I guess this is good for people who lag alot above 16x textures (That used to happen to me) but Ehh..The jump from 16x to 32x is too big to be downscaled in my opinion. Nice though, Either way it's a good thing that you made this.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/20/2010
Posts:
61
Member Details
Hi there! I was away for a month and am very pleased to see this pack being continued even thou you lost all the data :smile.gif:
EDIT: I've just tested this new version out and i have a bug report and a minor complaint.
The bug is with the cauldron; i don't have a screenshot, but the upper edges and the water are overlapping and it looks kind of messed up.
The minor complaint is that you didn't include my repainted golden & diamond armor; i've seen on the first page that there are some new armors but ingame the golden and diamond armors show up as the default ones. I've also found the default ones in the items.png...
I hate to be a pain in the ****, but i've spent at least a week or two on making them and i was very proud that they were included in PhanTango's last version; plus in my opinion they look better than the default ones, so i'd like to ask you to include them as well - at least untill better ones are made.
You also forgot to include the improved character skin from the last pack, so i'd like to ask you for that as well :smile.gif: Thanks in advance, i'll be back.
Hi there! I was away for a month and am very pleased to see this pack being continued even thou you lost all the data :smile.gif:
EDIT: I've just tested this new version out and i have a bug report and a minor complaint.
The bug is with the cauldron; i don't have a screenshot, but the upper edges and the water are overlapping and it looks kind of messed up.
The minor complaint is that you didn't include my repainted golden & diamond armor; i've seen on the first page that there are some new armors but ingame the golden and diamond armors show up as the default ones. I've also found the default ones in the items.png...
I hate to be a pain in the ****, but i've spent at least a week or two on making them and i was very proud that they were included in PhanTango's last version; plus in my opinion they look better than the default ones, so i'd like to ask you to include them as well - at least untill better ones are made.
You also forgot to include the improved character skin from the last pack, so i'd like to ask you for that as well :smile.gif: Thanks in advance, i'll be back.
Hi sorry about not including them, Phantango added them after I started work on the pack. To be honest I haven't had much time to do anything with it and even the bug fixes are going to have to wait. But I promise that I will add your textures as soon as I can, plus I never liked my armours, I suck at creating them.
Hi sorry about not including them, Phantango added them after I started work on the pack. To be honest I haven't had much time to do anything with it and even the bug fixes are going to have to wait. But I promise that I will add your textures as soon as I can, plus I never liked my armours, I suck at creating them.
Thx for your reply. Np, take your time, i'm content that they'll get in sooner or later :smile.gif: As for the cauldron, also not such a biggie... you'll get there in time.
So, 2 16x16 textures make a 32x32? Where did you learn to do math? its 75% because it takes 4 16x16 textures in a square to make a 32x32.
When someone says 16x That means a 16 bit texturepack same goes for 16x16 it means a 16 bit texture pack. the 16 represents the amount of pixels the block can have going vertically and horizontally...Learn your terminology.
every texture pack size doubles per resolution. 16,32,64,128,256,512.
When someone says 16x That means a 16 bit texturepack same goes for 16x16 it means a 16 bit texture pack. the 16 represents the amount of pixels the block can have going vertically and horizontally...Learn your terminology.
every texture pack size doubles per resolution. 16,32,64,128,256,512.
16x16 = 256
32x32 = 1024
1024/256 = 4
This means there is only 1/4 of the pixels in a 16x16 texture pack compared to a 32x32 texture pack. Also knows as 75% less. I didn't mean for the Title to offend any one.
This means there is only 1/4 of the pixels in a 16x16 texture pack compared to a 32x32 texture pack. Also knows as 75% less. I didn't mean for the Title to offend any one.
50% of 32 is 16 The resolution of this texturepack is 16, The resolutions of Dokucarft is 32, Therefor 16 is half of 32 and this texture pack is 16 bit. I that the 16x16=256 but that's not what I'm talking about I'm talking about how 16 is half of 32 so therefor it must be 50% less pixels.
50% of 32 is 16 The resolution of this texturepack is 16, The resolutions of Dokucarft is 32, Therefor 16 is half of 32 and this texture pack is 16 bit. I that the 16x16=256 but that's not what I'm talking about I'm talking about how 16 is half of 32 so therefor it must be 50% less pixels.
I Think We might have come to a miss understanding. I'm talking about resolution while You're talking about ammount of pixels.
I'm just curious - how does the information on what is 75% less pixels or what is 50% less pixels than the original pack change or improve this texture pack or Bradley's effort on continuing it?
In the long run it doesn't matter either way, the only thing that does matter is that it's being continued and improved :wink.gif:
EDIT: I've just tested this new version out and i have a bug report and a minor complaint.
The bug is with the cauldron; i don't have a screenshot, but the upper edges and the water are overlapping and it looks kind of messed up.
The minor complaint is that you didn't include my repainted golden & diamond armor; i've seen on the first page that there are some new armors but ingame the golden and diamond armors show up as the default ones. I've also found the default ones in the items.png...
I hate to be a pain in the ****, but i've spent at least a week or two on making them and i was very proud that they were included in PhanTango's last version; plus in my opinion they look better than the default ones, so i'd like to ask you to include them as well - at least untill better ones are made.
You also forgot to include the improved character skin from the last pack, so i'd like to ask you for that as well :smile.gif: Thanks in advance, i'll be back.
Hi sorry about not including them, Phantango added them after I started work on the pack. To be honest I haven't had much time to do anything with it and even the bug fixes are going to have to wait. But I promise that I will add your textures as soon as I can, plus I never liked my armours, I suck at creating them.
So, 2 16x16 textures make a 32x32? Where did you learn to do math? its 75% because it takes 4 16x16 textures in a square to make a 32x32.
Thx for your reply. Np, take your time, i'm content that they'll get in sooner or later :smile.gif: As for the cauldron, also not such a biggie... you'll get there in time.
When someone says 16x That means a 16 bit texturepack same goes for 16x16 it means a 16 bit texture pack. the 16 represents the amount of pixels the block can have going vertically and horizontally...Learn your terminology.
every texture pack size doubles per resolution. 16,32,64,128,256,512.
16x16 = 256
32x32 = 1024
1024/256 = 4
This means there is only 1/4 of the pixels in a 16x16 texture pack compared to a 32x32 texture pack. Also knows as 75% less. I didn't mean for the Title to offend any one.
50% of 32 is 16 The resolution of this texturepack is 16, The resolutions of Dokucarft is 32, Therefor 16 is half of 32 and this texture pack is 16 bit. I that the 16x16=256 but that's not what I'm talking about I'm talking about how 16 is half of 32 so therefor it must be 50% less pixels.
:biggrin.gif: If it makes you feel better.
I Think We might have come to a miss understanding. I'm talking about resolution while You're talking about ammount of pixels.
I'm just curious - how does the information on what is 75% less pixels or what is 50% less pixels than the original pack change or improve this texture pack or Bradley's effort on continuing it?
In the long run it doesn't matter either way, the only thing that does matter is that it's being continued and improved :wink.gif:
Resolution IS the amount of pixels when referring to pixel resolution, which is the only applicable form of the term here.