Following my suggestion on the repeaters to be made to look more like the comparator. I have merged the two and come up with a design that I prefer for the repeater
I kept the markings for the delay because I liked that but I preferred the backing of the comparator.
Feel free to do what you want with them
Rollback Post to RevisionRollBack
I make stuff on youtube check me out there gentlegiantJGC
To be honest, I don't really like the new tulip textures in the new version of the pack! Serrinatta's tulip textures are better than this...
1.they made by me, but i don't like them either
2.i'm not good at flowers (actually, i hate all those flowers, they're completely useless for me. Maybe some part of hate trapped in work process)
3.you can always use ORR Vault to change textures
4.and you can always draw one by yourself
5.serrinatta's tulip don't fit this pack. They're really good, but not for that pack. I mean really.
6.i put a lot work in flowers, since everyone is lazy. (except Serrinatta. And guys, i really had no time, but managed to do an update, no offense)
Hey, me and a friend are making a website with an entire area dedicated to minecraft! So can we add your resourcepack? If you would like anything specific to be added please tell us!
Yes, you can. Make sure to add link to this thread.
Sorry I haven't been much help apachey, I move recently and have a 3gb cap on my Internet, but I'll get on and try to help with admin stuffs when I can
EDIT: - Fixed redstone dust texture
Why the hell did they rotate the redstone dust texture 90* in 1.8? it seems pointless lol
Also, Apachey, i like your glass texture, i was wondering if you could send me the .pds, or original edit files so i can make a CTM for them, unless you are going to do it on your own time. I also like your flowers, and agree with you that the other ones provided don't really match the pack, while they still look good, perhaps someone could fiddle with them to make them match a little better?
Sorry I haven't been much help apachey, I move recently and have a 3gb cap on my Internet, but I'll get on and try to help with admin stuffs when I can
EDIT: - Fixed redstone dust texture
Why the hell did they rotate the redstone dust texture 90* in 1.8? it seems pointless lol
Also, Apachey, i like your glass texture, i was wondering if you could send me the .pds, or original edit files so i can make a CTM for them, unless you are going to do it on your own time. I also like your flowers, and agree with you that the other ones provided don't really match the pack, while they still look good, perhaps someone could fiddle with them to make them match a little better?
oh dude, sorry, didn't know that.
yea, really! As reddit often reacts on this like things "so they rotate redstone dust texture? SOON BIG REDSTONE UPDATE"
oh, with the photoshop files, so the psd file of colored glass has only 2 layers: actually glass and frame (that originally - uncolored glass texture). Send it to you? Or i should do it by myself?
Yes, i think it's right. But DON'T TOUCH SUNFLOWER! It's perfect! xD (well, i just put a lot of time for these ones, there is three textures for sunflower)
I also like your flowers, and agree with you that the other ones provided don't really match the pack, while they still look good, perhaps someone could fiddle with them to make them match a little better?
Admittedly, if you two had felt the tulip didn't match the pack, you could have spoken up about it back when I was making it. I would have kept working on it. I was tweaking it already from Dispereo's feedback, and would have incorporated adjustments from both of yours as well. Saying "make it fit better" also doesn't help because you're not pointing out what about it doesn't fit, or what it is lacking to make it fit. If you don't say anything then I don't know there's anything wrong with it.
Serrinatta didn't see your comment i was replying to apachey
and honestly, im not completely sure why they dont fit, i see them and think they look wonderful, then other times the seem a little out of place. That might just be the setting im using everything in tho. Maybe Apachey could be a little more specific on the subject. I didnt mean to offend or anything, sorry if i did
Can't you see these flowers are tearing us apart?!
Anyways, I like them, don't see what all the fuss is about. Good Job, Serrinatta.
Tell what doesn't fit this pack? Those mismatched planks. Why are there three different styles of planks anyhow (makes it impossible to use them beside each other), and what was wrong with the original style?
Now I have a more pressing matter: Massive inexplicable performance loss on new version 1.1.5...
Using the old version I always get a stable 60fps (V-sync'd), this version was dropping me to 17 fps, and as low as 7 when near a beacon (although it may be some other reason). And on an i7 4770K with a 280X Toxic, for reference.
Also my (named) horse was invisible!
On the plus side, Apachey's tall flowers are also pretty damn impressive. Good work!
I might just port the new textures into my "Ultra" pack, and post if here if there are no objections.
Rollback Post to RevisionRollBack
Everfree Server - A small & friendly survival build server for older 'Crafters.
I have just noticed that you put my version of the cobblestone in the 1.8 pack and also that I did not edit the mossy cobblestone in the same way. I have edited it so that it tiles better with itself and normal cobblestone
Here is the single tile
Here is the original tiled 3*3 so that you can compare it
with my new version also tiled 3*3
If you look at the original you can see the lines where the tiles meet at the top, bottom and the lower parts of the sides. I have just changed it to try and break up the lines
Here is one to show how the normal and mossy variations mix together
Rollback Post to RevisionRollBack
I make stuff on youtube check me out there gentlegiantJGC
Admittedly, if you two had felt the tulip didn't match the pack, you could have spoken up about it back when I was making it. I would have kept working on it. I was tweaking it already from Dispereo's feedback, and would have incorporated adjustments from both of yours as well. Saying "make it fit better" also doesn't help because you're not pointing out what about it doesn't fit, or what it is lacking to make it fit. If you don't say anything then I don't know there's anything wrong with it.
Sorry, Serrinatta i wasn't mean to offend you or anything like that. As i already said, it's good, but don't fit our pack, i'm not saying that they're bad! They just looks pixely and not too realistic for our style,(i know that we have cartoony realism pack), stem is too thin and leaves is too tall (make it looks as if it would be water flower)
Can't you see these flowers are tearing us apart?! Anyways, I like them, don't see what all the fuss is about. Good Job, Serrinatta. Tell what doesn't fit this pack? Those mismatched planks. Why are there three different styles of planks anyhow (makes it impossible to use them beside each other), and what was wrong with the original style? Now I have a more pressing matter: Massive inexplicable performance loss on new version 1.1.5... Using the old version I always get a stable 60fps (V-sync'd), this version was dropping me to 17 fps, and as low as 7 when near a beacon (although it may be some other reason). And on an i7 4770K with a 280X Toxic, for reference. Also my (named) horse was invisible! On the plus side, Apachey's tall flowers are also pretty damn impressive. Good work! I might just port the new textures into my "Ultra" pack, and post if here if there are no objections.
TOLD YA! I hate flowers >:[
About planks, should we give them nails? They're different because of different type of wood, maybe?
I made this zip, then it's my fault. Sorry, i don't have even idea, why there is performance loss. Invisible horse? oO that's really weird. I've done more harm than good. Thanks, anyway!
Well they're done now, and I think they look good. Only (minor) problem I see is the re-coloured rose bush in place of the Paeonia. If I had any artistic inclination whatsoever then I would love to contribute, but I'm only good at the tech stuff.
About planks, should we give them nails? They're different because of different type of wood, maybe?
Each of them are pretty great textures, but they are all different, and even go in different directions (some are North-South facing and some are East-West facing)
No love for these?
These planks (includes ctm and normal-mapping) are in the "Ultra" pack I posted a couple pages back (now needs to be updated), mostly collected from old versions of official Ovo's and posts here. I have the non-ctm individual block textures too. These are the only type that have ever suited the pack, to me at least.
I made this zip, then it's my fault. Sorry, i don't have even idea, why there is performance loss. Invisible horse? oO that's really weird. I've done more harm than good. Thanks, anyway!
Well, I was playing in 1.7 and it was bad, but when I tested it in a snapshot it seemed fine. So I don't know where the conflict lies, I've just never seen a R.P affect performance that badly before. And I can't explain the invisible horse... all other horses were visible but mine was just a shadow with a name above it! Is anyone else having these kinda problems in 1.7?
I'll update this "Ultra" pack and post it later. Mostly for shaders mod users, but it also contains all the (working) ctm textures I could find.
Rollback Post to RevisionRollBack
Everfree Server - A small & friendly survival build server for older 'Crafters.
Well they're done now, and I think they look good. Only (minor) problem I see is the re-coloured rose bush in place of the Paeonia. If I had any artistic inclination whatsoever then I would love to contribute, but I'm only good at the tech stuff.
Each of them are pretty great textures, but they are all different, and even go in different directions (some are North-South facing and some are East-West facing)
No love for these?
These planks (includes ctm and normal-mapping) are in the "Ultra" pack I posted a couple pages back (now needs to be updated), mostly collected from old versions of official Ovo's and posts here. I have the non-ctm individual block textures too. These are the only type that have ever suited the pack, to me at least.
Well, I was playing in 1.7 and it was bad, but when I tested it in a snapshot it seemed fine. So I don't know where the conflict lies, I've just never seen a R.P affect performance that badly before. And I can't explain the invisible horse... all other horses were visible but mine was just a shadow with a name above it! Is anyone else having these kinda problems in 1.7?
I'll update this "Ultra" pack and post it later. Mostly for shaders mod users, but it also contains all the (working) ctm textures I could find.
I prefer those planks to the ones that are currently in the pack
Rollback Post to RevisionRollBack
I make stuff on youtube check me out there gentlegiantJGC
To post a comment, please login or register a new account.
I kept the markings for the delay because I liked that but I preferred the backing of the comparator.
Feel free to do what you want with them
I make stuff on youtube check me out there gentlegiantJGC
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumEDIT: I checked and it didnt. Also glass doesnt have CTM support....yet
The enchanting table is animated on the top but not the sides or bottom
I make stuff on youtube check me out there gentlegiantJGC
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumSorry my bad didn't see it.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumEDIT:
Also, animated repeater texture for the new style!
"animation": {
"frames": [
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23
]
}
}
1.they made by me, but i don't like them either
2.i'm not good at flowers (actually, i hate all those flowers, they're completely useless for me. Maybe some part of hate trapped in work process)
3.you can always use ORR Vault to change textures
4.and you can always draw one by yourself
5.serrinatta's tulip don't fit this pack. They're really good, but not for that pack. I mean really.
6.i put a lot work in flowers, since everyone is lazy. (except Serrinatta. And guys, i really had no time, but managed to do an update, no offense)
Yes, you can. Make sure to add link to this thread.
EDIT:
- Fixed redstone dust texture
Why the hell did they rotate the redstone dust texture 90* in 1.8? it seems pointless lol
Also, Apachey, i like your glass texture, i was wondering if you could send me the .pds, or original edit files so i can make a CTM for them, unless you are going to do it on your own time. I also like your flowers, and agree with you that the other ones provided don't really match the pack, while they still look good, perhaps someone could fiddle with them to make them match a little better?
oh dude, sorry, didn't know that.
yea, really! As reddit often reacts on this like things "so they rotate redstone dust texture? SOON BIG REDSTONE UPDATE"
oh,
Yes, i think it's right. But DON'T TOUCH SUNFLOWER! It's perfect! xD (well, i just put a lot of time for these ones, there is three textures for sunflower)
Admittedly, if you two had felt the tulip didn't match the pack, you could have spoken up about it back when I was making it. I would have kept working on it. I was tweaking it already from Dispereo's feedback, and would have incorporated adjustments from both of yours as well. Saying "make it fit better" also doesn't help because you're not pointing out what about it doesn't fit, or what it is lacking to make it fit. If you don't say anything then I don't know there's anything wrong with it.
Very well, tell me what I need to change to better incorporate it into the pack.
and honestly, im not completely sure why they dont fit, i see them and think they look wonderful, then other times the seem a little out of place. That might just be the setting im using everything in tho. Maybe Apachey could be a little more specific on the subject. I didnt mean to offend or anything, sorry if i did
Anyways, I like them, don't see what all the fuss is about. Good Job, Serrinatta.
Tell what doesn't fit this pack? Those mismatched planks. Why are there three different styles of planks anyhow (makes it impossible to use them beside each other), and what was wrong with the original style?
Now I have a more pressing matter: Massive inexplicable performance loss on new version 1.1.5...
Using the old version I always get a stable 60fps (V-sync'd), this version was dropping me to 17 fps, and as low as 7 when near a beacon (although it may be some other reason). And on an i7 4770K with a 280X Toxic, for reference.
Also my (named) horse was invisible!
On the plus side, Apachey's tall flowers are also pretty damn impressive. Good work!
I might just port the new textures into my "Ultra" pack, and post if here if there are no objections.
Everfree Server - A small & friendly survival build server for older 'Crafters.
Here is the single tile
Here is the original tiled 3*3 so that you can compare it
with my new version also tiled 3*3
If you look at the original you can see the lines where the tiles meet at the top, bottom and the lower parts of the sides. I have just changed it to try and break up the lines
Here is one to show how the normal and mossy variations mix together
I make stuff on youtube check me out there gentlegiantJGC
Sorry, Serrinatta
TOLD YA! I hate flowers >:[
About planks, should we give them nails? They're different because of different type of wood, maybe?
I made this zip, then it's my fault. Sorry, i don't have even idea, why there is performance loss. Invisible horse? oO that's really weird. I've done more harm than good. Thanks, anyway!
Well they're done now, and I think they look good. Only (minor) problem I see is the re-coloured rose bush in place of the Paeonia. If I had any artistic inclination whatsoever then I would love to contribute, but I'm only good at the tech stuff.
Each of them are pretty great textures, but they are all different, and even go in different directions (some are North-South facing and some are East-West facing)
No love for these?
These planks (includes ctm and normal-mapping) are in the "Ultra" pack I posted a couple pages back (now needs to be updated), mostly collected from old versions of official Ovo's and posts here. I have the non-ctm individual block textures too. These are the only type that have ever suited the pack, to me at least.
Well, I was playing in 1.7 and it was bad, but when I tested it in a snapshot it seemed fine. So I don't know where the conflict lies, I've just never seen a R.P affect performance that badly before. And I can't explain the invisible horse... all other horses were visible but mine was just a shadow with a name above it! Is anyone else having these kinda problems in 1.7?
I'll update this "Ultra" pack and post it later. Mostly for shaders mod users, but it also contains all the (working) ctm textures I could find.
Everfree Server - A small & friendly survival build server for older 'Crafters.
I prefer those planks to the ones that are currently in the pack
I make stuff on youtube check me out there gentlegiantJGC