the ctm from that. Just discard the "_n.png" files unless you use the shaders mod.
horse The horse and horse_markings textures have different resolutions. I think current version ShadersMod cannot handle this case. Try resize them to same size.
Oh, the logs should be put in the newest update.(so Apachey can see it.)13thMurder did this for door but only for the top part, try looking in his pack(Broken Anachronism), but since it is only for the top, I don't see this being useful.Anyone knows a piece of software in which I can make models for using with the 1.8 snapshots?
There are two I am aware of. I personally use Cubik and I recommend it if you are prepared to spend the 10 euros on it http://bdcraft.net/cubik
I fixed a lot of the ctm files when I compiled this version (now kinda outdated - missing the new flowers etc.) http://www.mediafire...n_1.7_Ultra.zip
You can extract all the ctm from that. Just discard the "_n.png" files unless you use the shaders mod.
thanks very very very much
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sorry if there any mistakes in my English it's not my native Language
would it be alright if i were to use this texture pack to play and possibly record with. Obviously when and if I were to record with it the credits would go in the description of every video it was used in. Thanks.
would it be alright if i were to use this texture pack to play and possibly record with. Obviously when and if I were to record with it the credits would go in the description of every video it was used in. Thanks.
Record? Sure! It's like you advertising our RP :]
yea, credit it. And, if possible, post your video here.
I"m still working on spots/patterns yet As for mule and donkey, I thought someone was going to TRY it? But if not, I'll add those to the pile.
I'm a bit swamped IRL right now, but I haven't stopped working on them.
Sorry Serrinatta I didn't mean for that to sound so demandy!
I was just stumped as to what the conflict was with the shaders mod, and how to fix it. It's very strange that mismatched resolutions would do that. Again, works fine in vanilla.
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Everfree Server - A small & friendly survival build server for older 'Crafters.
Sorry Serrinatta I didn't mean for that to sound so demandy!
I was just stumped as to what the conflict was with the shaders mod, and how to fix it. It's very strange that mismatched resolutions would do that. Again, works fine in vanilla.
For a quick fix, you could just take the smaller sized textures and re-save them at a higher resolution. They'll still look like the small sized junk, but at least will match resolution? If you're using photoshop to re-size them, use the "Nearest neighbor" setting. (otherwise you get a lot of fuzz)
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My imagination has run free for so long, that I am afraid when it returns it will not recognize me, and eat me! -- Serrinatta
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Yea, i forgot, i really can't draw normal paeonia, so i made a placeholder
actually, i like these planks too! Since default pack using same feature (recolored planks)
i really don't know what the deal with performance... :\
and Valen777, soon we'll update the CTM, so you can use it. Just wait a bit
every flower had been done, except Paeonia
I'm going to do overhaul for it and other bad textures. (now i'm speaking not about your texture, but about base texture that you upgraded) that texture looks like just plastic over endstone (plastic in our RP is crime). I really like snakes, on top of it, but minecraft DON'T EVEN HAVE SNAKES (sorry, with caps lock it looks funnier, i'm not even that angry).
I like that TNT! Yea, make it a bit brighter, but don't forget about shadow
I want to ask a question
do you realise that the fire is still default ??
that's the only reason that makes me not using this pack
any textures ?? plz ??
I have noticed it and I think I pointed it out at one point. The only excuse I can think of is that to make the texture you basically have to make 20 different textures that all match together due to the animation
I make stuff on youtube check me out there gentlegiantJGC
Looks awesome, also you wanna post a link to the fire Textures for the fire?
In case you needed the files still:
And here they are ctm'd:
http://www.mediafire.com/download/kqq8j8v9bcabqrf/ctm.zip
Just delete/ignore the normal-maps (anything like texturename_n.png)
I also have an alternate set of acacia planks and ctm with less saturated colour.
Ok I have it (kinda) figured out. In vanilla the new pack works just fine, but the shaders mod does NOT like the new pack's horse folder for some reason.... Yep, the horses! And seeing as there are only textures in that folder, I have no idea what the problem is. I'll ask on the shaders mod thread if anyone can figure it out, as someone there might have a better idea what is causing the conflict. Maybe it's because not all the horse/donkey textures are the same resolution...? Who knows. But I won't be able to add the horses to the "Ultra" pack until I figure it out
Nice.
Now.... can someone please post a mcmeta file for it?!
Because my attempt resulted in this:
Even though it seems to animate smoothly.
Everfree Server - A small & friendly survival build server for older 'Crafters.
you find it! Excellent!
Wow, Cozzmy13, i know you going against my textures, but we dare not touch Ovo's original textures. You can always draw an alternative, but never change. Also, didn't noticed any strains, point it out, please
I know it's hard but it's major thing must have
also it's been a while and now I think it's just it and few texure are missing so
isn't it the time to make one ?!
also some CTM not working like stonebrick
and a lot others
I just want to let you know and not begin annoying hope you can understand me :/
@AJC0MICS and @Valen777 thanks for the fire
from inside !!
yeah it makes a little good thing
Ohhh.... I had to do that for both files.... Looking at the vanilla pack, it seemed like I was meant to have the frames numbered in some kind of order in fire_layer_0.png.mcmeta but nope. Thanks!
Someone beat ya to it:
That is really good, might use this too! Random ctm both types or something.
EDIT: I don't know how to random-ctm the double plants because they are 2 files each
Does anyone know how?
I fixed a lot of the ctm files when I compiled this version (now kinda outdated - missing the new flowers etc.)
http://www.mediafire...n_1.7_Ultra.zip
You can extract all the ctm from that. Just discard the "_n.png" files unless you use the shaders mod.
Everfree Server - A small & friendly survival build server for older 'Crafters.
I got a pretty quick response from the shaders mod author Karyonix:
Oh Serrinattaaaaaaa....! ...Help?
(Sorry double-post, forgot to "edit")
Everfree Server - A small & friendly survival build server for older 'Crafters.
There are two I am aware of. I personally use Cubik and I recommend it if you are prepared to spend the 10 euros on it
http://bdcraft.net/cubik
If you don't want to spend money then there is this but I have not used it so I can't say how good it is. http://www.minecraftforum.net/topic/2539885-tool-mc-model-maker-design-custom-block-models-for-minecraft-18/
Edit: If you make any cool stuff then post it here as well because it is interesting to see
I make stuff on youtube check me out there gentlegiantJGC
thanks very very very much
I'm a bit swamped IRL right now, but I haven't stopped working on them.
Record? Sure! It's like you advertising our RP :]
yea, credit it. And, if possible, post your video here.
Sorry Serrinatta I didn't mean for that to sound so demandy!
I was just stumped as to what the conflict was with the shaders mod, and how to fix it. It's very strange that mismatched resolutions would do that. Again, works fine in vanilla.
Everfree Server - A small & friendly survival build server for older 'Crafters.