To everyone waiting for, or looking for MC Customizer Support, The customizer has yet to support version 1.5 (I assume there going to update to 1.6 resource packs? idk) But when it does, ill work on getting that up and running . I have just downloaded the entirety (all 500mb) of the Image vault to get ready, and manage the files myself, and just to have them. (There all still in the vault as-well) So pretty much, if you want a custom pack, your gonna have to make it your self ... for now
If you would have read the change log, it was fixed back in May
No, it wasn't... The smelting texture of furnaces is the vanilla texture. The random pixels in sugar cane are still there... I didn't notice any other issues, although I don't like the new enchanted texture because it makes everything look very blue, would be better not as noticeable.
No, it wasn't... The smelting texture of furnaces is the vanilla texture. The random pixels in sugar cane are still there... I didn't notice any other issues, although I don't like the new enchanted texture because it makes everything look very blue, would be better not as noticeable.
It was when i updated it, i guess the new update broke it
Maybe
I think the reason the person thinks it's bad is it makes the item look less like the item itself is enchanted, rather then an obvious computerized overlay. For example, if there were words on the enchanted books I would not be able to see them, as the 'shine' is that thick. But rather instead, the strong shine is flat, and makes the object look less like a book, and more like a flat sheet of purple.
Though I only noticed this on the books, I didn't seem to notice on the tools, but I wasn't much paying attention to it.
As for the furnace and some other previous 'fixes', here's the situation I've got:
My server jsut updated the other night (two nights before today), and I re-downloaded the entire pack as it's easier to alter what's been made so far, rather than adding the new stuff to my existing pack (besides, I was still using a single sheet of terrain.png!). I plopped it into my textures folder to get a good idea of what was already in the pack, and what textures I use from the alternates in the vault. I'm running no mods at the moment, so bear with me if I accidentally state something that still requires a mod.
1: It is true that the furnace is 'broken again' as I had the same issue as Grendal27 did.
2: My clock and compass seem to be stuck at noon and south with no movement (nice clock, btw)
3: Random and CTM textures do not work (I suspect this 'problem' still requires a mod?)
4: Still got the 'vanilla' fire (but I think we're still working on one, aren't we?)
5: Beacon 'beam' gives the appearance of a slow series of several 'still' (and very straight) beams, not anything wavy or sparkly (Unsure if intentional)
This isn't a list of things that I'm trying to make more work for people, however. I just know I honestly need some "fresh eyes" on my projects that take forever. So I'm just doing what I always appreciate when others do this for me.
Also, I'm curious, does Minecraft support semi-transparent glass blocks/panes and semi-transparent fire yet? I admit, when I've got CTM working, some of those big windows seem rather invisible... and you would think, if they can do it with ice and water, they can do it with glass and fire. Eh?
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My imagination has run free for so long, that I am afraid when it returns it will not recognize me, and eat me! -- Serrinatta
1: It is true that the furnace is 'broken again' as I had the same issue as Grendal27 did.
2: My clock and compass seem to be stuck at noon and south with no movement (nice clock, btw)
3: Random and CTM textures do not work (I suspect this 'problem' still requires a mod?)
4: Still got the 'vanilla' fire (but I think we're still working on one, aren't we?)
5: Beacon 'beam' gives the appearance of a slow series of several 'still' (and very straight) beams, not anything wavy or sparkly (Unsure if intentional)
Yeah, i noticed the compass/clock bug too. For the beacon thing, i had the problem, but sometimes it works, and sometimes it doesn't, it's kinda random for me. Vanilla fire isn't that noticable, but still would be nice. I have never noticed random textures in this texturepack Also your idea on transparent fire was a great idea
Tried to download the texture pack, the website gave me this message:
File Blocked for Violation.
The file you requested has been blocked for a violation of our Terms of Service.
Still have questions, or think we've made a mistake? Please contact support for further assistance.
I also noticed the download that I've got, the "Jungle log" in the "Textures > terrain" file is a different type of jungle log than the one used in the CTM. Not sure if they should be the same?
Edit: Found "beam.psd" in the misc folder of my download. Don't think we need a PSD in there (The PNG is in there just fine though)
I also noticed the download that I've got, the "Jungle log" in the "Textures > terrain" file is a different type of jungle log than the one used in the CTM. Not sure if they should be the same?
Edit: Found "beam.psd" in the misc folder of my download. Don't think we need a PSD in there (The PNG is in there just fine though)
now every log has its own texture, i will change them in near future
and really? You thought that i'm that stupid? Gosh
latest version for texture pack system and and new (1.6) resource pack system is in OP
if something don't work, it's problems with you minecraft client. Btw, if you're using Magic launcher use "classic" instead of "1.5.2" jar. Because since 1.6 release it's broked.
5: Beacon 'beam' gives the appearance of a slow series of several 'still' (and very straight) beams, not anything wavy or sparkly (Unsure if intentional)
Found that my issue with this is not pack related. The beam works (and looks) perfectly fine in Single Player. For whatever reason, my Multi-Player has issues with beacon beams.
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My imagination has run free for so long, that I am afraid when it returns it will not recognize me, and eat me! -- Serrinatta
Found that my issue with this is not pack related. The beam works (and looks) perfectly fine in Single Player. For whatever reason, my Multi-Player has issues with beacon beams.
That's strange...
Maybe, it caused by server TP issues? Or forced optimization? I'm not sure about it, but still.
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Lol, thanks
http://www.minecraftforum.net/topic/1083479-15-texture-pack-central-texture-tips/
don't know either :\
maybe we're soooo indie?
Why is it bad?
i know that feel bro
No, it wasn't... The smelting texture of furnaces is the vanilla texture. The random pixels in sugar cane are still there... I didn't notice any other issues, although I don't like the new enchanted texture because it makes everything look very blue, would be better not as noticeable.
It was when i updated it, i guess the new update broke it
Just put a link and description in your videos description :-)
I think the reason the person thinks it's bad is it makes the item look less like the item itself is enchanted, rather then an obvious computerized overlay. For example, if there were words on the enchanted books I would not be able to see them, as the 'shine' is that thick. But rather instead, the strong shine is flat, and makes the object look less like a book, and more like a flat sheet of purple.
Though I only noticed this on the books, I didn't seem to notice on the tools, but I wasn't much paying attention to it.
As for the furnace and some other previous 'fixes', here's the situation I've got:
My server jsut updated the other night (two nights before today), and I re-downloaded the entire pack as it's easier to alter what's been made so far, rather than adding the new stuff to my existing pack (besides, I was still using a single sheet of terrain.png!). I plopped it into my textures folder to get a good idea of what was already in the pack, and what textures I use from the alternates in the vault. I'm running no mods at the moment, so bear with me if I accidentally state something that still requires a mod.
1: It is true that the furnace is 'broken again' as I had the same issue as Grendal27 did.
2: My clock and compass seem to be stuck at noon and south with no movement (nice clock, btw)
3: Random and CTM textures do not work (I suspect this 'problem' still requires a mod?)
4: Still got the 'vanilla' fire (but I think we're still working on one, aren't we?)
5: Beacon 'beam' gives the appearance of a slow series of several 'still' (and very straight) beams, not anything wavy or sparkly (Unsure if intentional)
This isn't a list of things that I'm trying to make more work for people, however. I just know I honestly need some "fresh eyes" on my projects that take forever.
Also, I'm curious, does Minecraft support semi-transparent glass blocks/panes and semi-transparent fire yet? I admit, when I've got CTM working, some of those big windows seem rather invisible... and you would think, if they can do it with ice and water, they can do it with glass and fire. Eh?
Yeah, i noticed the compass/clock bug too. For the beacon thing, i had the problem, but sometimes it works, and sometimes it doesn't, it's kinda random for me. Vanilla fire isn't that noticable, but still would be nice. I have never noticed random textures in this texturepack
Checking into it...
However, you want the latest version which is http://www.mediafire.com/download/tx0xajwimjjq9hx/Ovo's_Rustic_Redemption_v1_(for_13w25c).zip
Subscribe!
Edit: Found "beam.psd" in the misc folder of my download. Don't think we need a PSD in there (The PNG is in there just fine though)
now every log has its own texture, i will change them in near future
and really? You thought that i'm that stupid? Gosh
latest version for texture pack system and and new (1.6) resource pack system is in OP
if something don't work, it's problems with you minecraft client. Btw, if you're using Magic launcher use "classic" instead of "1.5.2" jar. Because since 1.6 release it's broked.
I just assumed the PSD was adding to the overall file size...
it was accidentally, didn't noticed when make archive
Found that my issue with this is not pack related. The beam works (and looks) perfectly fine in Single Player. For whatever reason, my Multi-Player has issues with beacon beams.
That's strange...
Maybe, it caused by server TP issues? Or forced optimization? I'm not sure about it, but still.