I mentioned before that I would be adding coloring to the GUIs in subtle ways. This screenshot from last night's texture update for equivalent exchange illustrates this. The blue green bar is not so subtle, and is informed by the mod author's original GUI. The orange furnace bar will be making its way into all of the GUIs that have such a bar as new textures are updated. The result is this, which I believe is a simpler version of the GUI provided with the mod that fits well with Isabella's style. I would love your feedback!
I updated to MC 1.1 and all my mods are updated as well, and am using the latest textures as of last weekend. However, I'm currently still on EE2 1.1
I noticed that the new Mercurial Eye GUI you had in the EE2 texture pack from last weekend doesn't match the EE2 1.1 placement of slots for the Eye. Maybe you've fixed this in your new release for EE2 1.32?
(The problem was that all slots seem to be offset a bit, and then the fuel and target slots for the Eye are set one above the other, but the code for EE2 1.1 had them side by side.)
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Is there a mod that sends a wave of dirty, smelly zombies if you collect too many valuables? You could call it Occupy Minecraft.
My current mods using Forge 1.2.4: IC2 1.43, BC 2.2.11, RP2 pr4c, EE 5.7.3, Thaumcraft 1.2.1, Railcraft, PG4, WR 1.5, Adv Machines for IC2, Logistics Pipes 0.1.6, AddlBCPipes, Power Converters, BC-IC Crossover, Treecapitator, Charging Bench, Thermometer, Forestry, Ender Chest, NEI, ReiMM v2.9, OptiFine_1.0_HD_MT_D3, various Risugami & DaftPVF mods, & bonemouse's Isabella textures w/ScottKillen's add-ons. (Update to MC 1.1 in progress.)
I updated to MC 1.1 and all my mods are updated as well, and am using the latest textures as of last weekend. However, I'm currently still on EE2 1.1
I noticed that the new Mercurial Eye GUI you had in the EE2 texture pack from last weekend doesn't match the EE2 1.1 placement of slots for the Eye. Maybe you've fixed this in your new release for EE2 1.32?
(The problem was that all slots seem to be offset a bit, and then the fuel and target slots for the Eye are set one above the other, but the code for EE2 1.1 had them side by side.)
The 1.0 release of the EqEx textures was tragic, because EE2 followed quickly after. I had decided to take my time with the 1.1 update, but then noticed that the GUIs had changed drastically...So, I reprioritized and in the process redesigned every GUI. All should work. (although I noticed that there were 3 or 4 more updates to EE2 in this time... :laugh.gif:)
BTW, I noticed a slight problem with the DM and RM furnace GUIs that I will fix tonight.
The orange furnace bar will be making its way into all of the GUIs that have such a bar as new textures are updated. The result is this, which I believe is a simpler version of the GUI provided with the mod that fits well with Isabella's style. I would love your feedback!
Well, you already know what I think about it. :tongue.gif:
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"Don't know why you should feel that there's something to learn... it's just a game that you play."
Two have asked why I don't, but no one has asked me if I will.
The BTW folks only seem to show up here to ask why I won't, but never participate in the community here.
Flowerchild brags that BTW is incompatible with almost everything, so that kind of discourages it from being supported by a thread that supports other mods.
I am by far not the only person capable of producing unofficial Isabella textures for BTW...
Now, if someone were to contribute to the community here and then ask, I might be persuaded...
I wanted to post this alternate furnace gui that matches some of the coloring used in the textures found here. To use it, put it in the "gui" folder inside the Isabella texture pack archive. Enjoy!
Rephrase: Will you be doing a BTW Texture Patch? I'll help if i can too.
And the "Incompatible with Everything" Thingie is just BS. It really is much compatible with most of the mods. Heck it even works with Portal Gun Mod (now that it uses Forge)
Rephrase: Will you be doing a BTW Texture Patch? I'll help if i can too.
And the "Incompatible with Everything" Thingie is just BS. It really is much compatible with most of the mods. Heck it even works with Portal Gun Mod (now that it uses Forge)
If you are willing to help, I'm game! Send me a PM.
The old official BTW textures are on the customiser still. That should help speed things up and may even assist with improving the quality of other mod textures.
http://www.minecraftforum.net/topic/991952-11smp-minecraft-minions-108/
Thank you so much for your hard work!
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Curse PremiumI will take a look!
You are welcome! Thank you for your support!
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Curse PremiumI noticed that the new Mercurial Eye GUI you had in the EE2 texture pack from last weekend doesn't match the EE2 1.1 placement of slots for the Eye. Maybe you've fixed this in your new release for EE2 1.32?
(The problem was that all slots seem to be offset a bit, and then the fuel and target slots for the Eye are set one above the other, but the code for EE2 1.1 had them side by side.)
My current mods using
Forge 1.2.4: IC2 1.43, BC 2.2.11, RP2 pr4c, EE 5.7.3 , Thaumcraft 1.2.1, Railcraft, PG4, WR 1.5,Adv Machines for IC2, Logistics Pipes 0.1.6, AddlBCPipes, Power Converters, BC-IC Crossover, Treecapitator, Charging Bench, Thermometer, Forestry, Ender Chest, NEI, ReiMM v2.9, OptiFine_1.0_HD_MT_D3,various Risugami & DaftPVF mods, & bonemouse's Isabella textures w/ScottKillen's add-ons. (Update to MC 1.1 in progress.)-
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Curse PremiumThe 1.0 release of the EqEx textures was tragic, because EE2 followed quickly after. I had decided to take my time with the 1.1 update, but then noticed that the GUIs had changed drastically...So, I reprioritized and in the process redesigned every GUI. All should work. (although I noticed that there were 3 or 4 more updates to EE2 in this time... :laugh.gif:)
BTW, I noticed a slight problem with the DM and RM furnace GUIs that I will fix tonight.
Glad you are finally enjoying 1.1!
Well, you already know what I think about it. :tongue.gif:
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Curse PremiumTrue....it was your suggestion!!! :laugh.gif:
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Curse PremiumPlaying Better Than Wolves? Want it to be more sexy than it already is? Use this! Sphax-Style Better Than Wolves
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Curse PremiumNow, if someone were to contribute to the community here and then ask, I might be persuaded...
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Curse PremiumAnd the "Incompatible with Everything" Thingie is just BS. It really is much compatible with most of the mods. Heck it even works with Portal Gun Mod (now that it uses Forge)
Playing Better Than Wolves? Want it to be more sexy than it already is? Use this! Sphax-Style Better Than Wolves
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Curse PremiumIf you are willing to help, I'm game! Send me a PM.
Thank you!
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Curse PremiumPlaying Better Than Wolves? Want it to be more sexy than it already is? Use this! Sphax-Style Better Than Wolves
Very nice. Thanks for this!
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Curse PremiumSounds good.
Any suggestions you have will be appreciated!
My pleasure, HH! Hope you are well!
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