Hello, I am looking for permission to distribute a custom texture pack that is using much of the work done here. It will be uploaded in conjunction with a possible upload of my minecraft world. I would say maybe 30-40% of the texture pack is Ovo's.
Please let me know if this is possible, and what you may require for me to do so.
Thanks current images of the world can be found here.
i have entries in for colors.properties, but the text colors still jib out a little, what did you use for the text?
I used optifine to patch the pack
before that i think the text was white or gray
but after i patched it it shuffles between black and gray
i had to photoshop the gui color down a bit so i could read the text
Thank you! I also just noticed that there is a weird grey pixel problem on the tall grass, ferns, and leaf blocks from the CTM. Oh, and the CTM leaves folder overwrites the default leaves for the other trees so everything uses only those, not really sure how to fix that other than just deleting the folder.
was talking with some people today who use the pack, and one of them came up with a good texture idea that could look nice in the pack. My suggestion would be to make the gold nugget texture look like a gold pouch, or sack of gold. Seems like something that could have a rustic feel to it, and make it seem like curacy or something for player trading? idk or even gold coins would be a cool idea, and would probably look better.
DOUBLE POST, because this is something different! i slightly edited the icons.png and changed some colors. I made the XP bar more of a neon green then a faded green, and made the boss health bar grey scale with read health (looks really good in game) also have some things o add to the color.properties file in the texture pack if you want some changed text color!
Just add this to the bottom of the color.properties
text.xpbar=00ff00
text.boss=ff0e0e
Thank you! I also just noticed that there is a weird grey pixel problem on the tall grass, ferns, and leaf blocks from the CTM. Oh, and the CTM leaves folder overwrites the default leaves for the other trees so everything uses only those, not really sure how to fix that other than just deleting the folder.
Also, if you can provide screen shots that would be great.
Hello, I am looking for permission to distribute a custom texture pack that is using much of the work done here. It will be uploaded in conjunction with a possible upload of my minecraft world. I would say maybe 30-40% of the texture pack is Ovo's.
Please let me know if this is possible, and what you may require for me to do so.
Thanks current images of the world can be found here.
Since no one else will respond to this, I will. We usually ask that you link back to our thread here, and whenever stating about the texture pack use the whole title (because if you just call it Ovo's, people may think the original one and flame you for having pieces from the redemption). If you used anything from the vault, the names of specific artists will be part of their file, and I know a few here always get a small smile if hteir name is mentioned. Otherwise, I'd like one of our main members (Who have access to edit the first post) to maybe start an "approved" section (in a spoiler?) of the people we've said "yes" to.
was talking with some people today who use the pack, and one of them came up with a good texture idea that could look nice in the pack. My suggestion would be to make the gold nugget texture look like a gold pouch, or sack of gold. Seems like something that could have a rustic feel to it, and make it seem like curacy or something for player trading? idk or even gold coins would be a cool idea, and would probably look better.
Ehhh, my personal opinion is not to vary too far from the idea of what the item is specifically. If it was called "bag of gold nuggets" I'd be ok with it, but it seems odd to use several bags to craft an ingot. As much as I see it being rather interssting for more immersion into certain Servers who might use gold nuggets as a currency, we have to remember that any-old-player also uses this texture and may not appreciate the catering to other genre of players.
DOUBLE POST, because this is something different! i slightly edited the icons.png and changed some colors. I made the XP bar more of a neon green then a faded green, and made the boss health bar grey scale with read health (looks really good in game) also have some things o add to the color.properties file in the texture pack if you want some changed text color!
Just add this to the bottom of the color.properties
text.xpbar=00ff00
text.boss=ff0e0e
I like the silver dolor around the boss bar, but I think I'd rather have the dull colors. That's just me, though. 'Dull' is how I do my kind of 'rustic'.
Ehhh, my personal opinion is not to vary too far from the idea of what the item is specifically. If it was called "bag of gold nuggets" I'd be ok with it, but it seems odd to use several bags to craft an ingot. As much as I see it being rather interssting for more immersion into certain Servers who might use gold nuggets as a currency, we have to remember that any-old-player also uses this texture and may not appreciate the catering to other genre of players.
I like the silver dolor around the boss bar, but I think I'd rather have the dull colors. That's just me, though. 'Dull' is how I do my kind of 'rustic'.
Edit: Oooo! First on page 200!!
I was thinking more along the lines of different alt textures, because there's only 2 alts, and there's 4 versions of one alt. And thx for the feed Back
Wow, I just noticed I typoed a lot in that post of mine... my apologies everyone. I need to pay more attention (I'm a Tech Comm graduate, I should know better!)
Rollback Post to RevisionRollBack
My imagination has run free for so long, that I am afraid when it returns it will not recognize me, and eat me! -- Serrinatta
Also, if you can provide screen shots that would be great.
I must have been using a an outdated version of CTM or something as it seems to be fixed now that I redownloaded the folder and added the files back in. Apart from the Leaves folder, that still replaces everything except Birch leaves.
Since no one else will respond to this, I will. We usually ask that you link back to our thread here, and whenever stating about the texture pack use the whole title (because if you just call it Ovo's, people may think the original one and flame you for having pieces from the redemption). If you used anything from the vault, the names of specific artists will be part of their file, and I know a few here always get a small smile if hteir name is mentioned. Otherwise, I'd like one of our main members (Who have access to edit the first post) to maybe start an "approved" section (in a spoiler?) of the people we've said "yes" to.
Thank you for the reply, and is there someone specific I should look to get permission from on the subject? I planned to link to this thread, as well as maintain the credits.txt, pack.txt in the download (renamed to allow the use of the other packs .txt as well). Also I am unsure what the "vault" is.
ok, guys, need your help!
what concept of clock animation do you prefer?
1.like clocks! (arrow will move adjacent to in-game time)
2.each time it will show digit (like digital clocks)
3.each time it will show picture (almost like vanilla clocks)
4.vanilla (booriiing )
5.some text (day\night\noon etc)
and thing to cheer you all guys up:
update is seems to be ready tomorrow
ok, guys, need your help!
what concept of clock animation do you prefer?
1.like clocks! (arrow will move adjacent to in-game time)
2.each time it will show digit (like digital clocks)
3.each time it will show picture (almost like vanilla clocks)
4.vanilla (booriiing )
5.some text (day\night\noon etc)
and thing to cheer you all guys up:
update is seems to be ready tomorrow
Yay update! I'd prefer a regular clock, maybe a pocket watch design. Thanks for asking what we'd prefer!
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Join Date:
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when adding the CTM download to the texture pack, it breaks the inventory Icon for Stone Bricks/Mossy Stone Bricks. They appear virtually identical when viewing inside inventories, and are only distinguishable by their name.
placing them in the environment works fine, and they appear fine.
*EDIT* Odd, in a disconnect/reconnect, it works fine. I dunno, ill keep an eye on it.
*2nd edit* Ok, if i delete the CTM folder, and add the downloaded CTM pack, it doesnt work. I get the buggy blocks. If i just drag and drop the CTM folder from the pack into the texture pack, the blocks work fine. However, not all the CTMs go into effect.
Changes: -Full 1.5.1 support (all new blocks and items, also animations gonna animate) -updated Mojang AB screen -updated background in main menu -updated language button -updated clock -all particles done (except angry face of villager, it's not used) -added animations (diamond, gold and iron swords, lit pumpkin, lit torch, ender eye as item and as block on endframe of portal, nether portal, activated activatorrail and some other) -old nice crosshair returned
Still need to be done: -Enderdragon -Unused particle texture of angry villager -Armor
Changes: -Full 1.5.1 support (all new blocks and items, also animations gonna animate) -updated Mojang AB screen -updated background in main menu -updated language button -updated clock -all particles done (except angry face of villager, it's not used) -added animations (diamond, gold and iron swords, lit pumpkin, lit torch, ender eye as item and as block on endframe of portal, nether portal, activated activatorrail and some other) -old nice crosshair returned
Still need to be done: -Enderdragon -Unused particle texture of angry villager -Armor
You don't need to patch anymore, but if you want extra features, then you need to patch
Also, ill fix the CTM as soon as i can!
Please let me know if this is possible, and what you may require for me to do so.
Thanks
http://imgur.com/gallery/ehgNP
And a sample image
I used optifine to patch the pack
before that i think the text was white or gray
but after i patched it it shuffles between black and gray
i had to photoshop the gui color down a bit so i could read the text
Thank you! I also just noticed that there is a weird grey pixel problem on the tall grass, ferns, and leaf blocks from the CTM. Oh, and the CTM leaves folder overwrites the default leaves for the other trees so everything uses only those, not really sure how to fix that other than just deleting the folder.
Just add this to the bottom of the color.properties
text.xpbar=00ff00
text.boss=ff0e0e
Also, if you can provide screen shots that would be great.
Since no one else will respond to this, I will. We usually ask that you link back to our thread here, and whenever stating about the texture pack use the whole title (because if you just call it Ovo's, people may think the original one and flame you for having pieces from the redemption). If you used anything from the vault, the names of specific artists will be part of their file, and I know a few here always get a small smile if hteir name is mentioned.
Ehhh, my personal opinion is not to vary too far from the idea of what the item is specifically. If it was called "bag of gold nuggets" I'd be ok with it, but it seems odd to use several bags to craft an ingot. As much as I see it being rather interssting for more immersion into certain Servers who might use gold nuggets as a currency, we have to remember that any-old-player also uses this texture and may not appreciate the catering to other genre of players.
I like the silver dolor around the boss bar, but I think I'd rather have the dull colors. That's just me, though. 'Dull' is how I do my kind of 'rustic'.
Edit: Oooo! First on page 200!!
I was thinking more along the lines of different alt textures, because there's only 2 alts, and there's 4 versions of one alt. And thx for the feed Back
I must have been using a an outdated version of CTM or something as it seems to be fixed now that I redownloaded the folder and added the files back in. Apart from the Leaves folder, that still replaces everything except Birch leaves.
Thank you for the reply, and is there someone specific I should look to get permission from on the subject? I planned to link to this thread, as well as maintain the credits.txt, pack.txt in the download (renamed to allow the use of the other packs .txt as well). Also I am unsure what the "vault" is.
what concept of clock animation do you prefer?
1.like clocks! (arrow will move adjacent to in-game time)
2.each time it will show digit (like digital clocks)
3.each time it will show picture (almost like vanilla clocks)
4.vanilla (booriiing
5.some text (day\night\noon etc)
and thing to cheer you all guys up:
update is seems to be ready tomorrow
Yay update! I'd prefer a regular clock, maybe a pocket watch design. Thanks for asking what we'd prefer!
placing them in the environment works fine, and they appear fine.
*EDIT* Odd, in a disconnect/reconnect, it works fine. I dunno, ill keep an eye on it.
*2nd edit* Ok, if i delete the CTM folder, and add the downloaded CTM pack, it doesnt work. I get the buggy blocks. If i just drag and drop the CTM folder from the pack into the texture pack, the blocks work fine. However, not all the CTMs go into effect.
ultimate catch-22, lol
Changes:
-Full 1.5.1 support (all new blocks and items, also animations gonna animate)
-updated Mojang AB screen
-updated background in main menu
-updated language button
-updated clock
-all particles done (except angry face of villager, it's not used)
-added animations (diamond, gold and iron swords, lit pumpkin, lit torch, ender eye as item and as block on endframe of portal, nether portal, activated activator rail and some other)
-old nice crosshair returned
Still need to be done:
-Enderdragon
-Unused particle texture of angry villager
-Armor
nice job apachey, but should be v3.2
thanks. But there was only 3.1beta
*EDIT* found 3.1, okay. Changing