What version of Minecraft are you running with the normal map? SEUS 10.2 Preview gives me some weird artifacts with normal maps enabled in 1.7, I hear it works just fine in 1.6 though. If you're running in 1.7, could you please post a link to your copy of SEUS?
SEUS 10.1 preview 2, run from shadersmod core 2.3.12, on AMD drivers 14.2 beta 1.3 (I hope this helps)
I think I got the shaderpack from his website/forum/twitter.
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Everfree Server - A small & friendly survival build server for older 'Crafters.
Sorry for not being on. I haven't gotten much done, except for a sucky copper texture (CopperOre.png).
I finished base block textures. They are all recolors of each other, but that's fine, isn't it?
AngmallenBlock.png
AngmallenBrick.png
BronzeBlock.png
BronzeBrick.png
CopperBlock.png
CopperBrick.png
Dumascus SteelBlock.png
Dumascus SteelBrick.png
HepatizonBlock.png
HepatizonBrick.png
ManganeseBlock.png
ManganeseBrick.png
ManganeseOre.png
SteelBlock.png
SteelBrick.png
TinBlock.png
TinBrick.png
TinOre.png
Here’s some (hopefully) better textures. Most of the Block textures are simply increased contrast. This is actually my third attempt posting this, so it was written in Word, as I had accidentally clicked out of the Forums (twice):
Out of curiosity, are you going for a Malachite look for your copper ore? Otherwise a predominance of brown is better than all green.
I think what Ivy and Apachey were likely thinking to mean about your textures were a few things:
1: Your textures seem to have this overall "blur" to them; as if you'd drawn the line as a bold black line and then used a blur on it to make the shading around it. Instead of using black on top of the base color to make your shading, try a much darker variant of the main color itself. It works to both shade, and still seem natural.
2: Your copper block & bricks should be a lot more brown than yellow. Natively, copper is found brown unless it's reacting to other chemicals (called a patina its where you get the green color from and part of the process to form malachite; things like copper roofs turn green due to a combination of rain, air and other weather elements).
3: With your Damascus steel, try varying both the thickness of the lines themselves, as well as the spacing between them. When the steel is being pounded, it doesn't often end up quite so even any longer.
Try those three pointers and see where you get, ok? You're working very hard, and that's commendable, but I understand with no direction on how to keep going, people often get stumped.
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My imagination has run free for so long, that I am afraid when it returns it will not recognize me, and eat me! -- Serrinatta
Any chance this pack could be upgraded to 128X or even 256X? Perhaps a joint effort by a few qualified fans?
I can't get packs above 64x to work on my comp, I'd rather have it as an alternate download, if that's what you meant.
It's not really needed, and it might take awhile to do.
Any chance this pack could be upgraded to 128X or even 256X? Perhaps a joint effort by a few qualified fans?
Most art is done at the 64x64 resolution, not many actually are done larger and then shrunk down (if any at all) so making any higher resolutions at all would mean redoing all of the textures from scratch. Resizing them to a larger size would only mean the 64x64 is now blurred across more pixels, it won't give it higher quality at all. So unfortunately, people are more likely to work on something that's not even done yet at all, than work on redoing the entire pack.
SEUS 10.1 preview 2, run from shadersmod core 2.3.12, on AMD drivers 14.2 beta 1.3 (I hope this helps)
I think I got the shaderpack from his website/forum/twitter.
Everfree Server - A small & friendly survival build server for older 'Crafters.
1.7.2
Looks like it's been removed!
Good job spotting it.
I thought it was in there but i guess not ill add these to the vault and see about CTMing it
latest pack actually missing many things... I really dunno why, but exactly many of my textures that was appreciated (i guess) absent
I finished base block textures. They are all recolors of each other, but that's fine, isn't it?
AngmallenBlock.png
AngmallenBrick.png
BronzeBlock.png
BronzeBrick.png
CopperBlock.png
CopperBrick.png
Dumascus SteelBlock.png
Dumascus SteelBrick.png
HepatizonBlock.png
HepatizonBrick.png
ManganeseBlock.png
ManganeseBrick.png
ManganeseOre.png
SteelBlock.png
SteelBrick.png
TinBlock.png
TinBrick.png
TinOre.png
you've done a lot, but their quality is too low. Yet some of the textures can be used as base. Sorry
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Retired StaffTin Ore is decent, but the other ones have that MS Paint-like quality about them. I doubt they'd be added as-is.
AngmallenBlock.png
AngmallenBrick.png
BronzeBlock.png
BronzeBrick.png
CopperBlock.png
CopperBrick.png
CopperOre.png
Damascus SteelBlock.png
Damascus SteelBrick.png
HepatizonBlock.png
HepatizonBrick.png
ManganeseBlock
ManganeseBrick
SteelBlock
SteelBrick
TinBlock
TinBrick
I think what Ivy and Apachey were likely thinking to mean about your textures were a few things:
1: Your textures seem to have this overall "blur" to them; as if you'd drawn the line as a bold black line and then used a blur on it to make the shading around it. Instead of using black on top of the base color to make your shading, try a much darker variant of the main color itself. It works to both shade, and still seem natural.
2: Your copper block & bricks should be a lot more brown than yellow. Natively, copper is found brown unless it's reacting to other chemicals (called a patina its where you get the green color from and part of the process to form malachite; things like copper roofs turn green due to a combination of rain, air and other weather elements).
3: With your Damascus steel, try varying both the thickness of the lines themselves, as well as the spacing between them. When the steel is being pounded, it doesn't often end up quite so even any longer.
Try those three pointers and see where you get, ok? You're working very hard, and that's commendable, but I understand with no direction on how to keep going, people often get stumped.
More photos can be found here
http://imgur.com/a/wEScv
JSON file for it is here
https://www.mediafire.com/?z8n9caq7w5yfyzc
I may do the wall one at some point but I have been at this one for a few hours so I am going to call it a day here
Any problems or questions then quote this post. I get an email if you do so I will see it quicker
I make stuff on youtube check me out there gentlegiantJGC
I can't get packs above 64x to work on my comp, I'd rather have it as an alternate download, if that's what you meant.
It's not really needed, and it might take awhile to do.
Link: http://www.mediafire.com/download/p25fyd9p9ojffhi/Ovos_Rustic_Redemption_1.7_Ultra.zip
Pictures: http://imgur.com/a/GDLgV
Combined all the CTM, normalmap and speculars I could find (including the recent ones I made).
This version is very resource-hungry, and requires serious hardware to run smoothly with shaders.
*still missing some flowers etc.
Everfree Server - A small & friendly survival build server for older 'Crafters.
Everfree Server - A small & friendly survival build server for older 'Crafters.