I tried out the new marble texture to see the differences (much of my 1.0 house is made from marble brick). My honest opinion is that I prefer the brighter marble you were using previously. Likewise with the natural marble.
I don't think it's the tone that makes it look strange - to me, it's that little dark curve toward the lower left of the textures (looks almost like a distorted bass clef). It's noticable on the marble brick but stands out even more significantly on the natural marble.
My recommendation is to keep the old, brighter marble but perhaps remove that particular detail and try another means of highlight/shading.
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"Don't know why you should feel that there's something to learn... it's just a game that you play."
I tried out the new marble texture to see the differences (much of my 1.0 house is made from marble brick). My honest opinion is that I prefer the brighter marble you were using previously. Likewise with the natural marble.
I don't think it's the tone that makes it look strange - to me, it's that little dark curve toward the lower left of the textures (looks almost like a distorted bass clef). It's noticable on the marble brick but stands out even more significantly on the natural marble.
My recommendation is to keep the old, brighter marble but perhaps remove that particular detail and try another means of highlight/shading.
Thanks for the feedback, friend. I'll give it some thought and will eventually get it right!
EDIT: Marble is very difficult in 16x! :laugh.gif:
Everything is a little harder in 16x.
The upside is that you only have 256 pixels you can change...
The downside is, that means even more careful use of color.
I just redid the beehives for Forestry yesterday and, while I'm generally pleased with the outcome, I know it could be better if I got myself a better color palette and some more experience with Paint.NET.
Rollback Post to RevisionRollBack
"Don't know why you should feel that there's something to learn... it's just a game that you play."
Everything is a little harder in 16x.
The upside is that you only have 256 pixels you can change...
The downside is, that means even more careful use of color.
I just redid the beehives for Forestry yesterday and, while I'm generally pleased with the outcome, I know it could be better if I got myself a better color palette and some more experience with Paint.NET.
FYI, After playing some more with my Logistic supplier system last night, I do NOW think the current colors of the Logistics Pipes are noticeably altered. (I have not yet updated any textures since I posted about that.)
When I first started using them, I'm not sure I had my monitor calibrated very well. It's like the latest video drivers have optimized to LCD screens, which makes my 21" CRT darker than I've ever seen before. I had my brightness/contrast set for max brightness/lightest darks, and even with MC video controls set to maximum brightness on top of that, a 1 block hole in a cave ceiling was too dark to tell what block was at the top of the hole, unless it was marble, maybe. I downloaded something to help set curves, and I adjusted my brightness up to where it matches my LCD monitors.
So now I think I can see they've been adjusted. :smile.gif:
P.S.
I forgot to mention that I've intermittently, a few times, have had pink textures on Logistics Pipes and AdditionalBCPipes. I just stop and restart MC until the textures show up. What is causing this issue?
Is there a mod that sends a wave of dirty, smelly zombies if you collect too many valuables? You could call it Occupy Minecraft.
My current mods using Forge 1.2.4: IC2 1.43, BC 2.2.11, RP2 pr4c, EE 5.7.3, Thaumcraft 1.2.1, Railcraft, PG4, WR 1.5, Adv Machines for IC2, Logistics Pipes 0.1.6, AddlBCPipes, Power Converters, BC-IC Crossover, Treecapitator, Charging Bench, Thermometer, Forestry, Ender Chest, NEI, ReiMM v2.9, OptiFine_1.0_HD_MT_D3, various Risugami & DaftPVF mods, & bonemouse's Isabella textures w/ScottKillen's add-ons. (Update to MC 1.1 in progress.)
I forgot to mention that I've intermittently, a few times, have had pink textures on Logistics Pipes and AdditionalBCPipes. I just stop and restart MC until the textures show up. What is causing this issue?
I am no expert, but I think that is related to memory, how your graphics driver/card loads textures and the HD patch. If anyone know of something that I am doing that might cause this, please speak up and I will fix it! :laugh.gif:
News:
Updated RedPower marble texture. I saw this by Sablesong and it inspired me. After a lot of trial and error, I finally got a result that I like that takes into account most of the feedback regarding the marble. Screenshots below:
I's love to hear your feedback on this and the recent changes to the gems.
You may already be aware of this, but it appears that TehKrush has updated Mine Factory Reloaded to MC 1.1, at least according to the OP.
It has been updated from 1.4.0 (which I believe was 1.8.1 only) to 1.4.1 (which I think might be 1.1 only). So I guess you should officially change the MFR mod link to the new page.
I'm pretty sure nothing was added to the mod, so no graphical changes. At least there was no fanfare. The last thing TehKrush ever said about MFR on his MC Forum thread was that there was a graphical lighting glitch he wanted to fix before he released it. But now it's on his page as an official 1.1 mod.
Is there a mod that sends a wave of dirty, smelly zombies if you collect too many valuables? You could call it Occupy Minecraft.
My current mods using Forge 1.2.4: IC2 1.43, BC 2.2.11, RP2 pr4c, EE 5.7.3, Thaumcraft 1.2.1, Railcraft, PG4, WR 1.5, Adv Machines for IC2, Logistics Pipes 0.1.6, AddlBCPipes, Power Converters, BC-IC Crossover, Treecapitator, Charging Bench, Thermometer, Forestry, Ender Chest, NEI, ReiMM v2.9, OptiFine_1.0_HD_MT_D3, various Risugami & DaftPVF mods, & bonemouse's Isabella textures w/ScottKillen's add-ons. (Update to MC 1.1 in progress.)
I guess you should officially change the MFR mod link to the new page.
I'm pretty sure nothing was added to the mod, so no graphical changes. At least there was no fanfare. The last thing TehKrush ever said about MFR on his MC Forum thread was that there was a graphical lighting glitch he wanted to fix before he released it. But now it's on his page as an official 1.1 mod.
I was trying to find a place that says you do or do not take request... I could find it so, if you dont take request, no hard feelings and I am sorry for wasting your time.
But the mod I love most in my game is probably [1.1][1.4.5]The Seasons Mod Its really an amazing mod for making time feel as if its passing in Minecraft.
Any chance you would be welling to work on adding a texture addon for this mod?
I was trying to find a place that says you do or do not take request... I could find it so, if you dont take request, no hard feelings and I am sorry for wasting your time.
But the mod I love most in my game is probably [1.1][1.4.5]The Seasons Mod Its really an amazing mod for making time feel as if its passing in Minecraft.
Any chance you would be welling to work on adding a texture addon for this mod?
The OP, in the "Future Plans" section, says to post requests here of PM me. You did the right thing!
I tried out the new marble texture to see the differences (much of my 1.0 house is made from marble brick). My honest opinion is that I prefer the brighter marble you were using previously. Likewise with the natural marble.
I don't think it's the tone that makes it look strange - to me, it's that little dark curve toward the lower left of the textures (looks almost like a distorted bass clef). It's noticable on the marble brick but stands out even more significantly on the natural marble.
My recommendation is to keep the old, brighter marble but perhaps remove that particular detail and try another means of highlight/shading.
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Curse PremiumThanks for the feedback, friend. I'll give it some thought and will eventually get it right!
EDIT: Marble is very difficult in 16x! :laugh.gif:
The upside is that you only have 256 pixels you can change...
The downside is, that means even more careful use of color.
I just redid the beehives for Forestry yesterday and, while I'm generally pleased with the outcome, I know it could be better if I got myself a better color palette and some more experience with Paint.NET.
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Curse PremiumTrue that.
Oh boy...beehives!
I'll send you the sprites if you'd like to use them!
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Curse PremiumNICE! I'd love them, thanks!
When I first started using them, I'm not sure I had my monitor calibrated very well. It's like the latest video drivers have optimized to LCD screens, which makes my 21" CRT darker than I've ever seen before. I had my brightness/contrast set for max brightness/lightest darks, and even with MC video controls set to maximum brightness on top of that, a 1 block hole in a cave ceiling was too dark to tell what block was at the top of the hole, unless it was marble, maybe. I downloaded something to help set curves, and I adjusted my brightness up to where it matches my LCD monitors.
So now I think I can see they've been adjusted. :smile.gif:
P.S.
I forgot to mention that I've intermittently, a few times, have had pink textures on Logistics Pipes and AdditionalBCPipes. I just stop and restart MC until the textures show up. What is causing this issue?
My current mods using
Forge 1.2.4: IC2 1.43, BC 2.2.11, RP2 pr4c, EE 5.7.3 , Thaumcraft 1.2.1, Railcraft, PG4, WR 1.5,Adv Machines for IC2, Logistics Pipes 0.1.6, AddlBCPipes, Power Converters, BC-IC Crossover, Treecapitator, Charging Bench, Thermometer, Forestry, Ender Chest, NEI, ReiMM v2.9, OptiFine_1.0_HD_MT_D3,various Risugami & DaftPVF mods, & bonemouse's Isabella textures w/ScottKillen's add-ons. (Update to MC 1.1 in progress.)-
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Curse PremiumI am no expert, but I think that is related to memory, how your graphics driver/card loads textures and the HD patch. If anyone know of something that I am doing that might cause this, please speak up and I will fix it! :laugh.gif:
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Curse PremiumUpdated RedPower marble texture. I saw this by Sablesong and it inspired me. After a lot of trial and error, I finally got a result that I like that takes into account most of the feedback regarding the marble. Screenshots below:
I's love to hear your feedback on this and the recent changes to the gems.
Thanks!
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Curse PremiumScreenshot perhaps? :laugh.gif:
FYI
You may already be aware of this, but it appears that TehKrush has updated Mine Factory Reloaded to MC 1.1, at least according to the OP.
It has been updated from 1.4.0 (which I believe was 1.8.1 only) to 1.4.1 (which I think might be 1.1 only). So I guess you should officially change the MFR mod link to the new page.
I'm pretty sure nothing was added to the mod, so no graphical changes. At least there was no fanfare. The last thing TehKrush ever said about MFR on his MC Forum thread was that there was a graphical lighting glitch he wanted to fix before he released it. But now it's on his page as an official 1.1 mod.
My current mods using
Forge 1.2.4: IC2 1.43, BC 2.2.11, RP2 pr4c, EE 5.7.3 , Thaumcraft 1.2.1, Railcraft, PG4, WR 1.5,Adv Machines for IC2, Logistics Pipes 0.1.6, AddlBCPipes, Power Converters, BC-IC Crossover, Treecapitator, Charging Bench, Thermometer, Forestry, Ender Chest, NEI, ReiMM v2.9, OptiFine_1.0_HD_MT_D3,various Risugami & DaftPVF mods, & bonemouse's Isabella textures w/ScottKillen's add-ons. (Update to MC 1.1 in progress.)Sure thing, my friend!
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Curse PremiumSweet! Thank you!
Thanks, Jay. I'm checking on it now!
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Curse PremiumI'm not sure what happened, but I fixed the two bad links. Thank you.
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Curse Premium-
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Curse PremiumEquivalent Exchange!!!!
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Curse PremiumI was trying to find a place that says you do or do not take request... I could find it so, if you dont take request, no hard feelings and I am sorry for wasting your time.
But the mod I love most in my game is probably [1.1][1.4.5]The Seasons Mod Its really an amazing mod for making time feel as if its passing in Minecraft.
Any chance you would be welling to work on adding a texture addon for this mod?
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Curse PremiumThe OP, in the "Future Plans" section, says to post requests here of PM me. You did the right thing!
Thank you!
You mean just the two textures it adds?